void OptionsScreenUI::loadedFromFile() { m_inited = false; GUIEngine::SpinnerWidget* skinSelector = getWidget<GUIEngine::SpinnerWidget>("skinchoice"); assert( skinSelector != NULL ); skinSelector->m_properties[PROP_WRAP_AROUND] = "true"; m_skins.clear(); skinSelector->clearLabels(); std::set<std::string> skinFiles; file_manager->listFiles(skinFiles /* out */, file_manager->getGUIDir() + "/skins", true /* is full path */, true /* make full path */ ); for (std::set<std::string>::iterator it = skinFiles.begin(); it != skinFiles.end(); it++) { if ( (*it).find(".stkskin") != std::string::npos ) { m_skins.push_back( *it ); } } if (m_skins.size() == 0) { std::cerr << "WARNING: could not find a single skin, make sure that " "the data files are correctly installed\n"; skinSelector->setDeactivated(); return; } const int skinCount = m_skins.size(); for (int n=0; n<skinCount; n++) { const std::string skinFileName = StringUtils::getBasename(m_skins[n]); const std::string skinName = StringUtils::removeExtension( skinFileName ); skinSelector->addLabel( core::stringw(skinName.c_str()) ); } skinSelector->m_properties[GUIEngine::PROP_MIN_VALUE] = "0"; skinSelector->m_properties[GUIEngine::PROP_MAX_VALUE] = StringUtils::toString(skinCount-1); } // loadedFromFile
void OptionsScreenVideo::init() { Screen::init(); RibbonWidget* ribbon = getWidget<RibbonWidget>("options_choice"); if (ribbon != NULL) ribbon->select( "tab_video", PLAYER_ID_GAME_MASTER ); ribbon->getRibbonChildren()[1].setTooltip( _("Audio") ); ribbon->getRibbonChildren()[2].setTooltip( _("User Interface") ); ribbon->getRibbonChildren()[3].setTooltip( _("Players") ); ribbon->getRibbonChildren()[4].setTooltip( _("Controls") ); GUIEngine::ButtonWidget* applyBtn = getWidget<GUIEngine::ButtonWidget>("apply_resolution"); assert( applyBtn != NULL ); GUIEngine::SpinnerWidget* gfx = getWidget<GUIEngine::SpinnerWidget>("gfx_level"); assert( gfx != NULL ); GUIEngine::CheckBoxWidget* vsync = getWidget<GUIEngine::CheckBoxWidget>("vsync"); assert( vsync != NULL ); vsync->setState( UserConfigParams::m_vsync ); // ---- video modes DynamicRibbonWidget* res = getWidget<DynamicRibbonWidget>("resolutions"); assert( res != NULL ); CheckBoxWidget* full = getWidget<CheckBoxWidget>("fullscreen"); assert( full != NULL ); full->setState( UserConfigParams::m_fullscreen ); CheckBoxWidget* rememberWinpos = getWidget<CheckBoxWidget>("rememberWinpos"); rememberWinpos->setState(UserConfigParams::m_remember_window_location); if (UserConfigParams::m_fullscreen) rememberWinpos->setDeactivated(); else rememberWinpos->setActivated(); // --- get resolution list from irrlicht the first time if (!m_inited) { res->clearItems(); const std::vector<IrrDriver::VideoMode>& modes = irr_driver->getVideoModes(); const int amount = (int)modes.size(); bool found_config_res = false; // for some odd reason, irrlicht sometimes fails to report the good // old standard resolutions // those are always useful for windowed mode // allow 800x600 only for debug mode #ifdef DEBUG bool found_800_600 = false; #endif bool found_1024_640 = false; bool found_1024_768 = false; for (int n=0; n<amount; n++) { const int w = modes[n].getWidth(); const int h = modes[n].getHeight(); const float ratio = (float)w / h; if (w == UserConfigParams::m_width && h == UserConfigParams::m_height) { found_config_res = true; } if (w == 800 && h == 600) { #ifdef DEBUG found_800_600 = true; #else continue; #endif } else if (w == 1024 && h == 640) { found_1024_640 = true; } else if (w == 1024 && h == 768) { found_1024_768 = true; } char name[32]; sprintf( name, "%ix%i", w, h ); core::stringw label; label += w; label += L"\u00D7"; label += h; #define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01) if (ABOUT_EQUAL( ratio, (5.0f/4.0f) )) res->addItem(label, name, "/gui/screen54.png"); else if (ABOUT_EQUAL( ratio, (4.0f/3.0f) )) res->addItem(label, name, "/gui/screen43.png"); else if (ABOUT_EQUAL( ratio, (16.0f/10.0f))) res->addItem(label, name, "/gui/screen1610.png"); else if (ABOUT_EQUAL( ratio, (5.0f/3.0f) )) res->addItem(label, name, "/gui/screen53.png"); else if (ABOUT_EQUAL( ratio, (3.0f/2.0f) )) res->addItem(label, name, "/gui/screen32.png"); else if (ABOUT_EQUAL( ratio, (16.0f/9.0f) )) res->addItem(label, name, "/gui/screen169.png"); else res->addItem(label, name, "/gui/screen_other.png"); #undef ABOUT_EQUAL } // next resolution if (!found_config_res) { const int w = UserConfigParams::m_width; const int h = UserConfigParams::m_height; const float ratio = (float)w / h; if (w == 800 && h == 600) { #ifdef DEBUG found_800_600 = true; #endif } else if (w == 1024 && h == 640) { found_1024_640 = true; } else if (w == 1024 && h == 768) { found_1024_768 = true; } char name[32]; sprintf( name, "%ix%i", w, h ); core::stringw label; label += w; label += L"\u00D7"; label += h; #define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01) if (ABOUT_EQUAL( ratio, (5.0f/4.0f) )) res->addItem(label, name, "/gui/screen54.png"); else if (ABOUT_EQUAL( ratio, (4.0f/3.0f) )) res->addItem(label, name, "/gui/screen43.png"); else if (ABOUT_EQUAL( ratio, (16.0f/10.0f) )) res->addItem(label, name, "/gui/screen1610.png"); else if (ABOUT_EQUAL( ratio, (5.0f/3.0f) )) res->addItem(label, name, "/gui/screen53.png"); else if (ABOUT_EQUAL( ratio, (3.0f/2.0f) )) res->addItem(label, name, "/gui/screen32.png"); else if (ABOUT_EQUAL( ratio, (16.0f/9.0f) )) res->addItem(label, name, "/gui/screen169.png"); else res->addItem(label, name, "/gui/screen_other.png"); #undef ABOUT_EQUAL } #ifdef DEBUG if (!found_800_600) { res->addItem(L"800\u00D7600", "800x600", "/gui/screen43.png"); } #endif if (!found_1024_640) { res->addItem(L"1024\u00D7640", "1024x640", "/gui/screen1610.png"); } if (!found_1024_768) { res->addItem(L"1024\u00D7768", "1024x768", "/gui/screen43.png"); } } // end if not inited res->updateItemDisplay(); // ---- select current resolution every time char searching_for[32]; snprintf(searching_for, 32, "%ix%i", (int)UserConfigParams::m_width, (int)UserConfigParams::m_height); if (!res->setSelection(searching_for, PLAYER_ID_GAME_MASTER, false /* focus it */, true /* even if deactivated*/)) { Log::error("OptionsScreenVideo", "Cannot find resolution %s", searching_for); } // --- set gfx settings values updateGfxSlider(); // ---- forbid changing resolution or animation settings from in-game // (we need to disable them last because some items can't be edited when // disabled) if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU) { res->setDeactivated(); full->setDeactivated(); applyBtn->setDeactivated(); gfx->setDeactivated(); getWidget<ButtonWidget>("custom")->setDeactivated(); } else { // Enable back widgets if they were visited in-game previously res->setActivated(); full->setActivated(); applyBtn->setActivated(); gfx->setActivated(); getWidget<ButtonWidget>("custom")->setActivated(); } } // init