示例#1
0
    void ProjectileManager::launchMagicBolt(const std::string &model, const std::string &sound,
                                            const std::string &spellId, float speed, bool stack,
                                            const ESM::EffectList &effects, const Ptr &caster, const std::string &sourceName,
                                            const Ogre::Vector3& fallbackDirection)
    {
        float height = 0;
        if (OEngine::Physic::PhysicActor* actor = mPhysEngine.getCharacter(caster.getRefData().getHandle()))
            height = actor->getHalfExtents().z * 2 * 0.75;         // Spawn at 0.75 * ActorHeight

        Ogre::Vector3 pos(caster.getRefData().getPosition().pos);
        pos.z += height;

        if (MWBase::Environment::get().getWorld()->isUnderwater(caster.getCell(), pos)) // Underwater casting not possible
            return;

        Ogre::Quaternion orient;
        if (caster.getClass().isActor())
            orient = Ogre::Quaternion(Ogre::Radian(caster.getRefData().getPosition().rot[2]), Ogre::Vector3::NEGATIVE_UNIT_Z) *
                    Ogre::Quaternion(Ogre::Radian(caster.getRefData().getPosition().rot[0]), Ogre::Vector3::NEGATIVE_UNIT_X);
        else
            orient = Ogre::Vector3::UNIT_Y.getRotationTo(fallbackDirection);

        MagicBoltState state;
        state.mSourceName = sourceName;
        state.mId = model;
        state.mSpellId = spellId;
        state.mCasterHandle = caster.getRefData().getHandle();
        if (caster.getClass().isActor())
            state.mActorId = caster.getClass().getCreatureStats(caster).getActorId();
        else
            state.mActorId = -1;
        state.mSpeed = speed;
        state.mStack = stack;
        state.mSoundId = sound;

        // Only interested in "on target" effects
        for (std::vector<ESM::ENAMstruct>::const_iterator iter (effects.mList.begin());
            iter!=effects.mList.end(); ++iter)
        {
            if (iter->mRange == ESM::RT_Target)
                state.mEffects.mList.push_back(*iter);
        }

        MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), model);
        MWWorld::Ptr ptr = ref.getPtr();

        state.mNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(pos, orient);
        createModel(state, ptr.getClass().getModel(ptr));

        MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
        state.mSound = sndMgr->playManualSound3D(pos, sound, 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);

        mMagicBolts.push_back(state);
    }
示例#2
0
    bool ProjectileManager::readRecord(ESM::ESMReader &reader, int32_t type)
    {
        if (type == ESM::REC_PROJ)
        {
            ESM::ProjectileState esm;
            esm.load(reader);

            ProjectileState state;
            state.mActorId = esm.mActorId;
            state.mBowId = esm.mBowId;
            state.mVelocity = esm.mVelocity;
            state.mId = esm.mId;

            std::string model;
            try
            {
                MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), esm.mId);
                MWWorld::Ptr ptr = ref.getPtr();
                model = ptr.getClass().getModel(ptr);
            }
            catch(...)
            {
                return true;
            }

            state.mNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(esm.mPosition, esm.mOrientation);
            createModel(state, model);

            mProjectiles.push_back(state);
            return true;
        }
        else if (type == ESM::REC_MPRJ)
        {
            ESM::MagicBoltState esm;
            esm.load(reader);

            MagicBoltState state;
            state.mSourceName = esm.mSourceName;
            state.mId = esm.mId;
            state.mSpellId = esm.mSpellId;
            state.mActorId = esm.mActorId;
            state.mSpeed = esm.mSpeed;
            state.mStack = esm.mStack;
            state.mEffects = esm.mEffects;

            std::string model;
            try
            {
                MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), esm.mId);
                MWWorld::Ptr ptr = ref.getPtr();
                model = ptr.getClass().getModel(ptr);
            }
            catch(...)
            {
                return true;
            }

            state.mNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(esm.mPosition, esm.mOrientation);
            createModel(state, model);

            MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
            state.mSound = sndMgr->playManualSound3D(esm.mPosition, esm.mSound, 1.0f, 1.0f,
                                                     MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
            state.mSoundId = esm.mSound;

            mMagicBolts.push_back(state);
            return true;
        }

        return false;
    }