void SettingsSector::serialization(MyGUI::xml::Element* _node, MyGUI::Version _version) { MyGUI::xml::Element* element = _node->createChild(mName); for (MapUString::const_iterator item = mProperties.begin(); item != mProperties.end(); ++item) { MyGUI::xml::Element* prop = element->createChild("Property"); prop->addAttribute("key", (*item).first); prop->addAttribute("value", (*item).second); } }
void EditorState::save() { MyGUI::xml::Document doc; doc.createDeclaration(); MyGUI::xml::Element* root = doc.createRoot("Root"); MyGUI::xml::Element* skins = root->createChild("SkinManager"); SkinManager::getInstance().serialization(skins, MyGUI::Version()); doc.save(mFileName); if (mFileName != mDefaultFileName) RecentFilesManager::getInstance().addRecentFile(mFileName); ActionManager::getInstance().setChanges(false); }
void ExportManager::exportSkin(const MyGUI::UString& _fileName) { MyGUI::xml::Document doc; MyGUI::xml::Element* root = doc.createRoot("Root"); SkinManager::getInstance().serialization(root, MyGUI::Version()); MyGUI::xml::Document docOut; docOut.createDeclaration(); MyGUI::xml::Element* rootOut = docOut.createRoot("MyGUI"); rootOut->addAttribute("type", "Resource"); rootOut->addAttribute("version", "1.1"); MyGUI::xml::ElementEnumerator skins = root->getElementEnumerator(); while (skins.next()) convertSkin(skins.current(), rootOut->createChild("Resource")); docOut.save(_fileName); }
void ExportManager::convertSkin(MyGUI::xml::Element* _from, MyGUI::xml::Element* _to) { _to->addAttribute("type", "ResourceSkin"); _to->addAttribute("name", _from->findAttribute("name")); MyGUI::xml::ElementEnumerator nodes = _from->getElementEnumerator(); while (nodes.next()) { MyGUI::UString coordValue; MyGUI::UString textureValue; MyGUI::xml::Element* node = nodes.current(); if (node->getName() == "PropertySet") { MyGUI::xml::ElementEnumerator propertyNodes = node->getElementEnumerator(); while (propertyNodes.next("Property")) { MyGUI::xml::Element* propertyNode = propertyNodes.current(); std::string name; if (propertyNode->findAttribute("name", name)) { if (name == "Coord") { MyGUI::IntCoord coord = MyGUI::IntCoord::parse(propertyNode->getContent()); coordValue = coord.size().print(); } else if (name == "Texture") { textureValue = propertyNode->getContent(); } } } _to->addAttribute("size", coordValue); _to->addAttribute("texture", textureValue); break; } else if (node->getName() == "RegionItem") { bool regionVisible = true; MyGUI::xml::ElementEnumerator regionNodes = node->getElementEnumerator(); while (regionNodes.next("PropertySet")) { MyGUI::xml::ElementEnumerator propertyNodes = regionNodes->getElementEnumerator(); while (propertyNodes.next("Property")) { MyGUI::xml::Element* propertyNode = propertyNodes.current(); std::string name; if (propertyNode->findAttribute("name", name)) { if (name == "Visible") { if (propertyNode->getContent() != "True") regionVisible = false; } else if (name == "Enabled") { if (propertyNode->getContent() != "True") regionVisible = false; } } } break; } if (!regionVisible) continue; MyGUI::xml::Element* region = _to->createChild("BasisSkin"); MyGUI::IntCoord regionCoord; MyGUI::UString regionTypeValue; MyGUI::UString regionOffsetValue; MyGUI::UString alignValue; regionNodes = node->getElementEnumerator(); while (regionNodes.next("PropertySet")) { MyGUI::xml::ElementEnumerator regionPropertyNode = regionNodes->getElementEnumerator(); while (regionPropertyNode.next("Property")) { std::string name; if (regionPropertyNode->findAttribute("name", name)) { if (name == "RegionType") { regionTypeValue = regionPropertyNode->getContent(); } else if (name == "Position") { regionCoord = MyGUI::IntCoord::parse(regionPropertyNode->getContent()); regionOffsetValue = regionCoord.print(); } else if (name == "Align") { alignValue = regionPropertyNode->getContent(); } } } bool tileHor = true; bool tileVer = true; if (regionTypeValue == "TileRect Hor") { regionTypeValue = "TileRect"; tileVer = false; } else if (regionTypeValue == "TileRect Ver") { regionTypeValue = "TileRect"; tileHor = false; } region->addAttribute("type", regionTypeValue); region->addAttribute("offset", regionOffsetValue); region->addAttribute("align", alignValue); MyGUI::xml::ElementEnumerator stateNodes = _from->getElementEnumerator(); while (stateNodes.next("StateItem")) { bool stateVisible = true; MyGUI::xml::ElementEnumerator propertySetNodes = stateNodes->getElementEnumerator(); while (propertySetNodes.next("PropertySet")) { MyGUI::xml::ElementEnumerator statePropertyNode = propertySetNodes->getElementEnumerator(); while (statePropertyNode.next("Property")) { std::string name; if (statePropertyNode->findAttribute("name", name)) { if (name == "Visible") { if (statePropertyNode->getContent() != "True") stateVisible = false; } } } break; } if (!stateVisible) continue; MyGUI::xml::Element* state = region->createChild("State"); MyGUI::UString stateOffsetValue; MyGUI::UString textColourValue; MyGUI::UString textShiftValue; propertySetNodes = stateNodes->getElementEnumerator(); while (propertySetNodes.next("PropertySet")) { MyGUI::xml::ElementEnumerator propertyNodes = propertySetNodes->getElementEnumerator(); while (propertyNodes.next("Property")) { MyGUI::xml::Element* propertyNode = propertyNodes.current(); std::string name; if (propertyNode->findAttribute("name", name)) { if (name == "Position") { MyGUI::IntCoord coord = regionCoord + MyGUI::IntPoint::parse(propertyNode->getContent()); stateOffsetValue = coord.print(); } else if (name == "TextColour") { textColourValue = propertyNode->getContent(); } else if (name == "TextShift") { textShiftValue = propertyNode->getContent(); } } } break; } MyGUI::UString stateNameValue = stateNodes->findAttribute("name"); state->addAttribute("name", convertStateName(stateNameValue)); if (regionTypeValue == "SimpleText" || regionTypeValue == "EditText") { state->addAttribute("colour", textColourValue); state->addAttribute("shift", textShiftValue); } else { state->addAttribute("offset", stateOffsetValue); if (stateNameValue == "Normal") { if (regionTypeValue == "TileRect") { MyGUI::xml::Element* prop = state->createChild("Property"); prop->addAttribute("key", "TileSize"); prop->addAttribute("value", regionCoord.size().print()); prop = state->createChild("Property"); prop->addAttribute("key", "TileH"); prop->addAttribute("value", MyGUI::utility::toString(tileHor)); prop = state->createChild("Property"); prop->addAttribute("key", "TileV"); prop->addAttribute("value", MyGUI::utility::toString(tileVer)); } } } } break; } } } }