示例#1
0
void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)
{
  const u64 tmd_title_id = tmd.GetTitleId();

  // If we're launching a disc game, we want to read the revision from
  // the disc header instead of the TMD. They can differ.
  // (IOS HLE ES calls us with a TMDReader rather than a volume when launching
  // a disc game, because ES has no reason to be accessing the disc directly.)
  if (!DVDInterface::UpdateRunningGameMetadata(tmd_title_id))
  {
    // If not launching a disc game, just read everything from the TMD.
    SetRunningGameMetadata(tmd.GetGameID(), tmd_title_id, tmd.GetTitleVersion(),
                           Core::TitleDatabase::TitleType::Channel);
  }
}
示例#2
0
void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)
{
  const u64 tmd_title_id = tmd.GetTitleId();

  // If we're launching a disc game, we want to read the revision from
  // the disc header instead of the TMD. They can differ.
  // (IOS HLE ES calls us with a TMDReader rather than a volume when launching
  // a disc game, because ES has no reason to be accessing the disc directly.)
  if (!DVDInterface::UpdateRunningGameMetadata(tmd_title_id))
  {
    // If not launching a disc game, just read everything from the TMD.
    const DiscIO::Country country =
        DiscIO::CountryCodeToCountry(static_cast<u8>(tmd_title_id), DiscIO::Platform::WiiWAD,
                                     tmd.GetRegion(), tmd.GetTitleVersion());
    SetRunningGameMetadata(tmd.GetGameID(), tmd.GetGameTDBID(), tmd_title_id, tmd.GetTitleVersion(),
                           country);
  }
}