void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange) { // called for each participant after winning a match for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr) { if (itr->Guid == player->GetGUID()) { // update personal rating int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, true); itr->ModifyPersonalRating(player, mod, GetType()); // update matchmaker rating itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot()); // update personal stats itr->WeekGames +=1; itr->SeasonGames +=1; itr->SeasonWins += 1; itr->WeekWins += 1; // update unit fields player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->WeekGames); player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->SeasonGames); return; } } }
void ArenaTeam::MemberWon(Player * plr, uint32 againstMatchmakerRating, int32 teamratingchange) { // called for each participant after winning a match for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == plr->GetGUID()) { // update personal rating int32 mod = GetPersonalRatingMod(teamratingchange, (m_stats.rating - teamratingchange), itr->personal_rating); itr->ModifyPersonalRating(plr, mod, GetSlot()); // update matchmaker rating mod = GetRatingMod(itr->matchmaker_rating, againstMatchmakerRating, true, true); itr->ModifyMatchmakerRating(mod, GetSlot()); // update personal stats itr->games_week +=1; itr->games_season +=1; itr->wins_season += 1; itr->wins_week += 1; // update unit fields plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week); plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season); return; } } }
void ArenaTeam::MemberWon(Player * plr, uint32 againstRating) { // called for each participant after winning a match for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == plr->GetObjectGuid()) { // update personal rating float chance = GetChanceAgainst(itr->personal_rating, againstRating); float K = (itr->personal_rating < 1000) ? 48.0f : 32.0f; // calculate the rating modification (ELO system with k=32 or k=48 if rating<1000) int32 mod = (int32)floor(K* (1.0f - chance)); itr->ModifyPersonalRating(plr, mod, GetSlot()); // update personal stats itr->games_week += 1; itr->games_season += 1; itr->wins_season += 1; itr->wins_week += 1; // update unit fields plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week); plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season); return; } } }
void ArenaTeam::MemberLost(Player* plr, uint32 againstMatchmakerRating, int32 teamratingchange) { // Called for each participant of a match after losing for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr) { if (itr->Guid == plr->GetGUID()) { // Update personal rating int32 mod = GetPersonalRatingMod(teamratingchange, itr->PersonalRating, (Stats.Rating - teamratingchange)); itr->ModifyPersonalRating(plr, mod, GetSlot()); // Update matchmaker rating mod = GetRatingMod(itr->MatchMakerRating, againstMatchmakerRating, false, true); itr->ModifyMatchmakerRating(mod, GetSlot()); // Update personal played stats itr->WeekGames +=1; itr->SeasonGames +=1; // update the unit fields plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->WeekGames); plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->SeasonGames); return; } } }
int32 ArenaTeam::LostAgainst(uint32 againstRating, uint32 SoloQueueRating) { // called when the team has lost // 'chance' calculation - to loose to the opponent float chance = GetChanceAgainst(SoloQueueRating > 0 ? SoloQueueRating : m_stats.rating, againstRating); // calculate the rating modification (ELO system with k=32) int32 mod = (int32)ceil((SoloQueueRating > 0 ? 16.0f : 32.0f) * (0.0f - chance)); // Smolderforge rating adjustments if (GetType() == ARENA_TEAM_5v5) // solo queue { if (mod <= -15) mod = -14; // called for each participant of a match after losing for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { Player *plr = sObjectMgr->GetPlayer(itr->guid); if (plr) itr->ModifyPersonalRating(plr, mod, GetSlot()); } } else if (GetType() == ARENA_TEAM_2v2) { if (mod <= -25) mod = -24; } // modify the team stats accordingly if (int32(m_stats.rating) + mod < 0) m_stats.rating = 0; else m_stats.rating += mod; // SOLOQUEUE - Don't track stats for lost games if (GetType() < ARENA_TEAM_5v5) { m_stats.games_week += 1; m_stats.games_season += 1; } // update team's rank m_stats.rank = 1; ObjectMgr::ArenaTeamMap::const_iterator i = sObjectMgr->GetArenaTeamMapBegin(); for (; i != sObjectMgr->GetArenaTeamMapEnd(); ++i) { if (i->second->GetType() == m_Type && i->second->GetStats().rating > m_stats.rating) ++m_stats.rank; } // return the rating change, used to display it on the results screen return mod; }
int32 ArenaTeam::WonAgainst(uint32 againstRating, uint32 SoloQueueRating) { // called when the team has won // 'chance' calculation - to beat the opponent float chance = GetChanceAgainst(SoloQueueRating > 0 ? SoloQueueRating : m_stats.rating, againstRating); // calculate the rating modification (ELO system with k=32) int32 mod = (int32)floor((SoloQueueRating > 0 ? 16.0f : 32.0f) * (1.0f - chance)); // Smolderforge rating adjustments if (GetType() == ARENA_TEAM_5v5) // solo queue { if (mod < 1) mod = 1; // called for each participant of a match after losing for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { Player *plr = sObjectMgr->GetPlayer(itr->guid); if (plr) { itr->ModifyPersonalRating(plr, mod, GetSlot()); // update personal stats itr->games_week +=1; itr->games_season +=1; itr->wins_season += 1; itr->wins_week += 1; // update unit fields plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week); plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season); } } } else if (GetType() == ARENA_TEAM_2v2) { if (m_stats.rating < 1850) mod += 2; if (mod == 30) mod++; if (mod < 3) mod = 3; } // modify the team stats accordingly FinishGame(mod); m_stats.wins_week += 1; m_stats.wins_season += 1; // return the rating change, used to display it on the results screen return mod; }
void ArenaTeam::MemberWon(Player * plr, uint32 againstRating) { // called for each participant after winning a match for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == plr->GetObjectGuid()) { // FG: attempt to prevent "win trading" - dont give reward to winner if player with same IP is in opposite team Map::PlayerList const& plist = plr->GetMap()->GetPlayers(); for(Map::PlayerList::const_iterator pit = plist.begin(); pit != plist.end(); ++pit) { Player *pp = pit->getSource(); if( !(pp && pp->IsSessionValid() && plr->IsSessionValid()) ) return; // something wrong if(pp->GetSession()->GetIP() == plr->GetSession()->GetIP() && pp->IsHostileTo(plr)) { ChatHandler(plr).PSendSysMessage(11110, pp->GetName()); return; } } // FG: -end- // update personal rating float chance = GetChanceAgainst(itr->personal_rating, againstRating); float K = (itr->personal_rating < 1000) ? 48.0f : 32.0f; // calculate the rating modification (ELO system with k=32 or k=48 if rating<1000) int32 mod = (int32)floor(K* (1.0f - chance)); itr->ModifyPersonalRating(plr, mod, GetSlot()); // update personal stats itr->games_week += 1; itr->games_season += 1; itr->wins_season += 1; itr->wins_week += 1; // update unit fields plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week); plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season); return; } } }
void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange) { // Called for offline player after ending rated arena match! for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr) { if (itr->Guid == guid) { // update personal rating int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, false); itr->ModifyPersonalRating(NULL, mod, GetType()); // update matchmaker rating itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot()); // update personal played stats itr->WeekGames += 1; itr->SeasonGames += 1; return; } } }
void ArenaTeam::MemberLost(Player * plr, uint32 againstRating) { // called for each participant of a match after losing for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if(itr->guid == plr->GetGUID()) { // update personal rating float chance = GetChanceAgainst(itr->personal_rating, againstRating); int32 mod = (int32)ceil(32.0f * (0.0f - chance)); itr->ModifyPersonalRating(plr, mod, GetSlot()); // update personal played stats itr->games_week += 1; itr->games_season += 1; // update the unit fields plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_GAMES_WEEK, itr->games_week); plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_GAMES_SEASON, itr->games_season); return; } } }
void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 teamratingchange) { // called for offline player after ending rated arena match! for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == guid) { // update personal rating int32 mod = GetPersonalRatingMod(teamratingchange, itr->personal_rating, (m_stats.rating - teamratingchange)); itr->ModifyPersonalRating(NULL, mod, GetSlot()); // update matchmaker rating mod = GetRatingMod(itr->matchmaker_rating, againstMatchmakerRating, false, true); itr->ModifyMatchmakerRating(mod, GetSlot()); // update personal played stats itr->games_week +=1; itr->games_season +=1; return; } } }
void ArenaTeam::MemberWon(Player * plr, uint32 againstRating) { // We handle personal rating for Solo Queue in Arena Team win or lost function if (GetType() == ARENA_TEAM_5v5) return; // called for each participant after winning a match for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == plr->GetGUID()) { // update personal rating float chance = GetChanceAgainst(itr->personal_rating, againstRating); int32 mod = (int32)floor(32.0f * (1.0f - chance)); if (GetType() == ARENA_TEAM_2v2) { if (m_stats.rating < 1850) mod += 2; if (mod == 30) mod++; if (mod < 3) mod = 3; } itr->ModifyPersonalRating(plr, mod, GetSlot()); // update personal stats itr->games_week +=1; itr->games_season +=1; itr->wins_season += 1; itr->wins_week += 1; // update unit fields plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week); plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season); return; } } }
void ArenaTeam::MemberLost(Player * plr, uint32 againstRating) { // We handle personal rating for Solo Queue in Arena Team win or lost function if (GetType() == ARENA_TEAM_5v5) return; // called for each participant of a match after losing for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == plr->GetGUID()) { // update personal rating float chance = GetChanceAgainst(itr->personal_rating, againstRating); int32 mod = (int32)ceil(32.0f) * (0.0f - chance); // Smolderforge rating adjustments if (GetType() == ARENA_TEAM_2v2) { if (mod <= -25) mod = -24; } itr->ModifyPersonalRating(plr, mod, GetSlot()); // SOLOQUEUE - Don't track stats for lost games if (GetType() < ARENA_TEAM_5v5) { // update personal played stats itr->games_week += 1; itr->games_season += 1; } // update the unit fields plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week); plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season); return; } } }
void ArenaTeam::MemberWon(Player * plr, uint32 againstRating) { // called for each participant after winning a match for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { if(itr->guid == plr->GetGUID()) { // update personal rating float chance = GetChanceAgainst(itr->personal_rating, againstRating); int32 mod = (int32)floor(32.0f * (1.0f - chance)); itr->ModifyPersonalRating(plr, mod, GetSlot()); // update personal stats itr->games_week +=1; itr->games_season +=1; itr->wins_season += 1; itr->wins_week += 1; // update unit fields plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->games_week); plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->games_season); return; } } }
void ArenaTeam::MemberLost(Player * plr, uint32 againstRating) { // called for each participant of a match after losing for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == plr->GetObjectGuid()) { // update personal rating float chance = GetChanceAgainst(itr->personal_rating, againstRating); float K = (itr->personal_rating < 1000) ? 48.0f : 32.0f; // calculate the rating modification (ELO system with k=32 or k=48 if rating<1000) int32 mod = (int32)ceil(K * (0.0f - chance)); if(againstRating <= sWorld.getConfig(CONFIG_UINT32_LOSERNOCHANGE) || itr->personal_rating <= sWorld.getConfig(CONFIG_UINT32_LOSERNOCHANGE)) mod = 0; else if (itr->personal_rating <= sWorld.getConfig(CONFIG_UINT32_LOSERHALFCHANGE)) mod /= 2; itr->ModifyPersonalRating(plr, mod, GetSlot()); // update matchmaker rating chance = GetChanceAgainst(itr->matchmaker_rating, againstRating); K = (itr->matchmaker_rating < 1000) ? 48.0f : 32.0f; // calculate the rating modification (ELO system with k=32 or k=48 if rating<1000) mod = (int32)ceil(K * (0.0f - chance)); itr->ModifyMatchmakerRating(plr,mod,GetType()); // update personal played stats itr->games_week += 1; itr->games_season += 1; // update the unit fields plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week); plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season); return; } } }
int32 ArenaTeam::MemberDraw(Player * plr, uint32 againstRating) { // called for each participant of a match after losing for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == plr->GetGUID()) { // update personal rating // chance is always 0.5 float chance = 0.5f; float K = (itr->personal_rating < 1500) ? 48.0f : 32.0f; // calculate the rating modification (ELO system with k=32 or k=48 if rating<1000) int32 mod = (int32)ceil(K * (0.0f - chance)); if (againstRating <= sWorld.getConfig(CONFIG_UINT32_LOSERNOCHANGE) || itr->personal_rating <= sWorld.getConfig(CONFIG_UINT32_LOSERNOCHANGE)) mod = 0; else if (itr->personal_rating <= sWorld.getConfig(CONFIG_UINT32_LOSERHALFCHANGE)) mod /= 2; itr->ModifyPersonalRating(plr, mod, GetSlot()); return mod; } }return 0; }
void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange) { // called for each participant after winning a match for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr) { if (itr->Guid == player->GetGUID()) { // update personal rating int32 mod = GetRatingMod(itr->PersonalRating, againstMatchmakerRating, true); itr->ModifyPersonalRating(player, mod, GetSlot()); // update matchmaker rating itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot()); // update personal stats itr->WeekGames +=1; itr->SeasonGames +=1; itr->SeasonWins += 1; itr->WeekWins += 1; // update unit fields player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->WeekGames); player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->SeasonGames); return; ////////////////////////////////////////////////////// // // // CATACLYSM ARENA SYSTEM // // Winners receive fixed amount of Conquest Points // // // // Losers, only Shame // // // ////////////////////////////////////////////////////// bool CapReached; switch (player->GetCurrency(390)) // Checks if Soft Cap has been reached, if yes, do not earn anymore points. { case 1343: case 1940: case 2533: case 2849: case 2964: case 3000: CapReached = true; default: CapReached = false; } if (CapReached == false) // if not go ahead. { player->ModifyCurrency(390, 268.6f); // Conquest Point Soft Cap System - based on Personal Rating uint32 OldPoints = player->GetCurrency(390); uint32 OldRating = player->GetArenaPersonalRating(GetSlot()); uint32 NewPoints = OldPoints; uint32 NewRating = OldRating; // First Check, points - Total Conquest Points cannot exceed the Soft Cap, So: if (OldRating <=1500 && OldPoints >= 1343) // If this happens.. { NewPoints = 1343; // ..set points = Soft Cap, and set CapReached=1, // so player cannot earn anymore points until next week // Second Check, rating - Rating has to remain the same // for all the week, when a new week starts, rating can raise // THIS IS TO AVOID RATING RAISING IN THE SAME WEEK. // TODO: RATING RAISE WITHOUT EARNING POINTS. if (Stats.WeekGames != 0 && OldRating > 1500) NewRating = 1500; } // The same happens for all other brackets if ((OldRating > 1500 && OldRating < 1800) && OldPoints > 1940) { NewPoints=1940; if (Stats.WeekGames != 0 && OldRating > 1800) NewRating = 1800; } if ((OldRating > 1800 && OldRating < 2100) && OldPoints > 2533) { NewPoints = 2533; if (Stats.WeekGames != 0 && OldRating > 2100) NewRating = 2100; } if ((OldRating > 2100 && OldRating < 2400) && OldPoints > 2849) { NewPoints = 2849; if (Stats.WeekGames != 0 && OldRating > 2400) NewRating = 2400; } if ((OldRating > 2400 && OldRating < 2700) && OldPoints > 2964) { NewPoints = 2964; if (Stats.WeekGames != 0 && OldRating > 3000) NewRating = 3000; } if (OldRating >= 3000) NewPoints = 3000; player->SetCurrency(390, NewPoints); itr->ModifyPersonalRating(player, NewRating, GetSlot()); } } } }