示例#1
0
InternalJob::Pointer JobManager::FindBlockingJob(InternalJob::Pointer waitingJob)
{
  if (waitingJob->GetRule() == 0)
  return InternalJob::Pointer(nullptr);

  {
    Poco::ScopedLock<Poco::Mutex> managerLock (m_mutex);

    if (m_running.empty() )
    {
      InternalJob::Pointer dummy;
      return (dummy);
    }
    //check the running jobs
    bool hasBlockedJobs = false;
    QSet<InternalJob::Pointer>::Iterator it;
    for ( it = m_running.begin(); it != m_running.end(); it ++ )
    {
      InternalJob::Pointer sptr_job = *it ++;
      if (waitingJob->IsConflicting(sptr_job))
      return sptr_job;
      if (!hasBlockedJobs)
      hasBlockedJobs = sptr_job->Previous() != 0;
    }
    //  there are no blocked jobs, so we are done
    if (!hasBlockedJobs)
    {
      InternalJob::Pointer dummy;
      return (dummy);
    }
    //check all jobs blocked by running jobs
    QSet<InternalJob::Pointer>::Iterator it_blocked;
    for( it_blocked = m_running.begin(); it_blocked != m_running.end(); it_blocked ++ )
    {
      InternalJob::Pointer sptr_job = *it_blocked ++;
      while (true)
      {
        sptr_job = sptr_job->Previous();
        if (sptr_job == 0)
        break;
        if (waitingJob->IsConflicting(sptr_job))
        return sptr_job;
      }
    }
  }

  InternalJob::Pointer sptr_null;
  return (sptr_null);
}
示例#2
0
bool JobQueue::CanOvertake(InternalJob::Pointer newEntry,
    InternalJob::Pointer queueEntry)
{
  //can never go past the end of the queue

  if (queueEntry == dummy.GetPointer())
    return false;
  //if the new entry was already in the wait queue, ensure it is re-inserted in correct position (bug 211799)
  if (newEntry->GetWaitQueueStamp() > 0 && newEntry->GetWaitQueueStamp()
      < queueEntry->GetWaitQueueStamp())
    return true;
  //if the new entry has lower priority, there is no need to overtake the existing entry
  if ((queueEntry == newEntry))
    return false;

  // the new entry has higher priority, but only overtake the existing entry if the queue allows it
  InternalJob::Pointer sptr_queueEntry(queueEntry);
  return m_allowConflictOvertaking || !newEntry->IsConflicting(sptr_queueEntry);

}