/*! Register an override and associated command */ MStatus initializePlugin( MObject obj ) { MStatus status; MFnPlugin plugin( obj, PLUGIN_COMPANY, "1.0", "Any"); // Create and register an override. if (!viewRenderOverrideInstance) { // my_viewRenderOverride is the unique identifier string // for this override MHWRender::MRenderer* renderer = MHWRender::MRenderer::theRenderer(false); if (renderer) { viewRenderOverrideInstance = new viewRenderOverride( "my_viewRenderOverride" ); status = renderer->registerOverride(viewRenderOverrideInstance); } } if (!status) { status.perror("registerOverride"); } return status; }
MStatus initializePlugin(MObject obj) { MStatus status = MStatus::kSuccess; MFnPlugin plugin(obj, PLUGIN_COMPANY, "1.0", "Any"); status = MGlobal::startErrorLogging("c:/Temp/myLog.txt"); if (!initialised) { Core::initClassFactorySingleton(new Maya::MayaClassFactory()); Core::startup(); dag = new Maya::DAG(); dag->createGraph(); MHWRender::MRenderer* renderer = MHWRender::MRenderer::theRenderer(false); if (renderer) { rendererOverride = new Maya::RenderOverride(); status = renderer->registerOverride(rendererOverride); } else { status = MStatus::kFailure; } initialised = true; } return status; }
MStatus initializePlugin(MObject obj) { MStatus status; MFnPlugin plugin(obj, PLUGIN_COMPANY, "1.0", "Any"); // ************************ MAYA-25818 PART 1 of 2 ************************* // Workaround for avoiding dirtying the scene until there's a way to // register overrides without causing dirty. bool sceneDirty = true; // assume true since that's the safest try { // is the scene currently dirty? MCommandResult sceneDirtyResult(&status); if (status != MStatus::kSuccess) throw std::exception(); status = MGlobal::executeCommand("file -query -modified", sceneDirtyResult); if (status != MStatus::kSuccess) throw std::exception(); int commandResult; status = sceneDirtyResult.getResult(commandResult); if (status != MStatus::kSuccess) throw std::exception(); sceneDirty = commandResult != 0; } catch (std::exception&) { // if we got here, assume the scene is dirty sceneDirty = true; } // ************************ MAYA-25818 PART 1 of 2 ********************* MHWRender::MRenderer* renderer = MHWRender::MRenderer::theRenderer(); if (renderer) { if (!viewImageBlitOverride::RenderOverride::sViewImageBlitOverrideInstance) { viewImageBlitOverride::RenderOverride::sViewImageBlitOverrideInstance = new viewImageBlitOverride::RenderOverride("my_viewImageBlitOverride"); renderer->registerOverride(viewImageBlitOverride::RenderOverride::sViewImageBlitOverrideInstance); } } // ************************ MAYA-25818 PART 2 of 2 ************************* // If the scene was previously unmodified, return it to that state since // we haven't done anything that needs to be saved. if (sceneDirty == false) { MGlobal::executeCommand("file -modified 0"); } // ************************ END MAYA-25818 PART 2 of 2 ********************* return status; }
MStatus initializePlugin(MObject obj) { MStatus status; MFnPlugin plugin(obj, PLUGIN_COMPANY, "1.0", "Any"); MHWRender::MRenderer* renderer = MHWRender::MRenderer::theRenderer(); if (renderer) { if (!viewRenderOverrideShadowsInstance) { viewRenderOverrideShadowsInstance = new viewRenderOverrideShadows("my_viewRenderOverrideShadows"); renderer->registerOverride(viewRenderOverrideShadowsInstance); } } return status; }