示例#1
0
    StockpileInfo(building_stockpilest *sp_) : sp(sp_)
    {
        MapExtras::MapCache mc;

        z = sp_->z;
        x1 = sp_->room.x;
        x2 = sp_->room.x + sp_->room.width;
        y1 = sp_->room.y;
        y2 = sp_->room.y + sp_->room.height;
        int e = 0;
        size = 0;
        free = 0;
        for (int y = y1; y < y2; y++)
            for (int x = x1; x < x2; x++)
                if (sp_->room.extents[e++] == 1)
                {
                    size++;
                    DFCoord cursor (x,y,z);
                    uint32_t blockX = x / 16;
                    uint32_t tileX = x % 16;
                    uint32_t blockY = y / 16;
                    uint32_t tileY = y % 16;
                    MapExtras::Block * b = mc.BlockAt(cursor/16);
                    if(b && b->is_valid())
                    {
                        auto &block = *b->getRaw();
                        df::tile_occupancy &occ = block.occupancy[tileX][tileY];
                        if (!occ.bits.item)
                            free++;
                    }
                }
    }
示例#2
0
void lightingEngineViewscreen::doSun(const lightSource& sky,MapExtras::MapCache& map)
{
    //TODO fix this mess
    int window_x=*df::global::window_x;
    int window_y=*df::global::window_y;
    coord2d window2d(window_x,window_y);
    int window_z=*df::global::window_z;
    rect2d vp=getMapViewport();
    coord2d vpSize=rect_size(vp);
    rect2d blockVp;
    blockVp.first=window2d/16;
    blockVp.second=(window2d+vpSize)/16;
    blockVp.second.x=std::min(blockVp.second.x,(int16_t)df::global::world->map.x_count_block);
    blockVp.second.y=std::min(blockVp.second.y,(int16_t)df::global::world->map.y_count_block);
    //endof mess
    for(int blockX=blockVp.first.x;blockX<=blockVp.second.x;blockX++)
    for(int blockY=blockVp.first.y;blockY<=blockVp.second.y;blockY++)
    {
        rgbf cellArray[16][16];
        for(int block_x = 0; block_x < 16; block_x++)
        for(int block_y = 0; block_y < 16; block_y++)
            cellArray[block_x][block_y] = sky.power;

        int emptyCell=0;
        for(int z=window_z;z< df::global::world->map.z_count && emptyCell<256;z++)
        {
            MapExtras::Block* b=map.BlockAt(DFCoord(blockX,blockY,z));
            if(!b)
                continue;
            emptyCell=0;
            for(int block_x = 0; block_x < 16; block_x++)
            for(int block_y = 0; block_y < 16; block_y++)
            {
                rgbf& curCell=cellArray[block_x][block_y];
                curCell=propogateSun(b,block_x,block_y,curCell,z==window_z);
                if(curCell.dot(curCell)<0.003f)
                    emptyCell++;                
            }
        }
        if(emptyCell==256)
            continue;
        for(int block_x = 0; block_x < 16; block_x++)
        for(int block_y = 0; block_y < 16; block_y++)
        {
            rgbf& curCell=cellArray[block_x][block_y];
            df::coord2d pos;
            pos.x = blockX*16+block_x;
            pos.y = blockY*16+block_y;
            pos=worldToViewportCoord(pos,vp,window2d);
            if(isInRect(pos,vp) && curCell.dot(curCell)>0.003f)
            {
                lightSource sun=lightSource(curCell,15);
                addLight(getIndex(pos.x,pos.y),sun);
            }
        }
    }
}
示例#3
0
command_result changelayer (color_ostream &out, std::vector <std::string> & parameters)
{
    CoreSuspender suspend; 

    string material;
    bool force = false;
    bool all_biomes = false;
    bool all_layers = false;
    bool verbose = false;
    warned = false;

    for(size_t i = 0; i < parameters.size();i++)
    {
        if(parameters[i] == "help" || parameters[i] == "?")
        {
            out.print(changelayer_help.c_str());
            return CR_OK;
        }
        if(parameters[i] == "trouble")
        {
            out.print(changelayer_trouble.c_str());
            return CR_OK;
        }
        if(parameters[i] == "force")
            force = true;
        if(parameters[i] == "all_biomes")
            all_biomes = true;
        if(parameters[i] == "all_layers")
            all_layers = true;
        if(parameters[i] == "verbose")
            verbose = true;
    }

    if (!Maps::IsValid())
    {
        out.printerr("Map is not available!\n");
        return CR_FAILURE;
    }

    if (parameters.empty())
    {
        out.printerr("You need to specify a material!\n");
        return CR_WRONG_USAGE;
    }

    material = parameters[0];

    MaterialInfo mat_new;
    if (!mat_new.findInorganic(material))
    {
        out.printerr("No such material!\n");
        return CR_FAILURE;
    }

    // check if specified material is stone or gem or soil
    if (mat_new.inorganic->material.flags.is_set(material_flags::IS_METAL) ||
        mat_new.inorganic->material.flags.is_set(material_flags::NO_STONE_STOCKPILE))
    {
        out.printerr("Invalid material - you must select a type of stone or gem or soil.\n");
        return CR_FAILURE;
    }


    MapExtras::MapCache mc;

    int32_t regionX, regionY, regionZ;
    Maps::getPosition(regionX,regionY,regionZ);

    int32_t cursorX, cursorY, cursorZ;
    Gui::getCursorCoords(cursorX,cursorY,cursorZ);
    if(cursorX == -30000)
    {
        out.printerr("No cursor; place cursor over tile.\n");
        return CR_FAILURE;
    }
    DFCoord cursor (cursorX,cursorY,cursorZ);

    uint32_t blockX = cursorX / 16;
    uint32_t tileX = cursorX % 16;
    uint32_t blockY = cursorY / 16;
    uint32_t tileY = cursorY % 16;

    MapExtras::Block * b = mc.BlockAt(cursor/16);
    if(!b || !b->is_valid())
    {
        out.printerr("No data.\n");
        return CR_OK;
    }

    df::tile_designation des = b->DesignationAt(cursor%16);

    // get biome and geolayer at cursor position
    uint32_t biome = des.bits.biome;
    uint32_t layer = des.bits.geolayer_index;
    if(verbose)
    {
        out << "biome: " << biome << endl
            << "geolayer: " << layer << endl;
    }


    // there is no Maps::WriteGeology or whatever, and I didn't want to mess with the library and add it
    // so I copied the stuff which reads the geology information and modified it to be able to change it
    // 
    // a more elegant solution would probably look like this:
    // 1) modify Maps::ReadGeology to accept and fill one more optional vector 
    //    where the geolayer ids of the 9 biomes are stored
    // 2) call ReadGeology here, modify the data in the vectors without having to do all that map stuff
    // 3) write Maps::WriteGeology, pass the vectors, let it do it's work
    // Step 1) is optional, but it would make implementing 3) easier. 
    // Otherwise that "check which geo_index is used by biome X" loop would need to be done again.

    // no need to touch the same geology more than once
    // though it wouldn't matter much since there is not much data to be processed
    vector<uint16_t> v_geoprocessed;
    v_geoprocessed.clear();

    // iterate over 8 surrounding regions + local region
    for (int i = eNorthWest; i < eBiomeCount; i++)
    {
        if(verbose) 
            out << "---Biome: " << i;
        if(!all_biomes && i!=biome)
        {
            if(verbose) 
                out << "-skipping" << endl;
            continue;
        }
        else
        {
            if(verbose) 
                out << "-checking" << endl;
        }

        // check against worldmap boundaries, fix if needed
        // regionX is in embark squares
        // regionX/16 is in 16x16 embark square regions
        // i provides -1 .. +1 offset from the current region
        int bioRX = world->map.region_x / 16 + ((i % 3) - 1);
        if (bioRX < 0) bioRX = 0;
        if (bioRX >= world->world_data->world_width) bioRX = world->world_data->world_width - 1;
        int bioRY = world->map.region_y / 16 + ((i / 3) - 1);
        if (bioRY < 0) bioRY = 0;
        if (bioRY >= world->world_data->world_height) bioRY = world->world_data->world_height - 1;

        // get index into geoblock vector
        uint16_t geoindex = world->world_data->region_map[bioRX][bioRY].geo_index;

        if(verbose)
            out << "geoindex: " << geoindex << endl;

        bool skip = false;
        for(int g=0; g<v_geoprocessed.size(); g++)
        {
            if(v_geoprocessed.at(g)==geoindex)
            {
                if(verbose)
                    out << "already processed" << endl;
                skip = true;
                break;
            }
        }
        if(skip)
            continue;

        v_geoprocessed.push_back(geoindex);

        /// geology blocks have a vector of layer descriptors
        // get the vector with pointer to layers
        df::world_geo_biome *geo_biome = df::world_geo_biome::find(geoindex);
        if (!geo_biome)
        {
            if(verbose)
                out << "no geology found here." << endl;
            continue;
        }

        vector <df::world_geo_layer*> &geolayers = geo_biome->layers;

        // complain if layer is out of range
        // geology has up to 16 layers currently, but can have less!
        if(layer >= geolayers.size() || layer < 0)
        {
            if(verbose)
                out << "layer out of range!";
            continue;
        }

        // now let's actually write the new mat id to the layer(s)
        if(all_layers)
        {
            for (size_t j = 0; j < geolayers.size(); j++)
            {
                MaterialInfo mat_old;
                mat_old.decode(0, geolayers[j]->mat_index);
                if(conversionAllowed(out, mat_new, mat_old, force))
                {
                    if(verbose)
                        out << "changing geolayer " << j 
                            << " from " << mat_old.getToken() 
                            << " to " << mat_new.getToken() 
                            << endl;
                    geolayers[j]->mat_index = mat_new.index;
                }
            }
        }
        else
        {
            MaterialInfo mat_old;
            mat_old.decode(0, geolayers[layer]->mat_index);
            if(conversionAllowed(out, mat_new, mat_old, force))
            {
                if(verbose)
                    out << "changing geolayer " << layer
                        << " from " << mat_old.getToken()
                        << " to " << mat_new.getToken()
                        << endl;
                geolayers[layer]->mat_index = mat_new.index;
            }
        }
    }

    out.print("Done.\n");
    
    // Give control back to DF.
    return CR_OK;
}
示例#4
0
文件: vdig.cpp 项目: gsvslto/dfhack
DFhackCExport command_result digcircle (Core * c, vector <string> & parameters)
{
    static bool filled = false;
    static circle_what what = circle_set;
    static e_designation type = designation_default;
    static int diameter = 0;
    auto saved_d = diameter;
    bool force_help = false;
    for(int i = 0; i < parameters.size();i++)
    {
        if(parameters[i] == "help" || parameters[i] == "?")
        {
            force_help = true;
        }
        else if(parameters[i] == "hollow")
        {
            filled = false;
        }
        else if(parameters[i] == "filled")
        {
            filled = true;
        }
        else if(parameters[i] == "set")
        {
            what = circle_set;
        }
        else if(parameters[i] == "unset")
        {
            what = circle_unset;
        }
        else if(parameters[i] == "invert")
        {
            what = circle_invert;
        }
        else if(parameters[i] == "dig")
        {
            type = designation_default;
        }
        else if(parameters[i] == "ramp")
        {
            type = designation_ramp;
        }
        else if(parameters[i] == "dstair")
        {
            type = designation_d_stair;
        }
        else if(parameters[i] == "ustair")
        {
            type = designation_u_stair;
        }
        else if(parameters[i] == "xstair")
        {
            type = designation_ud_stair;
        }
        else if(parameters[i] == "chan")
        {
            type = designation_channel;
        }
        else if (!from_string(diameter,parameters[i], std::dec))
        {
            diameter = saved_d;
        }
    }
    if(diameter < 0)
        diameter = -diameter;
    if(force_help || diameter == 0)
    {
        c->con.print(   "A command for easy designation of filled and hollow circles.\n"
                        "\n"
                        "Options:\n"
                        " hollow = Set the circle to hollow (default)\n"
                        " filled = Set the circle to filled\n"
                        "\n"
                        "    set = set designation\n"
                        "  unset = unset current designation\n"
                        " invert = invert current designation\n"
                        "\n"
                        "    dig = normal digging\n"
                        "   ramp = ramp digging\n"
                        " ustair = staircase up\n"
                        " dstair = staircase down\n"
                        " xstair = staircase up/down\n"
                        "   chan = dig channel\n"
                        "\n"
                        "      # = diameter in tiles (default = 0)\n"
                        "\n"
                        "After you have set the options, the command called with no options\n"
                        "repeats with the last selected parameters:\n"
                        "'digcircle filled 3' = Dig a filled circle with radius = 3.\n"
                        "'digcircle' = Do it again.\n"
        );
        return CR_OK;
    }
    int32_t cx, cy, cz;
    c->Suspend();
    Gui * gui = c->getGui();
    Maps * maps = c->getMaps();
    if(!maps->Start())
    {
        c->Resume();
        c->con.printerr("Can't init the map...\n");
        return CR_FAILURE;
    }

    uint32_t x_max, y_max, z_max;
    maps->getSize(x_max,y_max,z_max);

    MapExtras::MapCache MCache (maps);
    if(!gui->getCursorCoords(cx,cy,cz) || cx == -30000)
    {
        c->Resume();
        c->con.printerr("Can't get the cursor coords...\n");
        return CR_FAILURE;
    }
    auto dig = [&](int32_t x, int32_t y, int32_t z) -> bool
    {
        DFCoord at (x,y,z);
        auto b = MCache.BlockAt(at/16);
        if(!b || !b->valid)
            return false;
        if(x == 0 || x == x_max * 16 - 1)
        {
            //c->con.print("not digging map border\n");
            return false;
        }
        if(y == 0 || y == y_max * 16 - 1)
        {
            //c->con.print("not digging map border\n");
            return false;
        }
        uint16_t tt = MCache.tiletypeAt(at);
        t_designation des = MCache.designationAt(at);
        // could be potentially used to locate hidden constructions?
        if(tileMaterial(tt) == CONSTRUCTED && !des.bits.hidden)
            return false;
        TileShape ts = tileShape(tt);
        if(ts == EMPTY)
            return false;
        if(!des.bits.hidden)
        {
            do
            {
                if(isWallTerrain(tt))
                {
                    std::cerr << "allowing tt" << tt << ", is wall\n";
                    break;
                }
                if(isFloorTerrain(tt)
                   && (type == designation_d_stair || type == designation_channel)
                   && ts != TREE_OK
                   && ts != TREE_DEAD
                )
                {
                    std::cerr << "allowing tt" << tt << ", is floor\n";
                    break;
                }
                if(isStairTerrain(tt) && type == designation_channel )
                    break;
                return false;
            }
            while(0);
        }
        switch(what)
        {
            case circle_set:
                if(des.bits.dig == designation_no)
                {
                    des.bits.dig = type;
                }
                break;
            case circle_unset:
                if (des.bits.dig != designation_no)
                {
                    des.bits.dig = designation_no;
                }
            case circle_invert:
                if(des.bits.dig == designation_no)
                {
                    des.bits.dig = type;
                }
                else
                {
                    des.bits.dig = designation_no;
                }
                break;
        }
        std::cerr << "allowing tt" << tt << "\n";
        MCache.setDesignationAt(at,des);
        return true;
    };
    auto lineX = [&](int32_t y1, int32_t y2, int32_t x, int32_t z) -> bool
    {
        for(int32_t y = y1; y <= y2; y++)
        {
            dig(x,y,z);
        }
        return true;
    };
    auto lineY = [&](int32_t x1, int32_t x2, int32_t y, int32_t z) -> bool
    {
        for(int32_t x = x1; x <= x2; x++)
        {
            dig(x,y,z);
        }
        return true;
    };
    int r = diameter / 2;
    int iter;
    bool adjust;
    if(diameter % 2)
    {
        // paint center
        if(filled)
        {
            lineY(cx - r, cx + r, cy, cz);
        }
        else
        {
            dig(cx - r, cy, cz);
            dig(cx + r, cy, cz);
        }
        adjust = false;
        iter = 2;
    }
    else
    {
        adjust = true;
        iter = 1;
    }
    int lastwhole = r;
    for(; iter <= diameter - 1; iter +=2)
    {
        // top, bottom coords
        int top = cy - ((iter + 1) / 2) + adjust;
        int bottom = cy + ((iter + 1) / 2);
        // see where the current 'line' intersects the circle
        double val = std::sqrt(double(diameter*diameter - iter*iter));
        // adjust for circles with odd diameter
        if(!adjust)
            val -= 1;
        // map the found value to the DF grid
        double whole;
        double fraction = std::modf(val / 2.0, & whole);
        if (fraction > 0.5)
            whole += 1.0;
        int right = cx + whole;
        int left = cx - whole + adjust;
        int diff = lastwhole - whole;
        // paint
        if(filled || iter == diameter - 1)
        {
            lineY(left, right, top , cz);
            lineY(left, right, bottom , cz);
        }
        else
        {
            dig(left, top, cz);
            dig(left, bottom, cz);
            dig(right, top, cz);
            dig(right, bottom, cz);
        }
        if(!filled && diff > 1)
        {
            int lright = cx + lastwhole;
            int lleft = cx - lastwhole + adjust;
            lineY(lleft + 1, left - 1, top + 1 , cz);
            lineY(right + 1, lright - 1, top + 1 , cz);
            lineY(lleft + 1, left - 1, bottom - 1 , cz);
            lineY(right + 1, lright - 1, bottom - 1 , cz);
        }
        lastwhole = whole;
    }
    MCache.WriteAll();
    c->Resume();
    return CR_OK;
}
示例#5
0
文件: vdig.cpp 项目: TroZ/dfhack
bool dig (MapExtras::MapCache & MCache,
    circle_what what,
    df::tile_dig_designation type,
    int32_t x, int32_t y, int32_t z,
    int x_max, int y_max
    )
{
    DFCoord at (x,y,z);
    auto b = MCache.BlockAt(at/16);
    if(!b || !b->valid)
        return false;
    if(x == 0 || x == x_max * 16 - 1)
    {
        //c->con.print("not digging map border\n");
        return false;
    }
    if(y == 0 || y == y_max * 16 - 1)
    {
        //c->con.print("not digging map border\n");
        return false;
    }
    df::tiletype tt = MCache.tiletypeAt(at);
    df::tile_designation des = MCache.designationAt(at);
    // could be potentially used to locate hidden constructions?
    if(tileMaterial(tt) == df::tiletype_material::CONSTRUCTION && !des.bits.hidden)
        return false;
    df::tiletype_shape ts = tileShape(tt);
    if (ts == tiletype_shape::EMPTY)
        return false;
    if(!des.bits.hidden)
    {
        do
        {
            df::tiletype_shape_basic tsb = ENUM_ATTR(tiletype_shape, basic_shape, ts);
            if(tsb == tiletype_shape_basic::Wall)
            {
                std::cerr << "allowing tt" << (int)tt << ", is wall\n";
                break;
            }
            if (tsb == tiletype_shape_basic::Floor
                && (type == tile_dig_designation::DownStair || type == tile_dig_designation::Channel)
                && ts != tiletype_shape::TREE
                )
            {
                std::cerr << "allowing tt" << (int)tt << ", is floor\n";
                break;
            }
            if (tsb == tiletype_shape_basic::Stair && type == tile_dig_designation::Channel )
                break;
            return false;
        }
        while(0);
    }
    switch(what)
    {
    case circle_set:
        if(des.bits.dig == tile_dig_designation::No)
        {
            des.bits.dig = type;
        }
        break;
    case circle_unset:
        if (des.bits.dig != tile_dig_designation::No)
        {
            des.bits.dig = tile_dig_designation::No;
        }
        break;
    case circle_invert:
        if(des.bits.dig == tile_dig_designation::No)
        {
            des.bits.dig = type;
        }
        else
        {
            des.bits.dig = tile_dig_designation::No;
        }
        break;
    }
    std::cerr << "allowing tt" << (int)tt << "\n";
    MCache.setDesignationAt(at,des);
    return true;
};
示例#6
0
command_result prospector (color_ostream &con, vector <string> & parameters)
{
    bool showHidden = false;
    bool showPlants = true;
    bool showValue = false;
    bool showHFS = false;

    for(size_t i = 0; i < parameters.size();i++)
    {
        if (parameters[i] == "all")
        {
            showHidden = true;
        }
        else if (parameters[i] == "value")
        {
            showValue = true;
        }
        else if (parameters[i] == "hell")
        {
            showHidden = showHFS = true;
        }
        else
            return CR_WRONG_USAGE;
    }

    CoreSuspender suspend;

    // Embark screen active: estimate using world geology data
    if (VIRTUAL_CAST_VAR(screen, df::viewscreen_choose_start_sitest, Core::getTopViewscreen()))
        return embark_prospector(con, screen, showHidden, showValue);

    if (!Maps::IsValid())
    {
        con.printerr("Map is not available!\n");
        return CR_FAILURE;
    }

    uint32_t x_max = 0, y_max = 0, z_max = 0;
    Maps::getSize(x_max, y_max, z_max);
    MapExtras::MapCache map;

    DFHack::Materials *mats = Core::getInstance().getMaterials();

    DFHack::t_feature blockFeature;

    bool hasAquifer = false;
    MatMap baseMats;
    MatMap layerMats;
    MatMap veinMats;
    MatMap plantMats;
    MatMap treeMats;

    matdata liquidWater;
    matdata liquidMagma;
    matdata aquiferTiles;
    matdata hfsTiles;

    uint32_t vegCount = 0;

    for(uint32_t z = 0; z < z_max; z++)
    {
        for(uint32_t b_y = 0; b_y < y_max; b_y++)
        {
            for(uint32_t b_x = 0; b_x < x_max; b_x++)
            {
                // Get the map block
                df::coord2d blockCoord(b_x, b_y);
                MapExtras::Block *b = map.BlockAt(DFHack::DFCoord(b_x, b_y, z));
                if (!b || !b->is_valid())
                {
                    continue;
                }

                // Find features
                b->GetFeature(&blockFeature);

                int global_z = world->map.region_z + z;

                // Iterate over all the tiles in the block
                for(uint32_t y = 0; y < 16; y++)
                {
                    for(uint32_t x = 0; x < 16; x++)
                    {
                        df::coord2d coord(x, y);
                        df::tile_designation des = b->DesignationAt(coord);
                        df::tile_occupancy occ = b->OccupancyAt(coord);

                        // Skip hidden tiles
                        if (!showHidden && des.bits.hidden)
                        {
                            continue;
                        }

                        // Check for aquifer
                        if (des.bits.water_table)
                        {
                            hasAquifer = true;
                            aquiferTiles.add(global_z);
                        }

                        // Check for liquid
                        if (des.bits.flow_size)
                        {
                            if (des.bits.liquid_type == tile_liquid::Magma)
                                liquidMagma.add(global_z);
                            else
                                liquidWater.add(global_z);
                        }

                        df::tiletype type = b->tiletypeAt(coord);
                        df::tiletype_shape tileshape = tileShape(type);
                        df::tiletype_material tilemat = tileMaterial(type);

                        // We only care about these types
                        switch (tileshape)
                        {
                        case tiletype_shape::WALL:
                        case tiletype_shape::FORTIFICATION:
                            break;
                        case tiletype_shape::EMPTY:
                            /* find the top of the HFS chamber */
                            if (tilemat == tiletype_material::AIR &&
                                des.bits.feature && des.bits.hidden &&
                                blockFeature.type == feature_type::glowing_pit)
                            {
                                hfsTiles.add(global_z);
                            }
                        default:
                            continue;
                        }

                        // Count the material type
                        baseMats[tilemat].add(global_z);

                        // Find the type of the tile
                        switch (tilemat)
                        {
                        case tiletype_material::SOIL:
                        case tiletype_material::STONE:
                            layerMats[b->layerMaterialAt(coord)].add(global_z);
                            break;
                        case tiletype_material::MINERAL:
                            veinMats[b->veinMaterialAt(coord)].add(global_z);
                            break;
                        case tiletype_material::LAVA_STONE:
                            // TODO ?
                            break;
                        default:
                            break;
                        }
                    }
                }

                // Check plants this way, as the other way wasn't getting them all
                // and we can check visibility more easily here
                if (showPlants)
                {
                    auto block = Maps::getBlock(b_x,b_y,z);
                    stl::vector<df::plant *> *plants = block ? &block->plants : NULL;
                    if(plants)
                    {
                        for (auto it = plants->begin(); it != plants->end(); it++)
                        {
                            const df::plant & plant = *(*it);
                            df::coord2d loc(plant.pos.x, plant.pos.y);
                            loc = loc % 16;
                            if (showHidden || !b->DesignationAt(loc).bits.hidden)
                            {
                                if(plant.flags.bits.is_shrub)
                                    plantMats[plant.plant_id].add(global_z);
                                else
                                    treeMats[plant.wood_id].add(global_z);
                            }
                        }
                    }
                }
                // Block end
            } // block x

            // Clean uneeded memory
            map.trash();
        } // block y
    } // z

    MatMap::const_iterator it;

    con << "Base materials:" << std::endl;
    for (it = baseMats.begin(); it != baseMats.end(); ++it)
    {
        con << std::setw(25) << ENUM_KEY_STR(tiletype_material,(df::tiletype_material)it->first) << " : " << it->second.count << std::endl;
    }

    if (liquidWater.count || liquidMagma.count)
    {
        con << std::endl << "Liquids:" << std::endl;
        if (liquidWater.count)
        {
            con << std::setw(25) << "WATER" << " : ";
            printMatdata(con, liquidWater);
        }
        if (liquidWater.count)
        {
            con << std::setw(25) << "MAGMA" << " : ";
            printMatdata(con, liquidMagma);
        }
    }

    con << std::endl << "Layer materials:" << std::endl;
    printMats<df::matgloss_stone, shallower>(con, layerMats, world->raws.matgloss.stone, showValue);

    printVeins(con, veinMats, mats, showValue);

    if (showPlants)
    {
        con << "Shrubs:" << std::endl;
        printMats<df::matgloss_plant, std::greater>(con, plantMats, world->raws.matgloss.plant, showValue);
        con << "Wood in trees:" << std::endl;
        printMats<df::matgloss_wood, std::greater>(con, treeMats, world->raws.matgloss.wood, showValue);
    }

    if (hasAquifer)
    {
        con << "Has aquifer";
        if (aquiferTiles.count)
        {
            con << "               : ";
            printMatdata(con, aquiferTiles);
        }
        else
            con << std::endl;
    }

    if (showHFS && hfsTiles.count)
    {
        con << "Has HFS                   : ";
        printMatdata(con, hfsTiles);
    }

    // Cleanup
    mats->Finish();
    con << std::endl;
    return CR_OK;
}
示例#7
0
command_result df_probe (color_ostream &out, vector <string> & parameters)
{
    //bool showBlock, showDesig, showOccup, showTile, showMisc;

    /*
    if (!parseOptions(parameters, showBlock, showDesig, showOccup,
                      showTile, showMisc))
    {
        out.printerr("Unknown parameters!\n");
        return CR_FAILURE;
    }
    */

    CoreSuspender suspend;

    DFHack::Materials *Materials = Core::getInstance().getMaterials();

    std::vector<t_matglossInorganic> inorganic;
    bool hasmats = Materials->CopyInorganicMaterials(inorganic);

    if (!Maps::IsValid())
    {
        out.printerr("Map is not available!\n");
        return CR_FAILURE;
    }
    MapExtras::MapCache mc;

    int32_t regionX, regionY, regionZ;
    Maps::getPosition(regionX,regionY,regionZ);

    int32_t cursorX, cursorY, cursorZ;
    Gui::getCursorCoords(cursorX,cursorY,cursorZ);
    if(cursorX == -30000)
    {
        out.printerr("No cursor; place cursor over tile to probe.\n");
        return CR_FAILURE;
    }
    DFCoord cursor (cursorX,cursorY,cursorZ);

    uint32_t blockX = cursorX / 16;
    uint32_t tileX = cursorX % 16;
    uint32_t blockY = cursorY / 16;
    uint32_t tileY = cursorY % 16;

    MapExtras::Block * b = mc.BlockAt(cursor/16);
    if(!b || !b->is_valid())
    {
        out.printerr("No data.\n");
        return CR_OK;
    }

    auto &block = *b->getRaw();
    out.print("block addr: 0x%x\n\n", &block);
/*
    if (showBlock)
    {
        out.print("block flags:\n");
        print_bits<uint32_t>(block.blockflags.whole,out);
        out.print("\n\n");
    }
*/
    df::tiletype tiletype = mc.tiletypeAt(cursor);
    df::tile_designation &des = block.designation[tileX][tileY];
    df::tile_occupancy &occ = block.occupancy[tileX][tileY];
/*
    if(showDesig)
    {
        out.print("designation\n");
        print_bits<uint32_t>(block.designation[tileX][tileY].whole,
                                out);
        out.print("\n\n");
    }

    if(showOccup)
    {
        out.print("occupancy\n");
        print_bits<uint32_t>(block.occupancy[tileX][tileY].whole,
                                out);
        out.print("\n\n");
    }
*/

    // tiletype
    out.print("tiletype: ");
    describeTile(out, tiletype);
    out.print("static: ");
    describeTile(out, mc.staticTiletypeAt(cursor));
    out.print("base: ");
    describeTile(out, mc.baseTiletypeAt(cursor));

    out.print("temperature1: %d U\n",mc.temperature1At(cursor));
    out.print("temperature2: %d U\n",mc.temperature2At(cursor));

    int offset = block.region_offset[des.bits.biome];
    int bx = clip_range(block.region_pos.x + (offset % 3) - 1, 0, world->world_data->world_width-1);
    int by = clip_range(block.region_pos.y + (offset / 3) - 1, 0, world->world_data->world_height-1);

    auto biome = &world->world_data->region_map[bx][by];

    int sav = biome->savagery;
    int evi = biome->evilness;
    int sindex = sav > 65 ? 2 : sav < 33 ? 0 : 1;
    int eindex = evi > 65 ? 2 : evi < 33 ? 0 : 1;
    int surr = sindex + eindex * 3;

    const char* surroundings[] = { "Serene", "Mirthful", "Joyous Wilds", "Calm", "Wilderness", "Untamed Wilds", "Sinister", "Haunted", "Terrifying" };

    // biome, geolayer
    out << "biome: " << des.bits.biome << " (" << 
        "region id=" << biome->region_id << ", " <<
        surroundings[surr] << ", " <<
        "savagery " << biome->savagery << ", " <<
        "evilness " << biome->evilness << ")" << std::endl;
    out << "geolayer: " << des.bits.geolayer_index
        << std::endl;
    int16_t base_rock = mc.layerMaterialAt(cursor);
    if(base_rock != -1)
    {
        out << "Layer material: " << dec << base_rock;
        if(hasmats)
            out << " / " << inorganic[base_rock].id
                << " / "
                << inorganic[base_rock].name
                << endl;
        else
            out << endl;
    }
    int16_t vein_rock = mc.veinMaterialAt(cursor);
    if(vein_rock != -1)
    {
        out << "Vein material (final): " << dec << vein_rock;
        if(hasmats)
            out << " / " << inorganic[vein_rock].id
                << " / "
                << inorganic[vein_rock].name
                << endl;
        else
            out << endl;
    }
    MaterialInfo minfo(mc.baseMaterialAt(cursor));
    if (minfo.isValid())
        out << "Base material: " << minfo.getToken() << " / " << minfo.toString() << endl;
    minfo.decode(mc.staticMaterialAt(cursor));
    if (minfo.isValid())
        out << "Static material: " << minfo.getToken() << " / " << minfo.toString() << endl;
    // liquids
    if(des.bits.flow_size)
    {
        if(des.bits.liquid_type == tile_liquid::Magma)
            out <<"magma: ";
        else out <<"water: ";
        out << des.bits.flow_size << std::endl;
    }
    if(des.bits.flow_forbid)
        out << "flow forbid" << std::endl;
    if(des.bits.pile)
        out << "stockpile?" << std::endl;
    if(des.bits.rained)
        out << "rained?" << std::endl;
    if(des.bits.smooth)
        out << "smooth?" << std::endl;
    if(des.bits.water_salt)
        out << "salty" << endl;
    if(des.bits.water_stagnant)
        out << "stagnant" << endl;

    #define PRINT_FLAG( FIELD, BIT )  out.print("%-16s= %c\n", #BIT , ( FIELD.bits.BIT ? 'Y' : ' ' ) )
    PRINT_FLAG( des, hidden );
    PRINT_FLAG( des, light );
    PRINT_FLAG( des, outside );
    PRINT_FLAG( des, subterranean );
    PRINT_FLAG( des, water_table );
    PRINT_FLAG( des, rained );
    PRINT_FLAG( occ, monster_lair);

    df::coord2d pc(blockX, blockY);

    t_feature local;
    t_feature global;
    Maps::ReadFeatures(&block,&local,&global);
    PRINT_FLAG( des, feature_local );
    if(local.type != -1)
    {
        out.print("%-16s", "");
        out.print("  %4d", block.local_feature);
        out.print(" (%2d)", local.type);
        out.print(" addr 0x%X ", local.origin);
        out.print(" %s\n", sa_feature(local.type));
    }
    PRINT_FLAG( des, feature_global );
    if(global.type != -1)
    {
        out.print("%-16s", "");
        out.print("  %4d", block.global_feature);
        out.print(" (%2d)", global.type);
        out.print(" %s\n", sa_feature(global.type));
    }
    #undef PRINT_FLAG
    out << "local feature idx: " << block.local_feature
        << endl;
    out << "global feature idx: " << block.global_feature
        << endl;
    out << std::endl;

    if(block.occupancy[tileX][tileY].bits.no_grow)
        out << "no grow" << endl;

    for(size_t e=0; e<block.block_events.size(); e++)
    {            
        df::block_square_event * blev = block.block_events[e];
        df::block_square_event_type blevtype = blev->getType();
        switch(blevtype)
        {
        case df::block_square_event_type::grass:
            {
                df::block_square_event_grassst * gr_ev = (df::block_square_event_grassst *)blev;
                if(gr_ev->amount[tileX][tileY] > 0)
                {
                    out << "amount of grass: " << (int)gr_ev->amount[tileX][tileY] << endl;
                }
                break;
            }
        case df::block_square_event_type::world_construction:
            {
                df::block_square_event_world_constructionst * co_ev = (df::block_square_event_world_constructionst*)blev;
                uint16_t bits = co_ev->tile_bitmask[tileY];
                out << "construction bits: " << bits << endl;
                break;
            }
        default:
            //out << "unhandled block event type!" << endl;
            break;
        }
    }


    return CR_OK;
}
示例#8
0
command_result prospector (color_ostream &con, vector <string> & parameters)
{
    bool showHidden = false;
    bool showPlants = true;
    bool showSlade = true;
    bool showTemple = true;
    bool showValue = false;
    bool showTube = false;

    for(size_t i = 0; i < parameters.size();i++)
    {
        if (parameters[i] == "all")
        {
            showHidden = true;
        }
        else if (parameters[i] == "value")
        {
            showValue = true;
        }
        else if (parameters[i] == "hell")
        {
            showHidden = showTube = true;
        }
        else
            return CR_WRONG_USAGE;
    }

    CoreSuspender suspend;

    // Embark screen active: estimate using world geology data
    if (VIRTUAL_CAST_VAR(screen, df::viewscreen_choose_start_sitest, Core::getTopViewscreen()))
        return embark_prospector(con, screen, showHidden, showValue);

    if (!Maps::IsValid())
    {
        con.printerr("Map is not available!\n");
        return CR_FAILURE;
    }

    uint32_t x_max = 0, y_max = 0, z_max = 0;
    Maps::getSize(x_max, y_max, z_max);
    MapExtras::MapCache map;

    DFHack::Materials *mats = Core::getInstance().getMaterials();

    DFHack::t_feature blockFeatureGlobal;
    DFHack::t_feature blockFeatureLocal;

    bool hasAquifer = false;
    bool hasDemonTemple = false;
    bool hasLair = false;
    MatMap baseMats;
    MatMap layerMats;
    MatMap veinMats;
    MatMap plantMats;
    MatMap treeMats;

    matdata liquidWater;
    matdata liquidMagma;
    matdata aquiferTiles;
    matdata tubeTiles;

    uint32_t vegCount = 0;

    for(uint32_t z = 0; z < z_max; z++)
    {
        for(uint32_t b_y = 0; b_y < y_max; b_y++)
        {
            for(uint32_t b_x = 0; b_x < x_max; b_x++)
            {
                // Get the map block
                df::coord2d blockCoord(b_x, b_y);
                MapExtras::Block *b = map.BlockAt(DFHack::DFCoord(b_x, b_y, z));
                if (!b || !b->is_valid())
                {
                    continue;
                }

                // Find features
                b->GetGlobalFeature(&blockFeatureGlobal);
                b->GetLocalFeature(&blockFeatureLocal);

                int global_z = world->map.region_z + z;

                // Iterate over all the tiles in the block
                for(uint32_t y = 0; y < 16; y++)
                {
                    for(uint32_t x = 0; x < 16; x++)
                    {
                        df::coord2d coord(x, y);
                        df::tile_designation des = b->DesignationAt(coord);
                        df::tile_occupancy occ = b->OccupancyAt(coord);

                        // Skip hidden tiles
                        if (!showHidden && des.bits.hidden)
                        {
                            continue;
                        }

                        // Check for aquifer
                        if (des.bits.water_table)
                        {
                            hasAquifer = true;
                            aquiferTiles.add(global_z);
                        }

                        // Check for lairs
                        if (occ.bits.monster_lair)
                        {
                            hasLair = true;
                        }

                        // Check for liquid
                        if (des.bits.flow_size)
                        {
                            if (des.bits.liquid_type == tile_liquid::Magma)
                                liquidMagma.add(global_z);
                            else
                                liquidWater.add(global_z);
                        }

                        df::tiletype type = b->tiletypeAt(coord);
                        df::tiletype_shape tileshape = tileShape(type);
                        df::tiletype_material tilemat = tileMaterial(type);

                        // We only care about these types
                        switch (tileshape)
                        {
                        case tiletype_shape::WALL:
                        case tiletype_shape::FORTIFICATION:
                            break;
                        case tiletype_shape::EMPTY:
                            /* A heuristic: tubes inside adamantine have EMPTY:AIR tiles which
                               still have feature_local set. Also check the unrevealed status,
                               so as to exclude any holes mined by the player. */
                            if (tilemat == tiletype_material::AIR &&
                                des.bits.feature_local && des.bits.hidden &&
                                blockFeatureLocal.type == feature_type::deep_special_tube)
                            {
                                tubeTiles.add(global_z);
                            }
                        default:
                            continue;
                        }

                        // Count the material type
                        baseMats[tilemat].add(global_z);

                        // Find the type of the tile
                        switch (tilemat)
                        {
                        case tiletype_material::SOIL:
                        case tiletype_material::STONE:
                            layerMats[b->layerMaterialAt(coord)].add(global_z);
                            break;
                        case tiletype_material::MINERAL:
                            veinMats[b->veinMaterialAt(coord)].add(global_z);
                            break;
                        case tiletype_material::FEATURE:
                            if (blockFeatureLocal.type != -1 && des.bits.feature_local)
                            {
                                if (blockFeatureLocal.type == feature_type::deep_special_tube
                                        && blockFeatureLocal.main_material == 0) // stone
                                {
                                    veinMats[blockFeatureLocal.sub_material].add(global_z);
                                }
                                else if (showTemple
                                         && blockFeatureLocal.type == feature_type::deep_surface_portal)
                                {
                                    hasDemonTemple = true;
                                }
                            }

                            if (showSlade && blockFeatureGlobal.type != -1 && des.bits.feature_global
                                    && blockFeatureGlobal.type == feature_type::feature_underworld_from_layer
                                    && blockFeatureGlobal.main_material == 0) // stone
                            {
                                layerMats[blockFeatureGlobal.sub_material].add(global_z);
                            }
                            break;
                        case tiletype_material::LAVA_STONE:
                            // TODO ?
                            break;
                        default:
                            break;
                        }
                    }
                }

                // Check plants this way, as the other way wasn't getting them all
                // and we can check visibility more easily here
                if (showPlants)
                {
                    auto block = Maps::getBlockColumn(b_x,b_y);
                    vector<df::plant *> *plants = block ? &block->plants : NULL;
                    if(plants)
                    {
                        for (PlantList::const_iterator it = plants->begin(); it != plants->end(); it++)
                        {
                            const df::plant & plant = *(*it);
                            if (plant.pos.z != z)
                                continue;
                            df::coord2d loc(plant.pos.x, plant.pos.y);
                            loc = loc % 16;
                            if (showHidden || !b->DesignationAt(loc).bits.hidden)
                            {
                                if(plant.flags.bits.is_shrub)
                                    plantMats[plant.material].add(global_z);
                                else
                                    treeMats[plant.material].add(global_z);
                            }
                        }
                    }
                }
                // Block end
            } // block x

            // Clean uneeded memory
            map.trash();
        } // block y
    } // z

    MatMap::const_iterator it;

    con << "Base materials:" << std::endl;
    for (it = baseMats.begin(); it != baseMats.end(); ++it)
    {
        con << std::setw(25) << ENUM_KEY_STR(tiletype_material,(df::tiletype_material)it->first) << " : " << it->second.count << std::endl;
    }

    if (liquidWater.count || liquidMagma.count)
    {
        con << std::endl << "Liquids:" << std::endl;
        if (liquidWater.count)
        {
            con << std::setw(25) << "WATER" << " : ";
            printMatdata(con, liquidWater);
        }
        if (liquidWater.count)
        {
            con << std::setw(25) << "MAGMA" << " : ";
            printMatdata(con, liquidMagma);
        }
    }

    con << std::endl << "Layer materials:" << std::endl;
    printMats<df::inorganic_raw, shallower>(con, layerMats, world->raws.inorganics, showValue);

    printVeins(con, veinMats, mats, showValue);

    if (showPlants)
    {
        con << "Shrubs:" << std::endl;
        printMats<df::plant_raw, std::greater>(con, plantMats, world->raws.plants.all, showValue);
        con << "Wood in trees:" << std::endl;
        printMats<df::plant_raw, std::greater>(con, treeMats, world->raws.plants.all, showValue);
    }

    if (hasAquifer)
    {
        con << "Has aquifer";
        if (aquiferTiles.count)
        {
            con << "               : ";
            printMatdata(con, aquiferTiles);
        }
        else
            con << std::endl;
    }

    if (showTube && tubeTiles.count)
    {
        con << "Has HFS tubes             : ";
        printMatdata(con, tubeTiles);
    }

    if (hasDemonTemple)
    {
        con << "Has demon temple" << std::endl;
    }

    if (hasLair)
    {
        con << "Has lair" << std::endl;
    }

    // Cleanup
    mats->Finish();
    con << std::endl;
    return CR_OK;
}
示例#9
0
void Offscreen::drawBuffer( rect2d window,int z,std::vector<screenTile>& buffer )
{
    if(!df::global::world)
        return;

    //TODO static array of images for each tiletype
    MapExtras::MapCache cache;
    int w=window.second.x-window.first.x;
    int h=window.second.y-window.first.y;
    rect2d localWindow=mkrect_wh(0,0,w+1,h+1);
    if(buffer.size()!=w*h)
        buffer.resize(w*h);
    //basic tiletype stuff here
    for(int x=window.first.x;x<window.second.x;x++) //todo, make it by block, minimal improvement over cache prob though
        for(int y=window.first.y;y<window.second.y;y++)
        {
            DFCoord coord(x,y,z);
            df::tiletype tt=cache.tiletypeAt(coord);
            df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,tt);
            df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape);
            t_matpair mat=cache.staticMaterialAt(coord);
            df::tiletype_material tileMat= ENUM_ATTR(tiletype,material,tt);
            df::tile_designation d=cache.designationAt(coord);
            df::tile_occupancy o=cache.occupancyAt(coord);
            df::tiletype_special sp=ENUM_ATTR(tiletype,special,tt);

            int wx=x-window.first.x;
            int wy=y-window.first.y;
            screenTile& curTile=buffer[wx*h+wy];
            if(d.bits.hidden)
            {
                curTile.tile=0;
                continue;
            }
            if(shape==df::tiletype_shape::EMPTY || shape==df::tiletype_shape::RAMP_TOP)
            {
                //empty,liquids and '.' for other stuff...
                DFCoord coord2(x,y,z-1);
                df::tiletype tt2=cache.tiletypeAt(coord2);
                df::tiletype_shape shape2 = ENUM_ATTR(tiletype,shape,tt);
                df::tiletype_material tileMat2= ENUM_ATTR(tiletype,material,tt2);
                df::tile_designation d2=cache.designationAt(coord2);
                df::tiletype_special sp2=ENUM_ATTR(tiletype,special,tt2);
                bool unDug2= (sp2!=df::tiletype_special::SMOOTH && shape2==df::tiletype_shape::WALL);
                
                if (d2.bits.flow_size>0)
                {
                    if(shape!=df::tiletype_shape::RAMP_TOP) //don't show liquid amount on ramp tops
                        curTile.tile='0'+d2.bits.flow_size; //TODO lookup setting for this
                    else
                        curTile.tile=tilePics[tt];
                    curTile.fg=(d2.bits.liquid_type)?(COLOR_RED):(COLOR_BLUE);
                    continue;
                }
                else if(shape2==df::tiletype_shape::EMPTY)
                {
                    curTile.tile=178; //look up settings
                    curTile.fg=COLOR_CYAN; 
                    continue;
                }
                else
                {
                    if(shape==df::tiletype_shape::RAMP_TOP)
                        curTile.tile=tilePics[tt];
                    else
                        curTile.tile='.';
                    colorTile(tileMat2,cache,coord2,curTile,unDug2);
                    continue;
                }
            }
            bool inliquid=false;
            bool unDug= (sp!=df::tiletype_special::SMOOTH && shape==df::tiletype_shape::WALL);
            if (d.bits.flow_size>0)
            {
                curTile.tile='0'+d.bits.flow_size;
                curTile.fg=(d.bits.liquid_type)?(COLOR_RED):(COLOR_BLUE);
                curTile.bold=true;
                inliquid=true;
            }    
            if(!inliquid && shape!=df::tiletype_shape::RAMP_TOP)
            {
                curTile.tile=tilePics[tt];
                colorTile(tileMat,cache,coord,curTile,unDug);
                if(!unDug)
                {
                    curTile.bg=0;
                }
            }
            else
            {
                if(shape==df::tiletype_shape::RAMP || shape==df::tiletype_shape::BROOK_BED || shape==df::tiletype_shape::RAMP_TOP)
                    curTile.tile=tilePics[tt];
                if(!inliquid)
                    colorTile(tileMat,cache,coord,curTile,true);
            }

        }
        //plants
        for(int bx=window.first.x/16;bx<=window.second.x/16;bx++) //blocks have items by id. So yeah each item a search would be slow
            for(int by=window.first.y/16;by<=window.second.y/16;by++)
            {
                MapExtras::Block* b=cache.BlockAt(DFCoord(bx,by,z));
                if(!b || !b->getRaw())
                    continue;
                std::vector<df::plant*>& plants=b->getRaw()->plants;
                for(int i=0;i<plants.size();i++)
                {
                    df::plant* p=plants[i];
                    if(p->pos.z==z && isInRect(df::coord2d(p->pos.x,p->pos.y),window))
                    {
                        int wx=p->pos.x-window.first.x;
                        int wy=p->pos.y-window.first.y;
                        screenTile& curTile=buffer[wx*h+wy];
                        drawPlant(p,curTile);
                    }
                }
                std::vector<df::block_square_event*>& events=b->getRaw()->block_events;
                for(size_t i=0;i<events.size();i++)//maybe aggregate all the events to one array and move to a function.
                {
                    df::block_square_event* e=events[i];
                    switch(e->getType())
                    {
                    case df::block_square_event_type::grass:
                        {
                            df::block_square_event_grassst* grass=static_cast<df::block_square_event_grassst*>(e);
                            MaterialInfo mat(419, grass->plant_index);
                            if(mat.isPlant())
                            {
                                df::plant_raw* p=mat.plant;
                                for(int x=0;x<16;x++)
                                for(int y=0;y<16;y++)
                                {
                                    int wx=x+bx*16-window.first.x;
                                    int wy=y+by*16-window.first.y;
                                    if(isInRect(df::coord2d(wx,wy),localWindow) && grass->amount[x][y]>0)
                                    {
                                        screenTile& curTile=buffer[wx*h+wy];
                                        /*
                                        df::tiletype tt=b->tiletypeAt(df::coord2d(x,y));
                                        df::tiletype_special sp=ENUM_ATTR(tiletype,special,tt);
                                        df::tiletype_special::DEAD;
                                        df::tiletype_special::WET;
                                        df::tiletype_special::NORMAL;
                                        +variants
                                        */

                                        curTile.tile=p->tiles.grass_tiles[0];
                                        curTile.fg=p->colors.grass_colors_0[0];
                                        curTile.bg=p->colors.grass_colors_1[0];
                                        curTile.bold=p->colors.grass_colors_2[0];
                                    }
                                    
                                    
                                }
                                
                                
                                
                                //TODO alt-tiles
                            }
                            
                            break;
                        }
                    case df::block_square_event_type::material_spatter:
                        {
                            //liquid:
                            //0 nothing 
                            //1->49 color 
                            //50->99 wave
                            //100->255 two waves
                            //color only, if small
                            //draw waves, if pool
                            df::block_square_event_material_spatterst* spatter=static_cast<df::block_square_event_material_spatterst*>(e);
                            MaterialInfo mat(spatter);
                            if(mat.material)
                            {

                            for(int x=0;x<16;x++)
                                for(int y=0;y<16;y++)
                                {
                                    int wx=x+bx*16-window.first.x;
                                    int wy=y+by*16-window.first.y;
                                    uint8_t amount=spatter->amount[x][y];
                                    if(isInRect(df::coord2d(wx,wy),localWindow) && amount>0)
                                    {
                                        screenTile& curTile=buffer[wx*h+wy];
                                        
                                        curTile.fg=mat.material->tile_color[0];
                                        curTile.bold=mat.material->tile_color[2];
                                        if(spatter->mat_state==df::matter_state::Liquid && amount>49)
                                        {
                                            if(amount>99)
                                                curTile.tile=247;
                                            else
                                                curTile.tile=126;
                                        }
                                    }
                                }
                            }
                            break;
                        }
                    default:;
                    }
                }
                std::vector<df::flow_info*>& flows=b->getRaw()->flows;
                for(size_t i=0;i<flows.size();i++)
                {
                    df::flow_info* f=flows[i];
                    int wx=f->pos.x-window.first.x;
                    int wy=f->pos.y-window.first.y;
                    if(f->density>0 && isInRect(df::coord2d(wx,wy),localWindow))
                    {
                        screenTile& curTile=buffer[wx*h+wy];
                        drawFlow(f,curTile);
                    }
                }
            }
            //in df items blink between stuff, but i don't have time for that
            //also move up, before flows
            std::vector<df::item*>& items=df::global::world->items.other[df::items_other_id::IN_PLAY];
            for(int i=0;i<items.size();i++)
            {
                df::item* it=items[i];
                if(it->flags.bits.on_ground && it->pos.z==z && isInRect(df::coord2d(it->pos.x,it->pos.y),window))
                {
                    int wx=it->pos.x-window.first.x;
                    int wy=it->pos.y-window.first.y;
                    screenTile& curTile=buffer[wx*h+wy];
                    drawItem(it,curTile);
                }
            }
            //buildings
            std::vector<df::building*>& buildings=df::global::world->buildings.all;
            for(int i=0;i<buildings.size();i++)
            {
                df::building* build=buildings[i];


                if(z!=build->z)
                    continue;
                if(!build->isVisibleInUI())
                    continue;
                if(isInRect(df::coord2d(build->x1,build->y1),window)||isInRect(df::coord2d(build->x2,build->y2),window))
                {
                    df::building_drawbuffer drawBuffer;
                    build->getDrawExtents(&drawBuffer);
                    int bw=drawBuffer.x2-drawBuffer.x1;
                    int bh=drawBuffer.y2-drawBuffer.y1;
                    build->drawBuilding(&drawBuffer,0); //might be viewscreen dependant
                    int wx=build->x1-window.first.x;
                    int wy=build->y1-window.first.y;

                    for(int x=0;x<=bw;x++)
                        for(int y=0;y<=bh;y++)
                        {
                            df::coord2d p(x+wx,y+wy);
                            if(isInRect(p,localWindow))
                            {
                                screenTile& curTile=buffer[p.x*h+p.y];
                                if(drawBuffer.tile[x][y]!=32)
                                {
                                    curTile.tile=drawBuffer.tile[x][y];
                                    curTile.fg=drawBuffer.fore[x][y];
                                    curTile.bg=drawBuffer.back[x][y];
                                    curTile.bold=drawBuffer.bright[x][y];
                                }
                            }
                        }
                }
            }
            //units. TODO No multi tile units yet.
            std::vector<df::unit*>& units=df::global::world->units.active;
            for(int i=0;i<units.size();i++)
            {
                df::unit* u=units[i];
                if(!u->flags1.bits.dead && u->pos.z==z && isInRect(df::coord2d(u->pos.x,u->pos.y),window))
                {
                    int wx=u->pos.x-window.first.x;
                    int wy=u->pos.y-window.first.y;
                    screenTile& curTile=buffer[wx*h+wy];
                    drawUnit(u,curTile);
                }
            }
            
}
示例#10
0
command_result mapexport (color_ostream &out, std::vector <std::string> & parameters)
{
    bool showHidden = false;

    int filenameParameter = 1;

    for(size_t i = 0; i < parameters.size();i++)
    {
        if(parameters[i] == "help" || parameters[i] == "?")
        {
            out.print("Exports the currently visible map to a file.\n"
                         "Usage: mapexport [options] <filename>\n"
                         "Example: mapexport all embark.dfmap\n"
                         "Options:\n"
                         "   all   - Export the entire map, not just what's revealed.\n"
            );
            return CR_OK;
        }
        if (parameters[i] == "all")
        {
            showHidden = true;
            filenameParameter++;
        }
    }

    CoreSuspender suspend;

    uint32_t x_max=0, y_max=0, z_max=0;

    if (!Maps::IsValid())
    {
        out.printerr("Map is not available!\n");
        return CR_FAILURE;
    }

    if (parameters.size() < filenameParameter)
    {
        out.printerr("Please supply a filename.\n");
        return CR_FAILURE;
    }

    std::string filename = parameters[filenameParameter-1];
    if (filename.rfind(".dfmap") == std::string::npos) filename += ".dfmap";
    out << "Writing to " << filename << "..." << std::endl;

    std::ofstream output_file(filename, std::ios::out | std::ios::trunc | std::ios::binary);
    if (!output_file.is_open())
    {
        out.printerr("Couldn't open the output file.\n");
        return CR_FAILURE;
    }
    ZeroCopyOutputStream *raw_output = new OstreamOutputStream(&output_file);
    GzipOutputStream *zip_output = new GzipOutputStream(raw_output);
    CodedOutputStream *coded_output = new CodedOutputStream(zip_output);

    coded_output->WriteLittleEndian32(0x50414DDF); //Write our file header

    Maps::getSize(x_max, y_max, z_max);
    MapExtras::MapCache map;
    DFHack::Materials *mats = Core::getInstance().getMaterials();

    out << "Writing  map info..." << std::endl;

    dfproto::Map protomap;
    protomap.set_x_size(x_max);
    protomap.set_y_size(y_max);
    protomap.set_z_size(z_max);

    out << "Writing material dictionary..." << std::endl;
    
    for (size_t i = 0; i < world->raws.inorganics.size(); i++)
    {
        dfproto::Material *protomaterial = protomap.add_inorganic_material();
        protomaterial->set_index(i);
        protomaterial->set_name(world->raws.inorganics[i]->id);
    }

    for (size_t i = 0; i < world->raws.plants.all.size(); i++)
    {
        dfproto::Material *protomaterial = protomap.add_organic_material();
        protomaterial->set_index(i);
        protomaterial->set_name(world->raws.plants.all[i]->id);
    }

    std::map<df::coord,std::pair<uint32_t,uint16_t> > constructionMaterials;
    if (Constructions::isValid())
    {
        for (uint32_t i = 0; i < Constructions::getCount(); i++)
        {
            df::construction *construction = Constructions::getConstruction(i);
            constructionMaterials[construction->pos] = std::make_pair(construction->mat_index, construction->mat_type);
        }
    }
        
    coded_output->WriteVarint32(protomap.ByteSize());
    protomap.SerializeToCodedStream(coded_output);
    
    DFHack::t_feature blockFeatureGlobal;
    DFHack::t_feature blockFeatureLocal;

    out.print("Writing map block information");

    for(uint32_t z = 0; z < z_max; z++)
    {
        for(uint32_t b_y = 0; b_y < y_max; b_y++)
        {
            for(uint32_t b_x = 0; b_x < x_max; b_x++)
            {
                if (b_x == 0 && b_y == 0 && z % 10 == 0) out.print(".");
                // Get the map block
                df::coord2d blockCoord(b_x, b_y);
                MapExtras::Block *b = map.BlockAt(DFHack::DFCoord(b_x, b_y, z));
                if (!b || !b->valid)
                {
                    continue;
                }

                dfproto::Block protoblock;
                protoblock.set_x(b_x);
                protoblock.set_y(b_y);
                protoblock.set_z(z);

                { // Find features
                    uint32_t index = b->raw.global_feature;
                    if (index != -1)
                        Maps::GetGlobalFeature(blockFeatureGlobal, index);

                    index = b->raw.local_feature;
                    if (index != -1)
                        Maps::GetLocalFeature(blockFeatureLocal, blockCoord, index);
                }

                int global_z = df::global::world->map.region_z + z;

                // Iterate over all the tiles in the block
                for(uint32_t y = 0; y < 16; y++)
                {
                    for(uint32_t x = 0; x < 16; x++)
                    {
                        df::coord2d coord(x, y);
                        df::tile_designation des = b->DesignationAt(coord);
                        df::tile_occupancy occ = b->OccupancyAt(coord);

                        // Skip hidden tiles
                        if (!showHidden && des.bits.hidden)
                        {
                            continue;
                        }

                        dfproto::Tile *prototile = protoblock.add_tile();
                        prototile->set_x(x);
                        prototile->set_y(y);

                        // Check for liquid
                        if (des.bits.flow_size)
                        {
                            prototile->set_liquid_type((dfproto::Tile::LiquidType)des.bits.liquid_type);
                            prototile->set_flow_size(des.bits.flow_size);
                        }

                        df::tiletype type = b->TileTypeAt(coord);
                        prototile->set_type((dfproto::Tile::TileType)tileShape(type));
                        prototile->set_tile_material((dfproto::Tile::TileMaterialType)tileMaterial(type));

                        df::coord map_pos = df::coord(b_x*16+x,b_y*16+y,z);
                        
                        switch (tileMaterial(type))
                        {
                        case tiletype_material::SOIL:
                        case tiletype_material::STONE:
                            prototile->set_material_type(0);
                            prototile->set_material_index(b->baseMaterialAt(coord));
                            break;
                        case tiletype_material::MINERAL:
                            prototile->set_material_type(0);
                            prototile->set_material_index(b->veinMaterialAt(coord));
                            break;
                        case tiletype_material::FEATURE:
                            if (blockFeatureLocal.type != -1 && des.bits.feature_local)
                            {
                                if (blockFeatureLocal.type == feature_type::deep_special_tube
                                        && blockFeatureLocal.main_material == 0) // stone
                                {
                                    prototile->set_material_type(0);
                                    prototile->set_material_index(blockFeatureLocal.sub_material);
                                }
                                if (blockFeatureGlobal.type != -1 && des.bits.feature_global
                                        && blockFeatureGlobal.type == feature_type::feature_underworld_from_layer
                                        && blockFeatureGlobal.main_material == 0) // stone
                                {
                                    prototile->set_material_type(0);
                                    prototile->set_material_index(blockFeatureGlobal.sub_material);
                                }
                            }
                            break;
                        case tiletype_material::CONSTRUCTION:
                            if (constructionMaterials.find(map_pos) != constructionMaterials.end())
                            {
                                prototile->set_material_index(constructionMaterials[map_pos].first);
                                prototile->set_material_type(constructionMaterials[map_pos].second);
                            }
                            break;
                        default:
                            break;
                        }
                    }
                }

                PlantList *plants;
                if (Maps::ReadVegetation(b_x, b_y, z, plants))
                {
                    for (PlantList::const_iterator it = plants->begin(); it != plants->end(); it++)
                    {
                        const df::plant & plant = *(*it);
                        df::coord2d loc(plant.pos.x, plant.pos.y);
                        loc = loc % 16;
                        if (showHidden || !b->DesignationAt(loc).bits.hidden)
                        {
                            dfproto::Plant *protoplant = protoblock.add_plant();
                            protoplant->set_x(loc.x);
                            protoplant->set_y(loc.y);
                            protoplant->set_is_shrub(plant.flags.bits.is_shrub);
                            protoplant->set_material(plant.material);
                        }
                    }
                }
                
                coded_output->WriteVarint32(protoblock.ByteSize());
                protoblock.SerializeToCodedStream(coded_output);
            } // block x
            // Clean uneeded memory
            map.trash();
        } // block y
    } // z

    delete coded_output;
    delete zip_output;
    delete raw_output;

    mats->Finish();
    out.print("\nMap succesfully exported!\n");
    return CR_OK;
}
示例#11
0
文件: probe.cpp 项目: lxnt/dfhack
command_result df_probe (Core * c, vector <string> & parameters)
{
    //bool showBlock, showDesig, showOccup, showTile, showMisc;
    Console & con = c->con;
    /*
    if (!parseOptions(parameters, showBlock, showDesig, showOccup,
                      showTile, showMisc))
    {
        con.printerr("Unknown parameters!\n");
        return CR_FAILURE;
    }
    */

    CoreSuspender suspend(c);

    DFHack::Gui *Gui = c->getGui();
    DFHack::Materials *Materials = c->getMaterials();
    DFHack::VersionInfo* mem = c->vinfo;
    std::vector<t_matglossInorganic> inorganic;
    bool hasmats = Materials->CopyInorganicMaterials(inorganic);

    if (!Maps::IsValid())
    {
        c->con.printerr("Map is not available!\n");
        return CR_FAILURE;
    }
    MapExtras::MapCache mc;

    int32_t regionX, regionY, regionZ;
    Maps::getPosition(regionX,regionY,regionZ);

    int32_t cursorX, cursorY, cursorZ;
    Gui->getCursorCoords(cursorX,cursorY,cursorZ);
    if(cursorX == -30000)
    {
        con.printerr("No cursor; place cursor over tile to probe.\n");
        return CR_FAILURE;
    }
    DFCoord cursor (cursorX,cursorY,cursorZ);

    uint32_t blockX = cursorX / 16;
    uint32_t tileX = cursorX % 16;
    uint32_t blockY = cursorY / 16;
    uint32_t tileY = cursorY % 16;

    MapExtras::Block * b = mc.BlockAt(cursor/16);
    if(!b && !b->valid)
    {
        con.printerr("No data.\n");
        return CR_OK;
    }
    mapblock40d & block = b->raw;
    con.print("block addr: 0x%x\n\n", block.origin);
/*
    if (showBlock)
    {
        con.print("block flags:\n");
        print_bits<uint32_t>(block.blockflags.whole,con);
        con.print("\n\n");
    }
*/
    df::tiletype tiletype = mc.tiletypeAt(cursor);
    df::tile_designation &des = block.designation[tileX][tileY];
/*
    if(showDesig)
    {
        con.print("designation\n");
        print_bits<uint32_t>(block.designation[tileX][tileY].whole,
                                con);
        con.print("\n\n");
    }

    if(showOccup)
    {
        con.print("occupancy\n");
        print_bits<uint32_t>(block.occupancy[tileX][tileY].whole,
                                con);
        con.print("\n\n");
    }
*/

    // tiletype
    con.print("tiletype: %d", tiletype);
    if(tileName(tiletype))
        con.print(" = %s",tileName(tiletype));
    con.print("\n");

    df::tiletype_shape shape = tileShape(tiletype);
    df::tiletype_material material = tileMaterial(tiletype);
    df::tiletype_special special = tileSpecial(tiletype);
    df::tiletype_variant variant = tileVariant(tiletype);
    con.print("%-10s: %4d %s\n","Class"    ,shape,
            ENUM_KEY_STR(tiletype_shape, shape));
    con.print("%-10s: %4d %s\n","Material" ,
            material, ENUM_KEY_STR(tiletype_material, material));
    con.print("%-10s: %4d %s\n","Special"  ,
            special, ENUM_KEY_STR(tiletype_special, special));
    con.print("%-10s: %4d %s\n"   ,"Variant"  ,
            variant, ENUM_KEY_STR(tiletype_variant, variant));
    con.print("%-10s: %s\n"    ,"Direction",
            tileDirection(tiletype).getStr());
    con.print("\n");

    con.print("temperature1: %d U\n",mc.temperature1At(cursor));
    con.print("temperature2: %d U\n",mc.temperature2At(cursor));

    // biome, geolayer
    con << "biome: " << des.bits.biome << std::endl;
    con << "geolayer: " << des.bits.geolayer_index
        << std::endl;
    int16_t base_rock = mc.baseMaterialAt(cursor);
    if(base_rock != -1)
    {
        con << "Layer material: " << dec << base_rock;
        if(hasmats)
            con << " / " << inorganic[base_rock].id
                << " / "
                << inorganic[base_rock].name
                << endl;
        else
            con << endl;
    }
    int16_t vein_rock = mc.veinMaterialAt(cursor);
    if(vein_rock != -1)
    {
        con << "Vein material (final): " << dec << vein_rock;
        if(hasmats)
            con << " / " << inorganic[vein_rock].id
                << " / "
                << inorganic[vein_rock].name
                << endl;
        else
            con << endl;
    }
    // liquids
    if(des.bits.flow_size)
    {
        if(des.bits.liquid_type == tile_liquid::Magma)
            con <<"magma: ";
        else con <<"water: ";
        con << des.bits.flow_size << std::endl;
    }
    if(des.bits.flow_forbid)
        con << "flow forbid" << std::endl;
    if(des.bits.pile)
        con << "stockpile?" << std::endl;
    if(des.bits.rained)
        con << "rained?" << std::endl;
    if(des.bits.smooth)
        con << "smooth?" << std::endl;
    if(des.bits.water_salt)
        con << "salty" << endl;
    if(des.bits.water_stagnant)
        con << "stagnant" << endl;

    #define PRINT_FLAG( X )  con.print("%-16s= %c\n", #X , ( des.X ? 'Y' : ' ' ) )
    PRINT_FLAG( bits.hidden );
    PRINT_FLAG( bits.light );
    PRINT_FLAG( bits.outside );
    PRINT_FLAG( bits.subterranean );
    PRINT_FLAG( bits.water_table );
    PRINT_FLAG( bits.rained );

    df::coord2d pc(blockX, blockY);

    t_feature local;
    t_feature global;
    Maps::ReadFeatures(&(b->raw),&local,&global);
    PRINT_FLAG( bits.feature_local );
    if(local.type != -1)
    {
        con.print("%-16s", "");
        con.print("  %4d", block.local_feature);
        con.print(" (%2d)", local.type);
        con.print(" addr 0x%X ", local.origin);
        con.print(" %s\n", sa_feature(local.type));
    }
    PRINT_FLAG( bits.feature_global );
    if(global.type != -1)
    {
        con.print("%-16s", "");
        con.print("  %4d", block.global_feature);
        con.print(" (%2d)", global.type);
        con.print(" %s\n", sa_feature(global.type));
    }
    #undef PRINT_FLAG
    con << "local feature idx: " << block.local_feature
        << endl;
    con << "global feature idx: " << block.global_feature
        << endl;
    con << "mystery: " << block.mystery << endl;
    con << std::endl;
    return CR_OK;
}
示例#12
0
void lightingEngineViewscreen::doOcupancyAndLights()
{
    float daycol;
    if(dayHour<0)
    {
        int length=1200/daySpeed;
        daycol= (*df::global::cur_year_tick % length)/ (float)length;
    }
    else
        daycol= fmod(dayHour,24.0f)/24.0f; //1->12h 0->24h
    
    rgbf sky_col=getSkyColor(daycol);
    lightSource sky(sky_col, -1);//auto calculate best size
    
    MapExtras::MapCache cache;
    doSun(sky,cache);

    int window_x=*df::global::window_x;
    int window_y=*df::global::window_y;
    coord2d window2d(window_x,window_y);
    int window_z=*df::global::window_z;
    rect2d vp=getMapViewport();
    coord2d vpSize=rect_size(vp);
    rect2d blockVp;
    blockVp.first=coord2d(window_x,window_y)/16;
    blockVp.second=(window2d+vpSize)/16;
    blockVp.second.x=std::min(blockVp.second.x,(int16_t)df::global::world->map.x_count_block);
    blockVp.second.y=std::min(blockVp.second.y,(int16_t)df::global::world->map.y_count_block);
   
    for(int blockX=blockVp.first.x;blockX<=blockVp.second.x;blockX++)
    for(int blockY=blockVp.first.y;blockY<=blockVp.second.y;blockY++)
    {
        MapExtras::Block* b=cache.BlockAt(DFCoord(blockX,blockY,window_z));
        MapExtras::Block* bDown=cache.BlockAt(DFCoord(blockX,blockY,window_z-1));
        if(!b)
            continue; //empty blocks fixed by sun propagation
        
        for(int block_x = 0; block_x < 16; block_x++)
        for(int block_y = 0; block_y < 16; block_y++)
        {
            df::coord2d pos;
            pos.x = blockX*16+block_x;
            pos.y = blockY*16+block_y;
            df::coord2d gpos=pos;
            pos=worldToViewportCoord(pos,vp,window2d);
            if(!isInRect(pos,vp))
                continue;
            int tile=getIndex(pos.x,pos.y);
            rgbf& curCell=ocupancy[tile];
            curCell=matAmbience.transparency;
            

            df::tiletype type = b->tiletypeAt(gpos);
            df::tile_designation d = b->DesignationAt(gpos);
            if(d.bits.hidden)
            {
                curCell=rgbf(0,0,0);
                continue; // do not process hidden stuff, TODO other hidden stuff
            }
            //df::tile_occupancy o = b->OccupancyAt(gpos);
            df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type);
            df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape);
            df::tiletype_material tileMat= ENUM_ATTR(tiletype,material,type);
            
            DFHack::t_matpair mat=b->staticMaterialAt(gpos);
            
            matLightDef* lightDef=getMaterialDef(mat.mat_type,mat.mat_index);
            if(!lightDef || !lightDef->isTransparent)
                lightDef=&matWall;
            if(shape==df::tiletype_shape::BROOK_BED )
            {
                curCell=rgbf(0,0,0);
            }
            else if(shape==df::tiletype_shape::WALL)
            {
                if(tileMat==df::tiletype_material::FROZEN_LIQUID)
                    applyMaterial(tile,matIce);
                else
                    applyMaterial(tile,*lightDef);
            }
            else if(!d.bits.liquid_type && d.bits.flow_size>0 )
            {
                applyMaterial(tile,matWater, (float)d.bits.flow_size/7.0f, (float)d.bits.flow_size/7.0f);
            }
            if(d.bits.liquid_type && d.bits.flow_size>0) 
            {
                applyMaterial(tile,matLava,(float)d.bits.flow_size/7.0f,(float)d.bits.flow_size/7.0f);
            }
            else if(shape==df::tiletype_shape::EMPTY || shape==df::tiletype_shape::RAMP_TOP 
                || shape==df::tiletype_shape::STAIR_DOWN || shape==df::tiletype_shape::STAIR_UPDOWN)
            {
                if(bDown)
                {
                   df::tile_designation d2=bDown->DesignationAt(gpos);
                   if(d2.bits.liquid_type && d2.bits.flow_size>0)
                   {
                       applyMaterial(tile,matLava);
                   }
                }
            }
            

        }
        
        df::map_block* block=b->getRaw();
        if(!block)
            continue;
        //flows
        for(int i=0;i<block->flows.size();i++)
        {
            df::flow_info* f=block->flows[i];
            if(f && f->density>0 && f->type==df::flow_type::Dragonfire || f->type==df::flow_type::Fire)
            {
                df::coord2d pos=f->pos;
                pos=worldToViewportCoord(pos,vp,window2d);
                int tile=getIndex(pos.x,pos.y);
                if(isInRect(pos,vp))
                {
                    rgbf fireColor;
                    if(f->density>60)
                    {
                        fireColor=rgbf(0.98f,0.91f,0.30f);
                    }
                    else if(f->density>30)
                    {
                        fireColor=rgbf(0.93f,0.16f,0.16f);
                    }
                    else
                    {
                        fireColor=rgbf(0.64f,0.0f,0.0f);
                    }
                    lightSource fire(fireColor,f->density/5);
                    addLight(tile,fire);
                }
            }
        }
        
        //plants
        for(int i=0;i<block->plants.size();i++)
        {
            df::plant* cPlant=block->plants[i];
            if (cPlant->grow_counter <180000) //todo maybe smaller light/oclusion?
                continue;
            df::coord2d pos=cPlant->pos;
            pos=worldToViewportCoord(pos,vp,window2d);
            int tile=getIndex(pos.x,pos.y);
            if(isInRect(pos,vp))
            {
                applyMaterial(tile,419,cPlant->material);
            }
        }
        //blood and other goo
        for(int i=0;i<block->block_events.size();i++)
        {
            df::block_square_event* ev=block->block_events[i];
            df::block_square_event_type ev_type=ev->getType();
            if(ev_type==df::block_square_event_type::material_spatter)
            {
                df::block_square_event_material_spatterst* spatter=static_cast<df::block_square_event_material_spatterst*>(ev);
                matLightDef* m=getMaterialDef(spatter->mat_type,spatter->mat_index);
                if(!m)
                    continue;
                if(!m->isEmiting)
                    continue;
                for(int x=0;x<16;x++)
                for(int y=0;y<16;y++)
                {
                    df::coord2d pos;
                    pos.x = blockX*16+x;
                    pos.y = blockY*16+y;
                    int16_t amount=spatter->amount[x][y];
                    if(amount<=0)
                        continue;
                    pos=worldToViewportCoord(pos,vp,window2d);
                    if(isInRect(pos,vp))
                    {
                        addLight(getIndex(pos.x,pos.y),m->makeSource((float)amount/100));
                    }
                }
            }
        }
    }
    if(df::global::cursor->x>-30000)
    {
        int wx=df::global::cursor->x-window_x+vp.first.x;
        int wy=df::global::cursor->y-window_y+vp.first.y;
        int tile=getIndex(wx,wy);
        applyMaterial(tile,matCursor);
    }
    //citizen only emit light, if defined
    //or other creatures
    if(matCitizen.isEmiting || creatureDefs.size()>0)
    for (int i=0;i<df::global::world->units.active.size();++i)
    {
        df::unit *u = df::global::world->units.active[i];
        coord2d pos=worldToViewportCoord(coord2d(u->pos.x,u->pos.y),vp,window2d);
        if(u->pos.z==window_z && isInRect(pos,vp))
        {
            if (DFHack::Units::isCitizen(u) && !u->counters.unconscious)
                addLight(getIndex(pos.x,pos.y),matCitizen.makeSource());
            creatureLightDef *def=getCreatureDef(u);
            if(def && !u->flags1.bits.dead)
            {
                addLight(getIndex(pos.x,pos.y),def->light.makeSource());
            }
        }
    }
    //items
    if(itemDefs.size()>0)
    {
        std::vector<df::item*>& vec=df::global::world->items.other[items_other_id::IN_PLAY];
        for(size_t i=0;i<vec.size();i++)
        {
            df::item* curItem=vec[i];
            df::coord itemPos=DFHack::Items::getPosition(curItem);
            coord2d pos=worldToViewportCoord(itemPos,vp,window2d);
            itemLightDef* mat=0;
            if( itemPos.z==window_z && isInRect(pos,vp) && (mat=getItemDef(curItem)) )
            {
                if( ((mat->equiped || mat->haul ||mat->inBuilding ||mat->inContainer) && curItem->flags.bits.in_inventory)|| //TODO split this up
                    (mat->onGround && curItem->flags.bits.on_ground) )
                {
                    if(mat->light.isEmiting)
                        addLight(getIndex(pos.x,pos.y),mat->light.makeSource());
                    if(!mat->light.isTransparent)
                        addOclusion(getIndex(pos.x,pos.y),mat->light.transparency,1);
                }
            }
        }
    }
    
    //buildings
    for(size_t i = 0; i < df::global::world->buildings.all.size(); i++)
    {
        df::building *bld = df::global::world->buildings.all[i];
        
        if(window_z!=bld->z)
            continue;
        if(bld->getBuildStage()<bld->getMaxBuildStage()) //only work if fully built
            continue;

        df::coord2d p1(bld->x1,bld->y1);
        df::coord2d p2(bld->x2,bld->y2);
        p1=worldToViewportCoord(p1,vp,window2d);
        p2=worldToViewportCoord(p2,vp,window2d);
        if(isInRect(p1,vp)||isInRect(p2,vp))
        {
            
            int tile;
            if(isInRect(p1,vp))
                tile=getIndex(p1.x,p1.y); //TODO multitile buildings. How they would work?
            else
                tile=getIndex(p2.x,p2.y);
            df::building_type type = bld->getType();
            buildingLightDef* def=getBuildingDef(bld);
            if(!def)
                continue;
            if(type==df::enums::building_type::Door)
            {
                df::building_doorst* door=static_cast<df::building_doorst*>(bld);
                if(!door->door_flags.bits.closed)
                    continue;
            }
            else if(type==df::enums::building_type::Floodgate)
            {
                df::building_floodgatest* gate=static_cast<df::building_floodgatest*>(bld);
                if(!gate->gate_flags.bits.closed)
                    continue;
            }
            
            
            if(def->useMaterial)
            {
                matLightDef* mat=getMaterialDef(bld->mat_type,bld->mat_index);
                if(!mat)mat=&matWall;
                if(!def->poweredOnly || !bld->isUnpowered()) //not powered. Add occlusion only.
                {
                    if(def->light.isEmiting)
                    {
                        addLight(tile,def->light.makeSource(def->size));
                    }
                    else if(mat->isEmiting)
                    {
                        addLight(tile,mat->makeSource(def->size));
                    }
                }
                if(def->light.isTransparent)
                {
                    addOclusion(tile,def->light.transparency,def->size);
                }
                else
                {
                    addOclusion(tile,mat->transparency,def->size);
                }
            }
            else
            {
                if(!def->poweredOnly || !bld->isUnpowered())//not powered. Add occlusion only.
                    addOclusion(tile,def->light.transparency,def->size);
                else
                    applyMaterial(tile,def->light,def->size,def->thickness);
            }
        }
    }
    
}