void LeapFishyApp::processGesture() { Leap::Frame frame = m_LeapController.frame(); if( m_LastFrame == frame ) return; Leap::GestureList gestures = m_LastFrame.isValid() ? frame.gestures( m_LastFrame ) : frame.gestures(); m_LastFrame = frame; for( int i = 0; i < gestures.count(); i++ ) { if( gestures[i].type() == Leap::Gesture::TYPE_SWIPE ) { Leap::SwipeGesture swipe = gestures[i]; Leap::Vector diff = 0.006f*(swipe.position() - swipe.startPosition()); Vec2f curSwipe(diff.x, -diff.y); m_pPlayer->AddVelocity( curSwipe ); } else if( gestures[i].type() == Leap::Gesture::TYPE_KEY_TAP || gestures[i].type() == Leap::Gesture::TYPE_SCREEN_TAP ) { m_pPlayer->KillVelocity(); } } }
//Handle Leap Gesture processing. //Trigger the corresponding effects in the particle field. void GesturesDemo::processGestures() { Leap::Frame frame = controller.frame(); if ( lastFrame == frame ) { return; } Leap::GestureList gestures = lastFrame.isValid() ? frame.gestures(lastFrame) : frame.gestures(); lastFrame = frame; size_t numGestures = gestures.count(); for (size_t i=0; i < numGestures; i++) { if (gestures[i].type() == Leap::Gesture::TYPE_SCREEN_TAP) { printf("screen screen tap gesture"); Leap::ScreenTapGesture tap = gestures[i]; ci::Vec3f tapLoc = normalizeCoords(tap.position()); field.Repel(tap.id(), ci::Vec2f(tapLoc.x, tapLoc.y), 3.0); } else if (gestures[i].type() == Leap::Gesture::TYPE_KEY_TAP) { printf("screen key tap gesture"); Leap::KeyTapGesture tap = gestures[i]; ci::Vec3f tapLoc = normalizeCoords(tap.position()); field.Repel(tap.id(), ci::Vec2f(tapLoc.x, tapLoc.y), -3.0); } else if (gestures[i].type() == Leap::Gesture::TYPE_SWIPE) { printf(" swipe gesture"); Leap::SwipeGesture swipe = gestures[i]; Leap::Vector diff = 0.004f*(swipe.position() - swipe.startPosition()); ci::Vec3f curSwipe(diff.x, -diff.y, diff.z); field.Translate(swipe.id(), curSwipe); } else if (gestures[i].type() == Leap::Gesture::TYPE_CIRCLE) { printf(" circle gesture"); Leap::CircleGesture circle = gestures[i]; float progress = circle.progress(); if (progress >= 1.0f) { ci::Vec3f center = normalizeCoords(circle.center()); ci::Vec3f normal(circle.normal().x, circle.normal().y, circle.normal().z); double curAngle = 6.5; if (normal.z < 0) { curAngle *= -1; } field.Rotate(circle.id(), ci::Vec2f(center.x, center.y), circle.radius()/250, curAngle); } } } }
void GestureApp::update() { mFrameRate = getAverageFps(); if ( mFullScreen != isFullScreen() ) { setFullScreen( mFullScreen ); } const Leap::GestureList& gestures = mFrame.gestures(); for ( Leap::GestureList::const_iterator iter = gestures.begin(); iter != gestures.end(); ++iter ) { const Leap::Gesture& gesture = *iter; Leap::Gesture::Type type = gesture.type(); if ( type == Leap::Gesture::Type::TYPE_CIRCLE ) { const Leap::CircleGesture& gesture = (Leap::CircleGesture)*iter; mDialBrightness = 1.0f; mDialValueDest = gesture.progress(); } else if ( type == Leap::Gesture::Type::TYPE_KEY_TAP ) { const Leap::KeyTapGesture& gesture = (Leap::KeyTapGesture)*iter; vec2 center = warpVector( gesture.position() ); center -= mOffset; for ( vector<Key>::iterator keyIter = mKeys.begin(); keyIter != mKeys.end(); ++keyIter ) { if ( keyIter->mBounds.contains( center ) ) { keyIter->mBrightness = 1.0f; break; } } } else if ( type == Leap::Gesture::Type::TYPE_SCREEN_TAP ) { mBackgroundBrightness = 1.0f; } else if ( type == Leap::Gesture::Type::TYPE_SWIPE ) { const Leap::SwipeGesture& swipeGesture = (Leap::SwipeGesture)gesture; ci::vec2 a = warpVector( swipeGesture.startPosition() ); ci::vec2 b = warpVector( swipeGesture.position() ); mSwipeBrightness = 1.0f; if ( gesture.state() == Leap::Gesture::State::STATE_STOP ) { mSwipePosDest = b.x < a.x ? 0.0f : 1.0f; } else { float step = mSwipeStep; mSwipePosDest += b.x < a.x ? -step : step; } mSwipePosDest = math<float>::clamp( mSwipePosDest, 0.0f, 1.0f ); } } mDialValue = lerp( mDialValue, mDialValueDest, mDialSpeed ); mSwipePos = lerp( mSwipePos, mSwipePosDest, mSwipePosSpeed ); mBackgroundBrightness *= mFadeSpeed; mDialBrightness *= mFadeSpeed; mSwipeBrightness *= mFadeSpeed; for ( vector<Key>::iterator iter = mKeys.begin(); iter != mKeys.end(); ++iter ) { iter->mBrightness *= mFadeSpeed; } }
void MenuController::leapMenuClosed(const Leap::Controller& controller, const Leap::Frame& frame) { Leap::GestureList gestures = frame.gestures(); for (const Leap::Gesture& g : gestures) { if (g.type() == Leap::Gesture::TYPE_CIRCLE) { Leap::CircleGesture circle(g); bool xyPlane = abs(circle.normal().dot(Leap::Vector(0, 0, 1))) > 0.8f; if (circle.progress() > 1.0f && xyPlane && circle.radius() > 35.0f) { Leap::Hand hand = circle.hands().frontmost(); Leap::FingerList fingers = hand.fingers(); if (fingers[1].isValid()) { pointer_ = fingers[1]; } else if (fingers[2].isValid()) { pointer_ = fingers[2]; } bool main = pointer_.isValid() && fingers.extended().count() <= 2; bool secondary = fingers[Leap::Finger::TYPE_INDEX].isExtended() && fingers[Leap::Finger::TYPE_THUMB].isExtended() && fingers[Leap::Finger::TYPE_MIDDLE].isExtended() && fingers.extended().count() == 3; if (main) { leap_state_ = LeapState::triggered_main; } else if (secondary && MainController::getInstance().focusLayer() && MainController::getInstance().focusLayer()->contextMenu()) { leap_state_ = LeapState::triggered_context; } } } } }
//-------------------------------------------------------------- void ofxLeapMotion::updateGestures(){ Leap::Frame frame = ourController->frame(); if(lastFrame == frame){ return; } Leap::GestureList gestures = lastFrame.isValid() ? frame.gestures(lastFrame) : frame.gestures(); lastFrame = frame; size_t numGestures = gestures.count(); for(size_t i=0; i < numGestures; i++){ // screen tap gesture (forward poke / tap) if(gestures[i].type() == Leap::Gesture::TYPE_SCREEN_TAP){ Leap::ScreenTapGesture tap = gestures[i]; screenTapPosition = getMappedofPoint(tap.position()); // screen tap gesture data = tap position screenTapDirection = getofPoint(tap.direction()); // screen tap gesture data = tap direction iGestures = 1; } // key tap gesture (down tap) else if(gestures[i].type() == Leap::Gesture::TYPE_KEY_TAP){ Leap::KeyTapGesture tap = gestures[i]; keyTapPosition = getofPoint(tap.position()); // key tap gesture data = tap position iGestures = 2; } // swipe gesture else if(gestures[i].type() == Leap::Gesture::TYPE_SWIPE){ Leap::SwipeGesture swipe = gestures[i]; Leap::Vector diff = 0.04f*(swipe.position() - swipe.startPosition()); ofVec3f curSwipe(diff.x, -diff.y, diff.z); // swipe left if(curSwipe.x < -3 && curSwipe.x > -20){ iGestures = 4; } // swipe right else if(curSwipe.x > 3 && curSwipe.x < 20){ iGestures = 3; } // swipe up if(curSwipe.y < -3 && curSwipe.y > -20){ iGestures = 6; } // swipe down else if(curSwipe.y > 3 && curSwipe.y < 20){ iGestures = 5; } // 3D swiping // swipe forward if(curSwipe.z < -5){ iGestures = 7; } // swipe back else if(curSwipe.z > 5){ iGestures = 8; } // more swipe gesture data swipeSpeed = swipe.speed(); // swipe speed in mm/s swipeDurationSeconds = swipe.durationSeconds(); // swipe duration in seconds swipeDurationMicros = swipe.duration(); // swipe duration in micros swipe.position(); } // circle gesture else if(gestures[i].type() == Leap::Gesture::TYPE_CIRCLE){ Leap::CircleGesture circle = gestures[i]; circleProgress = circle.progress(); // circle progress if(circleProgress >= 1.0f){ circleCenter = getMappedofPoint(circle.center()); // changed to global circleNormal.set(circle.normal().x, circle.normal().y, circle.normal().z); // changed to global double curAngle = 6.5; if(circleNormal.z < 0){ curAngle *= -1; } if(curAngle < 0){ // clockwise rotation iGestures = 10; } else{ // counter-clockwise rotation iGestures = 9; } } } // kill gesture when done // gestures 5 & 6 are always in a STATE_STOP so we exclude if(gestures[i].type() != 5 && gestures[i].type() != 6){ if(gestures[i].state() == Leap::Gesture::STATE_STOP){ iGestures = 0; } } } }
//Main Event driven tick void ULeapController::InterfaceEventTick(float DeltaTime) { //This is our tick event that is forwarded from the delegate, check validity if (!_private->interfaceDelegate) return; //Pointers Leap::Frame frame = _private->leap.frame(); Leap::Frame pastFrame = _private->leap.frame(1); //-Hands- //Hand Count int handCount = frame.hands().count(); if (_private->pastState.handCount != handCount) { ILeapEventInterface::Execute_HandCountChanged(_private->interfaceDelegate, handCount); //Zero our input mapping orientations (akin to letting go of a joystick) if (handCount == 0) { EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmPitch, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmYaw, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmRoll, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmPitch, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmYaw, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmRoll, 0, 0, 0); } } //Cycle through each hand for (int i = 0; i < handCount; i++) { Leap::Hand hand = frame.hands()[i]; LeapHandStateData pastHandState = _private->pastState.stateForId(hand.id()); //we use a custom class to hold reliable state tracking based on id's //Make a ULeapHand if (_private->eventHand == NULL) { _private->eventHand = NewObject<ULeapHand>(this); _private->eventHand->SetFlags(RF_RootSet); } _private->eventHand->setHand(hand); //Emit hand ILeapEventInterface::Execute_LeapHandMoved(_private->interfaceDelegate, _private->eventHand); //Left/Right hand forwarding if (hand.isRight()) { ILeapEventInterface::Execute_LeapRightHandMoved(_private->interfaceDelegate, _private->eventHand); //Input Mapping FRotator palmOrientation = _private->eventHand->PalmOrientation; EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmPitch, palmOrientation.Pitch * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmYaw, palmOrientation.Yaw * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmRoll, palmOrientation.Roll * LEAP_IM_SCALE, 0, 0); } else if (hand.isLeft()) { ILeapEventInterface::Execute_LeapLeftHandMoved(_private->interfaceDelegate, _private->eventHand); //Input Mapping FRotator palmOrientation = _private->eventHand->PalmOrientation; EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmPitch, palmOrientation.Pitch * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmYaw, palmOrientation.Yaw * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmRoll, palmOrientation.Roll * LEAP_IM_SCALE, 0, 0); } //Grabbing float grabStrength = hand.grabStrength(); bool grabbed = handClosed(grabStrength); if (grabbed) ILeapEventInterface::Execute_LeapHandGrabbing(_private->interfaceDelegate, grabStrength, _private->eventHand); if (grabbed && !pastHandState.grabbed) { ILeapEventInterface::Execute_LeapHandGrabbed(_private->interfaceDelegate, grabStrength, _private->eventHand); //input mapping if (_private->eventHand->HandType == LeapHandType::HAND_LEFT) EmitKeyDownEventForKey(EKeysLeap::LeapLeftGrab, 0, 0); else EmitKeyDownEventForKey(EKeysLeap::LeapRightGrab, 0, 0); }else if (!grabbed && pastHandState.grabbed) { ILeapEventInterface::Execute_LeapHandReleased(_private->interfaceDelegate, grabStrength, _private->eventHand); //input mapping if (_private->eventHand->HandType == LeapHandType::HAND_LEFT) EmitKeyUpEventForKey(EKeysLeap::LeapLeftGrab, 0, 0); else EmitKeyUpEventForKey(EKeysLeap::LeapRightGrab, 0, 0); } //Pinching float pinchStrength = hand.pinchStrength(); bool pinched = handPinched(pinchStrength); //While grabbing disable pinching detection, this helps to reduce spam as pose confidence plummets if (grabbed) pinched = pastHandState.pinched; else { if (pinched) ILeapEventInterface::Execute_LeapHandPinching(_private->interfaceDelegate, pinchStrength, _private->eventHand); if (pinched && !pastHandState.pinched) { ILeapEventInterface::Execute_LeapHandPinched(_private->interfaceDelegate, pinchStrength, _private->eventHand); //input mapping if (_private->eventHand->HandType == LeapHandType::HAND_LEFT) EmitKeyDownEventForKey(EKeysLeap::LeapLeftPinch, 0, 0); else EmitKeyDownEventForKey(EKeysLeap::LeapRightPinch, 0, 0); } else if (!pinched && pastHandState.pinched) { ILeapEventInterface::Execute_LeapHandUnpinched(_private->interfaceDelegate, pinchStrength, _private->eventHand); //input mapping if (_private->eventHand->HandType == LeapHandType::HAND_LEFT) EmitKeyUpEventForKey(EKeysLeap::LeapLeftPinch, 0, 0); else EmitKeyUpEventForKey(EKeysLeap::LeapRightPinch, 0, 0); } } //-Fingers- Leap::FingerList fingers = hand.fingers(); //Count int fingerCount = fingers.count(); if ((pastHandState.fingerCount != fingerCount)) ILeapEventInterface::Execute_FingerCountChanged(_private->interfaceDelegate, fingerCount); if (_private->eventFinger == NULL) { _private->eventFinger = NewObject<ULeapFinger>(this); _private->eventFinger->SetFlags(RF_RootSet); } Leap::Finger finger; //Cycle through each finger for (int j = 0; j < fingerCount; j++) { finger = fingers[j]; _private->eventFinger->setFinger(finger); //Finger Moved if (finger.isValid()) ILeapEventInterface::Execute_LeapFingerMoved(_private->interfaceDelegate, _private->eventFinger); } //Do these last so we can easily override debug shapes //Leftmost finger = fingers.leftmost(); _private->eventFinger->setFinger(finger); ILeapEventInterface::Execute_LeapLeftMostFingerMoved(_private->interfaceDelegate, _private->eventFinger); //Rightmost finger = fingers.rightmost(); _private->eventFinger->setFinger(finger); ILeapEventInterface::Execute_LeapRightMostFingerMoved(_private->interfaceDelegate, _private->eventFinger); //Frontmost finger = fingers.frontmost(); _private->eventFinger->setFinger(finger); ILeapEventInterface::Execute_LeapFrontMostFingerMoved(_private->interfaceDelegate, _private->eventFinger); //touch only for front-most finger, most common use case float touchDistance = finger.touchDistance(); if (touchDistance <= 0.f) ILeapEventInterface::Execute_LeapFrontFingerTouch(_private->interfaceDelegate, _private->eventFinger); //Set the state data for next cycle pastHandState.grabbed = grabbed; pastHandState.pinched = pinched; pastHandState.fingerCount = fingerCount; _private->pastState.setStateForId(pastHandState, hand.id()); } _private->pastState.handCount = handCount; //Gestures for (int i = 0; i < frame.gestures().count(); i++) { Leap::Gesture gesture = frame.gestures()[i]; Leap::Gesture::Type type = gesture.type(); switch (type) { case Leap::Gesture::TYPE_CIRCLE: if (_private->eventCircleGesture == NULL){ _private->eventCircleGesture = NewObject<ULeapCircleGesture>(this); _private->eventCircleGesture->SetFlags(RF_RootSet); } _private->eventCircleGesture->setGesture(Leap::CircleGesture(gesture)); ILeapEventInterface::Execute_CircleGestureDetected(_private->interfaceDelegate, _private->eventCircleGesture); _private->eventGesture = _private->eventCircleGesture; break; case Leap::Gesture::TYPE_KEY_TAP: if (_private->eventKeyTapGesture == NULL) { _private->eventKeyTapGesture = NewObject<ULeapKeyTapGesture>(this); _private->eventKeyTapGesture->SetFlags(RF_RootSet); } _private->eventKeyTapGesture->setGesture(Leap::KeyTapGesture(gesture)); ILeapEventInterface::Execute_KeyTapGestureDetected(_private->interfaceDelegate, _private->eventKeyTapGesture); _private->eventGesture = _private->eventKeyTapGesture; break; case Leap::Gesture::TYPE_SCREEN_TAP: if (_private->eventScreenTapGesture == NULL) { _private->eventScreenTapGesture = NewObject<ULeapScreenTapGesture>(this); _private->eventScreenTapGesture->SetFlags(RF_RootSet); } _private->eventScreenTapGesture->setGesture(Leap::ScreenTapGesture(gesture)); ILeapEventInterface::Execute_ScreenTapGestureDetected(_private->interfaceDelegate, _private->eventScreenTapGesture); _private->eventGesture = _private->eventScreenTapGesture; break; case Leap::Gesture::TYPE_SWIPE: if (_private->eventSwipeGesture == NULL) { _private->eventSwipeGesture = NewObject<ULeapSwipeGesture>(this); _private->eventSwipeGesture->SetFlags(RF_RootSet); } _private->eventSwipeGesture->setGesture(Leap::SwipeGesture(gesture)); ILeapEventInterface::Execute_SwipeGestureDetected(_private->interfaceDelegate, _private->eventSwipeGesture); _private->eventGesture = _private->eventSwipeGesture; break; default: break; } //emit gesture if (type != Leap::Gesture::TYPE_INVALID) { ILeapEventInterface::Execute_GestureDetected(_private->interfaceDelegate, _private->eventGesture); } } //Image if (_private->allowImages && _private->imageEventsEnabled) { int imageCount = frame.images().count(); for (int i = 0; i < imageCount; i++) { Leap::Image image = frame.images()[i]; //Loop modification - Only emit 0 and 1, use two different pointers so we can get different images if (i == 0) { if (_private->eventImage1 == NULL) { _private->eventImage1 = NewObject<ULeapImage>(this); _private->eventImage1->SetFlags(RF_RootSet); } _private->eventImage1->setLeapImage(image); ILeapEventInterface::Execute_RawImageReceived(_private->interfaceDelegate, _private->eventImage1->Texture(), _private->eventImage1); } else if (i == 1) { if (_private->eventImage2 == NULL) { _private->eventImage2 = NewObject<ULeapImage>(this); _private->eventImage2->SetFlags(RF_RootSet); } _private->eventImage2->setLeapImage(image); ILeapEventInterface::Execute_RawImageReceived(_private->interfaceDelegate, _private->eventImage2->Texture(), _private->eventImage2); } } } }
void GestureApp::drawGestures() { gl::color( ColorAf::white() ); const Leap::GestureList& gestures = mFrame.gestures(); for ( Leap::GestureList::const_iterator iter = gestures.begin(); iter != gestures.end(); ++iter ) { const Leap::Gesture& gesture = *iter; Leap::Gesture::Type type = gesture.type(); if ( type == Leap::Gesture::Type::TYPE_CIRCLE ) { const Leap::CircleGesture& gesture = (Leap::CircleGesture)*iter; vec2 pos = warpVector( gesture.center() ); float progress = gesture.progress(); float radius = gesture.radius() * 2.0f; drawDottedCircle( pos, radius, mDotRadius, mCircleResolution, progress ); } else if ( type == Leap::Gesture::Type::TYPE_KEY_TAP ) { const Leap::KeyTapGesture& gesture = (Leap::KeyTapGesture)*iter; vec2 center = warpVector( gesture.position() ); vec2 size( 30.0f, 30.0f ); drawDottedRect( center, size ); } else if ( type == Leap::Gesture::Type::TYPE_SCREEN_TAP ) { vec2 center = getWindowCenter(); vec2 size( 300.0f, 300.0f ); drawDottedRect( center, size ); } else if ( type == Leap::Gesture::Type::TYPE_SWIPE ) { const Leap::SwipeGesture& gesture = (Leap::SwipeGesture)*iter; ci::vec2 a = warpVector( gesture.startPosition() ); ci::vec2 b = warpVector( gesture.position() ); float spacing = mDotRadius * 3.0f; float direction = 1.0f; if ( b.x < a.x ) { direction *= -1.0f; swap( a, b ); } vec2 pos = a; while ( pos.x <= b.x ) { pos.x += spacing; gl::drawSolidCircle( pos, mDotRadius, 32 ); } if ( direction > 0.0f ) { pos = b; spacing *= -1.0f; } else { pos = a; pos.x += spacing; } pos.y = a.y; pos.x += spacing; gl::drawSolidCircle( pos + vec2( 0.0f, spacing ), mDotRadius, 32 ); gl::drawSolidCircle( pos + vec2( 0.0f, spacing * -1.0f ), mDotRadius, 32 ); pos.x += spacing; gl::drawSolidCircle( pos + vec2( 0.0f, spacing * 2.0f ), mDotRadius, 32 ); gl::drawSolidCircle( pos + vec2( 0.0f, spacing * -2.0f ), mDotRadius, 32 ); } } }
void FLeapMotionInputDevice::ParseEvents() { //Optimization: If we don't have any delegates, skip if (EventDelegates.Num() == 0) { return; } //Pointers Leap::Frame Frame = ControllerData.LeapController.frame(); Leap::Frame PastFrame = ControllerData.LeapController.frame(1); //Calculate HMD Timewarp if valid if (GEngine->HMDDevice.IsValid() && ControllerData.bTimeWarpEnabled) { LeapHMDSnapshot ThenSnapshot = HMDSamples->HMDSampleClosestToTimestamp(Frame.timestamp()); LeapHMDSnapshot NowSnapShot = HMDSamples->CurrentHMDSample(); LeapHMDSnapshot HistorySnapshot = HMDSamples->LastHMDSample(); //reduce jitter //ControllerData.TimeWarpSnapshot = NowSnapShot.Difference(ThenSnapshot, ControllerData.TimeWarpFactor);// * ControllerData.TimeWarpFactor; FQuat WarpQuat = NowSnapShot.Orientation;//FQuat::Slerp(NowSnapShot.Orientation, HistorySnapshot.Orientation, ControllerData.TimeWarpTween); FQuat ThenTweened = FQuat::Slerp(ThenSnapshot.Orientation, HistorySnapshot.Orientation, ControllerData.TimeWarpTween); ControllerData.TimeWarpSnapshot.Orientation = (WarpQuat.Inverse() * ControllerData.TimeWarpFactor) * ThenTweened; ControllerData.TimeWarpAmountMs = (ControllerData.TimeWarpSnapshot.Timestamp) / 1000.f; } //-Hands- //Hand Count int HandCount = Frame.hands().count(); if (PastState->HandCount != HandCount) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_HandCountChanged(EventDelegate, HandCount); }); //Zero our input mapping orientations (akin to letting go of a joystick) if (HandCount == 0) { EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmPitch, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmYaw, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmRoll, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmPitch, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmYaw, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmRoll, 0, 0, 0); } } //Cycle through each hand for (int i = 0; i < HandCount; i++) { Leap::Hand Hand = Frame.hands()[i]; LeapHandStateData PastHandState = PastState->StateForId(Hand.id()); //we use a custom class to hold reliable state tracking based on id's //Make a ULeapHand if (PEventHand == nullptr) { PEventHand = NewObject<ULeapHand>(); PEventHand->AddToRoot(); } PEventHand->SetHand(Hand); //Emit hand CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapHandMoved(EventDelegate, PEventHand); }); //Left/Right hand forwarding if (Hand.isRight()) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapRightHandMoved(EventDelegate, PEventHand); }); //Input Mapping FRotator PalmOrientation = PEventHand->PalmOrientation; EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmPitch, PalmOrientation.Pitch * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmYaw, PalmOrientation.Yaw * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmRoll, PalmOrientation.Roll * LEAP_IM_SCALE, 0, 0); } else if (Hand.isLeft()) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapLeftHandMoved(EventDelegate, PEventHand); }); //Input Mapping FRotator PalmOrientation = PEventHand->PalmOrientation; EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmPitch, PalmOrientation.Pitch * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmYaw, PalmOrientation.Yaw * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmRoll, PalmOrientation.Roll * LEAP_IM_SCALE, 0, 0); } //Grabbing float GrabStrength = Hand.grabStrength(); bool Grabbed = HandClosed(GrabStrength); if (Grabbed) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapHandGrabbing(EventDelegate, GrabStrength, PEventHand); }); } if (Grabbed && !PastHandState.Grabbed) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapHandGrabbed(EventDelegate, GrabStrength, PEventHand); }); //input mapping if (PEventHand->HandType == LeapHandType::HAND_LEFT) { EmitKeyDownEventForKey(EKeysLeap::LeapLeftGrab, 0, 0); } else { EmitKeyDownEventForKey(EKeysLeap::LeapRightGrab, 0, 0); } } else if (!Grabbed && PastHandState.Grabbed) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapHandReleased(EventDelegate, GrabStrength, PEventHand); }); //input mapping if (PEventHand->HandType == LeapHandType::HAND_LEFT) { EmitKeyUpEventForKey(EKeysLeap::LeapLeftGrab, 0, 0); } else { EmitKeyUpEventForKey(EKeysLeap::LeapRightGrab, 0, 0); } } //Pinching float PinchStrength = Hand.pinchStrength(); bool Pinched = HandPinched(PinchStrength); //While grabbing disable pinching detection, this helps to reduce spam as pose confidence plummets if (Grabbed) { Pinched = PastHandState.Pinched; } else { if (Pinched) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapHandPinching(EventDelegate, PinchStrength, PEventHand); }); } if (Pinched && !PastHandState.Pinched) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapHandPinched(EventDelegate, PinchStrength, PEventHand); }); //input mapping if (PEventHand->HandType == LeapHandType::HAND_LEFT) { EmitKeyDownEventForKey(EKeysLeap::LeapLeftPinch, 0, 0); } else { EmitKeyDownEventForKey(EKeysLeap::LeapRightPinch, 0, 0); } } else if (!Pinched && PastHandState.Pinched) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapHandUnpinched(EventDelegate, PinchStrength, PEventHand); }); //input mapping if (PEventHand->HandType == LeapHandType::HAND_LEFT) { EmitKeyUpEventForKey(EKeysLeap::LeapLeftPinch, 0, 0); } else { EmitKeyUpEventForKey(EKeysLeap::LeapRightPinch, 0, 0); } } } //-Fingers- Leap::FingerList Fingers = Hand.fingers(); //Count int FingerCount = Fingers.count(); if ((PastHandState.FingerCount != FingerCount)) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_FingerCountChanged(EventDelegate, FingerCount); }); } if (PEventFinger == nullptr) { PEventFinger = NewObject<ULeapFinger>(); PEventFinger->AddToRoot(); } Leap::Finger Finger; //Cycle through each finger for (int j = 0; j < FingerCount; j++) { Finger = Fingers[j]; PEventFinger->SetFinger(Finger); //Finger Moved if (Finger.isValid()) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapFingerMoved(EventDelegate, PEventFinger); }); } } //Do these last so we can easily override debug shapes //Leftmost Finger = Fingers.leftmost(); PEventFinger->SetFinger(Finger); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapLeftMostFingerMoved(EventDelegate, PEventFinger); }); //Rightmost Finger = Fingers.rightmost(); PEventFinger->SetFinger(Finger); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapRightMostFingerMoved(EventDelegate, PEventFinger); }); //Frontmost Finger = Fingers.frontmost(); PEventFinger->SetFinger(Finger); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapFrontMostFingerMoved(EventDelegate, PEventFinger); }); //touch only for front-most finger, most common use case float touchDistance = Finger.touchDistance(); if (touchDistance <= 0.f) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapFrontFingerTouch(EventDelegate, PEventFinger); }); } //Set the state data for next cycle PastHandState.Grabbed = Grabbed; PastHandState.Pinched = Pinched; PastHandState.FingerCount = FingerCount; PastState->SetStateForId(PastHandState, Hand.id()); } PastState->HandCount = HandCount; //Gestures for (int i = 0; i < Frame.gestures().count(); i++) { Leap::Gesture Gesture = Frame.gestures()[i]; Leap::Gesture::Type Type = Gesture.type(); switch (Type) { case Leap::Gesture::TYPE_CIRCLE: if (PEventCircleGesture == nullptr) { PEventCircleGesture = NewObject<ULeapCircleGesture>(); PEventCircleGesture->AddToRoot(); } PEventCircleGesture->SetGesture(Leap::CircleGesture(Gesture)); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_CircleGestureDetected(EventDelegate, PEventCircleGesture); }); PEventGesture = PEventCircleGesture; break; case Leap::Gesture::TYPE_KEY_TAP: if (PEventKeyTapGesture == nullptr) { PEventKeyTapGesture = NewObject<ULeapKeyTapGesture>(); PEventKeyTapGesture->AddToRoot(); } PEventKeyTapGesture->SetGesture(Leap::KeyTapGesture(Gesture)); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_KeyTapGestureDetected(EventDelegate, PEventKeyTapGesture); }); PEventGesture = PEventKeyTapGesture; break; case Leap::Gesture::TYPE_SCREEN_TAP: if (PEventScreenTapGesture == nullptr) { PEventScreenTapGesture = NewObject<ULeapScreenTapGesture>(); PEventScreenTapGesture->AddToRoot(); } PEventScreenTapGesture->SetGesture(Leap::ScreenTapGesture(Gesture)); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_ScreenTapGestureDetected(EventDelegate, PEventScreenTapGesture); }); PEventGesture = PEventScreenTapGesture; break; case Leap::Gesture::TYPE_SWIPE: if (PEventSwipeGesture == nullptr) { PEventSwipeGesture = NewObject<ULeapSwipeGesture>(); PEventSwipeGesture->AddToRoot(); } PEventSwipeGesture->SetGesture(Leap::SwipeGesture(Gesture)); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_SwipeGestureDetected(EventDelegate, PEventSwipeGesture); }); PEventGesture = PEventSwipeGesture; break; default: break; } //emit gesture if (Type != Leap::Gesture::TYPE_INVALID) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_GestureDetected(EventDelegate, PEventGesture); }); } } //Image if (ControllerData.bAllowImageEvents && ControllerData.bImageEventsEnabled) { int ImageCount = Frame.images().count(); //We only support getting both images if (ImageCount >= 2) { Leap::Image Image1 = Frame.images()[0]; if (PEventImage1 == nullptr) { PEventImage1 = NewObject<ULeapImage>(); PEventImage1->AddToRoot(); } PEventImage1->UseGammaCorrection = ControllerData.bUseGammaCorrection; PEventImage1->SetLeapImage(Image1); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_RawImageReceived(EventDelegate, PEventImage1->Texture(), PEventImage1); }); Leap::Image Image2 = Frame.images()[1]; if (PEventImage2 == nullptr) { PEventImage2 = NewObject<ULeapImage>(); PEventImage2->AddToRoot(); } PEventImage2->UseGammaCorrection = ControllerData.bUseGammaCorrection; PEventImage2->SetLeapImage(Image2); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_RawImageReceived(EventDelegate, PEventImage2->Texture(), PEventImage2); }); } } }
void oleap_bang(t_oleap *x) { const Leap::Frame frame = x->leap->frame(); const int64_t frame_id = frame.id(); Leap::Controller controller; // ignore the same frame if (frame_id == x->frame_id_save) return; x->frame_id_save = frame_id; //outlet_anything(x->outlet, gensym("frame_start"), 0, nil); char buff[128]; const Leap::HandList hands = frame.hands(); const size_t numHands = hands.count(); const Leap::Hand leftmost = hands.leftmost(); const Leap::Hand rightmost = hands.rightmost(); t_osc_bundle_u *bundle = osc_bundle_u_alloc();//alloc creates memory for and initializes the bundle controller.enableGesture(Leap::Gesture::TYPE_CIRCLE); controller.enableGesture(Leap::Gesture::TYPE_KEY_TAP); controller.enableGesture(Leap::Gesture::TYPE_SCREEN_TAP); controller.enableGesture(Leap::Gesture::TYPE_SWIPE); // Get gestures const Leap::GestureList gestures = frame.gestures(); for (int g = 0; g < gestures.count(); ++g) { Leap::Gesture gesture = gestures[g]; switch (gesture.type()) { case Leap::Gesture::TYPE_CIRCLE: { Leap::CircleGesture circle = gesture; std::string clockwiseness; sprintf(buff,"/gesture/circle/center/x"); oleap_bundleMessage(bundle,buff,circle.center().x); sprintf(buff,"/gesture/circle/center/y"); oleap_bundleMessage(bundle,buff,circle.center().y); sprintf(buff,"/gesture/circle/center/z"); oleap_bundleMessage(bundle,buff,circle.center().z); sprintf(buff,"/gesture/circle/pitch"); oleap_bundleMessage(bundle,buff,circle.center().pitch()); sprintf(buff,"/gesture/circle/yaw"); oleap_bundleMessage(bundle,buff,circle.center().yaw()); sprintf(buff,"/gesture/circle/roll"); oleap_bundleMessage(bundle,buff,circle.center().roll()); sprintf(buff,"/gesture/circle/radius"); oleap_bundleMessage(bundle,buff,circle.radius()); sprintf(buff,"/gesture/circle/duration"); oleap_bundleMessage(bundle,buff,circle.duration()); if (circle.pointable().direction().angleTo(circle.normal()) <= Leap::PI/4) { clockwiseness = "clockwise"; sprintf(buff,"/gesture/circle/clockwiseness/"); oleap_bundleMessage(bundle,buff,1); } else { clockwiseness = "counterclockwise"; sprintf(buff,"/gesture/circle/clockwiseness/"); oleap_bundleMessage(bundle,buff,-1); } // Calculate angle swept since last frame float sweptAngle = 0; if (circle.state() != Leap::Gesture::STATE_START) { Leap::CircleGesture previousUpdate = Leap::CircleGesture(controller.frame(1).gesture(circle.id())); sweptAngle = (circle.progress() - previousUpdate.progress()) * 2 * Leap::PI; sprintf(buff,"/gesture/circle/angle/sweep"); oleap_bundleMessage(bundle,buff,sweptAngle); } } case Leap::Gesture::TYPE_SWIPE: { Leap::SwipeGesture swipe = gesture; int swipe_id = gesture.id(); int gesture_state = gesture.state(); Leap::Vector swipe_direction = swipe.direction(); float swipe_speed = swipe.speed(); ////////////////////////////////Swipe data sprintf(buff,"/gesture/swipe/direction/x"); oleap_bundleMessage(bundle,buff,swipe_direction.x); sprintf(buff,"/gesture/swipe/direction/x"); oleap_bundleMessage(bundle,buff,swipe_direction.y); sprintf(buff,"/gesture/swipe/direction/x"); oleap_bundleMessage(bundle,buff,swipe_direction.z); sprintf(buff,"/gesture/swipe/position/x"); oleap_bundleMessage(bundle,buff,swipe.position().x); sprintf(buff,"/gesture/swipe/position/y"); oleap_bundleMessage(bundle,buff,swipe.position().y); sprintf(buff,"/gesture/swipe/position/z"); oleap_bundleMessage(bundle,buff,swipe.position().z); sprintf(buff,"/gesture/swipe/pitch"); oleap_bundleMessage(bundle,buff,swipe.position().pitch()); sprintf(buff,"/gesture/swipe/yaw"); oleap_bundleMessage(bundle,buff,swipe.position().yaw()); sprintf(buff,"/gesture/swipe/roll"); oleap_bundleMessage(bundle,buff,swipe.position().roll()); sprintf(buff,"/gesture/swipe/position/start/x"); oleap_bundleMessage(bundle,buff,swipe.startPosition().x); sprintf(buff,"/gesture/swipe/position/start/y"); oleap_bundleMessage(bundle,buff,swipe.startPosition().y); sprintf(buff,"/gesture/swipe/position/start/z"); oleap_bundleMessage(bundle,buff,swipe.startPosition().z); sprintf(buff,"/gesture/swipe/speed"); oleap_bundleMessage(bundle,buff,swipe_speed); sprintf(buff,"/gesture/swipe/duration"); oleap_bundleMessage(bundle,buff,swipe.duration()); } case Leap::Gesture::TYPE_KEY_TAP: { Leap::KeyTapGesture tap = gesture; int tap_id = gesture.id(); int tap_state = gesture.state(); Leap::Vector tap_position = tap.position(); Leap::Vector tap_direction = tap.direction(); ////////////////////////////////Key tap data sprintf(buff,"/gesture/tap/down/position/x"); oleap_bundleMessage(bundle,buff,tap_position.x); sprintf(buff,"/gesture/tap/down/position/y"); oleap_bundleMessage(bundle,buff,tap_position.y); sprintf(buff,"/gesture/tap/down/position/z"); oleap_bundleMessage(bundle,buff,tap_position.z); sprintf(buff,"/gesture/tap/down/direction/x"); oleap_bundleMessage(bundle,buff,tap_direction.x); sprintf(buff,"/gesture/tap/down/direction/y"); oleap_bundleMessage(bundle,buff,tap_direction.y); sprintf(buff,"/gesture/tap/down/direction/z"); oleap_bundleMessage(bundle,buff,tap_direction.z); sprintf(buff,"/gesture/tap/down/duration"); oleap_bundleMessage(bundle,buff,tap.duration()); } case Leap::Gesture::TYPE_SCREEN_TAP: { Leap::ScreenTapGesture screentap = gesture; int screen_tap_id = gesture.id(); int screen_tap_state = gesture.state(); Leap::Vector screentap_position = screentap.position(); Leap::Vector screentap_direction = screentap.direction(); ////////////////////////////////Screen tap data sprintf(buff,"/gesture/tap/forward/position/x"); oleap_bundleMessage(bundle,buff,screentap_position.x); sprintf(buff,"/gesture/tap/forward/position/y"); oleap_bundleMessage(bundle,buff,screentap_position.y); sprintf(buff,"/gesture/tap/forward/position/z"); oleap_bundleMessage(bundle,buff,screentap_position.z); sprintf(buff,"/gesture/tap/forward/direction/x"); oleap_bundleMessage(bundle,buff,screentap_direction.x); sprintf(buff,"/gesture/tap/forward/direction/y"); oleap_bundleMessage(bundle,buff,screentap_direction.y); sprintf(buff,"/gesture/tap/forward/direction/z"); oleap_bundleMessage(bundle,buff,screentap_direction.z); sprintf(buff,"/gesture/tap/forward/duration"); oleap_bundleMessage(bundle,buff,screentap.duration()); } default: break; } } sprintf(buff,"/timeStamp"); oleap_bundleMessage(bundle,buff,frame.timestamp()); sprintf(buff,"/Hands"); oleap_bundleMessage(bundle,buff,numHands); sprintf(buff,"/hand/leftmost/id"); oleap_bundleMessage(bundle,buff,leftmost.id()); sprintf(buff,"/hand/leftmost/palm/positiony/x"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().x); sprintf(buff,"/hand/leftmost/palm/positiony/y"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().y); sprintf(buff,"/hand/leftmost/palm/positiony/z"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().z); sprintf(buff,"/hand/leftmost/direction/x"); oleap_bundleMessage(bundle,buff,leftmost.direction().x); sprintf(buff,"/hand/leftmost/direction/y"); oleap_bundleMessage(bundle,buff,leftmost.direction().y); sprintf(buff,"/hand/leftmost/direction/z"); oleap_bundleMessage(bundle,buff,leftmost.direction().z); sprintf(buff,"/hand/leftmost/pitch"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().pitch()); sprintf(buff,"/hand/leftmost/yaw"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().yaw()); sprintf(buff,"/hand/leftmost/roll"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().roll()); sprintf(buff,"/hand/leftmost/palm/velocity/x"); oleap_bundleMessage(bundle,buff,leftmost.palmVelocity().x); sprintf(buff,"/hand/leftmost/palm/velocity/y"); oleap_bundleMessage(bundle,buff,leftmost.palmVelocity().y); sprintf(buff,"/hand/leftmost/palm/velocity/z"); oleap_bundleMessage(bundle,buff,leftmost.palmVelocity().z); sprintf(buff,"/hand/leftmost/palm/sphere/center/x"); oleap_bundleMessage(bundle,buff,leftmost.sphereCenter().x); sprintf(buff,"/hand/leftmost/palm/sphere/center/y"); oleap_bundleMessage(bundle,buff,leftmost.sphereCenter().y); sprintf(buff,"/hand/leftmost/palm/sphere/center/z"); oleap_bundleMessage(bundle,buff,leftmost.sphereCenter().z); sprintf(buff,"/hand/leftmost/palm/sphere/radius"); oleap_bundleMessage(bundle,buff,leftmost.sphereRadius()); sprintf(buff,"/hand/leftmost/palm/normal/x"); oleap_bundleMessage(bundle,buff,leftmost.palmNormal().x); sprintf(buff,"/hand/leftmost/palm/normal/y"); oleap_bundleMessage(bundle,buff,leftmost.palmNormal().y); sprintf(buff,"/hand/leftmost/palm/normal/z"); oleap_bundleMessage(bundle,buff,leftmost.palmNormal().z); sprintf(buff,"/hand/leftmost/distance/from/rightmost"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().angleTo(rightmost.palmPosition())); const Leap::FingerList &fingers = leftmost.fingers(); const size_t numFingers = fingers.count(); for(size_t j = 0; j < numFingers; j++) { const Leap::Finger &finger = fingers[j]; const int32_t finger_id = finger.id(); //const Leap::Ray& tip = finger.tip(); const Leap::Vector direction = finger.direction(); const Leap::Vector position = finger.tipPosition(); const Leap::Vector velocity = finger.tipVelocity(); const double width = finger.width(); const double length = finger.length(); const bool isTool = finger.isTool(); sprintf(buff,"/hand/leftmost/finger/%d/hand_id",j+1); oleap_bundleMessage(bundle,buff,leftmost.id()); sprintf(buff,"/hand/leftmost/finger/%d/finger_id",j+1); oleap_bundleMessage(bundle,buff,finger.id()); sprintf(buff,"/hand/leftmost/finger/%d/position/x",j+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/leftmost/finger/%d/position/y",j+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/leftmost/finger/%d/position/z",j+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/leftmost/finger/%d/direction/x",j+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/leftmost/finger/%d/direction/y",j+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/leftmost/finger/%d/direction/z",j+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/leftmost/finger/%d/velocity/x",j+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/leftmost/finger/%d/velocity/y",j+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/leftmost/finger/%d/velocity/z",j+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/leftmost/finger/%d/direction/normalized/x",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().x); sprintf(buff,"/hand/leftmost/finger/%d/direction/normalized/y",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().y); sprintf(buff,"/hand/leftmost/finger/%d/direction/normalized/z",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().z); sprintf(buff,"/hand/leftmost/finger/%d/pitch/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().pitch()); sprintf(buff,"/hand/leftmost/finger/%d/yaw/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().yaw()); sprintf(buff,"/hand/leftmost/finger/%d/roll/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().roll()); sprintf(buff,"/hand/leftmost/finger/%d/width",j+1); oleap_bundleMessage(bundle,buff,width); sprintf(buff,"/hand/leftmost/finger/%d/length",j+1); oleap_bundleMessage(bundle,buff,length); sprintf(buff,"/hand/leftmost/isTool",j+1); oleap_bundleMessage(bundle,buff,isTool); for(size_t i = j+1; i < numFingers; i++) { sprintf(buff,"/hand/leftmost/finger/%d/distance/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().distanceTo(fingers[i].direction())); sprintf(buff,"/hand/leftmost/finger/%d/angle/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().angleTo((fingers[i].direction()))); } } sprintf(buff,"/hand/rightmost/id"); oleap_bundleMessage(bundle,buff,rightmost.id()); sprintf(buff,"/hand/rightmost/palm/positiony/x"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().x); sprintf(buff,"/hand/rightmost/palm/positiony/y"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().y); sprintf(buff,"/hand/rightmost/palm/positiony/z"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().z); sprintf(buff,"/hand/rightmost/direction/x"); oleap_bundleMessage(bundle,buff,rightmost.direction().x); sprintf(buff,"/hand/rightmost/direction/y"); oleap_bundleMessage(bundle,buff,rightmost.direction().y); sprintf(buff,"/hand/rightmost/direction/z"); oleap_bundleMessage(bundle,buff,rightmost.direction().z); sprintf(buff,"/hand/rightmost/pitch"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().pitch()); sprintf(buff,"/hand/rightmost/yaw"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().yaw()); sprintf(buff,"/hand/rightmost/roll"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().roll()); sprintf(buff,"/hand/rightmost/palm/velocity/x"); oleap_bundleMessage(bundle,buff,rightmost.palmVelocity().x); sprintf(buff,"/hand/rightmost/palm/velocity/y"); oleap_bundleMessage(bundle,buff,rightmost.palmVelocity().y); sprintf(buff,"/hand/rightmost/palm/velocity/z"); oleap_bundleMessage(bundle,buff,rightmost.palmVelocity().z); sprintf(buff,"/hand/rightmost/palm/sphere/center/x"); oleap_bundleMessage(bundle,buff,rightmost.sphereCenter().x); sprintf(buff,"/hand/rightmost/palm/sphere/center/y"); oleap_bundleMessage(bundle,buff,rightmost.sphereCenter().y); sprintf(buff,"/hand/rightmost/palm/sphere/center/z"); oleap_bundleMessage(bundle,buff,rightmost.sphereCenter().z); sprintf(buff,"/hand/rightmost/palm/sphere/radius"); oleap_bundleMessage(bundle,buff,rightmost.sphereRadius()); sprintf(buff,"/hand/rightmost/palm/normal/x"); oleap_bundleMessage(bundle,buff,rightmost.palmNormal().x); sprintf(buff,"/hand/rightmost/palm/normal/y"); oleap_bundleMessage(bundle,buff,rightmost.palmNormal().y); sprintf(buff,"/hand/rightmost/palm/normal/z"); oleap_bundleMessage(bundle,buff,rightmost.palmNormal().z); sprintf(buff,"/hand/rightmost/distance/from/leftmost"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().angleTo(leftmost.palmPosition())); const Leap::FingerList &rightMostfingers = rightmost.fingers(); const size_t rightMostnNumFingers = fingers.count(); for(size_t j = 0; j < rightMostnNumFingers; j++) { const Leap::Finger &finger = rightMostfingers[j]; const int32_t finger_id = finger.id(); //const Leap::Ray& tip = finger.tip(); const Leap::Vector direction = finger.direction(); const Leap::Vector position = finger.tipPosition(); const Leap::Vector velocity = finger.tipVelocity(); const double width = finger.width(); const double length = finger.length(); const bool isTool = finger.isTool(); sprintf(buff,"/hand/rightmost/finger/%d/hand_id",j+1); oleap_bundleMessage(bundle,buff,rightmost.id()); sprintf(buff,"/hand/rightmost/finger/%d/finger_id",j+1); oleap_bundleMessage(bundle,buff,finger.id()); sprintf(buff,"/hand/rightmost/finger/%d/position/x",j+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/rightmost/finger/%d/position/y",j+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/rightmost/finger/%d/position/z",j+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/rightmost/finger/%d/direction/x",j+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/rightmost/finger/%d/direction/y",j+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/rightmost/finger/%d/direction/z",j+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/rightmost/finger/%d/velocity/x",j+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/rightmost/finger/%d/velocity/y",j+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/rightmost/finger/%d/velocity/z",j+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/rightmost/finger/%d/direction/normalized/x",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().x); sprintf(buff,"/hand/rightmost/finger/%d/direction/normalized/y",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().y); sprintf(buff,"/hand/rightmost/finger/%d/direction/normalized/z",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().z); sprintf(buff,"/hand/rightmost/finger/%d/pitch/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().pitch()); sprintf(buff,"/hand/rightmost/finger/%d/yaw/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().yaw()); sprintf(buff,"/hand/rightmost/finger/%d/roll/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().roll()); sprintf(buff,"/hand/rightmost/finger/%d/width",j+1); oleap_bundleMessage(bundle,buff,width); sprintf(buff,"/hand/rightmost/finger/%d/length",j+1); oleap_bundleMessage(bundle,buff,length); sprintf(buff,"/hand/rightmost/isTool",j+1); oleap_bundleMessage(bundle,buff,isTool); for(size_t i = j+1; i < numFingers; i++) { sprintf(buff,"/hand/rightmost/finger/%d/distance/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().distanceTo(fingers[i].direction())); sprintf(buff,"/hand/rightmost/finger/%d/angle/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().angleTo((fingers[i].direction()))); } } ////////////////////////// for(size_t i = 0; i < numHands; i++) { // Hand const Leap::Hand &hand = hands[i]; const int32_t hand_id = hand.id(); const Leap::FingerList &fingers = hand.fingers(); const size_t numFingers = fingers.count(); float pitch = hand.direction().pitch(); float yaw = hand.direction().yaw(); float roll = hand.palmNormal().roll(); //Leap::Hand leftmost = ; //t_osc_bundle_u *bundle, string address, float datum sprintf(buff,"/hand/%d/id",i+1); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/fingers",i+1); oleap_bundleMessage(bundle,buff,numFingers); sprintf(buff,"/hand/%d/pitch",i+1); oleap_bundleMessage(bundle,buff,pitch); sprintf(buff,"/hand/%d/yaw",i+1); oleap_bundleMessage(bundle,buff,yaw); sprintf(buff,"/hand/%d/roll",i+1); oleap_bundleMessage(bundle,buff,roll); for(size_t j = 0; j < numFingers; j++) { // Finger const Leap::Finger &finger = fingers[j]; const int32_t finger_id = finger.id(); //const Leap::Ray& tip = finger.tip(); const Leap::Vector direction = finger.direction(); const Leap::Vector position = finger.tipPosition(); const Leap::Vector velocity = finger.tipVelocity(); const double width = finger.width(); const double length = finger.length(); const bool isTool = finger.isTool(); /* string names [14]= {“xpos”,”ypos”,”zpos”,”xdir”,”ydir”,”zdir”,”xvel”,”yvel”,”zvel,finger_length”,”istool_mes”}; for(LOOP OVER FINGERS “J”) { t_osc_message_u *handdata[14]; for(int i=0;i<14;i++) { handdata[i]=osc_message_u_alloc(); osc_message_u_setAddress(handdata[i], “/”+j.toString()+ ”/” +names[i]); } } */ sprintf(buff,"/hand/%d/finger/%d/hand_id",i+1,j+1); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/finger/%d/finger_id",i+1,j+1); oleap_bundleMessage(bundle,buff,finger_id); sprintf(buff,"/hand/%d/finger/%d/position/x",i+1,j+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/%d/finger/%d/position/y",i+1,j+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/%d/finger/%d/position/z",i+1,j+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/%d/finger/%d/direction/x",i+1,j+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/%d/finger/%d/direction/y",i+1,j+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/%d/finger/%d/direction/z",i+1,j+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/%d/finger/%d/velocity/x",i+1,j+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/%d/finger/%d/velocity/y",i+1,j+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/%d/finger/%d/velocity/z",i+1,j+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/%d/finger/%d/width",i+1,j+1); oleap_bundleMessage(bundle,buff,width); sprintf(buff,"/hand/%d/finger/%d/length",i+1,j+1); oleap_bundleMessage(bundle,buff,length); sprintf(buff,"/hand/%d/tool",i+1,j+1); oleap_bundleMessage(bundle,buff,isTool); } const Leap::Vector position = hand.palmPosition(); const Leap::Vector direction = hand.direction(); const Leap::Vector velocity = hand.palmVelocity(); const Leap::Vector normal = hand.palmNormal(); const Leap::Vector sphereCenter = hand.sphereCenter(); const double sphereRadius = hand.sphereRadius(); ///////////////////////////Palm Data!!! sprintf(buff,"/hand/%d/palm/hand_id",i+1); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/palm/frame_id",i+1); oleap_bundleMessage(bundle,buff,frame_id); sprintf(buff,"/hand/%d/palm/position/x",i+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/%d/palm/position/y",i+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/%d/palm/position/z",i+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/%d/palm/direction/x",i+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/%d/palm/direction/y",i+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/%d/palm/direction/z",i+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/%d/palm/velocity/x",i+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/%d/palm/velocity/x",i+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/%d/palm/velocity/z",i+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/%d/palm/normal/x",i+1); oleap_bundleMessage(bundle,buff,normal.x); sprintf(buff,"/hand/%d/palm/normal/y",i+1); oleap_bundleMessage(bundle,buff,normal.y); sprintf(buff,"/hand/%d/palm/normal/z",i+1); oleap_bundleMessage(bundle,buff,normal.z); sprintf(buff,"/hand/%d/sphere/id",i); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/sphere/frame_id",i); oleap_bundleMessage(bundle,buff,frame_id); sprintf(buff,"/hand/%d/sphere/center/x",i+1); oleap_bundleMessage(bundle,buff,sphereCenter.x); sprintf(buff,"/hand/%d/sphere/center/y",i+1); oleap_bundleMessage(bundle,buff,sphereCenter.y); sprintf(buff,"/hand/%d/sphere/center/z",i+1); oleap_bundleMessage(bundle,buff,sphereCenter.z); sprintf(buff,"/hand/%d/sphere/radius",i+1); oleap_bundleMessage(bundle,buff,sphereRadius); const Leap::PointableList pointables = frame.pointables(); const int count = pointables.count(); for(size_t j = 0; j < count; j++){ sprintf(buff,"/hand/%d/pointable/%d/id",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).id()); sprintf(buff,"/hand/%d/pointable/%d/length",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).length()); sprintf(buff,"/hand/%d/pointable/%d/width",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).width()); sprintf(buff,"/hand/%d/pointable/%d/direction/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).direction().x); sprintf(buff,"/hand/%d/pointable/%d/direction/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).direction().y); sprintf(buff,"/hand/%d/pointable/%d/direction/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).direction().z); sprintf(buff,"/hand/%d/pointable/%d/isFinger",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).isFinger()); sprintf(buff,"/hand/%d/pointable/%d/isTool",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).isTool()); sprintf(buff,"/hand/%d/pointable/%d/position/tip/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipPosition().x); sprintf(buff,"/hand/%d/pointable/%d/position/tip/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipPosition().y); sprintf(buff,"/hand/%d/pointable/%d/position/tip/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipPosition().z); sprintf(buff,"/hand/%d/pointable/%d/velocity/tip/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipVelocity().x); sprintf(buff,"/hand/%d/pointable/%d/velocity/tip/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipVelocity().y); sprintf(buff,"/hand/%d/pointable/%d/velocity/tip/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipVelocity().z); sprintf(buff,"/hand/%d/pointable/%d/position/stabilized/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).stabilizedTipPosition().x); sprintf(buff,"/hand/%d/pointable/%d/position/stabilized/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).stabilizedTipPosition().y); sprintf(buff,"/hand/%d/pointable/%d/position/stabilized/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).stabilizedTipPosition().z); sprintf(buff,"/hand/%d/pointable/%d/touchZone/distance",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).touchDistance()); sprintf(buff,"/hand/%d/pointable/%d/touchZone",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).touchZone()); sprintf(buff,"/hand/%d/pointable/%d/touchZone/touching",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).ZONE_TOUCHING); sprintf(buff,"/hand/%d/pointable/%d/touchZone/hovering",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).ZONE_HOVERING); } const Leap::InteractionBox box = frame.interactionBox(); const Leap::Vector center = box.center(); const Leap::Vector normalizedPosition = box.normalizePoint(position); sprintf(buff,"/hand/%d/interactionBox/depth",i+1); oleap_bundleMessage(bundle,buff,box.depth()); sprintf(buff,"/hand/%d/interactionBox/center/x",i+1); oleap_bundleMessage(bundle,buff,center.x); sprintf(buff,"/hand/%d/interactionBox/center/y",i+1); oleap_bundleMessage(bundle,buff,center.y); sprintf(buff,"/hand/%d/interactionBox/center/z",i+1); oleap_bundleMessage(bundle,buff,center.z); sprintf(buff,"/hand/%d/interactionBox/position/normalized/x",i+1); oleap_bundleMessage(bundle,buff,normalizedPosition.x); sprintf(buff,"/hand/%d/interactionBox/position/normalized/y",i+1); oleap_bundleMessage(bundle,buff,normalizedPosition.y); sprintf(buff,"/hand/%d/interactionBox/position/normalized/z",i+1); oleap_bundleMessage(bundle,buff,normalizedPosition.z); sprintf(buff,"/hand/%d/interactionBox/width",i+1); oleap_bundleMessage(bundle,buff,box.width()); sprintf(buff,"/hand/%d/interactionBox/height",i+1); oleap_bundleMessage(bundle,buff,box.height()); } long bytes = 0;//length of byte array char* pointer = NULL; osc_bundle_u_serialize(bundle, &bytes, &pointer);//& is address of the variable //post("%ld %p", bytes,pointer); t_atom out[2]; atom_setlong(out, bytes); atom_setlong(out+1, (long)pointer); outlet_anything(x->outlet, gensym("FullPacket"), 2, out); osc_bundle_u_free(bundle);//get rid of stuff in osc message osc_mem_free(pointer);//marks pointer address as being free (clear if you want to keep using same) }
void LeapController::CopyGesturesData( LeapFrame & a_frame_internal, Leap::Frame & a_frame_external ) { a_frame_internal.gestures.clear(); const int num_gestures = min( a_frame_external.gestures().count(), LEAP_MAX_NUM_GESTURES ); for ( int i_gesture = 0; i_gesture < num_gestures; ++i_gesture ) { const Leap::Gesture & gesture_ext = a_frame_external.gestures()[i_gesture]; if (!gesture_ext.isValid()) continue; // alloc new gesture a_frame_internal.gestures.resize( a_frame_internal.gestures.size()+1 ); ASSERT( a_frame_internal.gestures.size() < LEAP_MAX_NUM_GESTURES ); // initialize gesture LeapGesture & gesture = a_frame_internal.gestures.back(); gesture.duration = gesture_ext.durationSeconds(); gesture.id = gesture_ext.id(); // set gesture state state switch( gesture_ext.state() ) { case Leap::Gesture::STATE_START: gesture.state = LEAPGESTURE_STATE_START; break; case Leap::Gesture::STATE_UPDATE: gesture.state = LEAPGESTURE_STATE_UPDATE; break; case Leap::Gesture::STATE_STOP: gesture.state = LEAPGESTURE_STATE_STOP; break; default: { ASSERT(false); } } switch( gesture_ext.type() ) { case Leap::Gesture::TYPE_CIRCLE: { gesture.type = LEAPGESTURE_CIRCLE; Leap::CircleGesture subgesture(gesture_ext); gesture.data.circle.finger_id = subgesture.pointable().id(); gesture.data.circle.center = toLeapVec3(subgesture.center() * LEAP_SCALE); gesture.data.circle.normal = toLeapVec3(subgesture.normal()); gesture.data.circle.progress = subgesture.progress(); gesture.data.circle.radius = subgesture.radius() * LEAP_SCALE; break; } case Leap::Gesture:: TYPE_SWIPE: { gesture.type = LEAPGESTURE_SWIPE; Leap::SwipeGesture subgesture(gesture_ext); gesture.data.swipe.finger_id = subgesture.pointable().id(); gesture.data.swipe.dir = toLeapVec3(subgesture.direction()); gesture.data.swipe.pos = toLeapVec3(subgesture.position() * LEAP_SCALE); gesture.data.swipe.start_pos = toLeapVec3(subgesture.startPosition() * LEAP_SCALE); gesture.data.swipe.speed = subgesture.speed() * LEAP_SCALE; break; } case Leap::Gesture::TYPE_SCREEN_TAP: { gesture.type = LEAPGESTURE_SCREEN_TAP; Leap::ScreenTapGesture subgesture(gesture_ext); gesture.data.screen_tap.finger_id = subgesture.pointable().id(); gesture.data.screen_tap.dir = toLeapVec3(subgesture.direction()); gesture.data.screen_tap.pos = toLeapVec3(subgesture.position() * LEAP_SCALE); break; } case Leap::Gesture::TYPE_KEY_TAP: { gesture.type = LEAPGESTURE_KEY_TAP; Leap::KeyTapGesture subgesture(gesture_ext); gesture.data.key_tap.finger_id = subgesture.pointable().id(); gesture.data.key_tap.dir = toLeapVec3(subgesture.direction()); gesture.data.key_tap.pos = toLeapVec3(subgesture.position() * LEAP_SCALE); break; } case Leap::Gesture::TYPE_INVALID: { ASSERT(false); } } } }
void SampleListener::onFrame(const Leap::Controller& controller) { // Get the most recent frame and report some basic information const Leap::Frame frame = controller.frame(); std::cout << "Frame id: " << frame.id() << ", timestamp: " << frame.timestamp() << ", hands: " << frame.hands().count() << ", extended fingers: " << frame.fingers().extended().count() << ", tools: " << frame.tools().count() << ", gestures: " << frame.gestures().count() << std::endl; Leap::HandList hands = frame.hands(); for (Leap::HandList::const_iterator hl = hands.begin(); hl != hands.end(); ++hl) { // Get the first hand const Leap::Hand hand = *hl; std::string handType = hand.isLeft() ? "Left hand" : "Right hand"; std::cout << std::string(2, ' ') << handType << ", id: " << hand.id() << ", palm position: " << hand.palmPosition() << std::endl; // Get the hand's normal vector and direction const Leap::Vector normal = hand.palmNormal(); const Leap::Vector direction = hand.direction(); // Calculate the hand's pitch, roll, and yaw angles std::cout << std::string(2, ' ') << "pitch: " << direction.pitch() * Leap::RAD_TO_DEG << " degrees, " << "roll: " << normal.roll() * Leap::RAD_TO_DEG << " degrees, " << "yaw: " << direction.yaw() * Leap::RAD_TO_DEG << " degrees" << std::endl; // Get the Arm bone Leap::Arm arm = hand.arm(); std::cout << std::string(2, ' ') << "Arm direction: " << arm.direction() << " wrist position: " << arm.wristPosition() << " elbow position: " << arm.elbowPosition() << std::endl; // Get fingers const Leap::FingerList fingers = hand.fingers(); for (Leap::FingerList::const_iterator fl = fingers.begin(); fl != fingers.end(); ++fl) { const Leap::Finger finger = *fl; std::cout << std::string(4, ' ') << fingerNames[finger.type()] << " finger, id: " << finger.id() << ", length: " << finger.length() << "mm, width: " << finger.width() << std::endl; // Get finger bones for (int b = 0; b < 4; ++b) { Leap::Bone::Type boneType = static_cast<Leap::Bone::Type>(b); Leap::Bone bone = finger.bone(boneType); std::cout << std::string(6, ' ') << boneNames[boneType] << " bone, start: " << bone.prevJoint() << ", end: " << bone.nextJoint() << ", direction: " << bone.direction() << std::endl; } } } // Get tools const Leap::ToolList tools = frame.tools(); for (Leap::ToolList::const_iterator tl = tools.begin(); tl != tools.end(); ++tl) { const Leap::Tool tool = *tl; std::cout << std::string(2, ' ') << "Tool, id: " << tool.id() << ", position: " << tool.tipPosition() << ", direction: " << tool.direction() << std::endl; } // Get gestures const Leap::GestureList gestures = frame.gestures(); for (int g = 0; g < gestures.count(); ++g) { Leap::Gesture gesture = gestures[g]; switch (gesture.type()) { case Leap::Gesture::TYPE_CIRCLE: { Leap::CircleGesture circle = gesture; std::string clockwiseness; if (circle.pointable().direction().angleTo(circle.normal()) <= Leap::PI/2) { clockwiseness = "clockwise"; } else { clockwiseness = "counterclockwise"; } // Calculate angle swept since last frame float sweptAngle = 0; if (circle.state() != Leap::Gesture::STATE_START) { Leap::CircleGesture previousUpdate = Leap::CircleGesture(controller.frame(1).gesture(circle.id())); sweptAngle = (circle.progress() - previousUpdate.progress()) * 2 * Leap::PI; } std::cout << std::string(2, ' ') << "Circle id: " << gesture.id() << ", state: " << stateNames[gesture.state()] << ", progress: " << circle.progress() << ", radius: " << circle.radius() << ", angle " << sweptAngle * Leap::RAD_TO_DEG << ", " << clockwiseness << std::endl; break; } case Leap::Gesture::TYPE_SWIPE: { Leap::SwipeGesture swipe = gesture; std::cout << std::string(2, ' ') << "Swipe id: " << gesture.id() << ", state: " << stateNames[gesture.state()] << ", direction: " << swipe.direction() << ", speed: " << swipe.speed() << std::endl; break; } case Leap::Gesture::TYPE_KEY_TAP: { Leap::KeyTapGesture tap = gesture; std::cout << std::string(2, ' ') << "Key Tap id: " << gesture.id() << ", state: " << stateNames[gesture.state()] << ", position: " << tap.position() << ", direction: " << tap.direction()<< std::endl; break; } case Leap::Gesture::TYPE_SCREEN_TAP: { Leap::ScreenTapGesture screentap = gesture; std::cout << std::string(2, ' ') << "Screen Tap id: " << gesture.id() << ", state: " << stateNames[gesture.state()] << ", position: " << screentap.position() << ", direction: " << screentap.direction()<< std::endl; break; } default: std::cout << std::string(2, ' ') << "Unknown gesture type." << std::endl; break; } } if (!frame.hands().isEmpty() || !gestures.isEmpty()) { std::cout << std::endl; } }