void LeapMotionListener::onFrame(const Leap::Controller & controller) { const Leap::Frame frame = controller.frame(); Leap::HandList hands = frame.hands(); for (Leap::HandList::const_iterator hl = hands.begin(); hl!=hands.end();hl++) { const Leap::Hand hand = *hl; QString handType = hand.isLeft() ? "Left hand" : "Right hand"; qDebug()<<handType<<"id: "<<hand.id()<<"palm position: " <<hand.palmPosition().x<<hand.palmPosition().y<<hand.palmPosition().z; QFile f("share.dat"); if(!f.open(QIODevice::WriteOnly | QIODevice::Text)) return; QTextStream out(&f); out<<QString("%1 %2 %3").arg(hand.palmPosition().x) .arg(hand.palmPosition().y).arg(hand.palmPosition().z); f.close(); } }
//Main Event driven tick void ULeapController::InterfaceEventTick(float DeltaTime) { //This is our tick event that is forwarded from the delegate, check validity if (!_private->interfaceDelegate) return; //Pointers Leap::Frame frame = _private->leap.frame(); Leap::Frame pastFrame = _private->leap.frame(1); //-Hands- //Hand Count int handCount = frame.hands().count(); if (_private->pastState.handCount != handCount) { ILeapEventInterface::Execute_HandCountChanged(_private->interfaceDelegate, handCount); //Zero our input mapping orientations (akin to letting go of a joystick) if (handCount == 0) { EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmPitch, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmYaw, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmRoll, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmPitch, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmYaw, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmRoll, 0, 0, 0); } } //Cycle through each hand for (int i = 0; i < handCount; i++) { Leap::Hand hand = frame.hands()[i]; LeapHandStateData pastHandState = _private->pastState.stateForId(hand.id()); //we use a custom class to hold reliable state tracking based on id's //Make a ULeapHand if (_private->eventHand == NULL) { _private->eventHand = NewObject<ULeapHand>(this); _private->eventHand->SetFlags(RF_RootSet); } _private->eventHand->setHand(hand); //Emit hand ILeapEventInterface::Execute_LeapHandMoved(_private->interfaceDelegate, _private->eventHand); //Left/Right hand forwarding if (hand.isRight()) { ILeapEventInterface::Execute_LeapRightHandMoved(_private->interfaceDelegate, _private->eventHand); //Input Mapping FRotator palmOrientation = _private->eventHand->PalmOrientation; EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmPitch, palmOrientation.Pitch * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmYaw, palmOrientation.Yaw * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmRoll, palmOrientation.Roll * LEAP_IM_SCALE, 0, 0); } else if (hand.isLeft()) { ILeapEventInterface::Execute_LeapLeftHandMoved(_private->interfaceDelegate, _private->eventHand); //Input Mapping FRotator palmOrientation = _private->eventHand->PalmOrientation; EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmPitch, palmOrientation.Pitch * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmYaw, palmOrientation.Yaw * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmRoll, palmOrientation.Roll * LEAP_IM_SCALE, 0, 0); } //Grabbing float grabStrength = hand.grabStrength(); bool grabbed = handClosed(grabStrength); if (grabbed) ILeapEventInterface::Execute_LeapHandGrabbing(_private->interfaceDelegate, grabStrength, _private->eventHand); if (grabbed && !pastHandState.grabbed) { ILeapEventInterface::Execute_LeapHandGrabbed(_private->interfaceDelegate, grabStrength, _private->eventHand); //input mapping if (_private->eventHand->HandType == LeapHandType::HAND_LEFT) EmitKeyDownEventForKey(EKeysLeap::LeapLeftGrab, 0, 0); else EmitKeyDownEventForKey(EKeysLeap::LeapRightGrab, 0, 0); }else if (!grabbed && pastHandState.grabbed) { ILeapEventInterface::Execute_LeapHandReleased(_private->interfaceDelegate, grabStrength, _private->eventHand); //input mapping if (_private->eventHand->HandType == LeapHandType::HAND_LEFT) EmitKeyUpEventForKey(EKeysLeap::LeapLeftGrab, 0, 0); else EmitKeyUpEventForKey(EKeysLeap::LeapRightGrab, 0, 0); } //Pinching float pinchStrength = hand.pinchStrength(); bool pinched = handPinched(pinchStrength); //While grabbing disable pinching detection, this helps to reduce spam as pose confidence plummets if (grabbed) pinched = pastHandState.pinched; else { if (pinched) ILeapEventInterface::Execute_LeapHandPinching(_private->interfaceDelegate, pinchStrength, _private->eventHand); if (pinched && !pastHandState.pinched) { ILeapEventInterface::Execute_LeapHandPinched(_private->interfaceDelegate, pinchStrength, _private->eventHand); //input mapping if (_private->eventHand->HandType == LeapHandType::HAND_LEFT) EmitKeyDownEventForKey(EKeysLeap::LeapLeftPinch, 0, 0); else EmitKeyDownEventForKey(EKeysLeap::LeapRightPinch, 0, 0); } else if (!pinched && pastHandState.pinched) { ILeapEventInterface::Execute_LeapHandUnpinched(_private->interfaceDelegate, pinchStrength, _private->eventHand); //input mapping if (_private->eventHand->HandType == LeapHandType::HAND_LEFT) EmitKeyUpEventForKey(EKeysLeap::LeapLeftPinch, 0, 0); else EmitKeyUpEventForKey(EKeysLeap::LeapRightPinch, 0, 0); } } //-Fingers- Leap::FingerList fingers = hand.fingers(); //Count int fingerCount = fingers.count(); if ((pastHandState.fingerCount != fingerCount)) ILeapEventInterface::Execute_FingerCountChanged(_private->interfaceDelegate, fingerCount); if (_private->eventFinger == NULL) { _private->eventFinger = NewObject<ULeapFinger>(this); _private->eventFinger->SetFlags(RF_RootSet); } Leap::Finger finger; //Cycle through each finger for (int j = 0; j < fingerCount; j++) { finger = fingers[j]; _private->eventFinger->setFinger(finger); //Finger Moved if (finger.isValid()) ILeapEventInterface::Execute_LeapFingerMoved(_private->interfaceDelegate, _private->eventFinger); } //Do these last so we can easily override debug shapes //Leftmost finger = fingers.leftmost(); _private->eventFinger->setFinger(finger); ILeapEventInterface::Execute_LeapLeftMostFingerMoved(_private->interfaceDelegate, _private->eventFinger); //Rightmost finger = fingers.rightmost(); _private->eventFinger->setFinger(finger); ILeapEventInterface::Execute_LeapRightMostFingerMoved(_private->interfaceDelegate, _private->eventFinger); //Frontmost finger = fingers.frontmost(); _private->eventFinger->setFinger(finger); ILeapEventInterface::Execute_LeapFrontMostFingerMoved(_private->interfaceDelegate, _private->eventFinger); //touch only for front-most finger, most common use case float touchDistance = finger.touchDistance(); if (touchDistance <= 0.f) ILeapEventInterface::Execute_LeapFrontFingerTouch(_private->interfaceDelegate, _private->eventFinger); //Set the state data for next cycle pastHandState.grabbed = grabbed; pastHandState.pinched = pinched; pastHandState.fingerCount = fingerCount; _private->pastState.setStateForId(pastHandState, hand.id()); } _private->pastState.handCount = handCount; //Gestures for (int i = 0; i < frame.gestures().count(); i++) { Leap::Gesture gesture = frame.gestures()[i]; Leap::Gesture::Type type = gesture.type(); switch (type) { case Leap::Gesture::TYPE_CIRCLE: if (_private->eventCircleGesture == NULL){ _private->eventCircleGesture = NewObject<ULeapCircleGesture>(this); _private->eventCircleGesture->SetFlags(RF_RootSet); } _private->eventCircleGesture->setGesture(Leap::CircleGesture(gesture)); ILeapEventInterface::Execute_CircleGestureDetected(_private->interfaceDelegate, _private->eventCircleGesture); _private->eventGesture = _private->eventCircleGesture; break; case Leap::Gesture::TYPE_KEY_TAP: if (_private->eventKeyTapGesture == NULL) { _private->eventKeyTapGesture = NewObject<ULeapKeyTapGesture>(this); _private->eventKeyTapGesture->SetFlags(RF_RootSet); } _private->eventKeyTapGesture->setGesture(Leap::KeyTapGesture(gesture)); ILeapEventInterface::Execute_KeyTapGestureDetected(_private->interfaceDelegate, _private->eventKeyTapGesture); _private->eventGesture = _private->eventKeyTapGesture; break; case Leap::Gesture::TYPE_SCREEN_TAP: if (_private->eventScreenTapGesture == NULL) { _private->eventScreenTapGesture = NewObject<ULeapScreenTapGesture>(this); _private->eventScreenTapGesture->SetFlags(RF_RootSet); } _private->eventScreenTapGesture->setGesture(Leap::ScreenTapGesture(gesture)); ILeapEventInterface::Execute_ScreenTapGestureDetected(_private->interfaceDelegate, _private->eventScreenTapGesture); _private->eventGesture = _private->eventScreenTapGesture; break; case Leap::Gesture::TYPE_SWIPE: if (_private->eventSwipeGesture == NULL) { _private->eventSwipeGesture = NewObject<ULeapSwipeGesture>(this); _private->eventSwipeGesture->SetFlags(RF_RootSet); } _private->eventSwipeGesture->setGesture(Leap::SwipeGesture(gesture)); ILeapEventInterface::Execute_SwipeGestureDetected(_private->interfaceDelegate, _private->eventSwipeGesture); _private->eventGesture = _private->eventSwipeGesture; break; default: break; } //emit gesture if (type != Leap::Gesture::TYPE_INVALID) { ILeapEventInterface::Execute_GestureDetected(_private->interfaceDelegate, _private->eventGesture); } } //Image if (_private->allowImages && _private->imageEventsEnabled) { int imageCount = frame.images().count(); for (int i = 0; i < imageCount; i++) { Leap::Image image = frame.images()[i]; //Loop modification - Only emit 0 and 1, use two different pointers so we can get different images if (i == 0) { if (_private->eventImage1 == NULL) { _private->eventImage1 = NewObject<ULeapImage>(this); _private->eventImage1->SetFlags(RF_RootSet); } _private->eventImage1->setLeapImage(image); ILeapEventInterface::Execute_RawImageReceived(_private->interfaceDelegate, _private->eventImage1->Texture(), _private->eventImage1); } else if (i == 1) { if (_private->eventImage2 == NULL) { _private->eventImage2 = NewObject<ULeapImage>(this); _private->eventImage2->SetFlags(RF_RootSet); } _private->eventImage2->setLeapImage(image); ILeapEventInterface::Execute_RawImageReceived(_private->interfaceDelegate, _private->eventImage2->Texture(), _private->eventImage2); } } } }
void FLeapMotionInputDevice::ParseEvents() { //Optimization: If we don't have any delegates, skip if (EventDelegates.Num() == 0) { return; } //Pointers Leap::Frame Frame = ControllerData.LeapController.frame(); Leap::Frame PastFrame = ControllerData.LeapController.frame(1); //Calculate HMD Timewarp if valid if (GEngine->HMDDevice.IsValid() && ControllerData.bTimeWarpEnabled) { LeapHMDSnapshot ThenSnapshot = HMDSamples->HMDSampleClosestToTimestamp(Frame.timestamp()); LeapHMDSnapshot NowSnapShot = HMDSamples->CurrentHMDSample(); LeapHMDSnapshot HistorySnapshot = HMDSamples->LastHMDSample(); //reduce jitter //ControllerData.TimeWarpSnapshot = NowSnapShot.Difference(ThenSnapshot, ControllerData.TimeWarpFactor);// * ControllerData.TimeWarpFactor; FQuat WarpQuat = NowSnapShot.Orientation;//FQuat::Slerp(NowSnapShot.Orientation, HistorySnapshot.Orientation, ControllerData.TimeWarpTween); FQuat ThenTweened = FQuat::Slerp(ThenSnapshot.Orientation, HistorySnapshot.Orientation, ControllerData.TimeWarpTween); ControllerData.TimeWarpSnapshot.Orientation = (WarpQuat.Inverse() * ControllerData.TimeWarpFactor) * ThenTweened; ControllerData.TimeWarpAmountMs = (ControllerData.TimeWarpSnapshot.Timestamp) / 1000.f; } //-Hands- //Hand Count int HandCount = Frame.hands().count(); if (PastState->HandCount != HandCount) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_HandCountChanged(EventDelegate, HandCount); }); //Zero our input mapping orientations (akin to letting go of a joystick) if (HandCount == 0) { EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmPitch, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmYaw, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmRoll, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmPitch, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmYaw, 0, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmRoll, 0, 0, 0); } } //Cycle through each hand for (int i = 0; i < HandCount; i++) { Leap::Hand Hand = Frame.hands()[i]; LeapHandStateData PastHandState = PastState->StateForId(Hand.id()); //we use a custom class to hold reliable state tracking based on id's //Make a ULeapHand if (PEventHand == nullptr) { PEventHand = NewObject<ULeapHand>(); PEventHand->AddToRoot(); } PEventHand->SetHand(Hand); //Emit hand CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapHandMoved(EventDelegate, PEventHand); }); //Left/Right hand forwarding if (Hand.isRight()) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapRightHandMoved(EventDelegate, PEventHand); }); //Input Mapping FRotator PalmOrientation = PEventHand->PalmOrientation; EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmPitch, PalmOrientation.Pitch * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmYaw, PalmOrientation.Yaw * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapRightPalmRoll, PalmOrientation.Roll * LEAP_IM_SCALE, 0, 0); } else if (Hand.isLeft()) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapLeftHandMoved(EventDelegate, PEventHand); }); //Input Mapping FRotator PalmOrientation = PEventHand->PalmOrientation; EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmPitch, PalmOrientation.Pitch * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmYaw, PalmOrientation.Yaw * LEAP_IM_SCALE, 0, 0); EmitAnalogInputEventForKey(EKeysLeap::LeapLeftPalmRoll, PalmOrientation.Roll * LEAP_IM_SCALE, 0, 0); } //Grabbing float GrabStrength = Hand.grabStrength(); bool Grabbed = HandClosed(GrabStrength); if (Grabbed) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapHandGrabbing(EventDelegate, GrabStrength, PEventHand); }); } if (Grabbed && !PastHandState.Grabbed) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapHandGrabbed(EventDelegate, GrabStrength, PEventHand); }); //input mapping if (PEventHand->HandType == LeapHandType::HAND_LEFT) { EmitKeyDownEventForKey(EKeysLeap::LeapLeftGrab, 0, 0); } else { EmitKeyDownEventForKey(EKeysLeap::LeapRightGrab, 0, 0); } } else if (!Grabbed && PastHandState.Grabbed) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapHandReleased(EventDelegate, GrabStrength, PEventHand); }); //input mapping if (PEventHand->HandType == LeapHandType::HAND_LEFT) { EmitKeyUpEventForKey(EKeysLeap::LeapLeftGrab, 0, 0); } else { EmitKeyUpEventForKey(EKeysLeap::LeapRightGrab, 0, 0); } } //Pinching float PinchStrength = Hand.pinchStrength(); bool Pinched = HandPinched(PinchStrength); //While grabbing disable pinching detection, this helps to reduce spam as pose confidence plummets if (Grabbed) { Pinched = PastHandState.Pinched; } else { if (Pinched) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapHandPinching(EventDelegate, PinchStrength, PEventHand); }); } if (Pinched && !PastHandState.Pinched) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapHandPinched(EventDelegate, PinchStrength, PEventHand); }); //input mapping if (PEventHand->HandType == LeapHandType::HAND_LEFT) { EmitKeyDownEventForKey(EKeysLeap::LeapLeftPinch, 0, 0); } else { EmitKeyDownEventForKey(EKeysLeap::LeapRightPinch, 0, 0); } } else if (!Pinched && PastHandState.Pinched) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapHandUnpinched(EventDelegate, PinchStrength, PEventHand); }); //input mapping if (PEventHand->HandType == LeapHandType::HAND_LEFT) { EmitKeyUpEventForKey(EKeysLeap::LeapLeftPinch, 0, 0); } else { EmitKeyUpEventForKey(EKeysLeap::LeapRightPinch, 0, 0); } } } //-Fingers- Leap::FingerList Fingers = Hand.fingers(); //Count int FingerCount = Fingers.count(); if ((PastHandState.FingerCount != FingerCount)) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_FingerCountChanged(EventDelegate, FingerCount); }); } if (PEventFinger == nullptr) { PEventFinger = NewObject<ULeapFinger>(); PEventFinger->AddToRoot(); } Leap::Finger Finger; //Cycle through each finger for (int j = 0; j < FingerCount; j++) { Finger = Fingers[j]; PEventFinger->SetFinger(Finger); //Finger Moved if (Finger.isValid()) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapFingerMoved(EventDelegate, PEventFinger); }); } } //Do these last so we can easily override debug shapes //Leftmost Finger = Fingers.leftmost(); PEventFinger->SetFinger(Finger); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapLeftMostFingerMoved(EventDelegate, PEventFinger); }); //Rightmost Finger = Fingers.rightmost(); PEventFinger->SetFinger(Finger); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapRightMostFingerMoved(EventDelegate, PEventFinger); }); //Frontmost Finger = Fingers.frontmost(); PEventFinger->SetFinger(Finger); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapFrontMostFingerMoved(EventDelegate, PEventFinger); }); //touch only for front-most finger, most common use case float touchDistance = Finger.touchDistance(); if (touchDistance <= 0.f) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_LeapFrontFingerTouch(EventDelegate, PEventFinger); }); } //Set the state data for next cycle PastHandState.Grabbed = Grabbed; PastHandState.Pinched = Pinched; PastHandState.FingerCount = FingerCount; PastState->SetStateForId(PastHandState, Hand.id()); } PastState->HandCount = HandCount; //Gestures for (int i = 0; i < Frame.gestures().count(); i++) { Leap::Gesture Gesture = Frame.gestures()[i]; Leap::Gesture::Type Type = Gesture.type(); switch (Type) { case Leap::Gesture::TYPE_CIRCLE: if (PEventCircleGesture == nullptr) { PEventCircleGesture = NewObject<ULeapCircleGesture>(); PEventCircleGesture->AddToRoot(); } PEventCircleGesture->SetGesture(Leap::CircleGesture(Gesture)); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_CircleGestureDetected(EventDelegate, PEventCircleGesture); }); PEventGesture = PEventCircleGesture; break; case Leap::Gesture::TYPE_KEY_TAP: if (PEventKeyTapGesture == nullptr) { PEventKeyTapGesture = NewObject<ULeapKeyTapGesture>(); PEventKeyTapGesture->AddToRoot(); } PEventKeyTapGesture->SetGesture(Leap::KeyTapGesture(Gesture)); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_KeyTapGestureDetected(EventDelegate, PEventKeyTapGesture); }); PEventGesture = PEventKeyTapGesture; break; case Leap::Gesture::TYPE_SCREEN_TAP: if (PEventScreenTapGesture == nullptr) { PEventScreenTapGesture = NewObject<ULeapScreenTapGesture>(); PEventScreenTapGesture->AddToRoot(); } PEventScreenTapGesture->SetGesture(Leap::ScreenTapGesture(Gesture)); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_ScreenTapGestureDetected(EventDelegate, PEventScreenTapGesture); }); PEventGesture = PEventScreenTapGesture; break; case Leap::Gesture::TYPE_SWIPE: if (PEventSwipeGesture == nullptr) { PEventSwipeGesture = NewObject<ULeapSwipeGesture>(); PEventSwipeGesture->AddToRoot(); } PEventSwipeGesture->SetGesture(Leap::SwipeGesture(Gesture)); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_SwipeGestureDetected(EventDelegate, PEventSwipeGesture); }); PEventGesture = PEventSwipeGesture; break; default: break; } //emit gesture if (Type != Leap::Gesture::TYPE_INVALID) { CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_GestureDetected(EventDelegate, PEventGesture); }); } } //Image if (ControllerData.bAllowImageEvents && ControllerData.bImageEventsEnabled) { int ImageCount = Frame.images().count(); //We only support getting both images if (ImageCount >= 2) { Leap::Image Image1 = Frame.images()[0]; if (PEventImage1 == nullptr) { PEventImage1 = NewObject<ULeapImage>(); PEventImage1->AddToRoot(); } PEventImage1->UseGammaCorrection = ControllerData.bUseGammaCorrection; PEventImage1->SetLeapImage(Image1); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_RawImageReceived(EventDelegate, PEventImage1->Texture(), PEventImage1); }); Leap::Image Image2 = Frame.images()[1]; if (PEventImage2 == nullptr) { PEventImage2 = NewObject<ULeapImage>(); PEventImage2->AddToRoot(); } PEventImage2->UseGammaCorrection = ControllerData.bUseGammaCorrection; PEventImage2->SetLeapImage(Image2); CallFunctionOnDelegates([&](UObject* EventDelegate) { ILeapEventInterface::Execute_RawImageReceived(EventDelegate, PEventImage2->Texture(), PEventImage2); }); } } }
void SampleListener::onFrame(const Leap::Controller& controller) { // Get the most recent frame and report some basic information const Leap::Frame frame = controller.frame(); std::cout << "Frame id: " << frame.id() << ", timestamp: " << frame.timestamp() << ", hands: " << frame.hands().count() << ", extended fingers: " << frame.fingers().extended().count() << ", tools: " << frame.tools().count() << ", gestures: " << frame.gestures().count() << std::endl; Leap::HandList hands = frame.hands(); for (Leap::HandList::const_iterator hl = hands.begin(); hl != hands.end(); ++hl) { // Get the first hand const Leap::Hand hand = *hl; std::string handType = hand.isLeft() ? "Left hand" : "Right hand"; std::cout << std::string(2, ' ') << handType << ", id: " << hand.id() << ", palm position: " << hand.palmPosition() << std::endl; // Get the hand's normal vector and direction const Leap::Vector normal = hand.palmNormal(); const Leap::Vector direction = hand.direction(); // Calculate the hand's pitch, roll, and yaw angles std::cout << std::string(2, ' ') << "pitch: " << direction.pitch() * Leap::RAD_TO_DEG << " degrees, " << "roll: " << normal.roll() * Leap::RAD_TO_DEG << " degrees, " << "yaw: " << direction.yaw() * Leap::RAD_TO_DEG << " degrees" << std::endl; // Get the Arm bone Leap::Arm arm = hand.arm(); std::cout << std::string(2, ' ') << "Arm direction: " << arm.direction() << " wrist position: " << arm.wristPosition() << " elbow position: " << arm.elbowPosition() << std::endl; // Get fingers const Leap::FingerList fingers = hand.fingers(); for (Leap::FingerList::const_iterator fl = fingers.begin(); fl != fingers.end(); ++fl) { const Leap::Finger finger = *fl; std::cout << std::string(4, ' ') << fingerNames[finger.type()] << " finger, id: " << finger.id() << ", length: " << finger.length() << "mm, width: " << finger.width() << std::endl; // Get finger bones for (int b = 0; b < 4; ++b) { Leap::Bone::Type boneType = static_cast<Leap::Bone::Type>(b); Leap::Bone bone = finger.bone(boneType); std::cout << std::string(6, ' ') << boneNames[boneType] << " bone, start: " << bone.prevJoint() << ", end: " << bone.nextJoint() << ", direction: " << bone.direction() << std::endl; } } } // Get tools const Leap::ToolList tools = frame.tools(); for (Leap::ToolList::const_iterator tl = tools.begin(); tl != tools.end(); ++tl) { const Leap::Tool tool = *tl; std::cout << std::string(2, ' ') << "Tool, id: " << tool.id() << ", position: " << tool.tipPosition() << ", direction: " << tool.direction() << std::endl; } // Get gestures const Leap::GestureList gestures = frame.gestures(); for (int g = 0; g < gestures.count(); ++g) { Leap::Gesture gesture = gestures[g]; switch (gesture.type()) { case Leap::Gesture::TYPE_CIRCLE: { Leap::CircleGesture circle = gesture; std::string clockwiseness; if (circle.pointable().direction().angleTo(circle.normal()) <= Leap::PI/2) { clockwiseness = "clockwise"; } else { clockwiseness = "counterclockwise"; } // Calculate angle swept since last frame float sweptAngle = 0; if (circle.state() != Leap::Gesture::STATE_START) { Leap::CircleGesture previousUpdate = Leap::CircleGesture(controller.frame(1).gesture(circle.id())); sweptAngle = (circle.progress() - previousUpdate.progress()) * 2 * Leap::PI; } std::cout << std::string(2, ' ') << "Circle id: " << gesture.id() << ", state: " << stateNames[gesture.state()] << ", progress: " << circle.progress() << ", radius: " << circle.radius() << ", angle " << sweptAngle * Leap::RAD_TO_DEG << ", " << clockwiseness << std::endl; break; } case Leap::Gesture::TYPE_SWIPE: { Leap::SwipeGesture swipe = gesture; std::cout << std::string(2, ' ') << "Swipe id: " << gesture.id() << ", state: " << stateNames[gesture.state()] << ", direction: " << swipe.direction() << ", speed: " << swipe.speed() << std::endl; break; } case Leap::Gesture::TYPE_KEY_TAP: { Leap::KeyTapGesture tap = gesture; std::cout << std::string(2, ' ') << "Key Tap id: " << gesture.id() << ", state: " << stateNames[gesture.state()] << ", position: " << tap.position() << ", direction: " << tap.direction()<< std::endl; break; } case Leap::Gesture::TYPE_SCREEN_TAP: { Leap::ScreenTapGesture screentap = gesture; std::cout << std::string(2, ' ') << "Screen Tap id: " << gesture.id() << ", state: " << stateNames[gesture.state()] << ", position: " << screentap.position() << ", direction: " << screentap.direction()<< std::endl; break; } default: std::cout << std::string(2, ' ') << "Unknown gesture type." << std::endl; break; } } if (!frame.hands().isEmpty() || !gestures.isEmpty()) { std::cout << std::endl; } }