void WeaponAnimation::attachArrow(MWWorld::Ptr actor) { MWWorld::InventoryStore& inv = actor.getClass().getInventoryStore(actor); MWWorld::ContainerStoreIterator weaponSlot = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); if (weaponSlot == inv.end()) return; if (weaponSlot->getTypeName() != typeid(ESM::Weapon).name()) return; int weaponType = weaponSlot->get<ESM::Weapon>()->mBase->mData.mType; if (weaponType == ESM::Weapon::MarksmanThrown) { std::string soundid = weaponSlot->getClass().getUpSoundId(*weaponSlot); if(!soundid.empty()) { MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager(); sndMgr->playSound3D(actor, soundid, 1.0f, 1.0f); } showWeapon(true); } else if (weaponType == ESM::Weapon::MarksmanBow || weaponType == ESM::Weapon::MarksmanCrossbow) { osg::Group* parent = getArrowBone(); if (!parent) return; MWWorld::ContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition); if (ammo == inv.end()) return; std::string model = ammo->getClass().getModel(*ammo); osg::ref_ptr<osg::Node> arrow = getResourceSystem()->getSceneManager()->getInstance(model, parent); mAmmunition = PartHolderPtr(new PartHolder(arrow)); } }
void MWWorld::InventoryStore::readEquipmentState(const MWWorld::ContainerStoreIterator &iter, int index, const ESM::InventoryState &inventory) { if (index == inventory.mSelectedEnchantItem) mSelectedEnchantItem = iter; std::map<int, int>::const_iterator found = inventory.mEquipmentSlots.find(index); if (found != inventory.mEquipmentSlots.end()) { if (found->second < 0 || found->second >= MWWorld::InventoryStore::Slots) throw std::runtime_error("Invalid slot index in inventory state"); // make sure the item can actually be equipped in this slot int slot = found->second; std::pair<std::vector<int>, bool> allowedSlots = iter->getClass().getEquipmentSlots(*iter); if (!allowedSlots.first.size()) return; if (std::find(allowedSlots.first.begin(), allowedSlots.first.end(), slot) == allowedSlots.first.end()) slot = allowedSlots.first.front(); // unstack if required if (!allowedSlots.second && iter->getRefData().getCount() > 1) { MWWorld::ContainerStoreIterator newIter = addNewStack(*iter, 1); iter->getRefData().setCount(iter->getRefData().getCount()-1); mSlots[slot] = newIter; } else mSlots[slot] = iter; } }
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::unstack(const Ptr &ptr, const Ptr& container, int count) { if (ptr.getRefData().getCount() <= count) return end(); MWWorld::ContainerStoreIterator it = addNewStack(ptr, ptr.getRefData().getCount()-count); const std::string script = it->getClass().getScript(*it); if (!script.empty()) MWBase::Environment::get().getWorld()->getLocalScripts().add(script, *it); remove(ptr, ptr.getRefData().getCount()-count, container); return it; }
bool blockMeleeAttack(const MWWorld::Ptr &attacker, const MWWorld::Ptr &blocker, const MWWorld::Ptr &weapon, float damage, float attackStrength) { if (!blocker.getClass().hasInventoryStore(blocker)) return false; MWMechanics::CreatureStats& blockerStats = blocker.getClass().getCreatureStats(blocker); if (blockerStats.getKnockedDown() // Used for both knockout or knockdown || blockerStats.getHitRecovery() || blockerStats.isParalyzed()) return false; if (!MWBase::Environment::get().getMechanicsManager()->isReadyToBlock(blocker)) return false; MWWorld::InventoryStore& inv = blocker.getClass().getInventoryStore(blocker); MWWorld::ContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); if (shield == inv.end() || shield->getTypeName() != typeid(ESM::Armor).name()) return false; if (!blocker.getRefData().getBaseNode()) return false; // shouldn't happen float angleDegrees = osg::RadiansToDegrees( signedAngleRadians ( (attacker.getRefData().getPosition().asVec3() - blocker.getRefData().getPosition().asVec3()), blocker.getRefData().getBaseNode()->getAttitude() * osg::Vec3f(0,1,0), osg::Vec3f(0,0,1))); const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); if (angleDegrees < gmst.find("fCombatBlockLeftAngle")->getFloat()) return false; if (angleDegrees > gmst.find("fCombatBlockRightAngle")->getFloat()) return false; MWMechanics::CreatureStats& attackerStats = attacker.getClass().getCreatureStats(attacker); float blockTerm = blocker.getClass().getSkill(blocker, ESM::Skill::Block) + 0.2f * blockerStats.getAttribute(ESM::Attribute::Agility).getModified() + 0.1f * blockerStats.getAttribute(ESM::Attribute::Luck).getModified(); float enemySwing = attackStrength; float swingTerm = enemySwing * gmst.find("fSwingBlockMult")->getFloat() + gmst.find("fSwingBlockBase")->getFloat(); float blockerTerm = blockTerm * swingTerm; if (blocker.getClass().getMovementSettings(blocker).mPosition[1] <= 0) blockerTerm *= gmst.find("fBlockStillBonus")->getFloat(); blockerTerm *= blockerStats.getFatigueTerm(); int attackerSkill = 0; if (weapon.isEmpty()) attackerSkill = attacker.getClass().getSkill(attacker, ESM::Skill::HandToHand); else attackerSkill = attacker.getClass().getSkill(attacker, weapon.getClass().getEquipmentSkill(weapon)); float attackerTerm = attackerSkill + 0.2f * attackerStats.getAttribute(ESM::Attribute::Agility).getModified() + 0.1f * attackerStats.getAttribute(ESM::Attribute::Luck).getModified(); attackerTerm *= attackerStats.getFatigueTerm(); int x = int(blockerTerm - attackerTerm); // int iBlockMaxChance = gmst.find("iBlockMaxChance")->getInt(); // int iBlockMinChance = gmst.find("iBlockMinChance")->getInt(); // x = std::min(iBlockMaxChance, std::max(iBlockMinChance, x)); // // if (Misc::Rng::roll0to99() < x) // { // // Reduce shield durability by incoming damage // int shieldhealth = shield->getClass().getItemHealth(*shield); // // shieldhealth -= std::min(shieldhealth, int(damage)); // shield->getCellRef().setCharge(shieldhealth); // if (shieldhealth == 0) // inv.unequipItem(*shield, blocker); // // // Reduce blocker fatigue // const float fFatigueBlockBase = gmst.find("fFatigueBlockBase")->getFloat(); // const float fFatigueBlockMult = gmst.find("fFatigueBlockMult")->getFloat(); // const float fWeaponFatigueBlockMult = gmst.find("fWeaponFatigueBlockMult")->getFloat(); // MWMechanics::DynamicStat<float> fatigue = blockerStats.getFatigue(); // float normalizedEncumbrance = blocker.getClass().getNormalizedEncumbrance(blocker); // normalizedEncumbrance = std::min(1.f, normalizedEncumbrance); // float fatigueLoss = fFatigueBlockBase + normalizedEncumbrance * fFatigueBlockMult; // if (!weapon.isEmpty()) // fatigueLoss += weapon.getClass().getWeight(weapon) * attackStrength * fWeaponFatigueBlockMult; // fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss); // blockerStats.setFatigue(fatigue); // // blockerStats.setBlock(true); // // if (blocker == getPlayer()) // blocker.getClass().skillUsageSucceeded(blocker, ESM::Skill::Block, 0); // // return true; // } // manual blocking if (blocker.getClass().getCreatureStats(blocker).getBlockManually()) { // Reduce shield durability by incoming damage int shieldhealth = shield->getClass().getItemHealth(*shield); shieldhealth -= std::min(shieldhealth, int(10 * damage /blockerStats.getAttribute(ESM::Skill::Block).getBase())); shield->getCellRef().setCharge(shieldhealth); if (shieldhealth == 0) inv.unequipItem(*shield, blocker); // Reduce blocker fatigue const float fFatigueBlockBase = gmst.find("fFatigueBlockBase")->getFloat(); const float fFatigueBlockMult = gmst.find("fFatigueBlockMult")->getFloat(); const float fWeaponFatigueBlockMult = gmst.find("fWeaponFatigueBlockMult")->getFloat(); MWMechanics::DynamicStat<float> fatigue = blockerStats.getFatigue(); float normalizedEncumbrance = blocker.getClass().getNormalizedEncumbrance(blocker); normalizedEncumbrance = std::min(1.f, normalizedEncumbrance); float fatigueLoss = fFatigueBlockBase + normalizedEncumbrance * fFatigueBlockMult; if (!weapon.isEmpty()) fatigueLoss += (weapon.getClass().getWeight(weapon) * attackStrength * fWeaponFatigueBlockMult) - x; fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss); blockerStats.setFatigue(fatigue); blockerStats.setBlock(true); if (blocker == getPlayer()) blocker.getClass().skillUsageSucceeded(blocker, ESM::Skill::Block, 0); blocker.getClass().getCreatureStats(blocker).setBlockManually(false); return true; } return false; }
boost::shared_ptr<Action> prepareNextAction(const MWWorld::Ptr &actor, const MWWorld::Ptr &target) { Spells& spells = actor.getClass().getCreatureStats(actor).getSpells(); float bestActionRating = 0.f; // Default to hand-to-hand combat boost::shared_ptr<Action> bestAction (new ActionWeapon(MWWorld::Ptr())); if (actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf()) { bestAction->prepare(actor); return bestAction; } if (actor.getClass().hasInventoryStore(actor)) { MWWorld::InventoryStore& store = actor.getClass().getInventoryStore(actor); for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it) { float rating = ratePotion(*it, actor); if (rating > bestActionRating) { bestActionRating = rating; bestAction.reset(new ActionPotion(*it)); } } for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it) { float rating = rateMagicItem(*it, actor, target); if (rating > bestActionRating) { bestActionRating = rating; bestAction.reset(new ActionEnchantedItem(it)); } } float bestArrowRating = 0; MWWorld::Ptr bestArrow; for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it) { float rating = rateWeapon(*it, actor, target, ESM::Weapon::Arrow); if (rating > bestArrowRating) { bestArrowRating = rating; bestArrow = *it; } } float bestBoltRating = 0; MWWorld::Ptr bestBolt; for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it) { float rating = rateWeapon(*it, actor, target, ESM::Weapon::Bolt); if (rating > bestBoltRating) { bestBoltRating = rating; bestBolt = *it; } } for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it) { std::vector<int> equipmentSlots = it->getClass().getEquipmentSlots(*it).first; if (std::find(equipmentSlots.begin(), equipmentSlots.end(), (int)MWWorld::InventoryStore::Slot_CarriedRight) == equipmentSlots.end()) continue; float rating = rateWeapon(*it, actor, target, -1, bestArrowRating, bestBoltRating); if (rating > bestActionRating) { const ESM::Weapon* weapon = it->get<ESM::Weapon>()->mBase; MWWorld::Ptr ammo; if (weapon->mData.mType == ESM::Weapon::MarksmanBow) ammo = bestArrow; else if (weapon->mData.mType == ESM::Weapon::MarksmanCrossbow) ammo = bestBolt; bestActionRating = rating; bestAction.reset(new ActionWeapon(*it, ammo)); } } } for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it) { const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first); float rating = rateSpell(spell, actor, target); if (rating > bestActionRating) { bestActionRating = rating; bestAction.reset(new ActionSpell(spell->mId)); } } if (bestAction.get()) bestAction->prepare(actor); return bestAction; }
int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) const { MWWorld::Ptr player = MWMechanics::getPlayer(); switch (select.getFunction()) { case SelectWrapper::Function_Journal: return MWBase::Environment::get().getJournal()->getJournalIndex (select.getName()); case SelectWrapper::Function_Item: { MWWorld::ContainerStore& store = player.getClass().getContainerStore (player); return store.count(select.getName()); } case SelectWrapper::Function_Dead: return MWBase::Environment::get().getMechanicsManager()->countDeaths (select.getName()); case SelectWrapper::Function_Choice: return mChoice; case SelectWrapper::Function_AiSetting: return mActor.getClass().getCreatureStats (mActor).getAiSetting ( (MWMechanics::CreatureStats::AiSetting)select.getArgument()).getModified(); case SelectWrapper::Function_PcAttribute: return player.getClass().getCreatureStats (player). getAttribute (select.getArgument()).getModified(); case SelectWrapper::Function_PcSkill: return static_cast<int> (player.getClass(). getNpcStats (player).getSkill (select.getArgument()).getModified()); case SelectWrapper::Function_FriendlyHit: { int hits = mActor.getClass().getCreatureStats (mActor).getFriendlyHits(); return hits>4 ? 4 : hits; } case SelectWrapper::Function_PcLevel: return player.getClass().getCreatureStats (player).getLevel(); case SelectWrapper::Function_PcGender: return player.get<ESM::NPC>()->mBase->isMale() ? 0 : 1; case SelectWrapper::Function_PcClothingModifier: { MWWorld::InventoryStore& store = player.getClass().getInventoryStore (player); int value = 0; for (int i=0; i<=15; ++i) // everything except things held in hands and ammunition { MWWorld::ContainerStoreIterator slot = store.getSlot (i); if (slot!=store.end()) value += slot->getClass().getValue (*slot); } return value; } case SelectWrapper::Function_PcCrimeLevel: return player.getClass().getNpcStats (player).getBounty(); case SelectWrapper::Function_RankRequirement: { std::string faction = mActor.getClass().getPrimaryFaction(mActor); if (faction.empty()) return 0; int rank = getFactionRank (player, faction); if (rank>=9) return 0; // max rank int result = 0; if (hasFactionRankSkillRequirements (player, faction, rank+1)) result += 1; if (hasFactionRankReputationRequirements (player, faction, rank+1)) result += 2; return result; } case SelectWrapper::Function_Level: return mActor.getClass().getCreatureStats (mActor).getLevel(); case SelectWrapper::Function_PCReputation: return player.getClass().getNpcStats (player).getReputation(); case SelectWrapper::Function_Weather: return MWBase::Environment::get().getWorld()->getCurrentWeather(); case SelectWrapper::Function_Reputation: return mActor.getClass().getNpcStats (mActor).getReputation(); case SelectWrapper::Function_FactionRankDiff: { std::string faction = mActor.getClass().getPrimaryFaction(mActor); if (faction.empty()) return 0; int rank = getFactionRank (player, faction); int npcRank = mActor.getClass().getPrimaryFactionRank(mActor); return rank-npcRank; } case SelectWrapper::Function_WerewolfKills: return player.getClass().getNpcStats (player).getWerewolfKills(); case SelectWrapper::Function_RankLow: case SelectWrapper::Function_RankHigh: { bool low = select.getFunction()==SelectWrapper::Function_RankLow; std::string factionId = mActor.getClass().getPrimaryFaction(mActor); if (factionId.empty()) return 0; int value = 0; MWMechanics::NpcStats& playerStats = player.getClass().getNpcStats (player); std::map<std::string, int>::const_iterator playerFactionIt = playerStats.getFactionRanks().begin(); for (; playerFactionIt != playerStats.getFactionRanks().end(); ++playerFactionIt) { int reaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(factionId, playerFactionIt->first); if (low ? reaction < value : reaction > value) value = reaction; } return value; } case SelectWrapper::Function_CreatureTargetted: { MWWorld::Ptr target; mActor.getClass().getCreatureStats(mActor).getAiSequence().getCombatTarget(target); if (target) { if (target.getClass().isNpc() && target.getClass().getNpcStats(target).isWerewolf()) return 2; if (target.getTypeName() == typeid(ESM::Creature).name()) return 1; } } return 0; default: throw std::runtime_error ("unknown integer select function"); } }
void MerchantRepair::startRepair(const MWWorld::Ptr &actor) { mActor = actor; while (mList->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mList->getChildAt(0)); int currentY = 0; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); MWWorld::ContainerStore& store = player.getClass().getContainerStore(player); int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor; for (MWWorld::ContainerStoreIterator iter (store.begin(categories)); iter!=store.end(); ++iter) { if (iter->getClass().hasItemHealth(*iter)) { int maxDurability = iter->getClass().getItemMaxHealth(*iter); int durability = iter->getClass().getItemHealth(*iter); if (maxDurability == durability) continue; int basePrice = iter->getClass().getValue(*iter); float fRepairMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>() .find("fRepairMult")->getFloat(); float p = std::max(1, basePrice); float r = std::max(1, static_cast<int>(maxDurability / p)); int x = ((maxDurability - durability) / r); x = (fRepairMult * x); int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mActor, x, true); std::string name = iter->getClass().getName(*iter) + " - " + boost::lexical_cast<std::string>(price) + MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>() .find("sgp")->getString(); MyGUI::Button* button = mList->createWidget<MyGUI::Button>("SandTextButton", 0, currentY, 0, 18, MyGUI::Align::Default ); currentY += 18; button->setEnabled(price<=playerGold); button->setUserString("Price", boost::lexical_cast<std::string>(price)); button->setUserData(*iter); button->setCaptionWithReplacing(name); button->setSize(button->getTextSize().width,18); button->eventMouseWheel += MyGUI::newDelegate(this, &MerchantRepair::onMouseWheel); button->setUserString("ToolTipType", "ItemPtr"); button->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onRepairButtonClick); } } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden mList->setVisibleVScroll(false); mList->setCanvasSize (MyGUI::IntSize(mList->getWidth(), std::max(mList->getHeight(), currentY))); mList->setVisibleVScroll(true); mGoldLabel->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(playerGold)); }
boost::shared_ptr<MWWorld::Action> Container::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory)) return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ()); if(actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf()) { const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const ESM::Sound *sound = store.get<ESM::Sound>().searchRandom("WolfContainer"); boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction("#{sWerewolfRefusal}")); if(sound) action->setSound(sound->mId); return action; } const std::string lockedSound = "LockedChest"; const std::string trapActivationSound = "Disarm Trap Fail"; MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr(); MWWorld::InventoryStore& invStore = player.getClass().getInventoryStore(player); bool needKey = ptr.getCellRef().getLockLevel() > 0; bool hasKey = false; std::string keyName; // make key id lowercase std::string keyId = ptr.getCellRef().getKey(); Misc::StringUtils::toLower(keyId); for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it) { std::string refId = it->getCellRef().getRefId(); Misc::StringUtils::toLower(refId); if (refId == keyId) { hasKey = true; keyName = it->getClass().getName(*it); } } if (needKey && hasKey) { MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}"); unlock(ptr); // using a key disarms the trap ptr.getCellRef().setTrap(""); } if (!needKey || hasKey) { if(ptr.getCellRef().getTrap().empty()) { boost::shared_ptr<MWWorld::Action> action (new MWWorld::ActionOpen(ptr)); return action; } else { // Activate trap boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTrap(actor, ptr.getCellRef().getTrap(), ptr)); action->setSound(trapActivationSound); return action; } } else { boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction); action->setSound(lockedSound); return action; } }
void Recharge::updateView() { MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>(); std::string soul = gem.getCellRef().getSoul(); const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul); mChargeLabel->setCaptionWithReplacing("#{sCharges} " + MyGUI::utility::toString(creature->mData.mSoul)); bool toolBoxVisible = (gem.getRefData().getCount() != 0); mGemBox->setVisible(toolBoxVisible); bool toolBoxWasVisible = (mBox->getPosition().top != mGemBox->getPosition().top); if (toolBoxVisible && !toolBoxWasVisible) { // shrink mBox->setPosition(mBox->getPosition() + MyGUI::IntPoint(0, mGemBox->getSize().height)); mBox->setSize(mBox->getSize() - MyGUI::IntSize(0,mGemBox->getSize().height)); } else if (!toolBoxVisible && toolBoxWasVisible) { // expand mBox->setPosition(MyGUI::IntPoint (mBox->getPosition().left, mGemBox->getPosition().top)); mBox->setSize(mBox->getSize() + MyGUI::IntSize(0,mGemBox->getSize().height)); } while (mView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mView->getChildAt(0)); int currentY = 0; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); MWWorld::ContainerStore& store = player.getClass().getContainerStore(player); for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter) { std::string enchantmentName = iter->getClass().getEnchantment(*iter); if (enchantmentName.empty()) continue; const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName); if (iter->getCellRef().getEnchantmentCharge() >= enchantment->mData.mCharge || iter->getCellRef().getEnchantmentCharge() == -1) continue; MyGUI::TextBox* text = mView->createWidget<MyGUI::TextBox> ( "SandText", MyGUI::IntCoord(8, currentY, mView->getWidth()-8, 18), MyGUI::Align::Default); text->setCaption(iter->getClass().getName(*iter)); text->setNeedMouseFocus(false); currentY += 19; ItemWidget* icon = mView->createWidget<ItemWidget> ( "MW_ItemIconSmall", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default); icon->setItem(*iter); icon->setUserString("ToolTipType", "ItemPtr"); icon->setUserData(*iter); icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onItemClicked); icon->eventMouseWheel += MyGUI::newDelegate(this, &Recharge::onMouseWheel); Widgets::MWDynamicStatPtr chargeWidget = mView->createWidget<Widgets::MWDynamicStat> ("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default); chargeWidget->setValue(static_cast<int>(iter->getCellRef().getEnchantmentCharge()), enchantment->mData.mCharge); chargeWidget->setNeedMouseFocus(false); currentY += 32 + 4; } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden mView->setVisibleVScroll(false); mView->setCanvasSize (MyGUI::IntSize(mView->getWidth(), std::max(mView->getHeight(), currentY))); mView->setVisibleVScroll(true); }
bool blockMeleeAttack(const MWWorld::Ptr &attacker, const MWWorld::Ptr &blocker, const MWWorld::Ptr &weapon, float damage) { if (!blocker.getClass().hasInventoryStore(blocker)) return false; if (blocker.getClass().getCreatureStats(blocker).getKnockedDown() || blocker.getClass().getCreatureStats(blocker).getHitRecovery()) return false; MWWorld::InventoryStore& inv = blocker.getClass().getInventoryStore(blocker); MWWorld::ContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); if (shield == inv.end() || shield->getTypeName() != typeid(ESM::Armor).name()) return false; Ogre::Degree angle = signedAngle (Ogre::Vector3(attacker.getRefData().getPosition().pos) - Ogre::Vector3(blocker.getRefData().getPosition().pos), blocker.getRefData().getBaseNode()->getOrientation().yAxis(), Ogre::Vector3(0,0,1)); const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); if (angle.valueDegrees() < gmst.find("fCombatBlockLeftAngle")->getFloat()) return false; if (angle.valueDegrees() > gmst.find("fCombatBlockRightAngle")->getFloat()) return false; MWMechanics::CreatureStats& blockerStats = blocker.getClass().getCreatureStats(blocker); if (blockerStats.getDrawState() == DrawState_Spell) return false; MWMechanics::CreatureStats& attackerStats = attacker.getClass().getCreatureStats(attacker); float blockTerm = blocker.getClass().getSkill(blocker, ESM::Skill::Block) + 0.2 * blockerStats.getAttribute(ESM::Attribute::Agility).getModified() + 0.1 * blockerStats.getAttribute(ESM::Attribute::Luck).getModified(); float enemySwing = attackerStats.getAttackStrength(); float swingTerm = enemySwing * gmst.find("fSwingBlockMult")->getFloat() + gmst.find("fSwingBlockBase")->getFloat(); float blockerTerm = blockTerm * swingTerm; if (blocker.getClass().getMovementSettings(blocker).mPosition[1] <= 0) blockerTerm *= gmst.find("fBlockStillBonus")->getFloat(); blockerTerm *= blockerStats.getFatigueTerm(); float attackerSkill = attacker.getClass().getSkill(attacker, weapon.getClass().getEquipmentSkill(weapon)); float attackerTerm = attackerSkill + 0.2 * attackerStats.getAttribute(ESM::Attribute::Agility).getModified() + 0.1 * attackerStats.getAttribute(ESM::Attribute::Luck).getModified(); attackerTerm *= attackerStats.getFatigueTerm(); int x = int(blockerTerm - attackerTerm); int iBlockMaxChance = gmst.find("iBlockMaxChance")->getInt(); int iBlockMinChance = gmst.find("iBlockMinChance")->getInt(); x = std::min(iBlockMaxChance, std::max(iBlockMinChance, x)); int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99] if (roll < x) { // Reduce shield durability by incoming damage if (shield->getCellRef().mCharge == -1) shield->getCellRef().mCharge = shield->getClass().getItemMaxHealth(*shield); shield->getCellRef().mCharge -= std::min(shield->getCellRef().mCharge, int(damage)); if (!shield->getCellRef().mCharge) inv.unequipItem(*shield, blocker); // Reduce blocker fatigue const float fFatigueBlockBase = gmst.find("fFatigueBlockBase")->getFloat(); const float fFatigueBlockMult = gmst.find("fFatigueBlockMult")->getFloat(); const float fWeaponFatigueBlockMult = gmst.find("fWeaponFatigueBlockMult")->getFloat(); MWMechanics::DynamicStat<float> fatigue = blockerStats.getFatigue(); float normalizedEncumbrance = blocker.getClass().getEncumbrance(blocker) / blocker.getClass().getCapacity(blocker); normalizedEncumbrance = std::min(1.f, normalizedEncumbrance); float fatigueLoss = fFatigueBlockBase + normalizedEncumbrance * fFatigueBlockMult; fatigueLoss += weapon.getClass().getWeight(weapon) * attackerStats.getAttackStrength() * fWeaponFatigueBlockMult; fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss); blockerStats.setFatigue(fatigue); blockerStats.setBlock(true); if (blocker.getClass().isNpc()) blocker.getClass().skillUsageSucceeded(blocker, ESM::Skill::Block, 0); return true; } return false; }
void Repair::updateRepairView() { MWWorld::LiveCellRef<ESM::Repair> *ref = mRepair.getTool().get<ESM::Repair>(); int uses = mRepair.getTool().getClass().getItemHealth(mRepair.getTool()); float quality = ref->mBase->mData.mQuality; std::stringstream qualityStr; qualityStr << std::setprecision(3) << quality; mUsesLabel->setCaptionWithReplacing("#{sUses} " + boost::lexical_cast<std::string>(uses)); mQualityLabel->setCaptionWithReplacing("#{sQuality} " + qualityStr.str()); bool toolBoxVisible = (mRepair.getTool().getRefData().getCount() != 0); mToolBox->setVisible(toolBoxVisible); bool toolBoxWasVisible = (mRepairBox->getPosition().top != mToolBox->getPosition().top); if (toolBoxVisible && !toolBoxWasVisible) { // shrink mRepairBox->setPosition(mRepairBox->getPosition() + MyGUI::IntPoint(0,mToolBox->getSize().height)); mRepairBox->setSize(mRepairBox->getSize() - MyGUI::IntSize(0,mToolBox->getSize().height)); } else if (!toolBoxVisible && toolBoxWasVisible) { // expand mRepairBox->setPosition(MyGUI::IntPoint (mRepairBox->getPosition().left, mToolBox->getPosition().top)); mRepairBox->setSize(mRepairBox->getSize() + MyGUI::IntSize(0,mToolBox->getSize().height)); } while (mRepairView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mRepairView->getChildAt(0)); int currentY = 0; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); MWWorld::ContainerStore& store = player.getClass().getContainerStore(player); int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor; for (MWWorld::ContainerStoreIterator iter (store.begin(categories)); iter!=store.end(); ++iter) { if (iter->getClass().hasItemHealth(*iter)) { int maxDurability = iter->getClass().getItemMaxHealth(*iter); int durability = iter->getClass().getItemHealth(*iter); if (maxDurability == durability) continue; MyGUI::TextBox* text = mRepairView->createWidget<MyGUI::TextBox> ( "SandText", MyGUI::IntCoord(8, currentY, mRepairView->getWidth()-8, 18), MyGUI::Align::Default); text->setCaption(iter->getClass().getName(*iter)); text->setNeedMouseFocus(false); currentY += 19; ItemWidget* icon = mRepairView->createWidget<ItemWidget> ( "MW_ItemIconSmall", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default); icon->setItem(*iter); icon->setUserString("ToolTipType", "ItemPtr"); icon->setUserData(*iter); icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Repair::onRepairItem); icon->eventMouseWheel += MyGUI::newDelegate(this, &Repair::onMouseWheel); Widgets::MWDynamicStatPtr chargeWidget = mRepairView->createWidget<Widgets::MWDynamicStat> ("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default); chargeWidget->setValue(durability, maxDurability); chargeWidget->setNeedMouseFocus(false); currentY += 32 + 4; } } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden mRepairView->setVisibleVScroll(false); mRepairView->setCanvasSize (MyGUI::IntSize(mRepairView->getWidth(), std::max(mRepairView->getHeight(), currentY))); mRepairView->setVisibleVScroll(true); }
void Recharge::updateView() { MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>(); std::string soul = gem.getCellRef().mSoul; const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul); mChargeLabel->setCaptionWithReplacing("#{sCharges} " + boost::lexical_cast<std::string>(creature->mData.mSoul)); bool toolBoxVisible = (gem.getRefData().getCount() != 0); mGemBox->setVisible(toolBoxVisible); bool toolBoxWasVisible = (mBox->getPosition().top != mGemBox->getPosition().top); if (toolBoxVisible && !toolBoxWasVisible) { // shrink mBox->setPosition(mBox->getPosition() + MyGUI::IntPoint(0, mGemBox->getSize().height)); mBox->setSize(mBox->getSize() - MyGUI::IntSize(0,mGemBox->getSize().height)); } else if (!toolBoxVisible && toolBoxWasVisible) { // expand mBox->setPosition(MyGUI::IntPoint (mBox->getPosition().left, mGemBox->getPosition().top)); mBox->setSize(mBox->getSize() + MyGUI::IntSize(0,mGemBox->getSize().height)); } while (mView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mView->getChildAt(0)); int currentY = 0; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player); for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter) { std::string enchantmentName = iter->getClass().getEnchantment(*iter); if (enchantmentName.empty()) continue; const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName); if (iter->getCellRef().mEnchantmentCharge >= enchantment->mData.mCharge || iter->getCellRef().mEnchantmentCharge == -1) continue; MyGUI::TextBox* text = mView->createWidget<MyGUI::TextBox> ( "SandText", MyGUI::IntCoord(8, currentY, mView->getWidth()-8, 18), MyGUI::Align::Default); text->setCaption(MWWorld::Class::get(*iter).getName(*iter)); text->setNeedMouseFocus(false); currentY += 19; MyGUI::ImageBox* icon = mView->createWidget<MyGUI::ImageBox> ( "ImageBox", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default); std::string path = std::string("icons\\"); path += MWWorld::Class::get(*iter).getInventoryIcon(*iter); int pos = path.rfind("."); path.erase(pos); path.append(".dds"); icon->setImageTexture (path); icon->setUserString("ToolTipType", "ItemPtr"); icon->setUserData(*iter); icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onItemClicked); icon->eventMouseWheel += MyGUI::newDelegate(this, &Recharge::onMouseWheel); Widgets::MWDynamicStatPtr chargeWidget = mView->createWidget<Widgets::MWDynamicStat> ("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default); chargeWidget->setValue(iter->getCellRef().mEnchantmentCharge, enchantment->mData.mCharge); chargeWidget->setNeedMouseFocus(false); currentY += 32 + 4; } mView->setCanvasSize (MyGUI::IntSize(mView->getWidth(), std::max(mView->getHeight(), currentY))); }
boost::shared_ptr<MWWorld::Action> Door::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { MWWorld::LiveCellRef<ESM::Door> *ref = ptr.get<ESM::Door>(); const std::string &openSound = ref->mBase->mOpenSound; const std::string &closeSound = ref->mBase->mCloseSound; const std::string lockedSound = "LockedDoor"; const std::string trapActivationSound = "Disarm Trap Fail"; MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor); bool needKey = ptr.getCellRef().getLockLevel() > 0; bool hasKey = false; std::string keyName; // make key id lowercase std::string keyId = ptr.getCellRef().getKey(); Misc::StringUtils::lowerCaseInPlace(keyId); for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it) { std::string refId = it->getCellRef().getRefId(); Misc::StringUtils::lowerCaseInPlace(refId); if (refId == keyId) { hasKey = true; keyName = it->getClass().getName(*it); } } if (needKey && hasKey) { if(actor == MWMechanics::getPlayer()) MWBase::Environment::get().getWindowManager()->messageBox(keyName + " #{sKeyUsed}"); unlock(ptr); //Call the function here. because that makes sense. // using a key disarms the trap ptr.getCellRef().setTrap(""); } if (!needKey || hasKey) { if(!ptr.getCellRef().getTrap().empty()) { // Trap activation boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTrap(actor, ptr.getCellRef().getTrap(), ptr)); action->setSound(trapActivationSound); return action; } if (ptr.getCellRef().getTeleport()) { boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ptr.getCellRef().getDestCell(), ptr.getCellRef().getDoorDest(), true)); action->setSound(openSound); return action; } else { // animated door boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionDoor(ptr)); int doorstate = getDoorState(ptr); bool opening = true; float doorRot = ptr.getRefData().getPosition().rot[2] - ptr.getCellRef().getPosition().rot[2]; if (doorstate == 1) opening = false; if (doorstate == 0 && doorRot != 0) opening = false; if (opening) { MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr, closeSound, 0.5f); // Doors rotate at 90 degrees per second, so start the sound at // where it would be at the current rotation. float offset = doorRot/(3.14159265f * 0.5f); action->setSoundOffset(offset); action->setSound(openSound); } else { MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr, openSound, 0.5f); float offset = 1.0f - doorRot/(3.14159265f * 0.5f); action->setSoundOffset(std::max(offset, 0.0f)); action->setSound(closeSound); } return action; } } else { // locked, and we can't open. boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction); action->setSound(lockedSound); return action; } }
void InventoryPreview::update() { if (!mAnimation.get()) return; mAnimation->showWeapons(true); mAnimation->updateParts(); MWWorld::InventoryStore &inv = mCharacter.getClass().getInventoryStore(mCharacter); MWWorld::ContainerStoreIterator iter = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); std::string groupname; bool showCarriedLeft = true; if(iter == inv.end()) groupname = "inventoryhandtohand"; else { const std::string &typeName = iter->getTypeName(); if(typeName == typeid(ESM::Lockpick).name() || typeName == typeid(ESM::Probe).name()) groupname = "inventoryweapononehand"; else if(typeName == typeid(ESM::Weapon).name()) { MWWorld::LiveCellRef<ESM::Weapon> *ref = iter->get<ESM::Weapon>(); int type = ref->mBase->mData.mType; if(type == ESM::Weapon::ShortBladeOneHand || type == ESM::Weapon::LongBladeOneHand || type == ESM::Weapon::BluntOneHand || type == ESM::Weapon::AxeOneHand || type == ESM::Weapon::MarksmanThrown || type == ESM::Weapon::MarksmanCrossbow || type == ESM::Weapon::MarksmanBow) groupname = "inventoryweapononehand"; else if(type == ESM::Weapon::LongBladeTwoHand || type == ESM::Weapon::BluntTwoClose || type == ESM::Weapon::AxeTwoHand) groupname = "inventoryweapontwohand"; else if(type == ESM::Weapon::BluntTwoWide || type == ESM::Weapon::SpearTwoWide) groupname = "inventoryweapontwowide"; else groupname = "inventoryhandtohand"; showCarriedLeft = (iter->getClass().canBeEquipped(*iter, mCharacter).first != 2); } else groupname = "inventoryhandtohand"; } mAnimation->showCarriedLeft(showCarriedLeft); mCurrentAnimGroup = groupname; mAnimation->play(mCurrentAnimGroup, 1, Animation::BlendMask_All, false, 1.0f, "start", "stop", 0.0f, 0); MWWorld::ContainerStoreIterator torch = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); if(torch != inv.end() && torch->getTypeName() == typeid(ESM::Light).name() && showCarriedLeft) { if(!mAnimation->getInfo("torch")) mAnimation->play("torch", 2, Animation::BlendMask_LeftArm, false, 1.0f, "start", "stop", 0.0f, ~0ul, true); } else if(mAnimation->getInfo("torch")) mAnimation->disable("torch"); mAnimation->runAnimation(0.0f); redraw(); }
virtual void execute(Interpreter::Runtime &runtime) { MWWorld::Ptr ptr = R()(runtime); Interpreter::Type_Integer location = runtime[0].mInteger; runtime.pop(); int slot; switch (location) { case 0: slot = MWWorld::InventoryStore::Slot_Helmet; break; case 1: slot = MWWorld::InventoryStore::Slot_Cuirass; break; case 2: slot = MWWorld::InventoryStore::Slot_LeftPauldron; break; case 3: slot = MWWorld::InventoryStore::Slot_RightPauldron; break; case 4: slot = MWWorld::InventoryStore::Slot_Greaves; break; case 5: slot = MWWorld::InventoryStore::Slot_Boots; break; case 6: slot = MWWorld::InventoryStore::Slot_LeftGauntlet; break; case 7: slot = MWWorld::InventoryStore::Slot_RightGauntlet; break; case 8: slot = MWWorld::InventoryStore::Slot_CarriedLeft; // shield break; case 9: slot = MWWorld::InventoryStore::Slot_LeftGauntlet; break; case 10: slot = MWWorld::InventoryStore::Slot_RightGauntlet; break; default: throw std::runtime_error ("armor index out of range"); } MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore (ptr); MWWorld::ContainerStoreIterator it = invStore.getSlot (slot); if (it == invStore.end() || it->getTypeName () != typeid(ESM::Armor).name()) { runtime.push(-1); return; } int skill = it->getClass().getEquipmentSkill (*it) ; if (skill == ESM::Skill::HeavyArmor) runtime.push(2); else if (skill == ESM::Skill::MediumArmor) runtime.push(1); else if (skill == ESM::Skill::LightArmor) runtime.push(0); else runtime.push(-1); }