static FloatABI::Type getARMFloatABI(const llvm::Triple &triple, const char *llvmArchSuffix) { switch (triple.getOS()) { case llvm::Triple::Darwin: case llvm::Triple::MacOSX: case llvm::Triple::IOS: { // Darwin defaults to "softfp" for v6 and v7. if (llvm::StringRef(llvmArchSuffix).startswith("v6") || llvm::StringRef(llvmArchSuffix).startswith("v7")) { return FloatABI::SoftFP; } return FloatABI::Soft; } case llvm::Triple::FreeBSD: // FreeBSD defaults to soft float return FloatABI::Soft; default: if (triple.getVendorName().startswith("hardfloat")) return FloatABI::Hard; if (triple.getVendorName().startswith("softfloat")) return FloatABI::SoftFP; switch (triple.getEnvironment()) { case llvm::Triple::GNUEABIHF: return FloatABI::Hard; case llvm::Triple::GNUEABI: return FloatABI::SoftFP; case llvm::Triple::EABI: // EABI is always AAPCS, and if it was not marked 'hard', it's softfp return FloatABI::SoftFP; case llvm::Triple::Android: { if (llvm::StringRef(llvmArchSuffix).startswith("v7")) { return FloatABI::SoftFP; } return FloatABI::Soft; } default: // Assume "soft". // TODO: Warn the user we are guessing. return FloatABI::Soft; } } }
RenderScript32TargetInfo::RenderScript32TargetInfo(const llvm::Triple &Triple, const TargetOptions &Opts) : ARMleTargetInfo(llvm::Triple("armv7", Triple.getVendorName(), Triple.getOSName(), Triple.getEnvironmentName()), Opts) { IsRenderScriptTarget = true; LongWidth = LongAlign = 64; }
std::unique_ptr<ELFLinkingContext> elf::createExampleLinkingContext(llvm::Triple triple) { if (triple.getVendorName() == "example") return llvm::make_unique<ExampleLinkingContext>(triple); return nullptr; }