StationShipMarketForm::StationShipMarketForm(FormController *controller) : FaceForm(controller) { m_station = Pi::player->GetDockedWith(); SetTitle(stringf(Lang::SOMEWHERE_SHIP_MARKET, formatarg("station", m_station->GetLabel()))); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(450); scroll->SetAdjustment(&portal->vscrollAdjust); float line_height = Gui::Screen::GetFontHeight(); m_shiplistBox = new Gui::VBox(); m_shiplistBox->SetSpacing(line_height*0.5f); UpdateShipList(); m_shiplistBox->ShowAll(); portal->Add(m_shiplistBox); portal->ShowAll(); Gui::VBox *outerbox = new Gui::VBox(); outerbox->SetSpacing(line_height); Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight()); const float *col = Gui::Theme::Colors::tableHeading; heading->Add((new Gui::Label(Lang::SHIP))->Color(col), 0, 0); heading->Add((new Gui::Label(Lang::PRICE))->Color(col), 200, 0); heading->Add((new Gui::Label(Lang::PART_EX))->Color(col), 275, 0); heading->Add((new Gui::Label(Lang::CAPACITY))->Color(col), 370, 0); heading->Add((new Gui::Label(Lang::VIEW))->Color(col), 430, 0); outerbox->PackEnd(heading); Gui::HBox *body = new Gui::HBox(); body->PackEnd(portal); body->PackEnd(scroll); outerbox->PackEnd(body); Add(outerbox, 0, 0); ShowAll(); m_onShipsForSaleChangedConnection = m_station->onShipsForSaleChanged.connect(sigc::mem_fun(this, &StationShipMarketForm::OnShipsForSaleChanged)); }
void ShowAll() { DeleteAllChildren(); PackEnd(new Gui::Label(m_title)); m_tentry = new Gui::TextEntry(); PackEnd(m_tentry); std::list<std::string> files; GetDirectoryContents(GetFullSavefileDirPath().c_str(), files); Gui::HBox *hbox = new Gui::HBox(); PackEnd(hbox); Gui::HBox *buttonBox = new Gui::HBox(); buttonBox->SetSpacing(5.0f); Gui::Button *b = new Gui::LabelButton(new Gui::Label(m_type == SAVE ? Lang::SAVE : Lang::LOAD)); b->onClick.connect(sigc::mem_fun(this, &FileDialog::OnClickAction)); buttonBox->PackEnd(b); b = new Gui::LabelButton(new Gui::Label(Lang::CANCEL)); b->onClick.connect(sigc::mem_fun(this, &FileDialog::OnClickCancel)); buttonBox->PackEnd(b); PackEnd(buttonBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(390); portal->SetTransparency(false); scroll->SetAdjustment(&portal->vscrollAdjust); hbox->PackEnd(portal); hbox->PackEnd(scroll); Gui::Box *vbox = new Gui::VBox(); for (std::list<std::string>::iterator i = files.begin(); i!=files.end(); ++i) { b = new SimpleLabelButton(new Gui::Label(*i)); b->onClick.connect(sigc::bind(sigc::mem_fun(this, &FileDialog::OnClickFile), *i)); vbox->PackEnd(b); } portal->Add(vbox); Gui::VBox::ShowAll(); }
void FileSelectorWidget::ShowAll() { DeleteAllChildren(); PackEnd(new Gui::Label(m_title)); m_tentry = new Gui::TextEntry(); PackEnd(m_tentry); Gui::HBox *hbox = new Gui::HBox(); PackEnd(hbox); Gui::HBox *buttonBox = new Gui::HBox(); buttonBox->SetSpacing(5.0f); Gui::Button *b = new Gui::LabelButton(new Gui::Label(m_type == SAVE ? Lang::SAVE : Lang::LOAD)); b->onClick.connect(sigc::mem_fun(this, &FileSelectorWidget::OnClickAction)); buttonBox->PackEnd(b); b = new Gui::LabelButton(new Gui::Label(Lang::CANCEL)); b->onClick.connect(sigc::mem_fun(this, &FileSelectorWidget::OnClickCancel)); buttonBox->PackEnd(b); PackEnd(buttonBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(390); portal->SetTransparency(false); scroll->SetAdjustment(&portal->vscrollAdjust); hbox->PackEnd(portal); hbox->PackEnd(scroll); Gui::Box *vbox = new Gui::VBox(); for (FileSystem::FileEnumerator files(FileSystem::rawFileSystem, Pi::GetSaveDir()); !files.Finished(); files.Next()) { std::string name = files.Current().GetName(); b = new SimpleLabelButton(new Gui::Label(name)); b->onClick.connect(sigc::bind(sigc::mem_fun(this, &FileSelectorWidget::OnClickFile), name)); vbox->PackEnd(b); } portal->Add(vbox); Gui::VBox::ShowAll(); }
virtual void UpdateInfo() { const float YSEP = Gui::Screen::GetFontHeight() * 1.5f; DeleteAllChildren(); Gui::Label *l = new Gui::Label(Lang::MISSIONS); Add(l, 20, 20); l = new Gui::Label(Lang::TYPE); Add(l, 20, 20+YSEP*2); l = new Gui::Label(Lang::CLIENT); Add(l, 100, 20+YSEP*2); l = new Gui::Label(Lang::LOCATION); Add(l, 260, 20+YSEP*2); l = new Gui::Label(Lang::DUE); Add(l, 420, 20+YSEP*2); l = new Gui::Label(Lang::REWARD); Add(l, 580, 20+YSEP*2); l = new Gui::Label(Lang::STATUS); Add(l, 680, 20+YSEP*2); ShowChildren(); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(760); scroll->SetAdjustment(&portal->vscrollAdjust); const std::list<const Mission*> &missions = Pi::player->missions.GetAll(); Gui::Fixed *innerbox = new Gui::Fixed(760, YSEP*3 * missions.size()); float ypos = 0; for (std::list<const Mission*>::const_iterator i = missions.begin(); i != missions.end(); ++i) { SystemPath path = (*i)->location; StarSystem *s = StarSystem::GetCached(path); SBody *sbody = s->GetBodyByPath(&path); l = new Gui::Label((*i)->type); innerbox->Add(l, 0, ypos); l = new Gui::Label((*i)->client); innerbox->Add(l, 80, ypos); l = new Gui::Label(stringf("%0,\n%1 [%2{d},%3{d},%4{d}]", sbody->name.c_str(), s->GetName().c_str(), path.sectorX, path.sectorY, path.sectorZ)); innerbox->Add(l, 240, ypos); l = new Gui::Label(format_date((*i)->due)); innerbox->Add(l, 400, ypos); l = new Gui::Label(format_money((*i)->reward)); innerbox->Add(l, 560, ypos); switch ((*i)->status) { case Mission::FAILED: l = new Gui::Label(std::string("#f00")+std::string(Lang::FAILED)); break; case Mission::COMPLETED: l = new Gui::Label(std::string("#ff0")+std::string(Lang::COMPLETED)); break; default: case Mission::ACTIVE: l = new Gui::Label(std::string("#0f0")+std::string(Lang::ACTIVE)); break; } innerbox->Add(l, 660, ypos); ypos += YSEP*3; } Add(portal, 20, 20 + YSEP*3); Add(scroll, 780, 20 + YSEP*3); scroll->ShowAll(); portal->Add(innerbox); portal->ShowAll(); }
void SystemInfoView::SystemChanged(const SystemPath &path) { DeleteAllChildren(); m_tabs = 0; m_bodyIcons.clear(); if (!path.HasValidSystem()) return; m_system = StarSystemCache::GetCached(path); m_sbodyInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100)); if (m_system->GetUnexplored()) { Add(m_sbodyInfoTab, 0, 0); std::string _info = Lang::UNEXPLORED_SYSTEM_STAR_INFO_ONLY; Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0); m_sbodyInfoTab->Add(l, 35, 300); m_selectedBodyPath = SystemPath(); ShowAll(); return; } m_econInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100)); Gui::Fixed *demographicsTab = new Gui::Fixed(); m_tabs = new Gui::Tabbed(); m_tabs->AddPage(new Gui::Label(Lang::PLANETARY_INFO), m_sbodyInfoTab); m_tabs->AddPage(new Gui::Label(Lang::ECONOMIC_INFO), m_econInfoTab); m_tabs->AddPage(new Gui::Label(Lang::DEMOGRAPHICS), demographicsTab); Add(m_tabs, 0, 0); m_sbodyInfoTab->onMouseButtonEvent.connect(sigc::mem_fun(this, &SystemInfoView::OnClickBackground)); int majorBodies, starports, onSurface; { float pos[2] = { 0, 0 }; float psize = -1; majorBodies = starports = onSurface = 0; PutBodies(m_system->GetRootBody().Get(), m_econInfoTab, 1, pos, majorBodies, starports, onSurface, psize); majorBodies = starports = onSurface = 0; pos[0] = pos[1] = 0; psize = -1; PutBodies(m_system->GetRootBody().Get(), m_sbodyInfoTab, 1, pos, majorBodies, starports, onSurface, psize); majorBodies = starports = onSurface = 0; pos[0] = pos[1] = 0; psize = -1; PutBodies(m_system->GetRootBody().Get(), demographicsTab, 1, pos, majorBodies, starports, onSurface, psize); } std::string _info = stringf( Lang::STABLE_SYSTEM_WITH_N_MAJOR_BODIES_STARPORTS, formatarg("bodycount", majorBodies), formatarg("body(s)", std::string(majorBodies == 1 ? Lang::BODY : Lang::BODIES)), formatarg("portcount", starports), formatarg("starport(s)", std::string(starports == 1 ? Lang::STARPORT : Lang::COUNT_STARPORTS))); if (starports > 0) _info += stringf(Lang::COUNT_ON_SURFACE, formatarg("surfacecount", onSurface)); _info += ".\n\n"; _info += m_system->GetLongDescription(); { // astronomical body info tab m_infoBox = new Gui::VBox(); Gui::HBox *scrollBox = new Gui::HBox(); scrollBox->SetSpacing(5); m_sbodyInfoTab->Add(scrollBox, 35, 250); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(730); scroll->SetAdjustment(&portal->vscrollAdjust); Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0); m_infoBox->PackStart(l); portal->Add(m_infoBox); scrollBox->PackStart(scroll); scrollBox->PackStart(portal); } { // economy tab Gui::HBox *scrollBox2 = new Gui::HBox(); scrollBox2->SetSpacing(5); m_econInfoTab->Add(scrollBox2, 35, 300); Gui::VScrollBar *scroll2 = new Gui::VScrollBar(); Gui::VScrollPortal *portal2 = new Gui::VScrollPortal(730); scroll2->SetAdjustment(&portal2->vscrollAdjust); scrollBox2->PackStart(scroll2); scrollBox2->PackStart(portal2); m_econInfo = new Gui::Label(""); m_econInfoTab->Add(m_econInfo, 35, 250); Gui::Fixed *f = new Gui::Fixed(); m_econMajImport = new Gui::Label(""); m_econMinImport = new Gui::Label(""); m_econMajExport = new Gui::Label(""); m_econMinExport = new Gui::Label(""); m_econIllegal = new Gui::Label(""); m_econMajImport->Color(255,255,0); m_econMinImport->Color(255,255,0); m_econMajExport->Color(255,255,0); m_econMinExport->Color(255,255,0); m_econIllegal->Color(255,255,0); f->Add(m_econMajImport, 0, 0); f->Add(m_econMinImport, 150, 0); f->Add(m_econMajExport, 300, 0); f->Add(m_econMinExport, 450, 0); f->Add(m_econIllegal, 600, 0); portal2->Add(f); UpdateEconomyTab(); } { Gui::Fixed *col1 = new Gui::Fixed(); demographicsTab->Add(col1, 200, 300); Gui::Fixed *col2 = new Gui::Fixed(); demographicsTab->Add(col2, 400, 300); const float YSEP = Gui::Screen::GetFontHeight() * 1.2f; col1->Add((new Gui::Label(Lang::SYSTEM_TYPE))->Color(255,255,0), 0, 0); col2->Add(new Gui::Label(m_system->GetShortDescription()), 0, 0); col1->Add((new Gui::Label(Lang::GOVERNMENT_TYPE))->Color(255,255,0), 0, 2*YSEP); col2->Add(new Gui::Label(m_system->GetSysPolit().GetGovernmentDesc()), 0, 2*YSEP); col1->Add((new Gui::Label(Lang::ECONOMY_TYPE))->Color(255,255,0), 0, 3*YSEP); col2->Add(new Gui::Label(m_system->GetSysPolit().GetEconomicDesc()), 0, 3*YSEP); col1->Add((new Gui::Label(Lang::ALLEGIANCE))->Color(255,255,0), 0, 4*YSEP); col2->Add(new Gui::Label(m_system->GetFaction()->name.c_str()), 0, 4*YSEP); col1->Add((new Gui::Label(Lang::POPULATION))->Color(255,255,0), 0, 5*YSEP); std::string popmsg; fixed pop = m_system->GetTotalPop(); if (pop >= fixed(1,1)) { popmsg = stringf(Lang::OVER_N_BILLION, formatarg("population", pop.ToInt32())); } else if (pop >= fixed(1,1000)) { popmsg = stringf(Lang::OVER_N_MILLION, formatarg("population", (pop*1000).ToInt32())); } else if (pop != fixed(0)) { popmsg = Lang::A_FEW_THOUSAND; } else { popmsg = Lang::NO_REGISTERED_INHABITANTS; } col2->Add(new Gui::Label(popmsg), 0, 5*YSEP); col1->Add((new Gui::Label(Lang::SECTOR_COORDINATES))->Color(255,255,0), 0, 6*YSEP); col2->Add(new Gui::Label(stringf("%0{d}, %1{d}, %2{d}", path.sectorX, path.sectorY, path.sectorZ)), 0, 6*YSEP); col1->Add((new Gui::Label(Lang::SYSTEM_NUMBER))->Color(255,255,0), 0, 7*YSEP); col2->Add(new Gui::Label(stringf("%0", path.systemIndex)), 0, 7*YSEP); } UpdateIconSelections(); ShowAll(); }
GameMenuView::GameMenuView(): View() { Gui::Tabbed *tabs = new Gui::Tabbed(); Add(tabs, 0, 0); Gui::Fixed *mainTab = new Gui::Fixed(800, 600); tabs->AddPage(new Gui::Label(Lang::SIGHTS_SOUNDS_SAVES), mainTab); mainTab->Add((new Gui::Label(Lang::PIONEER))->Shadow(true), 350, 10); SetTransparency(false); Gui::Label *l = new Gui::Label(Lang::PIONEER); l->Color(1,.7f,0); m_rightRegion2->Add(l, 10, 0); { Gui::Box *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); mainTab->Add(hbox, 20, 30); m_saveButton = new Gui::LabelButton(new Gui::Label(Lang::SAVE_THE_GAME)); m_saveButton->SetShortcut(SDLK_s, KMOD_NONE); m_saveButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenSaveDialog)); hbox->PackEnd(m_saveButton); m_loadButton = new Gui::LabelButton(new Gui::Label(Lang::LOAD_A_GAME)); m_loadButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenLoadDialog)); m_loadButton->SetShortcut(SDLK_l, KMOD_NONE); hbox->PackEnd(m_loadButton); m_exitButton = new Gui::LabelButton(new Gui::Label(Lang::EXIT_THIS_GAME)); m_exitButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::HideAll)); m_exitButton->onClick.connect(sigc::ptr_fun(&Pi::EndGame)); hbox->PackEnd(m_exitButton); m_menuButton = new Gui::LabelButton(new Gui::Label(Lang::RETURN_TO_MENU)); m_menuButton->onClick.connect(sigc::bind(sigc::ptr_fun(&Pi::SetView), static_cast<View*>(0))); mainTab->Add(m_menuButton, 20, 30); } Gui::Box *vbox = new Gui::VBox(); vbox->SetSizeRequest(300, 440); vbox->SetSpacing(5.0); mainTab->Add(vbox, 20, 60); { vbox->PackEnd((new Gui::Label(Lang::WINDOW_OR_FULLSCREEN))->Color(1.0f,1.0f,0.0f)); m_toggleFullscreen = new Gui::ToggleButton(); m_toggleFullscreen->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleFullscreen)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleFullscreen); hbox->PackEnd(new Gui::Label(Lang::FULL_SCREEN)); vbox->PackEnd(hbox); vbox->PackEnd((new Gui::Label(Lang::OTHER_GRAPHICS_SETTINGS))->Color(1.0f,1.0f,0.0f)); m_toggleShaders = new Gui::ToggleButton(); m_toggleShaders->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleShaders)); hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleShaders); hbox->PackEnd(new Gui::Label(Lang::USE_SHADERS)); m_toggleCompressTextures = new Gui::ToggleButton(); m_toggleCompressTextures->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleCompressTextures)); hbox->PackEnd(m_toggleCompressTextures); hbox->PackEnd(new Gui::Label(Lang::COMPRESS_TEXTURES)); vbox->PackEnd(hbox); vbox->PackEnd((new Gui::Label(Lang::SOUND_SETTINGS))->Color(1.0f,1.0f,0.0f)); m_masterVolume = new VolumeControl(Lang::VOL_MASTER, Pi::config->Float("MasterVolume"), Pi::config->Int("MasterMuted")); vbox->PackEnd(m_masterVolume); m_sfxVolume = new VolumeControl(Lang::VOL_EFFECTS, Pi::config->Float("SfxVolume"), Pi::config->Int("SfxMuted")); vbox->PackEnd(m_sfxVolume); m_musicVolume = new VolumeControl(Lang::VOL_MUSIC, Pi::config->Float("MusicVolume"), Pi::config->Int("MusicMuted")); vbox->PackEnd(m_musicVolume); m_masterVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); m_sfxVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); m_musicVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); } // Video mode selector { m_videoModes = Graphics::GetAvailableVideoModes(); vbox->PackEnd((new Gui::Label(Lang::VIDEO_RESOLUTION))->Color(1.0f,1.0f,0.0f)); m_screenModesGroup = new Gui::RadioGroup(); // box to put the scroll portal and its scroll bar into Gui::HBox *scrollHBox = new Gui::HBox(); vbox->PackEnd(scrollHBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(280); scroll->SetAdjustment(&portal->vscrollAdjust); scrollHBox->PackEnd(portal); scrollHBox->PackEnd(scroll); Gui::VBox *vbox2 = new Gui::VBox(); portal->Add(vbox2); for (std::vector<Graphics::VideoMode>::const_iterator it = m_videoModes.begin(); it != m_videoModes.end(); ++it) { Gui::RadioButton *temp = new Gui::RadioButton(m_screenModesGroup); temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeVideoResolution), it - m_videoModes.begin())); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(temp); hbox->PackEnd(new Gui::Label(stringf(Lang::X_BY_X, formatarg("x", int(it->width)), formatarg("y", int(it->height))))); vbox2->PackEnd(hbox); //mark the current video mode if ((Pi::GetScrWidth() == it->width) && (Pi::GetScrHeight() == it->height)) { temp->SetSelected(true); } } } //Graphical detail settings { Gui::HBox *detailBox = new Gui::HBox(); detailBox->SetSpacing(20.0f); mainTab->Add(detailBox, 350, 60); vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::CITY_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f)); m_cityDetailGroup = new Gui::RadioGroup(); for (int i=0; i<5; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_cityDetailGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeCityDetail), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_detail_desc[i])); vbox->PackEnd(hbox); } vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::PLANET_DETAIL_DISTANCE))->Color(1.0f,1.0f,0.0f)); m_planetDetailGroup = new Gui::RadioGroup(); for (int i=0; i<5; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_planetDetailGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetDetail), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_detail_desc[i])); vbox->PackEnd(hbox); } vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::PLANET_TEXTURES))->Color(1.0f,1.0f,0.0f)); m_planetTextureGroup = new Gui::RadioGroup(); for (int i=0; i<2; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_planetTextureGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetTextures), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_textures_desc[i])); vbox->PackEnd(hbox); } vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::FRACTAL_DETAIL))->Color(1.0f,1.0f,0.0f)); m_planetFractalGroup = new Gui::RadioGroup(); for (int i=0; i<5; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_planetFractalGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeFractalMultiple), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_fractal_desc[i])); vbox->PackEnd(hbox); } } // language vbox = new Gui::VBox(); vbox->SetSizeRequest(300, 200); mainTab->Add(vbox, 400, 250); vbox->PackEnd((new Gui::Label(Lang::LANGUAGE_SELECTION))->Color(1.0f,1.0f,0.0f)); m_languageGroup = new Gui::RadioGroup(); const std::vector<std::string> &availableLanguages = Lang::GetAvailableLanguages(); { // box to put the scroll portal and its scroll bar into Gui::HBox *scrollHBox = new Gui::HBox(); vbox->PackEnd(scrollHBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(280); scroll->SetAdjustment(&portal->vscrollAdjust); scrollHBox->PackEnd(portal); scrollHBox->PackEnd(scroll); Gui::VBox *vbox2 = new Gui::VBox(); portal->Add(vbox2); for (std::vector<std::string>::const_iterator i = availableLanguages.begin(); i != availableLanguages.end(); ++i) { Gui::RadioButton *temp = new Gui::RadioButton(m_languageGroup); temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeLanguage), *i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(temp); hbox->PackEnd(new Gui::Label(*i)); vbox2->PackEnd(hbox); if ((*i) == Pi::config->String("Lang")) temp->SetSelected(true); } } // key binding tab 1 { Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600); tabs->AddPage(new Gui::Label(Lang::CONTROLS), keybindingTab); Gui::VBox *box1 = new Gui::VBox(); box1->SetSpacing(5.0f); keybindingTab->Add(box1, 10, 10); Gui::VBox *box2 = new Gui::VBox(); box2->SetSpacing(5.0f); keybindingTab->Add(box2, 400, 10); Gui::VBox *box = box1; KeyGetter *keyg; for (int i=0; KeyBindings::bindingProtos[i].label; i++) { const char *label = KeyBindings::bindingProtos[i].label; const char *function = KeyBindings::bindingProtos[i].function; if (function) { KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config->String(function)); keyg = new KeyGetter(label, kb); keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function)); box->PackEnd(keyg); } else { // section box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f)); } /* 2nd column */ if (i == 20) { box = box2; } } for (int i=0; KeyBindings::axisBindingProtos[i].label; i++) { AxisGetter *axisg; const char *label = KeyBindings::axisBindingProtos[i].label; const char *function = KeyBindings::axisBindingProtos[i].function; if (function) { KeyBindings::AxisBinding ab = KeyBindings::AxisBindingFromString(Pi::config->String(function).c_str()); axisg = new AxisGetter(label, ab); axisg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeAxisBinding), function)); box->PackEnd(axisg); } else { // section box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f)); } /* 2nd column */ if (i == 20) { box = box2; } } m_toggleJoystick = new Gui::ToggleButton(); m_toggleJoystick->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleJoystick)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleJoystick); hbox->PackEnd(new Gui::Label(Lang::ENABLE_JOYSTICK)); box->PackEnd(hbox); // Invert Mouse m_toggleMouseYInvert = new Gui::ToggleButton(); m_toggleMouseYInvert->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleMouseYInvert)); box->PackEnd((new Gui::Label(Lang::MOUSE_INPUT))->Color(1.0f,1.0f,0.0f)); Gui::HBox *mybox = new Gui::HBox(); mybox->SetSpacing(5.0f); mybox->PackEnd(m_toggleMouseYInvert); mybox->PackEnd(new Gui::Label(Lang::INVERT_MOUSE_Y)); box->PackEnd(mybox); // Toggle nav tunnel m_toggleNavTunnel = new Gui::ToggleButton(); m_toggleNavTunnel->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleNavTunnel)); box->PackEnd((new Gui::Label(Lang::HUD))->Color(1.0f,1.0f,0.0f)); Gui::HBox *guibox = new Gui::HBox(); guibox->SetSpacing(5.0f); guibox->PackEnd(m_toggleNavTunnel); guibox->PackEnd(new Gui::Label(Lang::DISPLAY_NAV_TUNNEL)); box->PackEnd(guibox); } // key binding tab 2 { Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600); tabs->AddPage(new Gui::Label(Lang::VIEW), keybindingTab); Gui::VBox *box1 = new Gui::VBox(); box1->SetSpacing(5.0f); keybindingTab->Add(box1, 10, 10); Gui::VBox *box = box1; KeyGetter *keyg; for (int i=0; KeyBindings::camBindingProtos[i].label; i++) { const char *label = KeyBindings::camBindingProtos[i].label; const char *function = KeyBindings::camBindingProtos[i].function; if (function) { KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config->String(function)); keyg = new KeyGetter(label, kb); keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function)); box->PackEnd(keyg); } else { // section box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f)); } } } }
void CommodityTradeWidget::ShowAll() { DeleteAllChildren(); m_stockLabels.clear(); m_cargoLabels.clear(); SetTransparency(true); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(450); scroll->SetAdjustment(&portal->vscrollAdjust); //int GetStock(Equip::Type t) const { return m_equipmentStock[t]; } int NUM_ITEMS = 0; const float YSEP = floor(Gui::Screen::GetFontHeight() * 2.5f); for (int i=Equip::FIRST_COMMODITY; i<=Equip::LAST_COMMODITY; i++) { assert(Equip::types[i].slot == Equip::SLOT_CARGO); if (m_seller->DoesSell(Equip::Type(i))) { NUM_ITEMS++; } } Gui::Fixed *innerbox = new Gui::Fixed(450, NUM_ITEMS*YSEP); innerbox->SetTransparency(true); const float iconOffset = 8.0f; for (int i=Equip::FIRST_COMMODITY, num=0; i<=Equip::LAST_COMMODITY; i++) { assert(Equip::types[i].slot == Equip::SLOT_CARGO); if (!m_seller->DoesSell(Equip::Type(i))) continue; int stock = m_seller->GetStock(static_cast<Equip::Type>(i)); std::map<Equip::Type,std::string>::iterator icon_iter = s_iconMap.find(Equip::Type(i)); if (icon_iter != s_iconMap.end()) { Gui::Image *icon = new Gui::Image(("icons/goods/" + (*icon_iter).second + ".png").c_str()); // this forces the on-screen rendering to fit within (rescale) to these dimensions icon->SetRenderDimensions(38.0f, 32.0f); innerbox->Add(icon, 0, num*YSEP); } Gui::Label *l = new Gui::Label(Equip::types[i].name); if (Equip::types[i].description) l->SetToolTip(Equip::types[i].description); innerbox->Add(l,42,num*YSEP+iconOffset); Gui::RepeaterButton *b = new Gui::RepeaterButton(RBUTTON_DELAY, RBUTTON_REPEAT); sigc::slot<void> func = sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::OnClickBuy), i); b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::ManageRButton), b, func)); innerbox->Add(b, 380, num*YSEP+iconOffset); b = new Gui::RepeaterButton(RBUTTON_DELAY, RBUTTON_REPEAT); func = sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::OnClickSell), i); b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::ManageRButton), b, func)); innerbox->Add(b, 415, num*YSEP+iconOffset); char buf[128]; innerbox->Add(new Gui::Label( format_money(m_seller->GetPrice(static_cast<Equip::Type>(i))) ), 200, num*YSEP+iconOffset); snprintf(buf, sizeof(buf), "%dt", stock*Equip::types[i].mass); Gui::Label *stocklabel = new Gui::Label(buf); m_stockLabels[i] = stocklabel; innerbox->Add(stocklabel, 275, num*YSEP+iconOffset); snprintf(buf, sizeof(buf), "%dt", Pi::player->m_equipment.Count(Equip::SLOT_CARGO, static_cast<Equip::Type>(i))*Equip::types[i].mass); Gui::Label *cargolabel = new Gui::Label(buf); m_cargoLabels[i] = cargolabel; innerbox->Add(cargolabel, 325, num*YSEP+iconOffset); num++; } innerbox->ShowAll(); portal->Add(innerbox); portal->ShowAll(); Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight()); const Color &col = Gui::Theme::Colors::tableHeading; heading->Add((new Gui::Label(Lang::ITEM))->Color(col), 0, 0); heading->Add((new Gui::Label(Lang::PRICE))->Color(col), 200, 0); heading->Add((new Gui::Label(Lang::BUY))->Color(col), 380, 0); heading->Add((new Gui::Label(Lang::SELL))->Color(col), 415, 0); heading->Add((new Gui::Label(Lang::STOCK))->Color(col), 275, 0); heading->Add((new Gui::Label(Lang::CARGO))->Color(col), 325, 0); PackEnd(heading); Gui::HBox *body = new Gui::HBox(); body->PackEnd(portal); body->PackEnd(scroll); PackEnd(body); SetSpacing(YSEP-Gui::Screen::GetFontHeight()); Gui::VBox::ShowAll(); }
StationShipEquipmentForm::StationShipEquipmentForm(FormController *controller) : FaceForm(controller) { m_station = Pi::player->GetDockedWith(); SetTitle(stringf(Lang::SOMEWHERE_SHIP_EQUIPMENT, formatarg("station", m_station->GetLabel()))); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(450); scroll->SetAdjustment(&portal->vscrollAdjust); int NUM_ITEMS = 0; const float YSEP = floor(Gui::Screen::GetFontHeight() * 1.5f); for (int i=Equip::FIRST_SHIPEQUIP; i<=Equip::LAST_SHIPEQUIP; i++) { if (m_station->GetStock(static_cast<Equip::Type>(i))) NUM_ITEMS++; } Gui::VBox *outerbox = new Gui::VBox(); Gui::Fixed *innerbox = new Gui::Fixed(450, NUM_ITEMS*YSEP); innerbox->SetTransparency(true); for (int i=Equip::FIRST_SHIPEQUIP, num=0; i<=Equip::LAST_SHIPEQUIP; i++) { Equip::Type type = static_cast<Equip::Type>(i); int stock = m_station->GetStock(type); if (!stock) continue; Gui::Label *l = new Gui::Label(Equip::types[i].name); if (Equip::types[i].description) { l->SetToolTip(Equip::types[i].description); } innerbox->Add(l,0,num*YSEP); innerbox->Add(new Gui::Label(format_money(m_station->GetPrice(type))), 200, num*YSEP); innerbox->Add(new Gui::Label(format_money(REMOVAL_VALUE_PERCENT * m_station->GetPrice(type) / 100)), 275, num*YSEP); innerbox->Add(new Gui::Label(stringf(Lang::NUMBER_TONNES, formatarg("mass", Equip::types[i].mass))), 360, num*YSEP); ButtonPair pair; pair.type = type; pair.add = new Gui::SolidButton(); pair.add->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipEquipmentForm::FitItem), type)); innerbox->Add(pair.add, 400, num*YSEP); pair.remove = new Gui::SolidButton(); pair.remove->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipEquipmentForm::RemoveItem), type)); innerbox->Add(pair.remove, 420, num*YSEP); m_buttons.push_back(pair); num++; } portal->Add(innerbox); Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight()); const float *col = Gui::Theme::Colors::tableHeading; heading->Add((new Gui::Label(Lang::ITEM))->Color(col), 0, 0); heading->Add((new Gui::Label(Lang::PRICE_TO_FIT))->Color(col), 200, 0); heading->Add((new Gui::Label(Lang::PRICE_TO_REMOVE))->Color(col), 275, 0); heading->Add((new Gui::Label(Lang::WT))->Color(col), 360, 0); heading->Add((new Gui::Label(Lang::FIT))->Color(col), 400, 0); heading->Add((new Gui::Label(Lang::REMOVE))->Color(col), 420, 0); outerbox->PackEnd(heading); Gui::HBox *body = new Gui::HBox(); body->PackEnd(portal); body->PackEnd(scroll); outerbox->PackEnd(body); outerbox->SetSpacing(YSEP-Gui::Screen::GetFontHeight()); Add(outerbox, 0, 0); }
GameMenuView::GameMenuView(): View() { m_subview = 0; Gui::Tabbed *tabs = new Gui::Tabbed(); Add(tabs, 0, 0); Gui::Fixed *mainTab = new Gui::Fixed(800, 600); tabs->AddPage(new Gui::Label(Lang::SIGHTS_SOUNDS_SAVES), mainTab); mainTab->Add((new Gui::Label(Lang::PIONEER))->Shadow(true), 350, 10); SetTransparency(false); Gui::Label *l = new Gui::Label(Lang::PIONEER); l->Color(1,.7,0); m_rightRegion2->Add(l, 10, 0); { Gui::LabelButton *b; Gui::Box *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); mainTab->Add(hbox, 20, 30); b = new Gui::LabelButton(new Gui::Label(Lang::SAVE_THE_GAME)); b->SetShortcut(SDLK_s, KMOD_NONE); b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenSaveDialog)); hbox->PackEnd(b); b = new Gui::LabelButton(new Gui::Label(Lang::LOAD_A_GAME)); b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenLoadDialog)); b->SetShortcut(SDLK_l, KMOD_NONE); hbox->PackEnd(b); b = new Gui::LabelButton(new Gui::Label(Lang::EXIT_THIS_GAME)); b->onClick.connect(sigc::mem_fun(this, &GameMenuView::HideAll)); b->onClick.connect(sigc::ptr_fun(&Pi::EndGame)); hbox->PackEnd(b); } Gui::Box *vbox = new Gui::VBox(); vbox->SetSizeRequest(300, 440); vbox->SetSpacing(5.0); mainTab->Add(vbox, 20, 60); { vbox->PackEnd((new Gui::Label(Lang::WINDOW_OR_FULLSCREEN))->Color(1.0f,1.0f,0.0f)); m_toggleFullscreen = new Gui::ToggleButton(); m_toggleFullscreen->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleFullscreen)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleFullscreen); hbox->PackEnd(new Gui::Label(Lang::FULL_SCREEN)); vbox->PackEnd(hbox); vbox->PackEnd((new Gui::Label(Lang::OTHER_GRAPHICS_SETTINGS))->Color(1.0f,1.0f,0.0f)); m_toggleShaders = new Gui::ToggleButton(); m_toggleShaders->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleShaders)); hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleShaders); hbox->PackEnd(new Gui::Label(Lang::USE_SHADERS)); vbox->PackEnd(hbox); m_toggleHDR = new Gui::ToggleButton(); m_toggleHDR->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleHDR)); hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleHDR); hbox->PackEnd(new Gui::Label(Lang::USE_HDR)); vbox->PackEnd(hbox); if (!Render::IsHDRAvailable()) m_toggleHDR->SetEnabled(false); vbox->PackEnd((new Gui::Label(Lang::SOUND_SETTINGS))->Color(1.0f,1.0f,0.0f)); m_masterVolume = new VolumeControl(Lang::VOL_MASTER, Pi::config.Float("MasterVolume"), Pi::config.Int("MasterMuted")); vbox->PackEnd(m_masterVolume); m_sfxVolume = new VolumeControl(Lang::VOL_EFFECTS, Pi::config.Float("SfxVolume"), Pi::config.Int("SfxMuted")); vbox->PackEnd(m_sfxVolume); m_musicVolume = new VolumeControl(Lang::VOL_MUSIC, Pi::config.Float("MusicVolume"), Pi::config.Int("MusicMuted")); vbox->PackEnd(m_musicVolume); m_masterVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); m_sfxVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); m_musicVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); } vbox->PackEnd((new Gui::Label(Lang::VIDEO_RESOLUTION))->Color(1.0f,1.0f,0.0f)); Gui::RadioGroup *g = new Gui::RadioGroup(); SDL_Rect **modes; modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); if ((modes!=0) && (modes != reinterpret_cast<SDL_Rect**>(-1))) { // box to put the scroll portal and its scroll bar into Gui::HBox *scrollHBox = new Gui::HBox(); vbox->PackEnd(scrollHBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(280); scroll->SetAdjustment(&portal->vscrollAdjust); scrollHBox->PackEnd(portal); scrollHBox->PackEnd(scroll); Gui::VBox *vbox2 = new Gui::VBox(); portal->Add(vbox2); for (int i=0; modes[i]; ++i) { Gui::RadioButton *temp = new Gui::RadioButton(g); temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeVideoResolution), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(temp); hbox->PackEnd(new Gui::Label(stringf(256, Lang::X_BY_X, modes[i]->w, modes[i]->h))); vbox2->PackEnd(hbox); if ((Pi::GetScrWidth() == modes[i]->w) && (Pi::GetScrHeight() == modes[i]->h)) { temp->SetSelected(true); } } } Gui::HBox *detailBox = new Gui::HBox(); detailBox->SetSpacing(60.0f); mainTab->Add(detailBox, 400, 60); vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::PLANET_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f)); m_planetDetailGroup = new Gui::RadioGroup(); for (int i=0; i<5; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_planetDetailGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetDetail), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_detail_desc[i])); vbox->PackEnd(hbox); } vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::CITY_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f)); m_cityDetailGroup = new Gui::RadioGroup(); for (int i=0; i<5; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_cityDetailGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeCityDetail), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_detail_desc[i])); vbox->PackEnd(hbox); } // language vbox = new Gui::VBox(); vbox->SetSizeRequest(300, 200); mainTab->Add(vbox, 400, 250); vbox->PackEnd((new Gui::Label(Lang::LANGUAGE_SELECTION))->Color(1.0f,1.0f,0.0f)); g = new Gui::RadioGroup(); const std::list<std::string> availableLanguages = Lang::GetAvailableLanguages(); { // box to put the scroll portal and its scroll bar into Gui::HBox *scrollHBox = new Gui::HBox(); vbox->PackEnd(scrollHBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(280); scroll->SetAdjustment(&portal->vscrollAdjust); scrollHBox->PackEnd(portal); scrollHBox->PackEnd(scroll); Gui::VBox *vbox2 = new Gui::VBox(); portal->Add(vbox2); for (std::list<std::string>::const_iterator i = availableLanguages.begin(); i != availableLanguages.end(); i++) { Gui::RadioButton *temp = new Gui::RadioButton(g); temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeLanguage), *i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(temp); hbox->PackEnd(new Gui::Label(*i)); vbox2->PackEnd(hbox); if ((*i) == Pi::config.String("Lang")) temp->SetSelected(true); } } // key binding tab { Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600); tabs->AddPage(new Gui::Label(Lang::CONTROLS), keybindingTab); Gui::VBox *box1 = new Gui::VBox(); box1->SetSpacing(5.0f); keybindingTab->Add(box1, 10, 10); Gui::VBox *box2 = new Gui::VBox(); box2->SetSpacing(5.0f); keybindingTab->Add(box2, 400, 10); Gui::VBox *box = box1; KeyGetter *keyg; for (int i=0; KeyBindings::bindingProtos[i].label; i++) { const char *label = KeyBindings::bindingProtos[i].label; const char *function = KeyBindings::bindingProtos[i].function; if (function) { KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config.String(function)); keyg = new KeyGetter(label, kb); keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function)); box->PackEnd(keyg); } else { // section box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f)); } /* 2nd column */ if (i == 20) { box = box2; } } for (int i=0; KeyBindings::axisBindingProtos[i].label; i++) { AxisGetter *axisg; const char *label = KeyBindings::axisBindingProtos[i].label; const char *function = KeyBindings::axisBindingProtos[i].function; if (function) { KeyBindings::AxisBinding ab = KeyBindings::AxisBindingFromString(Pi::config.String(function).c_str()); axisg = new AxisGetter(label, ab); axisg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeAxisBinding), function)); box->PackEnd(axisg); } else { // section box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f)); } /* 2nd column */ if (i == 20) { box = box2; } } m_toggleJoystick = new Gui::ToggleButton(); m_toggleJoystick->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleJoystick)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleJoystick); hbox->PackEnd(new Gui::Label(Lang::ENABLE_JOYSTICK)); box->PackEnd(hbox); // Invert Mouse m_toggleMouseYInvert = new Gui::ToggleButton(); m_toggleMouseYInvert->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleMouseYInvert)); box->PackEnd((new Gui::Label(Lang::MOUSE_INPUT))->Color(1.0f,1.0f,0.0f)); Gui::HBox *mybox = new Gui::HBox(); mybox->SetSpacing(5.0f); mybox->PackEnd(m_toggleMouseYInvert); mybox->PackEnd(new Gui::Label(Lang::INVERT_MOUSE_Y)); box->PackEnd(mybox); } }
void SystemInfoView::SystemChanged(const SystemPath &path) { DeleteAllChildren(); m_tabs = 0; m_bodyIcons.clear(); if (!path.HasValidSystem()) return; m_system = StarSystem::cache->GetCached(path); m_sbodyInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100)); if (m_system->GetUnexplored()) { Add(m_sbodyInfoTab, 0, 0); std::string _info = Lang::UNEXPLORED_SYSTEM_STAR_INFO_ONLY; Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0); m_sbodyInfoTab->Add(l, 35, 300); m_selectedBodyPath = SystemPath(); ShowAll(); return; } Gui::Fixed *demographicsTab = new Gui::Fixed(); m_tabs = new Gui::Tabbed(); m_tabs->AddPage(new Gui::Label(Lang::PLANETARY_INFO), m_sbodyInfoTab); m_tabs->AddPage(new Gui::Label(Lang::DEMOGRAPHICS), demographicsTab); Add(m_tabs, 0, 0); m_sbodyInfoTab->onMouseButtonEvent.connect(sigc::mem_fun(this, &SystemInfoView::OnClickBackground)); int majorBodies, starports, onSurface; { float pos[2] = { 0, 0 }; float psize = -1; majorBodies = starports = onSurface = 0; pos[0] = pos[1] = 0; psize = -1; PutBodies(m_system->GetRootBody().Get(), m_sbodyInfoTab, 1, pos, majorBodies, starports, onSurface, psize); majorBodies = starports = onSurface = 0; pos[0] = pos[1] = 0; psize = -1; PutBodies(m_system->GetRootBody().Get(), demographicsTab, 1, pos, majorBodies, starports, onSurface, psize); } std::string _info = stringf( Lang::STABLE_SYSTEM_WITH_N_MAJOR_BODIES_STARPORTS, formatarg("bodycount", majorBodies), formatarg("body(s)", std::string(majorBodies == 1 ? Lang::BODY : Lang::BODIES)), formatarg("portcount", starports), formatarg("starport(s)", std::string(starports == 1 ? Lang::STARPORT : Lang::COUNT_STARPORTS))); if (starports > 0) _info += stringf(Lang::COUNT_ON_SURFACE, formatarg("surfacecount", onSurface)); _info += ".\n\n"; _info += m_system->GetLongDescription(); { // astronomical body info tab m_infoBox = new Gui::VBox(); Gui::HBox *scrollBox = new Gui::HBox(); scrollBox->SetSpacing(5); m_sbodyInfoTab->Add(scrollBox, 35, 250); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(730); scroll->SetAdjustment(&portal->vscrollAdjust); Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0); m_infoBox->PackStart(l); portal->Add(m_infoBox); scrollBox->PackStart(scroll); scrollBox->PackStart(portal); } { Gui::Fixed *col1 = new Gui::Fixed(); demographicsTab->Add(col1, 200, 300); Gui::Fixed *col2 = new Gui::Fixed(); demographicsTab->Add(col2, 400, 300); const float YSEP = Gui::Screen::GetFontHeight() * 1.2f; col1->Add((new Gui::Label(Lang::SYSTEM_TYPE))->Color(255,255,0), 0, 0); col1->Add((new Gui::Label(Lang::SECTOR_COORDINATES))->Color(255,255,0), 0, 6*YSEP); col2->Add(new Gui::Label(stringf("%0{d}, %1{d}, %2{d}", path.sectorX, path.sectorY, path.sectorZ)), 0, 6*YSEP); col1->Add((new Gui::Label(Lang::SYSTEM_NUMBER))->Color(255,255,0), 0, 7*YSEP); col2->Add(new Gui::Label(stringf("%0", path.systemIndex)), 0, 7*YSEP); } UpdateIconSelections(); ShowAll(); }