示例#1
0
    // Note: This seems like a very complicated fix. The fix needs to be handled by the core, as implementation of limited-target AoE spells are still not limited.
    void CastBloodboil()
    {
        std::list<Unit* > targets;
        Map* map = me->GetMap();
        if (map->IsDungeon())
        {
            InstanceMap::PlayerList const& PlayerList = ((InstanceMap*)map)->GetPlayers();
            for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
            {
                if (Player* i_pl = i->GetSource())
                {
                    if (i_pl && i_pl->IsAlive())
                        targets.push_back(i_pl);
                }
            }
        }

        //Sort the list of players
        targets.sort(Oregon::ObjectDistanceOrderPred(me, false));
        //Resize so we only get top 5
        targets.resize(5);

        //Aura each player in the targets list with Bloodboil.
        for (std::list<Unit* >::iterator itr = targets.begin(); itr != targets.end(); ++itr)
        {
            Unit* pTarget = *itr;
            if (pTarget && pTarget->IsAlive())
                me->AddAura(SPELL_BLOODBOIL, pTarget);
        }
        targets.clear();
    }
示例#2
0
    uint32 NextStep(uint32 Step)
    {
        Unit* arca = Unit::GetUnit((*me), ArcanagosGUID);
        Map* pMap = me->GetMap();
        switch (Step)
        {
        case 0:
            return 9999999;
        case 1:
            me->MonsterYell(SAY_DIALOG_MEDIVH_1, LANG_UNIVERSAL, 0);
            return 10000;
        case 2:
            if (arca)
                CAST_CRE(arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_2, LANG_UNIVERSAL, 0);
            return 20000;
        case 3:
            me->MonsterYell(SAY_DIALOG_MEDIVH_3, LANG_UNIVERSAL, 0);
            return 10000;
        case 4:
            if (arca)
                CAST_CRE(arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_4, LANG_UNIVERSAL, 0);
            return 20000;
        case 5:
            me->MonsterYell(SAY_DIALOG_MEDIVH_5, LANG_UNIVERSAL, 0);
            return 20000;
        case 6:
            if (arca)
                CAST_CRE(arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_6, LANG_UNIVERSAL, 0);
            return 10000;
        case 7:
            FireArcanagosTimer = 500;
            return 5000;
        case 8:
            FireMedivhTimer = 500;
            DoCast(me, SPELL_MANA_SHIELD);
            return 10000;
        case 9:
            me->MonsterTextEmote(EMOTE_DIALOG_MEDIVH_7, 0, false);
            return 10000;
        case 10:
            if (arca)
                DoCast(arca, SPELL_CONFLAGRATION_BLAST, false);
            return 1000;
        case 11:
            if (arca)
                CAST_CRE(arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_8, LANG_UNIVERSAL, 0);
            return 5000;
        case 12:
            arca->GetMotionMaster()->MovePoint(0, -11010.82f, -1761.18f, 156.47f);
            arca->setActive(true);
            arca->InterruptNonMeleeSpells(true);
            arca->SetSpeed(MOVE_FLIGHT, 2.0f);
            return 10000;
        case 13:
            me->MonsterYell(SAY_DIALOG_MEDIVH_9, LANG_UNIVERSAL, 0);
            return 10000;
        case 14:
            me->SetVisible(false);
            me->ClearInCombat();

            if (pMap->IsDungeon())
            {
                InstanceMap::PlayerList const& PlayerList = pMap->GetPlayers();
                for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
                {
                    if (i->GetSource()->IsAlive())
                    {
                        if (i->GetSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
                            i->GetSource()->CompleteQuest(9645);
                    }
                }
            }
            return 50000;
        case 15:
            arca->DealDamage(arca, arca->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
            return 5000;
        default :
            return 9999999;
        }

    }