void oleap_bang(t_oleap *x) { const Leap::Frame frame = x->leap->frame(); const int64_t frame_id = frame.id(); Leap::Controller controller; // ignore the same frame if (frame_id == x->frame_id_save) return; x->frame_id_save = frame_id; //outlet_anything(x->outlet, gensym("frame_start"), 0, nil); char buff[128]; const Leap::HandList hands = frame.hands(); const size_t numHands = hands.count(); const Leap::Hand leftmost = hands.leftmost(); const Leap::Hand rightmost = hands.rightmost(); t_osc_bundle_u *bundle = osc_bundle_u_alloc();//alloc creates memory for and initializes the bundle controller.enableGesture(Leap::Gesture::TYPE_CIRCLE); controller.enableGesture(Leap::Gesture::TYPE_KEY_TAP); controller.enableGesture(Leap::Gesture::TYPE_SCREEN_TAP); controller.enableGesture(Leap::Gesture::TYPE_SWIPE); // Get gestures const Leap::GestureList gestures = frame.gestures(); for (int g = 0; g < gestures.count(); ++g) { Leap::Gesture gesture = gestures[g]; switch (gesture.type()) { case Leap::Gesture::TYPE_CIRCLE: { Leap::CircleGesture circle = gesture; std::string clockwiseness; sprintf(buff,"/gesture/circle/center/x"); oleap_bundleMessage(bundle,buff,circle.center().x); sprintf(buff,"/gesture/circle/center/y"); oleap_bundleMessage(bundle,buff,circle.center().y); sprintf(buff,"/gesture/circle/center/z"); oleap_bundleMessage(bundle,buff,circle.center().z); sprintf(buff,"/gesture/circle/pitch"); oleap_bundleMessage(bundle,buff,circle.center().pitch()); sprintf(buff,"/gesture/circle/yaw"); oleap_bundleMessage(bundle,buff,circle.center().yaw()); sprintf(buff,"/gesture/circle/roll"); oleap_bundleMessage(bundle,buff,circle.center().roll()); sprintf(buff,"/gesture/circle/radius"); oleap_bundleMessage(bundle,buff,circle.radius()); sprintf(buff,"/gesture/circle/duration"); oleap_bundleMessage(bundle,buff,circle.duration()); if (circle.pointable().direction().angleTo(circle.normal()) <= Leap::PI/4) { clockwiseness = "clockwise"; sprintf(buff,"/gesture/circle/clockwiseness/"); oleap_bundleMessage(bundle,buff,1); } else { clockwiseness = "counterclockwise"; sprintf(buff,"/gesture/circle/clockwiseness/"); oleap_bundleMessage(bundle,buff,-1); } // Calculate angle swept since last frame float sweptAngle = 0; if (circle.state() != Leap::Gesture::STATE_START) { Leap::CircleGesture previousUpdate = Leap::CircleGesture(controller.frame(1).gesture(circle.id())); sweptAngle = (circle.progress() - previousUpdate.progress()) * 2 * Leap::PI; sprintf(buff,"/gesture/circle/angle/sweep"); oleap_bundleMessage(bundle,buff,sweptAngle); } } case Leap::Gesture::TYPE_SWIPE: { Leap::SwipeGesture swipe = gesture; int swipe_id = gesture.id(); int gesture_state = gesture.state(); Leap::Vector swipe_direction = swipe.direction(); float swipe_speed = swipe.speed(); ////////////////////////////////Swipe data sprintf(buff,"/gesture/swipe/direction/x"); oleap_bundleMessage(bundle,buff,swipe_direction.x); sprintf(buff,"/gesture/swipe/direction/x"); oleap_bundleMessage(bundle,buff,swipe_direction.y); sprintf(buff,"/gesture/swipe/direction/x"); oleap_bundleMessage(bundle,buff,swipe_direction.z); sprintf(buff,"/gesture/swipe/position/x"); oleap_bundleMessage(bundle,buff,swipe.position().x); sprintf(buff,"/gesture/swipe/position/y"); oleap_bundleMessage(bundle,buff,swipe.position().y); sprintf(buff,"/gesture/swipe/position/z"); oleap_bundleMessage(bundle,buff,swipe.position().z); sprintf(buff,"/gesture/swipe/pitch"); oleap_bundleMessage(bundle,buff,swipe.position().pitch()); sprintf(buff,"/gesture/swipe/yaw"); oleap_bundleMessage(bundle,buff,swipe.position().yaw()); sprintf(buff,"/gesture/swipe/roll"); oleap_bundleMessage(bundle,buff,swipe.position().roll()); sprintf(buff,"/gesture/swipe/position/start/x"); oleap_bundleMessage(bundle,buff,swipe.startPosition().x); sprintf(buff,"/gesture/swipe/position/start/y"); oleap_bundleMessage(bundle,buff,swipe.startPosition().y); sprintf(buff,"/gesture/swipe/position/start/z"); oleap_bundleMessage(bundle,buff,swipe.startPosition().z); sprintf(buff,"/gesture/swipe/speed"); oleap_bundleMessage(bundle,buff,swipe_speed); sprintf(buff,"/gesture/swipe/duration"); oleap_bundleMessage(bundle,buff,swipe.duration()); } case Leap::Gesture::TYPE_KEY_TAP: { Leap::KeyTapGesture tap = gesture; int tap_id = gesture.id(); int tap_state = gesture.state(); Leap::Vector tap_position = tap.position(); Leap::Vector tap_direction = tap.direction(); ////////////////////////////////Key tap data sprintf(buff,"/gesture/tap/down/position/x"); oleap_bundleMessage(bundle,buff,tap_position.x); sprintf(buff,"/gesture/tap/down/position/y"); oleap_bundleMessage(bundle,buff,tap_position.y); sprintf(buff,"/gesture/tap/down/position/z"); oleap_bundleMessage(bundle,buff,tap_position.z); sprintf(buff,"/gesture/tap/down/direction/x"); oleap_bundleMessage(bundle,buff,tap_direction.x); sprintf(buff,"/gesture/tap/down/direction/y"); oleap_bundleMessage(bundle,buff,tap_direction.y); sprintf(buff,"/gesture/tap/down/direction/z"); oleap_bundleMessage(bundle,buff,tap_direction.z); sprintf(buff,"/gesture/tap/down/duration"); oleap_bundleMessage(bundle,buff,tap.duration()); } case Leap::Gesture::TYPE_SCREEN_TAP: { Leap::ScreenTapGesture screentap = gesture; int screen_tap_id = gesture.id(); int screen_tap_state = gesture.state(); Leap::Vector screentap_position = screentap.position(); Leap::Vector screentap_direction = screentap.direction(); ////////////////////////////////Screen tap data sprintf(buff,"/gesture/tap/forward/position/x"); oleap_bundleMessage(bundle,buff,screentap_position.x); sprintf(buff,"/gesture/tap/forward/position/y"); oleap_bundleMessage(bundle,buff,screentap_position.y); sprintf(buff,"/gesture/tap/forward/position/z"); oleap_bundleMessage(bundle,buff,screentap_position.z); sprintf(buff,"/gesture/tap/forward/direction/x"); oleap_bundleMessage(bundle,buff,screentap_direction.x); sprintf(buff,"/gesture/tap/forward/direction/y"); oleap_bundleMessage(bundle,buff,screentap_direction.y); sprintf(buff,"/gesture/tap/forward/direction/z"); oleap_bundleMessage(bundle,buff,screentap_direction.z); sprintf(buff,"/gesture/tap/forward/duration"); oleap_bundleMessage(bundle,buff,screentap.duration()); } default: break; } } sprintf(buff,"/timeStamp"); oleap_bundleMessage(bundle,buff,frame.timestamp()); sprintf(buff,"/Hands"); oleap_bundleMessage(bundle,buff,numHands); sprintf(buff,"/hand/leftmost/id"); oleap_bundleMessage(bundle,buff,leftmost.id()); sprintf(buff,"/hand/leftmost/palm/positiony/x"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().x); sprintf(buff,"/hand/leftmost/palm/positiony/y"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().y); sprintf(buff,"/hand/leftmost/palm/positiony/z"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().z); sprintf(buff,"/hand/leftmost/direction/x"); oleap_bundleMessage(bundle,buff,leftmost.direction().x); sprintf(buff,"/hand/leftmost/direction/y"); oleap_bundleMessage(bundle,buff,leftmost.direction().y); sprintf(buff,"/hand/leftmost/direction/z"); oleap_bundleMessage(bundle,buff,leftmost.direction().z); sprintf(buff,"/hand/leftmost/pitch"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().pitch()); sprintf(buff,"/hand/leftmost/yaw"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().yaw()); sprintf(buff,"/hand/leftmost/roll"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().roll()); sprintf(buff,"/hand/leftmost/palm/velocity/x"); oleap_bundleMessage(bundle,buff,leftmost.palmVelocity().x); sprintf(buff,"/hand/leftmost/palm/velocity/y"); oleap_bundleMessage(bundle,buff,leftmost.palmVelocity().y); sprintf(buff,"/hand/leftmost/palm/velocity/z"); oleap_bundleMessage(bundle,buff,leftmost.palmVelocity().z); sprintf(buff,"/hand/leftmost/palm/sphere/center/x"); oleap_bundleMessage(bundle,buff,leftmost.sphereCenter().x); sprintf(buff,"/hand/leftmost/palm/sphere/center/y"); oleap_bundleMessage(bundle,buff,leftmost.sphereCenter().y); sprintf(buff,"/hand/leftmost/palm/sphere/center/z"); oleap_bundleMessage(bundle,buff,leftmost.sphereCenter().z); sprintf(buff,"/hand/leftmost/palm/sphere/radius"); oleap_bundleMessage(bundle,buff,leftmost.sphereRadius()); sprintf(buff,"/hand/leftmost/palm/normal/x"); oleap_bundleMessage(bundle,buff,leftmost.palmNormal().x); sprintf(buff,"/hand/leftmost/palm/normal/y"); oleap_bundleMessage(bundle,buff,leftmost.palmNormal().y); sprintf(buff,"/hand/leftmost/palm/normal/z"); oleap_bundleMessage(bundle,buff,leftmost.palmNormal().z); sprintf(buff,"/hand/leftmost/distance/from/rightmost"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().angleTo(rightmost.palmPosition())); const Leap::FingerList &fingers = leftmost.fingers(); const size_t numFingers = fingers.count(); for(size_t j = 0; j < numFingers; j++) { const Leap::Finger &finger = fingers[j]; const int32_t finger_id = finger.id(); //const Leap::Ray& tip = finger.tip(); const Leap::Vector direction = finger.direction(); const Leap::Vector position = finger.tipPosition(); const Leap::Vector velocity = finger.tipVelocity(); const double width = finger.width(); const double length = finger.length(); const bool isTool = finger.isTool(); sprintf(buff,"/hand/leftmost/finger/%d/hand_id",j+1); oleap_bundleMessage(bundle,buff,leftmost.id()); sprintf(buff,"/hand/leftmost/finger/%d/finger_id",j+1); oleap_bundleMessage(bundle,buff,finger.id()); sprintf(buff,"/hand/leftmost/finger/%d/position/x",j+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/leftmost/finger/%d/position/y",j+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/leftmost/finger/%d/position/z",j+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/leftmost/finger/%d/direction/x",j+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/leftmost/finger/%d/direction/y",j+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/leftmost/finger/%d/direction/z",j+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/leftmost/finger/%d/velocity/x",j+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/leftmost/finger/%d/velocity/y",j+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/leftmost/finger/%d/velocity/z",j+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/leftmost/finger/%d/direction/normalized/x",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().x); sprintf(buff,"/hand/leftmost/finger/%d/direction/normalized/y",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().y); sprintf(buff,"/hand/leftmost/finger/%d/direction/normalized/z",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().z); sprintf(buff,"/hand/leftmost/finger/%d/pitch/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().pitch()); sprintf(buff,"/hand/leftmost/finger/%d/yaw/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().yaw()); sprintf(buff,"/hand/leftmost/finger/%d/roll/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().roll()); sprintf(buff,"/hand/leftmost/finger/%d/width",j+1); oleap_bundleMessage(bundle,buff,width); sprintf(buff,"/hand/leftmost/finger/%d/length",j+1); oleap_bundleMessage(bundle,buff,length); sprintf(buff,"/hand/leftmost/isTool",j+1); oleap_bundleMessage(bundle,buff,isTool); for(size_t i = j+1; i < numFingers; i++) { sprintf(buff,"/hand/leftmost/finger/%d/distance/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().distanceTo(fingers[i].direction())); sprintf(buff,"/hand/leftmost/finger/%d/angle/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().angleTo((fingers[i].direction()))); } } sprintf(buff,"/hand/rightmost/id"); oleap_bundleMessage(bundle,buff,rightmost.id()); sprintf(buff,"/hand/rightmost/palm/positiony/x"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().x); sprintf(buff,"/hand/rightmost/palm/positiony/y"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().y); sprintf(buff,"/hand/rightmost/palm/positiony/z"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().z); sprintf(buff,"/hand/rightmost/direction/x"); oleap_bundleMessage(bundle,buff,rightmost.direction().x); sprintf(buff,"/hand/rightmost/direction/y"); oleap_bundleMessage(bundle,buff,rightmost.direction().y); sprintf(buff,"/hand/rightmost/direction/z"); oleap_bundleMessage(bundle,buff,rightmost.direction().z); sprintf(buff,"/hand/rightmost/pitch"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().pitch()); sprintf(buff,"/hand/rightmost/yaw"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().yaw()); sprintf(buff,"/hand/rightmost/roll"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().roll()); sprintf(buff,"/hand/rightmost/palm/velocity/x"); oleap_bundleMessage(bundle,buff,rightmost.palmVelocity().x); sprintf(buff,"/hand/rightmost/palm/velocity/y"); oleap_bundleMessage(bundle,buff,rightmost.palmVelocity().y); sprintf(buff,"/hand/rightmost/palm/velocity/z"); oleap_bundleMessage(bundle,buff,rightmost.palmVelocity().z); sprintf(buff,"/hand/rightmost/palm/sphere/center/x"); oleap_bundleMessage(bundle,buff,rightmost.sphereCenter().x); sprintf(buff,"/hand/rightmost/palm/sphere/center/y"); oleap_bundleMessage(bundle,buff,rightmost.sphereCenter().y); sprintf(buff,"/hand/rightmost/palm/sphere/center/z"); oleap_bundleMessage(bundle,buff,rightmost.sphereCenter().z); sprintf(buff,"/hand/rightmost/palm/sphere/radius"); oleap_bundleMessage(bundle,buff,rightmost.sphereRadius()); sprintf(buff,"/hand/rightmost/palm/normal/x"); oleap_bundleMessage(bundle,buff,rightmost.palmNormal().x); sprintf(buff,"/hand/rightmost/palm/normal/y"); oleap_bundleMessage(bundle,buff,rightmost.palmNormal().y); sprintf(buff,"/hand/rightmost/palm/normal/z"); oleap_bundleMessage(bundle,buff,rightmost.palmNormal().z); sprintf(buff,"/hand/rightmost/distance/from/leftmost"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().angleTo(leftmost.palmPosition())); const Leap::FingerList &rightMostfingers = rightmost.fingers(); const size_t rightMostnNumFingers = fingers.count(); for(size_t j = 0; j < rightMostnNumFingers; j++) { const Leap::Finger &finger = rightMostfingers[j]; const int32_t finger_id = finger.id(); //const Leap::Ray& tip = finger.tip(); const Leap::Vector direction = finger.direction(); const Leap::Vector position = finger.tipPosition(); const Leap::Vector velocity = finger.tipVelocity(); const double width = finger.width(); const double length = finger.length(); const bool isTool = finger.isTool(); sprintf(buff,"/hand/rightmost/finger/%d/hand_id",j+1); oleap_bundleMessage(bundle,buff,rightmost.id()); sprintf(buff,"/hand/rightmost/finger/%d/finger_id",j+1); oleap_bundleMessage(bundle,buff,finger.id()); sprintf(buff,"/hand/rightmost/finger/%d/position/x",j+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/rightmost/finger/%d/position/y",j+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/rightmost/finger/%d/position/z",j+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/rightmost/finger/%d/direction/x",j+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/rightmost/finger/%d/direction/y",j+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/rightmost/finger/%d/direction/z",j+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/rightmost/finger/%d/velocity/x",j+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/rightmost/finger/%d/velocity/y",j+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/rightmost/finger/%d/velocity/z",j+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/rightmost/finger/%d/direction/normalized/x",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().x); sprintf(buff,"/hand/rightmost/finger/%d/direction/normalized/y",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().y); sprintf(buff,"/hand/rightmost/finger/%d/direction/normalized/z",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().z); sprintf(buff,"/hand/rightmost/finger/%d/pitch/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().pitch()); sprintf(buff,"/hand/rightmost/finger/%d/yaw/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().yaw()); sprintf(buff,"/hand/rightmost/finger/%d/roll/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().roll()); sprintf(buff,"/hand/rightmost/finger/%d/width",j+1); oleap_bundleMessage(bundle,buff,width); sprintf(buff,"/hand/rightmost/finger/%d/length",j+1); oleap_bundleMessage(bundle,buff,length); sprintf(buff,"/hand/rightmost/isTool",j+1); oleap_bundleMessage(bundle,buff,isTool); for(size_t i = j+1; i < numFingers; i++) { sprintf(buff,"/hand/rightmost/finger/%d/distance/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().distanceTo(fingers[i].direction())); sprintf(buff,"/hand/rightmost/finger/%d/angle/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().angleTo((fingers[i].direction()))); } } ////////////////////////// for(size_t i = 0; i < numHands; i++) { // Hand const Leap::Hand &hand = hands[i]; const int32_t hand_id = hand.id(); const Leap::FingerList &fingers = hand.fingers(); const size_t numFingers = fingers.count(); float pitch = hand.direction().pitch(); float yaw = hand.direction().yaw(); float roll = hand.palmNormal().roll(); //Leap::Hand leftmost = ; //t_osc_bundle_u *bundle, string address, float datum sprintf(buff,"/hand/%d/id",i+1); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/fingers",i+1); oleap_bundleMessage(bundle,buff,numFingers); sprintf(buff,"/hand/%d/pitch",i+1); oleap_bundleMessage(bundle,buff,pitch); sprintf(buff,"/hand/%d/yaw",i+1); oleap_bundleMessage(bundle,buff,yaw); sprintf(buff,"/hand/%d/roll",i+1); oleap_bundleMessage(bundle,buff,roll); for(size_t j = 0; j < numFingers; j++) { // Finger const Leap::Finger &finger = fingers[j]; const int32_t finger_id = finger.id(); //const Leap::Ray& tip = finger.tip(); const Leap::Vector direction = finger.direction(); const Leap::Vector position = finger.tipPosition(); const Leap::Vector velocity = finger.tipVelocity(); const double width = finger.width(); const double length = finger.length(); const bool isTool = finger.isTool(); /* string names [14]= {“xpos”,”ypos”,”zpos”,”xdir”,”ydir”,”zdir”,”xvel”,”yvel”,”zvel,finger_length”,”istool_mes”}; for(LOOP OVER FINGERS “J”) { t_osc_message_u *handdata[14]; for(int i=0;i<14;i++) { handdata[i]=osc_message_u_alloc(); osc_message_u_setAddress(handdata[i], “/”+j.toString()+ ”/” +names[i]); } } */ sprintf(buff,"/hand/%d/finger/%d/hand_id",i+1,j+1); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/finger/%d/finger_id",i+1,j+1); oleap_bundleMessage(bundle,buff,finger_id); sprintf(buff,"/hand/%d/finger/%d/position/x",i+1,j+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/%d/finger/%d/position/y",i+1,j+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/%d/finger/%d/position/z",i+1,j+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/%d/finger/%d/direction/x",i+1,j+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/%d/finger/%d/direction/y",i+1,j+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/%d/finger/%d/direction/z",i+1,j+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/%d/finger/%d/velocity/x",i+1,j+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/%d/finger/%d/velocity/y",i+1,j+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/%d/finger/%d/velocity/z",i+1,j+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/%d/finger/%d/width",i+1,j+1); oleap_bundleMessage(bundle,buff,width); sprintf(buff,"/hand/%d/finger/%d/length",i+1,j+1); oleap_bundleMessage(bundle,buff,length); sprintf(buff,"/hand/%d/tool",i+1,j+1); oleap_bundleMessage(bundle,buff,isTool); } const Leap::Vector position = hand.palmPosition(); const Leap::Vector direction = hand.direction(); const Leap::Vector velocity = hand.palmVelocity(); const Leap::Vector normal = hand.palmNormal(); const Leap::Vector sphereCenter = hand.sphereCenter(); const double sphereRadius = hand.sphereRadius(); ///////////////////////////Palm Data!!! sprintf(buff,"/hand/%d/palm/hand_id",i+1); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/palm/frame_id",i+1); oleap_bundleMessage(bundle,buff,frame_id); sprintf(buff,"/hand/%d/palm/position/x",i+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/%d/palm/position/y",i+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/%d/palm/position/z",i+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/%d/palm/direction/x",i+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/%d/palm/direction/y",i+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/%d/palm/direction/z",i+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/%d/palm/velocity/x",i+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/%d/palm/velocity/x",i+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/%d/palm/velocity/z",i+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/%d/palm/normal/x",i+1); oleap_bundleMessage(bundle,buff,normal.x); sprintf(buff,"/hand/%d/palm/normal/y",i+1); oleap_bundleMessage(bundle,buff,normal.y); sprintf(buff,"/hand/%d/palm/normal/z",i+1); oleap_bundleMessage(bundle,buff,normal.z); sprintf(buff,"/hand/%d/sphere/id",i); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/sphere/frame_id",i); oleap_bundleMessage(bundle,buff,frame_id); sprintf(buff,"/hand/%d/sphere/center/x",i+1); oleap_bundleMessage(bundle,buff,sphereCenter.x); sprintf(buff,"/hand/%d/sphere/center/y",i+1); oleap_bundleMessage(bundle,buff,sphereCenter.y); sprintf(buff,"/hand/%d/sphere/center/z",i+1); oleap_bundleMessage(bundle,buff,sphereCenter.z); sprintf(buff,"/hand/%d/sphere/radius",i+1); oleap_bundleMessage(bundle,buff,sphereRadius); const Leap::PointableList pointables = frame.pointables(); const int count = pointables.count(); for(size_t j = 0; j < count; j++){ sprintf(buff,"/hand/%d/pointable/%d/id",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).id()); sprintf(buff,"/hand/%d/pointable/%d/length",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).length()); sprintf(buff,"/hand/%d/pointable/%d/width",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).width()); sprintf(buff,"/hand/%d/pointable/%d/direction/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).direction().x); sprintf(buff,"/hand/%d/pointable/%d/direction/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).direction().y); sprintf(buff,"/hand/%d/pointable/%d/direction/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).direction().z); sprintf(buff,"/hand/%d/pointable/%d/isFinger",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).isFinger()); sprintf(buff,"/hand/%d/pointable/%d/isTool",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).isTool()); sprintf(buff,"/hand/%d/pointable/%d/position/tip/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipPosition().x); sprintf(buff,"/hand/%d/pointable/%d/position/tip/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipPosition().y); sprintf(buff,"/hand/%d/pointable/%d/position/tip/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipPosition().z); sprintf(buff,"/hand/%d/pointable/%d/velocity/tip/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipVelocity().x); sprintf(buff,"/hand/%d/pointable/%d/velocity/tip/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipVelocity().y); sprintf(buff,"/hand/%d/pointable/%d/velocity/tip/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipVelocity().z); sprintf(buff,"/hand/%d/pointable/%d/position/stabilized/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).stabilizedTipPosition().x); sprintf(buff,"/hand/%d/pointable/%d/position/stabilized/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).stabilizedTipPosition().y); sprintf(buff,"/hand/%d/pointable/%d/position/stabilized/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).stabilizedTipPosition().z); sprintf(buff,"/hand/%d/pointable/%d/touchZone/distance",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).touchDistance()); sprintf(buff,"/hand/%d/pointable/%d/touchZone",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).touchZone()); sprintf(buff,"/hand/%d/pointable/%d/touchZone/touching",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).ZONE_TOUCHING); sprintf(buff,"/hand/%d/pointable/%d/touchZone/hovering",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).ZONE_HOVERING); } const Leap::InteractionBox box = frame.interactionBox(); const Leap::Vector center = box.center(); const Leap::Vector normalizedPosition = box.normalizePoint(position); sprintf(buff,"/hand/%d/interactionBox/depth",i+1); oleap_bundleMessage(bundle,buff,box.depth()); sprintf(buff,"/hand/%d/interactionBox/center/x",i+1); oleap_bundleMessage(bundle,buff,center.x); sprintf(buff,"/hand/%d/interactionBox/center/y",i+1); oleap_bundleMessage(bundle,buff,center.y); sprintf(buff,"/hand/%d/interactionBox/center/z",i+1); oleap_bundleMessage(bundle,buff,center.z); sprintf(buff,"/hand/%d/interactionBox/position/normalized/x",i+1); oleap_bundleMessage(bundle,buff,normalizedPosition.x); sprintf(buff,"/hand/%d/interactionBox/position/normalized/y",i+1); oleap_bundleMessage(bundle,buff,normalizedPosition.y); sprintf(buff,"/hand/%d/interactionBox/position/normalized/z",i+1); oleap_bundleMessage(bundle,buff,normalizedPosition.z); sprintf(buff,"/hand/%d/interactionBox/width",i+1); oleap_bundleMessage(bundle,buff,box.width()); sprintf(buff,"/hand/%d/interactionBox/height",i+1); oleap_bundleMessage(bundle,buff,box.height()); } long bytes = 0;//length of byte array char* pointer = NULL; osc_bundle_u_serialize(bundle, &bytes, &pointer);//& is address of the variable //post("%ld %p", bytes,pointer); t_atom out[2]; atom_setlong(out, bytes); atom_setlong(out+1, (long)pointer); outlet_anything(x->outlet, gensym("FullPacket"), 2, out); osc_bundle_u_free(bundle);//get rid of stuff in osc message osc_mem_free(pointer);//marks pointer address as being free (clear if you want to keep using same) }
void SampleListener::onFrame(const Leap::Controller& controller) { // Get the most recent frame and report some basic information const Leap::Frame frame = controller.frame(); std::cout << "Frame id: " << frame.id() << ", timestamp: " << frame.timestamp() << ", hands: " << frame.hands().count() << ", extended fingers: " << frame.fingers().extended().count() << ", tools: " << frame.tools().count() << ", gestures: " << frame.gestures().count() << std::endl; Leap::HandList hands = frame.hands(); for (Leap::HandList::const_iterator hl = hands.begin(); hl != hands.end(); ++hl) { // Get the first hand const Leap::Hand hand = *hl; std::string handType = hand.isLeft() ? "Left hand" : "Right hand"; std::cout << std::string(2, ' ') << handType << ", id: " << hand.id() << ", palm position: " << hand.palmPosition() << std::endl; // Get the hand's normal vector and direction const Leap::Vector normal = hand.palmNormal(); const Leap::Vector direction = hand.direction(); // Calculate the hand's pitch, roll, and yaw angles std::cout << std::string(2, ' ') << "pitch: " << direction.pitch() * Leap::RAD_TO_DEG << " degrees, " << "roll: " << normal.roll() * Leap::RAD_TO_DEG << " degrees, " << "yaw: " << direction.yaw() * Leap::RAD_TO_DEG << " degrees" << std::endl; // Get the Arm bone Leap::Arm arm = hand.arm(); std::cout << std::string(2, ' ') << "Arm direction: " << arm.direction() << " wrist position: " << arm.wristPosition() << " elbow position: " << arm.elbowPosition() << std::endl; // Get fingers const Leap::FingerList fingers = hand.fingers(); for (Leap::FingerList::const_iterator fl = fingers.begin(); fl != fingers.end(); ++fl) { const Leap::Finger finger = *fl; std::cout << std::string(4, ' ') << fingerNames[finger.type()] << " finger, id: " << finger.id() << ", length: " << finger.length() << "mm, width: " << finger.width() << std::endl; // Get finger bones for (int b = 0; b < 4; ++b) { Leap::Bone::Type boneType = static_cast<Leap::Bone::Type>(b); Leap::Bone bone = finger.bone(boneType); std::cout << std::string(6, ' ') << boneNames[boneType] << " bone, start: " << bone.prevJoint() << ", end: " << bone.nextJoint() << ", direction: " << bone.direction() << std::endl; } } } // Get tools const Leap::ToolList tools = frame.tools(); for (Leap::ToolList::const_iterator tl = tools.begin(); tl != tools.end(); ++tl) { const Leap::Tool tool = *tl; std::cout << std::string(2, ' ') << "Tool, id: " << tool.id() << ", position: " << tool.tipPosition() << ", direction: " << tool.direction() << std::endl; } // Get gestures const Leap::GestureList gestures = frame.gestures(); for (int g = 0; g < gestures.count(); ++g) { Leap::Gesture gesture = gestures[g]; switch (gesture.type()) { case Leap::Gesture::TYPE_CIRCLE: { Leap::CircleGesture circle = gesture; std::string clockwiseness; if (circle.pointable().direction().angleTo(circle.normal()) <= Leap::PI/2) { clockwiseness = "clockwise"; } else { clockwiseness = "counterclockwise"; } // Calculate angle swept since last frame float sweptAngle = 0; if (circle.state() != Leap::Gesture::STATE_START) { Leap::CircleGesture previousUpdate = Leap::CircleGesture(controller.frame(1).gesture(circle.id())); sweptAngle = (circle.progress() - previousUpdate.progress()) * 2 * Leap::PI; } std::cout << std::string(2, ' ') << "Circle id: " << gesture.id() << ", state: " << stateNames[gesture.state()] << ", progress: " << circle.progress() << ", radius: " << circle.radius() << ", angle " << sweptAngle * Leap::RAD_TO_DEG << ", " << clockwiseness << std::endl; break; } case Leap::Gesture::TYPE_SWIPE: { Leap::SwipeGesture swipe = gesture; std::cout << std::string(2, ' ') << "Swipe id: " << gesture.id() << ", state: " << stateNames[gesture.state()] << ", direction: " << swipe.direction() << ", speed: " << swipe.speed() << std::endl; break; } case Leap::Gesture::TYPE_KEY_TAP: { Leap::KeyTapGesture tap = gesture; std::cout << std::string(2, ' ') << "Key Tap id: " << gesture.id() << ", state: " << stateNames[gesture.state()] << ", position: " << tap.position() << ", direction: " << tap.direction()<< std::endl; break; } case Leap::Gesture::TYPE_SCREEN_TAP: { Leap::ScreenTapGesture screentap = gesture; std::cout << std::string(2, ' ') << "Screen Tap id: " << gesture.id() << ", state: " << stateNames[gesture.state()] << ", position: " << screentap.position() << ", direction: " << screentap.direction()<< std::endl; break; } default: std::cout << std::string(2, ' ') << "Unknown gesture type." << std::endl; break; } } if (!frame.hands().isEmpty() || !gestures.isEmpty()) { std::cout << std::endl; } }