示例#1
0
void RPCClient::request(JsonBox::Value& json, char* method, JsonBox::Object params)
{
	string result = "";
	stringstream sstream("");
	
	DeviceInfo *dev = ((AppDelegate*)cocos2d::CCApplication::sharedApplication())->getDeviceInfo();
	JsonBox::Object device;
	dev->getJSONString(device);
	
	params["authkey"] = JsonBox::Value(dev->getAuthKey());
	params["device"] = JsonBox::Value(device);
	
	JsonBox::Object data;
	data["jsonrpc"] = JsonBox::Value("2.0");
	data["id"] = JsonBox::Value("1");
	data["method"] = JsonBox::Value(method);
	data["params"] = JsonBox::Value(params);

	sstream << data;

	if(_send(sstream.str()))
		_recv(result);
	
	sstream.flush();

	json.loadFromString(result);
}
void
MCBackpack::loadData()
{
    CCUserDefault *userDefault = CCUserDefault::sharedUserDefault();
    
    loadEffectiveItems();
    
    if (! __icon_loaded) {
        loadIcons();
    }
    
    if (MCGameState::sharedGameState()->isSaveFileExists()) {
        string data = userDefault->getStringForKey(kMCBackpackKey, kMCZero);
        if (data.size() > 0) {
#if MC_DEBUG_SAVEDATA == 1
            const char *output = data.c_str();
#else
            const char *input = data.c_str();
            char *output;
            mc_size_t len = strlen(input);
            MCBase64Decode((mc_byte_t *) input, len, (mc_byte_t **) &output);
#endif
            JsonBox::Value v;
            v.loadFromString(output);
            
            JsonBox::Object backpack = v.getObject();
            /* 加载金钱 */
            money_ = backpack[kMCMoneyKey].getInt();
        }
    } else {
        money_ = 0;
    }
}
示例#3
0
 void GameState::loadGUIConf(const std::string& filename){
     JsonBox::Value v;
 #if defined ANDROID
     v.loadFromString(std::string(android::readAssetsFile(filename).data()));
 #else
     v.loadFromFile(filename);
 #endif
     if(!v["GUI"]["buttons"].isNull()){
         int size = v["GUI"]["buttons"].getArray().size();
         for(int i=0;i<size;++i){
             sf::Vector2f pos(v["GUI"]["buttons"][size_t(i)]["position"]["x"].getInteger(),
                              v["GUI"]["buttons"][size_t(i)]["position"]["y"].getInteger());
             sf::Vector2f bSize(v["GUI"]["buttons"][size_t(i)]["scale"]["width"].getInteger(),
                                v["GUI"]["buttons"][size_t(i)]["scale"]["height"].getInteger());
             sf::Text t;
             if(v["GUI"]["buttons"][size_t(i)]["text"]["font"].getString() != ""){
                 t.setFont(assets->getFont(v["GUI"]["buttons"][size_t(i)]["text"]["font"].getString()));
             }
             t.setString(v["GUI"]["buttons"][size_t(i)]["text"]["string"].getString());
             t.setPosition(pos);
             t.setCharacterSize(v["GUI"]["buttons"][size_t(i)]["text"]["size"].getInteger());
             sf::Sprite sprite;
             sprite.setPosition(pos);
             if(v["GUI"]["buttons"][size_t(i)]["imageID"].getString() != ""){
                 auto textureID = v["GUI"]["buttons"][size_t(i)]["imageID"].getString();
                 if(assets->hasTexture(textureID)){
                     sprite.setTexture(assets->getTexture(textureID));
                 }else{
                     throw std::runtime_error("The " + textureID + " ID doesn't exists, add it to assets.json");
                 }
             }
             std::string actionID = v["GUI"]["buttons"][size_t(i)]["action"].getString();
             constructorSystem::command action = [](Entity* e,sf::VertexArray* va,sf::FloatRect bounds){};
             if(actionID == "climb"){
                 action = Constructions::climb;
             }else if(actionID == "dig"){
                 action = Constructions::hole;
             }else if(actionID == "tunnel"){
                 action = Constructions::tunnel;
             }else if(actionID == "stairs"){
                 action = Constructions::stairs;
             }else if(actionID == "wall"){
                 action = Constructions::wall;
             }else if(actionID == "stop"){
                 action = Constructions::stop;
             }else if(actionID == "bridge"){
                 action = Constructions::bridge;
             }else if(actionID == "downhill"){
                 action = Constructions::downhill;
             }else if(actionID == "uphill"){
                 action = Constructions::uphill;
             }else if(actionID == "explosion"){
                 action = Constructions::explosion;
             }
             buttons.emplace_back(std::make_unique<GUI::Button>(pos,sprite,t,action));
         }
     }
 }
示例#4
0
 void GameState::loadConfig(const std::string& filename){
     JsonBox::Value v;
 #if defined ANDROID
     v.loadFromString(std::string(android::readAssetsFile(filename).data()));
 #else
     v.loadFromFile(filename);
 #endif
     if(v["Config"]["font"].getString() != ""){
         font = v["Config"]["font"].getString();
     }
 }
/**
 * 从数据包加载任务
 */
bool
MCTaskAccessor::loadTasks(const char *aFilePath)
{
    bool result = false;
    
    do {
        JsonBox::Value in;
        JsonBox::Object o;
        JsonBox::Object tasksDict;
        JsonBox::Object::iterator oIter;
        
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
        CCString* pstrFileContent = CCString::createWithContentsOfFile(aFilePath);
        if (pstrFileContent) {
            in.loadFromString(pstrFileContent->getCString());
        }
#else
        in.loadFromFile(CCFileUtils::sharedFileUtils()->fullPathForFilename(aFilePath).c_str());
#endif
        
        CC_BREAK_IF(! in.isObject());
        
        tasksDict = in.getObject();
        for (oIter = tasksDict.begin(); oIter != tasksDict.end(); ++oIter) {
            std::string t_id = oIter->first;
            const char *s_t_id = t_id.c_str();
            mc_object_id_t o_id = {
                s_t_id[0],
                s_t_id[1],
                s_t_id[2],
                s_t_id[3]
            };
            MCTask *task = new MCTask;
            task->autorelease();
            if (task) {
                task->setID(o_id);
                o = oIter->second.getObject();
                task->loadTaskContent(o);
                /* 默认为未完成状态,然后会在加载存档数据的时候更新为正确状态 */
                task->setTaskStatus(MCTaskUncompleted);
                task->proto_ = NULL;
                tasks_->setObject(task, MCObjectIdToDickKey(o_id));
            }
        }
        
        result = true;
    } while (0);
    
    return result;
}
示例#6
0
void RegisterLayer::clickRegister(CCObject* pSender)
{
	map<string,string> post;
	post["api"] = "sign_up";
	post["username"] = usernameText->getString();
	post["password"] = passwordText->getString();
	post["role_type"] = Utils::int2str((int)USER->getRoleType());
	post["level"] = Utils::int2str(USER->getLevel());
	post["exp"] = Utils::int2str(USER->getExp());
	post["basic_agi"] = Utils::int2str(USER->getBasicAGI());
	post["basic_str"] = Utils::int2str(USER->getBasicSTR());
	post["basic_def"] = Utils::int2str(USER->getBasicDEF());
	post["current_weapon"] = Utils::int2str((int)USER->getEquipment().getWeapon());
	post["current_base"] = Utils::int2str((int)USER->getEquipment().getBase());
	post["current_plate"] = Utils::int2str((int)USER->getEquipment().getPlate());
	post["open_chapters_number"] = Utils::int2str(USER->getOpenChaptersNumber());
	post["win_online_game_number"] = Utils::int2str(USER->getWinOnlineGamesNumber());
	post["play_online_game_number"] = Utils::int2str(USER->getPlayOnlineGamesNumber());
	post["money"] = Utils::int2str(USER->getMoney());
	post["honor"] = Utils::int2str(USER->getHonor());

	std::string jsonStr = POST(post);
	
	JsonBox::Value data;
	CCLOG(jsonStr.c_str());
	data.loadFromString(jsonStr);
	if(data["result"].getString()=="OK"){
		USER->setUsername(usernameText->getString());
		USER->setPassword(passwordText->getString());
		USER->setHasSignin(true);
		USER->setIsBeginner(false);
		CCNode* parent = this->getParent();
		this->removeFromParentAndCleanup();
		INFORMATION_BOX(CN("register_and_login_successfully"),parent);
	}
	else if(data["result"].getString()=="Username existed"){
		INFORMATION_BOX(CN("username_existed"),this);
	}
	else{
		INFORMATION_BOX(CN("register_failed"),this);
	}
}
示例#7
0
void LogIntoLayer::clickLogInto(CCObject* pSender)
{
	map<string,string> post;
	post["api"] = "login";
	post["username"]=usernameText->getString();
	post["password"]=passwordText->getString();
	std::string jsonStr = POST(post);
	JsonBox::Value data;
	CCLOG(jsonStr.c_str());
	data.loadFromString(jsonStr);
	if(data["result"].getString()=="OK"){
		CCLOG("Login Successfully!");
		USER->setUserID(atoi(data["0"]["user_id"].getString().c_str()));
		USER->setUsername(data["0"]["username"].getString());
		USER->setPassword(data["0"]["password"].getString());
		USER->setLevel(atoi(data["0"]["level"].getString().c_str()));
		USER->setExp(atoi(data["0"]["exp"].getString().c_str()));
		USER->setBasicAGI(atoi(data["0"]["basic_agi"].getString().c_str()));
		USER->setBasicSTR(atoi(data["0"]["basic_str"].getString().c_str()));
		USER->setBasicDEF(atoi(data["0"]["basic_def"].getString().c_str()));
		Equipment* equipment = new Equipment();
		equipment->setWeapon(Weapon(atoi(data["0"]["current_weapon"].getString().c_str())));
		equipment->setBase(Base(atoi(data["0"]["current_base"].getString().c_str())));
		equipment->setPlate(Plate(atoi(data["0"]["current_plate"].getString().c_str())));//
		USER->setOpenChaptersNumber(atoi(data["0"]["open_chapters_number"].getString().c_str()));
		USER->setWinOnlineGamesNumber(atoi(data["0"]["win_online_game_number"].getString().c_str()));
		USER->setPlayOnlineGamesNumber(atoi(data["0"]["play_online_game_number"].getString().c_str()));
		USER->setMoney(atoi(data["0"]["money"].getString().c_str()));
		CCLOG(data["0"]["money"].getString().c_str());
		USER->setHonor(atoi(data["0"]["honor"].getString().c_str()));
		USER->setHasSignin(true);
		USER->setIsBeginner(false);
		USER->flush();
		CCNode* parent = this->getParent();
		this->removeFromParentAndCleanup();
		INFORMATION_BOX("Login successfully!",parent);
	}
	else{
		PopWindowsLayer::createInfomationBox("Login failed!",this);
	}
}
示例#8
0
		JsonBox::Array SpellChecker::Check(const std::string &text)
		{
			JsonBox::Value result;

			std::wstring wide_text = Helpers::String::strtowstr(text);
			std::string utf8_text = Helpers::String::ToUtf8(wide_text);

			std::string encoded_text = Helpers::String::UriEncode(utf8_text);

			std::stringstream url;
			url << m_spell_check_url << encoded_text;

			std::stringstream data;
			Helpers::Files::DownloadFile(url.str(), data);

			std::string answer = data.str();

			result.loadFromString(answer);

			return result.getArray();
		}
void
MCBackpack::loadEffectiveItems()
{
    MCItemManager *itemManager = MCItemManager::sharedItemManager();
    CCUserDefault *userDefault = CCUserDefault::sharedUserDefault();
    string data = userDefault->getStringForKey(kMCEffectiveItemsKey, "");
    
    if (MCGameState::sharedGameState()->isSaveFileExists()
        && data.size() > 0) {
#if MC_DEBUG_SAVEDATA == 1
        const char *output = data.c_str();
#else
        const char *input = data.c_str();
        char *output;
        mc_size_t len = strlen(input);
        MCBase64Decode((mc_byte_t *) input, len, (mc_byte_t **) &output);
#endif
        JsonBox::Value v;
        v.loadFromString(output);
        
        JsonBox::Array effectiveItems = v.getArray();
        
        healthPotion_->count = effectiveItems.at(0).getInt();
        physicalPotion_->count = effectiveItems.at(1).getInt();
        fireballTrapWide_->count = effectiveItems.at(2).getInt();
        fireballTrapDamage_->count = effectiveItems.at(3).getInt();
        curseTrapWide_->count = effectiveItems.at(4).getInt();
        curseTrapDamage_->count = effectiveItems.at(5).getInt();
        paralysisTrapWide_->count = effectiveItems.at(6).getInt();
        paralysisTrapDamage_->count = effectiveItems.at(7).getInt();
        fogTrapWide_->count = effectiveItems.at(8).getInt();
        fogTrapDamage_->count = effectiveItems.at(9).getInt();
        flashTrapWide_->count = effectiveItems.at(10).getInt();
        flashTrapDamage_->count = effectiveItems.at(11).getInt();
#if MC_DEBUG_SAVEDATA != 1
        delete []output;
#endif
    } else {
        healthPotion_->count = 0;
        physicalPotion_->count = 0;
        fireballTrapWide_->count = 0;
        fireballTrapDamage_->count = 0;
        curseTrapWide_->count = 0;
        curseTrapDamage_->count = 0;
        paralysisTrapWide_->count = 0;
        paralysisTrapDamage_->count = 0;
        fogTrapWide_->count = 0;
        fogTrapDamage_->count = 0;
        flashTrapWide_->count = 0;
        flashTrapDamage_->count = 0;
    }
    
    /* load items */
    healthPotion_->item = itemManager->effectiveItemForObjectId(effectiveItemsOID[kMCHealthPotion]);
    healthPotion_->item->retain();
    physicalPotion_->item = itemManager->effectiveItemForObjectId(effectiveItemsOID[kMCPhysicalPotion]);
    physicalPotion_->item->retain();
    fireballTrapWide_->item = itemManager->effectiveItemForObjectId(effectiveItemsOID[kMCFireballWide]);
    fireballTrapWide_->item->retain();
    fireballTrapDamage_->item = itemManager->effectiveItemForObjectId(effectiveItemsOID[kMCFireballDamage]);
    fireballTrapDamage_->item->retain();
    curseTrapWide_->item = itemManager->effectiveItemForObjectId(effectiveItemsOID[kMCCurseWide]);
    curseTrapWide_->item->retain();
    curseTrapDamage_->item = itemManager->effectiveItemForObjectId(effectiveItemsOID[kMCCurseDamage]);
    curseTrapDamage_->item->retain();
    paralysisTrapWide_->item = itemManager->effectiveItemForObjectId(effectiveItemsOID[kMCParalysisWide]);
    paralysisTrapWide_->item->retain();
    paralysisTrapDamage_->item = itemManager->effectiveItemForObjectId(effectiveItemsOID[kMCParalysisDamage]);
    paralysisTrapDamage_->item->retain();
    fogTrapWide_->item = itemManager->effectiveItemForObjectId(effectiveItemsOID[kMCFogWide]);
    fogTrapWide_->item->retain();
    fogTrapDamage_->item = itemManager->effectiveItemForObjectId(effectiveItemsOID[kMCFogDamage]);
    fogTrapDamage_->item->retain();
    flashTrapWide_->item = itemManager->effectiveItemForObjectId(effectiveItemsOID[kMCFlashWide]);
    flashTrapWide_->item->retain();
    flashTrapDamage_->item = itemManager->effectiveItemForObjectId(effectiveItemsOID[kMCFlashDamage]);
    flashTrapDamage_->item->retain();
}
示例#10
0
文件: Army.cpp 项目: skji/miwu
void Army::onInfoRequestCompleted(CCHttpClient *sender, CCHttpResponse *response)
{
    if (!response)
    {
        return;
    }
    
    // You can get original request type from: response->request->reqType
    if (0 != strlen(response->getHttpRequest()->getTag()))
    {
        CCLog("%s completed", response->getHttpRequest()->getTag());
    }
    
    int statusCode = response->getResponseCode();
    char statusString[64] = {};
    sprintf(statusString, "HTTP Status Code: %d, tag = %s", statusCode, response->getHttpRequest()->getTag());
    CCLog("response code: %d", statusCode);
    
    if (!response->isSucceed())
    {
        CCLog("response failed");
        CCLog("error buffer: %s", response->getErrorBuffer());
        return;
    }
    
    // dump data
    std::vector<char> *buffer = response->getResponseData();
    const std::string jsonStr(buffer->begin(),buffer->end());
    JsonBox::Value json;
    json.loadFromString(jsonStr);
    
    if (json["data"]["isSuccess"].getBoolean()) {
        this->clearArmyShow();
        JsonBox::Array arms = json["data"]["arms"].getArray();
        for (i = 0; i < 9; i++) {
          switch(atoi(arms[i]["armId"].getString().c_str())) {
          case 1:
            if(atoi(arms[i]["level"].getString().c_str())>0) {
              this->show_s1->setVisible(true);
            }
            break;
          case 2:
            if(atoi(arms[i]["level"].getString().c_str())>0) {
              this->show_s2->setVisible(true);
            }
            break;
          case 3:
            if(atoi(arms[i]["level"].getString().c_str())>0) {
              this->show_s3->setVisible(true);
            }
            break;
          case 4:
            if(atoi(arms[i]["level"].getString().c_str())>0) {
              this->show_s4->setVisible(true);
            }
            break;
          case 5:
            if(atoi(arms[i]["level"].getString().c_str())>0) {
              this->show_s5->setVisible(true);
            }
            break;
          case 6:
            if(atoi(arms[i]["level"].getString().c_str())>0) {
              this->show_s6->setVisible(true);
            }
            break;
          case 7:
            if(atoi(arms[i]["level"].getString().c_str())>0) {
              this->show_s7->setVisible(true);
            }
            break;
          case 8:
            if(atoi(arms[i]["level"].getString().c_str())>0) {
              this->show_s8->setVisible(true);
            }
            break;
          case 9:
            if(atoi(arms[i]["level"].getString().c_str())>0) {
              this->show_s9->setVisible(true);
            }
            break;
          }
        }
    }
}
void
MCItemManager::loadEffectiveItems()
{
    JsonBox::Value v;
    JsonBox::Object root;
    JsonBox::Object::iterator rootIterator;
    MCEffectiveItem *item;
    MCEffectManager *effectManager = MCEffectManager::sharedEffectManager();
    
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    CCString* pstrFileContent = CCString::createWithContentsOfFile(kMCEffectiveItemFilepath);
    if (pstrFileContent) {
        v.loadFromString(pstrFileContent->getCString());
    }
#else
    v.loadFromFile(CCFileUtils::sharedFileUtils()->fullPathForFilename(kMCEffectiveItemFilepath).c_str());
#endif
    
    root = v.getObject();
    for (rootIterator = root.begin(); rootIterator != root.end(); ++rootIterator) {
        const char *c_str_o_id = rootIterator->first.c_str();
        JsonBox::Object object = rootIterator->second.getObject();
        mc_object_id_t o_id = {
            c_str_o_id[0],
            c_str_o_id[1],
            c_str_o_id[2],
            c_str_o_id[3]
        };
        
        if (o_id.class_ == 'P') {
            item = MCEffectiveItem::create();
        } else {
            MCTrap *trap = new MCTrap;
            
            trap->init(o_id);
            trap->autorelease();
            item = trap;
        }
        CCString *ccstring;
        
        item->setID(o_id);
        ccstring = CCString::create(object["name"].getString().c_str());
        item->setName(ccstring);
        ccstring->retain();
        ccstring = CCString::create(object["description"].getString().c_str());
        item->setDescription(ccstring);
        ccstring->retain();
        ccstring = CCString::create(object["icon"].getString().c_str());
        item->setIcon(ccstring);
        ccstring->retain();
        
        /* effect-id */
        c_str_o_id = object["effect-id"].getString().c_str();
        mc_object_id_t e_id = {
            c_str_o_id[0],
            c_str_o_id[1],
            c_str_o_id[2],
            c_str_o_id[3]
        };
        MCEffect *effect = effectManager->effectForObjectId(e_id);
        item->effect = effect;
        effect->retain();
        
        item->setPrice(object["price"].getInt());
        item->radius = object["radius"].getInt() * 24 / CC_CONTENT_SCALE_FACTOR(); /* 24为一个单位 */
        item->hp = object["hp"].getInt();
        item->pp = object["pp"].getInt();
        item->positive_state = object["positive-state"].getInt();
        item->lasting_time = object["lasting-time"].isDouble()
                                ? (float) object["lasting-time"].getDouble()
                                : (float) object["lasting-time"].getInt();
        
        effectiveItems_->setObject(item, MCObjectIdToDickKey(o_id));
    }
}
void
MCItemManager::loadEquipmentItems()
{
    JsonBox::Value weapon;
    JsonBox::Value armor;
    JsonBox::Object root;
    JsonBox::Object::iterator rootIterator;
    MCOreManager *oreManager = MCOreManager::sharedOreManager();
    
    /* 读取武器 */
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    CCString* pstrFileContent = CCString::createWithContentsOfFile(kMCEquipmentItemWeaponFilepath);
    if (pstrFileContent) {
        weapon.loadFromString(pstrFileContent->getCString());
    }
#else
    weapon.loadFromFile(CCFileUtils::sharedFileUtils()->fullPathForFilename(kMCEquipmentItemWeaponFilepath).c_str());
#endif
    
    root = weapon.getObject();
    for (rootIterator = root.begin(); rootIterator != root.end(); ++rootIterator) {
        const char *c_str_o_id = rootIterator->first.c_str();
        JsonBox::Object object = rootIterator->second.getObject();
        mc_object_id_t o_id = {
            c_str_o_id[0],
            c_str_o_id[1],
            c_str_o_id[2],
            c_str_o_id[3]
        };
        MCEquipmentItem *item = MCEquipmentItem::create(MCEquipment::MCWeapon);
        CCString *ccstring;
        
        item->setID(o_id);
        ccstring = CCString::create(object["name"].getString().c_str());
        item->setName(ccstring);
        ccstring->retain();
        ccstring = CCString::create(object["icon"].getString().c_str());
        item->setIcon(ccstring);
        ccstring->retain();
        item->setPrice(object["price"].getInt());
        JsonBox::Object damage = object["damage"].getObject();
        
        MCWeapon *equipment = dynamic_cast<MCWeapon *>(item->equipment_);
        
        /* effect-id */
        c_str_o_id = object["effect-id"].getString().c_str();
        mc_object_id_t e_id = {
            c_str_o_id[0],
            c_str_o_id[1],
            c_str_o_id[2],
            c_str_o_id[3]
        };
        MCEffectManager *effectManager = MCEffectManager::sharedEffectManager();
        MCEffect *effect = effectManager->effectForObjectId(e_id);
        equipment->attackEffect = effect;
        effect->retain();
        
        equipment->damage = MCMakeDiceType(damage["count"].getInt(), damage["size"].getInt());
        equipment->criticalHit = object["critical-hit"].getInt();
        JsonBox::Object diceRange = object["critical-hit-visible"].getObject();
        JsonBox::Object diceRangeDice = diceRange["dice"].getObject();
        equipment->criticalHitVisible.min = diceRange["min"].getInt();
        equipment->criticalHitVisible.max = diceRange["max"].getInt();
        equipment->criticalHitVisible.dice = MCMakeDiceType(diceRangeDice["count"].getInt(),
                                                              diceRangeDice["size"].getInt());
        diceRange = object["critical-hit-invisible"].getObject();
        diceRangeDice = diceRange["dice"].getObject();
        equipment->criticalHitInvisible.min = diceRange["min"].getInt();
        equipment->criticalHitInvisible.max = diceRange["max"].getInt();
        equipment->criticalHitInvisible.dice = MCMakeDiceType(diceRangeDice["count"].getInt(),
                                                              diceRangeDice["size"].getInt());
        equipment->distance = object["distance"].getInt();
        if (object["effect"].isInteger()) {
            equipment->effect = object["effect"].getInt();
            diceRange = object["effect-check"].getObject();
            diceRangeDice = diceRange["dice"].getObject();
            equipment->effectCheck.min = diceRange["min"].getInt();
            equipment->effectCheck.max = diceRange["max"].getInt();
            equipment->effectCheck.dice = MCMakeDiceType(diceRangeDice["count"].getInt(),
                                                          diceRangeDice["size"].getInt());
        } else {
            equipment->effect = MCNormalState;
        }
        
        /* consume Double */
        equipment->consume = object["consume"].isDouble()
                              ? (float) object["consume"].getDouble()
                              : (float) object["consume"].getInt();
        equipment->dexterity = object["dexterity"].getInt();
        
        /* action-effect String */
        equipment->actionEffect.assign(object["action-effect"].getString());
        
        /* 读取默认矿石,加载背包的时候更新为正确矿石 */
        item->ore_ = oreManager->defaultOre();
        equipmentItems_->setObject(item, MCObjectIdToDickKey(o_id));
    }
    
    /* 读取防具 */
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    pstrFileContent = CCString::createWithContentsOfFile(kMCEquipmentItemArmorFilepath);
    if (pstrFileContent) {
        armor.loadFromString(pstrFileContent->getCString());
    }
#else
    armor.loadFromFile(CCFileUtils::sharedFileUtils()->fullPathForFilename(kMCEquipmentItemArmorFilepath).c_str());
#endif
    
    root = armor.getObject();
    for (rootIterator = root.begin(); rootIterator != root.end(); ++rootIterator) {
        const char *c_str_o_id = rootIterator->first.c_str();
        JsonBox::Object object = rootIterator->second.getObject();
        mc_object_id_t o_id = {
            c_str_o_id[0],
            c_str_o_id[1],
            c_str_o_id[2],
            c_str_o_id[3]
        };
        MCEquipmentItem *item = MCEquipmentItem::create(MCEquipment::MCArmor);
        CCString *ccstring;
        
        item->setID(o_id);
        ccstring = CCString::create(object["name"].getString().c_str());
        item->setName(ccstring);
        ccstring->retain();
        ccstring = CCString::create(object["description"].getString().c_str());
        item->setDescription(ccstring);
        ccstring->retain();
        ccstring = CCString::create(object["icon"].getString().c_str());
        item->setIcon(ccstring);
        ccstring->retain();
        item->setPrice(object["price"].getInt());
        
        MCArmor *equipment = dynamic_cast<MCArmor *>(item->equipment_);
        equipment->defense = object["defense"].getInt();
        equipment->dexterity = object["dexterity"].getInt();
        equipment->armorCheckPenalty = object["armor-check-penalty"].getInt();
        /* 读取默认矿石,加载背包的时候更新为正确矿石 */
        item->ore_ = oreManager->defaultOre();
        equipmentItems_->setObject(item, MCObjectIdToDickKey(o_id));
    }
}
示例#13
0
//쓰레드펑션
void* GraphDog::t_function(void *_insertIndex)
{	
	int insertIndex = (int)_insertIndex;
//	std::map<int, CommandType>& commands = graphdog->commands;
//	pthread_mutex_lock(&graphdog->cmdsMutex);
	CommandsType& command = graphdog->commandQueue[insertIndex];
	pthread_mutex_lock(&command.caller->t_functionMutex);
	string token=GraphDog::get()->getToken();
	string paramStr = toBase64(desEncryption(graphdog->sKey, command.commandStr));
	string dataset = "&token=" + token + "&command=" + paramStr + "&appver=" + GraphDog::get()->getAppVersionString();
	
    string commandurl = "http://www.graphdog.net/command/";
    commandurl=commandurl.append(GraphDog::get()->getGraphDogVersion());
    commandurl=commandurl.append("/");
    commandurl=commandurl.append(GraphDog::get()->aID);
    
	// << "&param=" << paramStr
	//curl으로 명령을 날리고 겨로가를 얻는다.
	CURL *handle = GraphDog::get()->getCURL();
    curl_easy_setopt(handle, CURLOPT_URL, commandurl.c_str());
	curl_easy_setopt(handle, CURLOPT_POSTFIELDS,dataset.c_str());
	curl_easy_setopt(handle, CURLOPT_WRITEDATA, (void *)&command.chunk);
	
	//		curl_setopt($ch,CURLOPT_TIMEOUT,1000);
//	pthread_mutex_unlock(&graphdog->cmdsMutex);
	CURLcode resultCode = curl_easy_perform(handle);
	
	//##
	JsonBox::Object resultobj;
	string resultStr;
	if(resultCode == CURLE_OK)
	{
		resultStr = command.chunk.memory;// gdchunk.memory;
		if(*resultStr.rbegin() == '#') // success
		{
			try
			{
				vector<char> encText = base64To(std::string(resultStr.begin(), resultStr.end() - 1) ); // unbase64
				resultStr = desDecryption(graphdog->sKey, std::string(encText.begin(), encText.end())); // des Decryption
				resultobj = GraphDogLib::StringToJsonObject(resultStr);// result.getObject();
			}
			catch(const std::string& msg)
			{
				resultCode = CURLE_CHUNK_FAILED;
			}
		}
		else
		{
			resultCode = CURLE_CHUNK_FAILED;
		}
	}
	else
	{
		//resultCode = CURLE_CHUNK_FAILED;
	}
	
	//callbackparam 통신과 무관함. 넣어준거 그대로 피드백.
	for(auto iter = command.commands.begin(); iter != command.commands.end(); ++iter)
	{
		if(iter->second.paramStr != "")
		{
			JsonBox::Object param = GraphDogLib::StringToJsonObject(iter->second.paramStr);
			resultobj[iter->first]["param"] = JsonBox::Value(param);
		}
	}
	
	bool newToken = false;
	// 새토큰발급일 경우
	if(resultobj["tokenUpdate"].getString()=="ok"){
		//정상결과시 AuID,Token 다시 세팅
		if(resultobj["state"].getString()=="ok"){
			command.caller->setAuID(resultobj["auID"].getString());
			command.caller->setCTime(resultobj["createTime"].getString());
			command.caller->isLogin=true;
		}else{
			command.caller->setCTime("9999");
		}
		//첫실행일경우 받아온 nick,flag 저장.
//		if(resultobj["isFirst"].getBoolean()==true){
//			command.caller->setNick(resultobj["nick"].getString());
//			command.caller->setFlag(resultobj["flag"].getString());
//		}
		//기존명령 다시 등록
		std::vector<CommandParam> vcp;
		for(std::map<string, CommandType>::const_iterator iter = command.commands.begin(); iter != command.commands.end(); ++iter)
		{
			JsonBox::Value param;
			param.loadFromString(iter->second.paramStr);
			vcp.push_back(CommandParam(iter->second.action, param.getObject(), iter->second.target, iter->second.selector ));
		}
		command.caller->command(vcp);
		
		for(std::map<string, CommandType>::iterator iter = command.commands.begin(); iter != command.commands.end(); ++iter)
		{
			iter->second.target = 0;
			iter->second.selector = 0;
		}
		newToken = true;
	}
	
	if(resultobj["errorcode"].getInt()==9999){
		command.caller->setCTime("9999");
		command.caller->errorCount++;
		if(command.caller->errorCount<5){
			std::vector<CommandParam> vcp;
			for(std::map<string, CommandType>::const_iterator iter = command.commands.begin(); iter != command.commands.end(); ++iter)
			{
				JsonBox::Value param;
				param.loadFromString(iter->second.paramStr);
				CommandParam cp;
				cp.action = iter->second.action;
				cp.param = param.getObject();
				cp.selector = iter->second.selector;
				cp.target = iter->second.target;
				vcp.push_back(cp);
			}
			command.caller->command(vcp);
			for(std::map<string, CommandType>::iterator iter = command.commands.begin(); iter != command.commands.end(); ++iter)
			{
				iter->second.target = 0;
				iter->second.selector = 0;
			}
		}
		newToken = true;
	}
	
	if(newToken == false) // 새토큰 발급이 아닌 경우.
	{
//		for(auto iter = command.commands.begin(); iter != command.commands.end(); ++iter)
//		{
//			CommandType test = iter->second;
//			CCLog("dummy");
//		}
		if(resultobj["state"].getString()=="ok"){
			command.caller->errorCount=0;
		}
		command.result = resultobj;
		command.chunk.resultCode = resultCode;
	}
	pthread_mutex_unlock(&command.caller->t_functionMutex);
	
	return NULL;
}
/**
 * load all flags
 */
void
MCFlagManager::loadAllFlags()
{
    JsonBox::Value v;
    JsonBox::Object root;
    JsonBox::Object::iterator flagsIterator;
    JsonBox::Object flagValueRoot;
    const char *c_str_flag_id;
    mc_object_id_t flag_id;
    MCFlag *flag;
    
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    CCString* pstrFileContent = CCString::createWithContentsOfFile(kMCFlagsFilepath);
    if (pstrFileContent) {
        v.loadFromString(pstrFileContent->getCString());
    }
#else
    v.loadFromFile(CCFileUtils::sharedFileUtils()->fullPathForFilename(kMCFlagsFilepath).c_str());
#endif
    
    root = v.getObject();
    
    for (flagsIterator = root.begin(); flagsIterator != root.end(); ++flagsIterator) {
        c_str_flag_id = flagsIterator->first.c_str();
        flagValueRoot = flagsIterator->second.getObject();
        flag_id.class_ = c_str_flag_id[0];
        flag_id.sub_class_ = c_str_flag_id[1];
        flag_id.index_ = c_str_flag_id[2];
        flag_id.sub_index_ = c_str_flag_id[3];
        
        flag = MCFlag::create(flag_id, flagValueRoot);
        sourceFlags_->setObject(flag, MCObjectIdToDickKey(flag_id));
    }
    
    /* 从存档读取数据 */
    string data = CCUserDefault::sharedUserDefault()->getStringForKey(kMCFlagsKey, "");
    if (MCGameState::sharedGameState()->isSaveFileExists() && data.size() > 0) {
#if MC_DEBUG_SAVEDATA == 1
        const char *output = data.c_str();
#else
        const char *input = data.c_str();
        char  *output;
        mc_size_t len = strlen(input);
        MCBase64Decode((mc_byte_t *) input, len, (mc_byte_t **) &output);
#endif
        data.assign(output);
        vector<string> result = split(data, ",");
        for (vector<string>::iterator iterator = result.begin(); iterator != result.end(); ++iterator) {
            if (iterator->at(4) != '-') { /* 第4位为separator,若非则为不合法数据 */
                continue;
            }
            mc_object_id_t o_id = {
                iterator->at(0),
                iterator->at(1),
                iterator->at(2),
                iterator->at(3)
            };
            string count = iterator->substr(5);
            MCFlagState state = atoi(count.c_str()) - 1; /* MCInvalidState为-1。。。储存的时候多加了1。。。 */
            MCFlag *flag = (MCFlag *) flags_->objectForKey(MCObjectIdToDickKey(o_id));
            if (flag) {
                flag->setState(state);
            }
        }
    }
    
    /* 初始化特殊flag */
    taskFlag_ = flagForObjectId(kMCTaskFlagId);
    areaBlockedFlag_ = flagForObjectId(kMCAreaBlockedFlagId);
    spawnFlag_ = flagForObjectId(kMCSpawnFlagId);
}
void
MCMercenaryManager::loadMercenaries()
{
    JsonBox::Value v;
    JsonBox::Object mercenaries;
    JsonBox::Object::iterator mercenariesIterator;
    MCDiceMaker *diceMaker = MCDiceMaker::sharedDiceMaker();
    CCString *ccstring;
    MCEffectManager *effectManager = MCEffectManager::sharedEffectManager();
    MCSkillManager *skillManager = MCSkillManager::sharedSkillManager();
    
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    CCString* pstrFileContent = CCString::createWithContentsOfFile(kMCMercenariesFilepath);
    if (pstrFileContent) {
        v.loadFromString(pstrFileContent->getCString());
    }
#else
    v.loadFromFile(CCFileUtils::sharedFileUtils()->fullPathForFilename(kMCMercenariesFilepath).c_str());
#endif

    mercenaries = v.getObject();

    for (mercenariesIterator = mercenaries.begin();
         mercenariesIterator != mercenaries.end();
         ++mercenariesIterator) {
        const char *c_str_o_id = mercenariesIterator->first.c_str();
        mc_object_id_t m_id = {
            c_str_o_id[0],
            c_str_o_id[1],
            c_str_o_id[2],
            c_str_o_id[3]
        };
        JsonBox::Object mercenaryObject = mercenariesIterator->second.getObject();
        MCMercenary *mercenary;
        
        if (m_id.sub_class_ == '9') {
            mercenary = new MCMercenary;
        } else if (m_id.sub_class_ == '8') {
            mercenary = new MCNervousMercenary;
        } else {
            CCAssert(false, "数据错误!");
            continue;
        }
        
        mercenary->init();
        mercenary->autorelease();
        mercenary->setID(m_id);
        /* name String */
        ccstring = CCString::create(mercenaryObject["name"].getString().c_str());
        mercenary->setName(ccstring);
        ccstring->retain();
        /* face String */
        ccstring = CCString::create(mercenaryObject["face"].getString().c_str());
        mercenary->setFace(ccstring);
        ccstring->retain();
        /* build sprite sheet file path */
        ccstring = CCString::createWithFormat("%s/%c-%s",
                                              kMCSpriteSheetBaseDirectory,
                                              c_str_o_id[0] | 32,
                                              c_str_o_id + 1);
        mercenary->setSpriteSheet(ccstring);
        ccstring->retain();
        /* effect-id */
        c_str_o_id = mercenaryObject["effect-id"].getString().c_str();
        mc_object_id_t e_id = {
            c_str_o_id[0],
            c_str_o_id[1],
            c_str_o_id[2],
            c_str_o_id[3]
        };
        MCEffect *effect = effectManager->effectForObjectId(e_id);
        mercenary->setAttackEffect(effect);
        effect->retain();
        /* cost Integer */
        mercenary->cost_ = mercenaryObject["cost"].getInt();
        /* HP Integer */
        mercenary->setHP(mercenaryObject["HP"].getInt());
        mercenary->setMaxHP(mercenary->getHP());
        /* dying Integer 胆怯佣兵独有 */
        if (mercenary->mercenaryType_ == MCMercenary::MCNervousMercenary) {
            dynamic_cast<MCNervousMercenary *>(mercenary)->setDying(mercenaryObject["dying"].getInt());
        }
        /* PP Integer */
        mercenary->setPP(mercenaryObject["PP"].getInt());
        mercenary->setMaxPP(mercenary->getPP());
        /* consume Double */
        mercenary->setConsume(mercenaryObject["consume"].isDouble()
                              ? (float) mercenaryObject["consume"].getDouble()
                              : (float) mercenaryObject["consume"].getInt());
        /* exhaustion Integer */
        mercenary->setExhaustion(mercenaryObject["exhaustion"].getInt());
        /* tired Integer */
        mercenary->setTired(mercenaryObject["tired"].getInt());
        /* dexterity Integer */
        mercenary->setDexterity(mercenaryObject["dexterity"].getInt());
        /* AC Integer */
        mercenary->setAC(mercenaryObject["AC"].getInt());
        /* armor-check-penalty Integer */
        mercenary->setArmorCheckPenalty(mercenaryObject["armor-check-penalty"].getInt());
        /* damage Object */
        /* damage.count Integer */
        /* damage.size Integer */
        JsonBox::Object damage = mercenaryObject["damage"].getObject();
        mercenary->setDamage(diceMaker->diceWithType(MCMakeDiceType(damage["count"].getInt(),
                                                                    damage["size"].getInt())));
        /* damage-bonus Integer */
        mercenary->setDamageBonus(mercenaryObject["damage-bonus"].getInt());
        /* critical-hit-visible Object */
        /* critical-hit-visible.min Integer */
        /* critical-hit-visible.max Integer */
        /* critical-hit-visible.dice Object */
        /* critical-hit-visible.dice.count Integer */
        /* critical-hit-visible.dice.size Integer */
        JsonBox::Object diceRange = mercenaryObject["critical-hit-visible"].getObject();
        JsonBox::Object diceRangeDice = diceRange["dice"].getObject();
        mercenary->criticalHitVisible_.min = diceRange["min"].getInt();
        mercenary->criticalHitVisible_.max = diceRange["max"].getInt();
        mercenary->criticalHitVisible_.dice = MCMakeDiceType(diceRangeDice["count"].getInt(),
                                                             diceRangeDice["size"].getInt());
        /* critical-hit-invisible Object */
        /* critical-hit-invisible.min Integer */
        /* critical-hit-invisible.max Integer */
        /* critical-hit-invisible.dice Object */
        /* critical-hit-invisible.dice.count Integer */
        /* critical-hit-invisible.dice.size Integer */
        diceRange = mercenaryObject["critical-hit-invisible"].getObject();
        diceRangeDice = diceRange["dice"].getObject();
        mercenary->criticalHitInvisible_.min = diceRange["min"].getInt();
        mercenary->criticalHitInvisible_.max = diceRange["max"].getInt();
        mercenary->criticalHitInvisible_.dice = MCMakeDiceType(diceRangeDice["count"].getInt(),
                                                               diceRangeDice["size"].getInt());
        /* critical-hit Double */
        float floatValue = mercenaryObject["critical-hit"].isDouble()
                            ? (float) mercenaryObject["critical-hit"].getDouble()
                            : (float) mercenaryObject["critical-hit"].getInt();
        mercenary->setCriticalHit(floatValue);
        /* distance Integer */
        mercenary->setDistance(mercenaryObject["distance"].getInt());
        
        /* skills Object */
        JsonBox::Object skillsObject = mercenaryObject["skills"].getObject();
        if (skillsObject["A"].isString()) {
            const char *c_str_s_id = skillsObject["A"].getString().c_str();
            mc_object_id_t s_id = {
                c_str_s_id[0],
                c_str_s_id[1],
                c_str_s_id[2],
                c_str_s_id[3]
            };
            mercenary->skills_->addObject(skillManager->skillForObjectId(s_id));
        }
        if (skillsObject["B"].isString()) {
            const char *c_str_s_id = skillsObject["B"].getString().c_str();
            mc_object_id_t s_id = {
                c_str_s_id[0],
                c_str_s_id[1],
                c_str_s_id[2],
                c_str_s_id[3]
            };
            mercenary->skills_->addObject(skillManager->skillForObjectId(s_id));
        }if (skillsObject["C"].isString()) {
            const char *c_str_s_id = skillsObject["C"].getString().c_str();
            mc_object_id_t s_id = {
                c_str_s_id[0],
                c_str_s_id[1],
                c_str_s_id[2],
                c_str_s_id[3]
            };
            mercenary->skills_->addObject(skillManager->skillForObjectId(s_id));
        }
        if (skillsObject["D"].isString()) {
            const char *c_str_s_id = skillsObject["D"].getString().c_str();
            mc_object_id_t s_id = {
                c_str_s_id[0],
                c_str_s_id[1],
                c_str_s_id[2],
                c_str_s_id[3]
            };
            mercenary->skills_->addObject(skillManager->skillForObjectId(s_id));
        }
        
        /* effect Integer */
        if (mercenaryObject["effect"].isInteger()) {
            mercenary->setEffect(mercenaryObject["effect"].getInt());
            /* effect-check Object */
            /* effect-check.min Integer */
            /* effect-check.max Integer */
            /* effect-check.dice Object */
            /* effect-check.dice.count Integer */
            /* effect-check.dice.size Integer */
            diceRange = mercenaryObject["effect-check"].getObject();
            diceRangeDice = diceRange["dice"].getObject();
            mercenary->effectCheck_.min = diceRange["min"].getInt();
            mercenary->effectCheck_.max = diceRange["max"].getInt();
            mercenary->effectCheck_.dice = MCMakeDiceType(diceRangeDice["count"].getInt(),
                                                          diceRangeDice["size"].getInt());
        } else {
            mercenary->setEffect(MCNormalState);
        }
        /* description String */
        ccstring = CCString::create(mercenaryObject["description"].getString().c_str());
        mercenary->setDescription(ccstring);
        ccstring->retain();
        /* action-effect String */
        ccstring = CCString::create(mercenaryObject["action-effect"].getString().c_str());
        mercenary->setActionEffect(ccstring);
        ccstring->retain();
        
        mercenaries_->setObject(mercenary, MCObjectIdToDickKey(m_id));
    }
}
示例#16
0
void RPGBattleMenu::onMenu(cocos2d::CCObject *pObject)
{
    CCMenuItem *menuItem = (CCMenuItem*)pObject;
    SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav");

    switch (menuItem->getTag())
    {
        case kRPGBattleMenuTagSkill:
        {
            CCLog("技能");
            
            this->hideMenu();
            
            this->m_selectedMenuTag = kRPGBattleMenuTagSkill;
            
            CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu));
            menuCancel->setPosition(ccp(43, 596));
            menuCancel->setTag(kRPGBattleMenuTagCancel);
            menuCancel->setScale(0.75);
            this->addChild(menuCancel);
            
            CCTMXTiledMap *selectLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
            selectLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - selectLayer->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - selectLayer->getContentSize().height) / 2));
            selectLayer->setTag(kRPGBattleSceneLayerTagSkillSelectDialog);
            
            ((RPGBattleSceneLayer*)this->m_parentNode)->addChild(selectLayer);            
            ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(true);
            
            //显示title和分隔线
            addLab(selectLayer, 199, (CCString*)this->m_stringList->objectForKey("skill_title"), 25, ccp(310, 285));
            CCLabelTTF *titleLab = (CCLabelTTF*)selectLayer->getChildByTag(199);
            titleLab->setFontFillColor(ccc3(144, 144, 144));
            
            CCSprite *separate = CCSprite::createWithSpriteFrameName("separate.png");
            separate->setPosition(ccp(selectLayer->getContentSize().width / 2, 260));
            separate->setScaleX(0.65);
            separate->setTag(198);
            selectLayer->addChild(separate);
            
            //加载技能数据
            CCTableView *tableView = (CCTableView*)selectLayer->getChildByTag(197);
            if(!tableView)
            {
                tableView = CCTableView::create(this, ccp(selectLayer->getContentSize().width, selectLayer->getContentSize().height - 80));
                tableView->setDirection(kCCScrollViewDirectionVertical);
                tableView->setPosition(CCSizeZero);
                tableView->setDelegate(this);
                tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
                tableView->setTag(197);
                selectLayer->addChild(tableView);
                
            }
            
            this->m_tableItems->removeAllObjects();

            string wq = "";
            JsonBox::Value json;
            json.loadFromString(this->m_playerData->m_skill.c_str());
            JsonBox::Array jsonArr = json.getArray();
            for (int i = 0; i < jsonArr.size(); i++)
            {
                char* str = (char*)malloc(10 * sizeof(char));
                OzgCCUtility::itoa(jsonArr[i].getInt(), str);
                wq.append(str);
                
                if(i + 1 < jsonArr.size())
                    wq.append(", ");
                
                free(str);
            }
            if((int)wq.length() > 0)
            {
                CppSQLite3Query query = this->m_db->execQuery(CCString::createWithFormat(SKILL_QUERY, wq.c_str())->getCString());
                while(!query.eof())
                {
                    RPGSkillBtnData *skill = RPGSkillBtnData::create();
                    skill->m_dataId = query.getIntField("id");
                    skill->m_name = query.getStringField("name_cns");
                    skill->m_MP = query.getIntField("mp");
                    skill->m_skillAttack = query.getIntField("skill_attack");
                    skill->m_type = query.getIntField("type");
                    skill->m_attr = query.getIntField("attr");
                    skill->m_enabled = true;
                    
                    //不能使用技能的情况
                    if(this->m_playerData->m_MP <= 0 || this->m_playerData->m_HP <= 0)
                        skill->m_enabled = false;
                    else if(this->m_playerData->m_MP < skill->m_MP)
                        skill->m_enabled = false;
                    
                    this->m_tableItems->addObject(skill);
                    
                    query.nextRow();
                }
                query.finalize();
            }
            
            tableView->reloadData();
            //加载技能数据 end
            
            ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false);
        }
            break;
        case kRPGBattleMenuTagItems:
        {
            CCLog("道具");
            
            this->hideMenu();
            
            this->m_selectedMenuTag = kRPGBattleMenuTagItems;
            
            CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu));
            menuCancel->setPosition(ccp(43, 596));
            menuCancel->setTag(kRPGBattleMenuTagCancel);
            menuCancel->setScale(0.75);
            this->addChild(menuCancel);
            
            CCTMXTiledMap *selectLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
            selectLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - selectLayer->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - selectLayer->getContentSize().height) / 2));
            selectLayer->setTag(kRPGBattleSceneLayerTagItemsSelectDialog);
            
            ((RPGBattleSceneLayer*)this->m_parentNode)->addChild(selectLayer);
            ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(true);
            
            //显示title和分隔线
            addLab(selectLayer, 199, (CCString*)this->m_stringList->objectForKey("items_title"), 25, ccp(310, 285));
            CCLabelTTF *titleLab = (CCLabelTTF*)selectLayer->getChildByTag(199);
            titleLab->setFontFillColor(ccc3(144, 144, 144));
            
            CCSprite *separate = CCSprite::createWithSpriteFrameName("separate.png");
            separate->setPosition(ccp(selectLayer->getContentSize().width / 2, 260));
            separate->setScaleX(0.65);
            separate->setTag(198);
            selectLayer->addChild(separate);
            
            //加载道具数据
            CCTableView *tableView = (CCTableView*)selectLayer->getChildByTag(197);
            if(!tableView)
            {
                tableView = CCTableView::create(this, ccp(selectLayer->getContentSize().width, selectLayer->getContentSize().height - 80));
                tableView->setDirection(kCCScrollViewDirectionVertical);
                tableView->setPosition(CCSizeZero);
                tableView->setDelegate(this);
                tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
                tableView->setTag(197);
                selectLayer->addChild(tableView);
            }
            
            this->m_tableItems->removeAllObjects();
            
            CCArray *existingItems = ((RPGBattleSceneLayer*)this->m_parentNode)->m_existingItems;
            
            for (int i = 0; i < existingItems->count(); i++)
                this->m_tableItems->addObject(existingItems->objectAtIndex(i));
            
            tableView->reloadData();
            //加载道具数据 end
            
            ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false);
        }
            break;
        case kRPGBattleMenuTagEscape:
        {
//            CCLog("逃跑");
            
            float success = CCRANDOM_0_1();
            if(success >= 0.0 && success <= 0.5)
            {
//                CCLog("逃跑成功");
                
                this->setEnabled(false);
                this->removeFromParentAndCleanup(true);
                
                ((RPGBattleSceneLayer*)this->m_parentNode)->goToMap();
            }
            else
            {
                ((RPGBattleSceneLayer*)this->m_parentNode)->showMsg((CCString*)this->m_stringList->objectForKey("escape_fail"));
                
                //重置进度条
                this->m_playerData->m_progress = 0.0;
                CCProgressTimer *battleProgress = (CCProgressTimer*)this->m_parentNode->getChildByTag(kRPGBattleSceneLayerTagPlayerProgress + this->m_playerData->m_dataId);
                battleProgress->setPercentage(this->m_playerData->m_progress);
                
                ((RPGBattleSceneLayer*)this->m_parentNode)->scheduleUpdate();
                
                CCTMXTiledMap *bgLayer = (CCTMXTiledMap*)this->m_parentNode->getChildByTag(kRPGBattleMenuTagBg);
                bgLayer->removeFromParentAndCleanup(true);
                this->removeFromParentAndCleanup(true);
            }
            
        }
            break;
        case kRPGBattleMenuTagCancel:
        {
//            CCLog("取消");
            this->showMenu();
            
            CCMenuItem *menuCancel = (CCMenuItem*)this->getChildByTag(kRPGBattleMenuTagCancel);
            menuCancel->removeFromParentAndCleanup(true);
            
            switch (this->m_selectedMenuTag)
            {
                case kRPGBattleMenuTagAttack:
                    CCLog("取消攻击");
                    ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false);
                    ((RPGBattleSceneLayer*)this->m_parentNode)->cancelAllSelected();
                    
                    break;
                case kRPGBattleMenuTagSkill:
                    CCLog("取消技能列表");
                    
                    if(((RPGBattleSceneLayer*)this->m_parentNode)->getChildByTag(kRPGBattleSceneLayerTagSkillSelectDialog))
                        ((RPGBattleSceneLayer*)this->m_parentNode)->removeChildByTag(kRPGBattleSceneLayerTagSkillSelectDialog, true);
                    
                    ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false);
                    ((RPGBattleSceneLayer*)this->m_parentNode)->cancelAllSelected();
                    
                    break;
                case kRPGBattleMenuTagItems:
                    CCLog("取消道具列表");
                    
                    if(((RPGBattleSceneLayer*)this->m_parentNode)->getChildByTag(kRPGBattleSceneLayerTagItemsSelectDialog))
                        ((RPGBattleSceneLayer*)this->m_parentNode)->removeChildByTag(kRPGBattleSceneLayerTagItemsSelectDialog, true);
                    
                    ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false);
                    ((RPGBattleSceneLayer*)this->m_parentNode)->cancelAllSelected();
                    
                    break;
//                default:
//                    break;
            }
            
        }
            break;
        case kRPGBattleMenuTagCancel2:
        {
            //这个选择了一个技能或道具后,到了选择目标对象的一步,使用到的取消按钮
            
            CCMenuItemSprite *menuCancel = (CCMenuItemSprite*)this->getChildByTag(kRPGBattleMenuTagCancel);
            menuCancel->setVisible(true);
            
            CCMenuItemSprite *menuCancel2 = (CCMenuItemSprite*)this->getChildByTag(kRPGBattleMenuTagCancel2);
            menuCancel2->removeFromParentAndCleanup(true);
            
            if(this->m_parentNode->getChildByTag(kRPGBattleSceneLayerTagItemsSelectDialog))
                this->m_parentNode->getChildByTag(kRPGBattleSceneLayerTagItemsSelectDialog)->setVisible(true);
            
            if(this->m_parentNode->getChildByTag(kRPGBattleSceneLayerTagSkillSelectDialog))
                this->m_parentNode->getChildByTag(kRPGBattleSceneLayerTagSkillSelectDialog)->setVisible(true);
            
            ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false);
            ((RPGBattleSceneLayer*)this->m_parentNode)->cancelAllSelected();
        }
            break;
        default:
        {
            CCLog("攻击");
            this->hideMenu();
            
            this->m_selectedMenuTag = kRPGBattleMenuTagAttack;
            
            CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu));
            menuCancel->setPosition(ccp(43, 596));
            menuCancel->setTag(kRPGBattleMenuTagCancel);
            menuCancel->setScale(0.75);
            this->addChild(menuCancel);
            
            ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(true);
            
        }
            break;
    }
    
}