示例#1
0
void CharServerHandler::processCharLogin(Net::MessageIn &msg)
{
    msg.skip(2, "packet len");
    const int slots = msg.readInt8("MAX_CHARS");
    msg.readInt8("sd->char_slots");
    msg.readInt8("MAX_CHARS");
    loginData.characterSlots = static_cast<uint16_t>(slots);

    msg.skip(20, "unused 0");

    delete_all(mCharacters);
    mCharacters.clear();

    // Derive number of characters from message length
    const int count = (msg.getLength() - 27)
        / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4);

    for (int i = 0; i < count; ++i)
    {
        Net::Character *const character = new Net::Character;
        readPlayerData(msg, character);
        mCharacters.push_back(character);
        if (character->dummy)
        {
            logger->log("CharServer: Player: %s (%d)",
                character->dummy->getName().c_str(), character->slot);
        }
    }

    client->setState(STATE_CHAR_SELECT);
}
void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
    switch (msg.getId())
    {
        case GPMSG_INVENTORY_FULL:
            player_node->clearInventory();
            player_node->mEquipment->setBackend(&mEqiups);
            // no break!

        case GPMSG_INVENTORY:
            while (msg.getUnreadLength())
            {
                unsigned int slot = msg.readInt8();
                if (slot == 255)
                {
                    player_node->setMoney(msg.readInt32());
                    continue;
                }

                int id = msg.readInt16();
                if (slot < EQUIPMENT_SIZE)
                {
                    mEqiups.setEquipment(slot, id);
                }
                else if (slot >= 32 && slot < 32 + getSize(INVENTORY))
                {
                    int amount = id ? msg.readInt8() : 0;
                    player_node->setInvItem(slot - 32, id, amount);
                }
            };
            break;
    }
}
示例#3
0
void PartyHandler::processPartyMove(Net::MessageIn &msg)
{
    int id = msg.readInt32();    // id
    PartyMember *m = nullptr;
    if (Ea::taParty)
        m = Ea::taParty->getMember(id);
    if (m)
    {
        msg.skip(4);        // 0
        m->setX(msg.readInt16());    // x
        m->setY(msg.readInt16());    // y
        m->setOnline(msg.readInt8());     // online (if 0)
        msg.readString(24); // party
        msg.readString(24); // nick
        m->setMap(msg.readString(16)); // map
    }
    else
    {
        msg.skip(4);        // 0
        msg.readInt16();    // x
        msg.readInt16();    // y
        msg.readInt8();     // online (if 0)
        msg.readString(24); // party
        msg.readString(24); // nick
        msg.readString(16); // map
    }
}
示例#4
0
void PartyRecv::processPartyMemberInfo(Net::MessageIn &msg)
{
    const BeingId id = msg.readBeingId("account id");
    const bool leader = msg.readInt32("leader") == 0U;
    const int x = msg.readInt16("x");
    const int y = msg.readInt16("y");
    const bool online = msg.readInt8("online") == 0U;
    msg.readString(24, "party name");
    const std::string nick = msg.readString(24, "player name");
    const std::string map = msg.readString(16, "map name");
    msg.readInt8("party.item&1");
    msg.readInt8("party.item&2");

    if (!Ea::taParty)
        return;

    PartyMember *const member = Ea::taParty->addMember(id, nick);
    if (member)
    {
        if (partyTab && member->getOnline() != online)
            partyTab->showOnline(nick, fromBool(online, Online));
        member->setLeader(leader);
        member->setOnline(online);
        member->setMap(map);
        member->setX(x);
        member->setY(y);
    }
}
示例#5
0
void CharServerHandler::readPlayerData(Net::MessageIn &msg, Net::Character *character)
{
    const Token &token =
            static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();

    LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0);
    tempPlayer->setGender(token.sex);

    character->data.mAttributes[EXP] = msg.readInt32();
    character->data.mAttributes[MONEY] = msg.readInt32();
    character->data.mStats[JOB].exp = msg.readInt32();

    int temp = msg.readInt32();
    character->data.mStats[JOB].base = temp;
    character->data.mStats[JOB].mod = temp;

    tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16());
    tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16());
    tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16());
    tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16());

    msg.readInt32();                       // option
    msg.readInt32();                       // karma
    msg.readInt32();                       // manner
    msg.skip(2);                          // unknown

    character->data.mAttributes[HP] = msg.readInt16();
    character->data.mAttributes[MAX_HP] = msg.readInt16();
    character->data.mAttributes[MP] = msg.readInt16();
    character->data.mAttributes[MAX_MP] = msg.readInt16();

    msg.readInt16();                       // speed
    tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
    int hairStyle = msg.readInt16();
    Uint16 weapon = msg.readInt16();
    tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true);

    character->data.mAttributes[LEVEL] = msg.readInt16();

    msg.readInt16();                       // skill point
    tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16()); // head bottom
    tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16());
    tempPlayer->setSprite(SPRITE_HAT, msg.readInt16()); // head option top
    tempPlayer->setSprite(SPRITE_TOPCLOTHES, msg.readInt16()); // head option mid
    tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1,
                          hairDB.getHairColor(msg.readInt16()));
    tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16());
    tempPlayer->setName(msg.readString(24));

    character->dummy = tempPlayer;

    for (int i = 0; i < 6; i++)
        character->data.mStats[i + STRENGTH].base = msg.readInt8();

    character->slot = msg.readInt8(); // character slot
    msg.readInt8();                        // unknown
}
示例#6
0
void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
    switch (msg.getId())
    {
        case GPMSG_INVENTORY_FULL:
            {
                PlayerInfo::clearInventory();
                PlayerInfo::getEquipment()->setBackend(&mEquips);
                int count = msg.readInt16();
                while (count--)
                {
                    unsigned int slot = msg.readInt16();
                    int id = msg.readInt16();
                    unsigned int amount = msg.readInt16();
                    PlayerInfo::setInventoryItem(slot, id, amount);
                }
                while (msg.getUnreadLength())
                {
                    unsigned int slot = msg.readInt8();
                    unsigned int ref = msg.readInt16();

                    mEquips.addEquipment(slot, ref);
                }
            }
            break;

        case GPMSG_INVENTORY:
            while (msg.getUnreadLength())
            {
                unsigned int slot = msg.readInt16();
                int id = msg.readInt16();
                unsigned int amount = id ? msg.readInt16() : 0;
                PlayerInfo::setInventoryItem(slot, id, amount);
            }
            break;

        case GPMSG_EQUIP:
            while (msg.getUnreadLength())
            {
                unsigned int ref = msg.readInt16();
                int count = msg.readInt8();
                while (count--)
                {
                    unsigned int slot = msg.readInt8();
                    unsigned int used = msg.readInt8();

                    mEquips.setEquipment(slot, used, ref);
                }
            }
            break;
    }
}
示例#7
0
void BeingHandler::handleBeingAttackMessage(Net::MessageIn &msg)
{
    Being *being = actorSpriteManager->findBeing(msg.readInt16());
    const BeingDirection direction = (BeingDirection) msg.readInt8();
    const int attackType = msg.readInt8();

    if (!being)
        return;

    being->setDirection(direction);

    being->setAction(Being::ATTACK, attackType);
}
示例#8
0
void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg)
{
    int type = msg.readInt16();
    int ok = msg.readInt8();
    int value = msg.readInt8();

    if (ok != 1)
    {
        int oldValue = PlayerInfo::getStatBase(type);
        int points = PlayerInfo::getAttribute(CHAR_POINTS);
        points += oldValue - value;
        PlayerInfo::setAttribute(CHAR_POINTS, points);
        SERVER_NOTICE(_("Cannot raise skill!"))
    }
示例#9
0
void LoginHandler::processServerVersion(Net::MessageIn &msg)
{
    msg.readInt8();
    msg.readInt8();
    msg.readInt8();
    msg.readInt8();
    msg.readInt32();
    mRegistrationEnabled = true;
    serverVersion = 0;
    if (Client::getState() != STATE_LOGIN)
        Client::setState(STATE_LOGIN);

    // Leave this last
    mVersionResponse = true;
}
void SkillHandler::processPlayerSkills(Net::MessageIn &msg) const
{
    msg.readInt16();  // length
    const int skillCount = (msg.getLength() - 4) / 37;
    int updateSkill = 0;

    for (int k = 0; k < skillCount; k++)
    {
        const int skillId = msg.readInt16();
        msg.readInt16();  // target type
        msg.skip(2);  // skill pool flags
        const int level = msg.readInt16();
        msg.readInt16();  // sp
        const int range = msg.readInt16();
        msg.skip(24);  // 0 unused
        const int up = msg.readInt8();
        const int oldLevel = PlayerInfo::getSkillLevel(skillId);
        if (oldLevel && oldLevel != level)
            updateSkill = skillId;
        PlayerInfo::setSkillLevel(skillId, level);
        if (skillDialog)
        {
            if (!skillDialog->updateSkill(skillId, range, up))
                skillDialog->addSkill(skillId, level, range, up);
        }
    }
    if (updateSkill && skillDialog)
        skillDialog->playUpdateEffect(updateSkill);
}
示例#11
0
void ItemRecv::processItemDropped2(Net::MessageIn &msg)
{
    const BeingId id = msg.readBeingId("id");
    const int itemId = msg.readInt16("item id");
    const ItemTypeT itemType = static_cast<ItemTypeT>(msg.readUInt8("type"));
    const Identified identified = fromInt(
        msg.readUInt8("identify"), Identified);
    const Damaged damaged = fromBool(msg.readUInt8("attribute"), Damaged);
    const uint8_t refine = msg.readUInt8("refine");
    int cards[maxCards];
    for (int f = 0; f < maxCards; f++)
        cards[f] = msg.readInt16("card");
    const int x = msg.readInt16("x");
    const int y = msg.readInt16("y");
    const int amount = msg.readInt16("amount");
    const int subX = CAST_S32(msg.readInt8("subx"));
    const int subY = CAST_S32(msg.readInt8("suby"));

    if (actorManager)
    {
        actorManager->createItem(id,
            itemId,
            x, y,
            itemType,
            amount,
            refine,
            ItemColorManager::getColorFromCards(&cards[0]),
            identified,
            damaged,
            subX, subY,
            &cards[0]);
    }
}
示例#12
0
void CharServerHandler::processCharLogin(Net::MessageIn &msg)
{
    msg.skip(2);  // Length word
    int slots = msg.readInt16();
    if (slots > 0 && slots < 30)
        loginData.characterSlots = static_cast<short unsigned int>(slots);

    bool version = msg.readInt8() == 1 && serverVersion > 0;
    msg.skip(17); // 0 Unused

    delete_all(mCharacters);
    mCharacters.clear();

    // Derive number of characters from message length
    int count = (msg.getLength() - 24);
    if (version)
        count /= 120;
    else
        count /= 106;

    for (int i = 0; i < count; ++i)
    {
        Net::Character *character = new Net::Character;
        readPlayerData(msg, character, version);
        mCharacters.push_back(character);
        if (character && character->dummy)
        {
            logger->log("CharServer: Player: %s (%d)",
                character->dummy->getName().c_str(), character->slot);
        }
    }

    Client::setState(STATE_CHAR_SELECT);
}
void LoginHandler::procecessCharPasswordResponse(Net::MessageIn &msg) const
{
    // 0: acc not found, 1: success, 2: password mismatch, 3: pass too short
    const int errMsg = msg.readInt8();
    // Successful pass change
    if (errMsg == 1)
    {
        client->setState(STATE_CHANGEPASSWORD_SUCCESS);
    }
    // pass change failed
    else
    {
        switch (errMsg)
        {
            case 0:
                errorMessage =
                    // TRANSLATORS: error message
                    _("Account was not found. Please re-login.");
                break;
            case 2:
                // TRANSLATORS: error message
                errorMessage = _("Old password incorrect.");
                break;
            case 3:
                // TRANSLATORS: error message
                errorMessage = _("New password too short.");
                break;
            default:
                // TRANSLATORS: error message
                errorMessage = _("Unknown error.");
                break;
        }
        client->setState(STATE_ACCOUNTCHANGE_ERROR);
    }
}
示例#14
0
static void handleLooks(Being *being, Net::MessageIn &msg)
{
    // Order of sent slots. Has to be in sync with the server code.
    static int const nb_slots = 4;
    static int const slots[nb_slots] =
        { SPRITE_WEAPON, SPRITE_HAT, SPRITE_TOPCLOTHES,
          SPRITE_BOTTOMCLOTHES };

    int mask = msg.readInt8();

    if (mask & (1 << 7))
    {
        // The equipment has to be cleared first.
        for (int i = 0; i < nb_slots; ++i)
        {
            being->setSprite(slots[i], 0);
        }
    }

    // Fill slots enumerated by the bitmask.
    for (int i = 0; i < nb_slots; ++i)
    {
        if (!(mask & (1 << i))) continue;
        int id = msg.readInt16();
        being->setSprite(slots[i], id,"", (slots[i] == SPRITE_WEAPON));
    }
}
示例#15
0
void ChatHandler::handleEnterChannelResponse(Net::MessageIn &msg)
{
    if(msg.readInt8() == ERRMSG_OK)
    {
        short channelId = msg.readInt16();
        std::string channelName = msg.readString();
        std::string announcement = msg.readString();
        Channel *channel = new Channel(channelId, channelName, announcement);
        channelManager->addChannel(channel);
        ChatTab *tab = channel->getTab();
        tab->chatLog(strprintf(_("Topic: %s"), announcement.c_str()), BY_CHANNEL);

        std::string user;
        std::string userModes;
        tab->chatLog(_("Players in this channel:"), BY_CHANNEL);
        while(msg.getUnreadLength())
        {
            user = msg.readString();
            if (user == "")
                return;
            userModes = msg.readString();
            if (userModes.find('o') != std::string::npos)
            {
                user = "******" + user;
            }
            tab->chatLog(user, BY_CHANNEL);
        }

    }
    else
    {
        localChatTab->chatLog(_("Error joining channel."), BY_SERVER);
    }
}
示例#16
0
void ItemRecv::processItemDropped(Net::MessageIn &msg)
{
    const BeingId id = msg.readBeingId("id");
    const int itemId = msg.readInt16("item id");
    ItemTypeT itemType = ItemType::Unknown;
    if (msg.getVersion() >= 20130000)
        itemType = static_cast<ItemTypeT>(msg.readInt16("type"));
    const Identified identified = fromInt(
        msg.readUInt8("identify"), Identified);
    const int x = msg.readInt16("x");
    const int y = msg.readInt16("y");
    const int subX = CAST_S32(msg.readInt8("subx"));
    const int subY = CAST_S32(msg.readInt8("suby"));
    const int amount = msg.readInt16("count");

    if (actorManager)
    {
        actorManager->createItem(id,
            itemId,
            x, y,
            itemType,
            amount,
            0,
            ItemColor_one,
            identified,
            Damaged_false,
            subX, subY,
            nullptr);
    }
}
void GuildHandler::processGuildInviteAck(Net::MessageIn &msg) const
{
    const int flag = msg.readInt8();
    if (!guildTab)
        return;

    switch (flag)
    {
        case 0:
            NotifyManager::notify(NotifyManager::GUILD_INVITE_FAILED);
            break;

        case 1:
            NotifyManager::notify(NotifyManager::GUILD_INVITE_REJECTED);
            break;

        case 2:
            NotifyManager::notify(NotifyManager::GUILD_INVITE_JOINED);
            break;

        case 3:
            NotifyManager::notify(NotifyManager::GUILD_INVITE_FULL);
            break;

        default:
            NotifyManager::notify(NotifyManager::GUILD_INVITE_ERROR);
            break;
    }
}
示例#18
0
void GameRecv::processMapLogin(Net::MessageIn &msg)
{
    unsigned char direction;
    uint16_t x;
    uint16_t y;
    msg.readInt32("start time");
    msg.readCoordinates(x, y, direction, "position");
    msg.readInt8("x size");
    msg.readInt8("y size");
    logger->log("Protocol: Player start position: "
        "(%d, %d), Direction: %d",
        x, y, direction);
    if (msg.getVersion() >= 20080102)
        msg.readInt16("font");
    if (msg.getVersion() >= 20141022 && msg.getVersion() < 20160330)
        msg.readUInt8("sex");

    mLastHost &= 0xffffff;

    Network *const network = Network::mInstance;
    if (network != nullptr)
        network->pauseDispatch();

    // Switch now or we'll have problems
    client->setState(State::GAME);
    if (localPlayer != nullptr)
        localPlayer->setTileCoords(x, y);
}
示例#19
0
void ItemRecv::processItemVisible(Net::MessageIn &msg)
{
    const BeingId id = msg.readBeingId("item object id");
    const int itemId = msg.readInt16("item id");
    const Identified identified = fromInt(
        msg.readUInt8("identify"), Identified);
    const int x = msg.readInt16("x");
    const int y = msg.readInt16("y");
    const int amount = msg.readInt16("amount");
    const int subX = static_cast<int>(msg.readInt8("sub x"));
    const int subY = static_cast<int>(msg.readInt8("sub y"));

    if (actorManager)
    {
        actorManager->createItem(id,
            itemId,
            x, y,
            0,
            amount,
            0,
            ItemColor_one,
            identified,
            Damaged_false,
            subX, subY,
            nullptr);
    }
}
void GuildHandler::processGuildCreateResponse(Net::MessageIn &msg) const
{
    const int flag = msg.readInt8();

    switch (flag)
    {
        case 0:
            // Success
            NotifyManager::notify(NotifyManager::GUILD_CREATED);
            break;

        case 1:
            // Already in a guild
            NotifyManager::notify(NotifyManager::GUILD_ALREADY);
            break;

        case 2:
            // Unable to make (likely name already in use)
            NotifyManager::notify(NotifyManager::GUILD_ALREADY);
            break;

        case 3:
            // Emperium check failed
            NotifyManager::notify(NotifyManager::GUILD_EMPERIUM_CHECK_FAILED);
            break;

        default:
            // Unknown response
            NotifyManager::notify(NotifyManager::GUILD_ERROR);
            break;
    }
}
示例#21
0
void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg)
{
    switch (msg.readInt8())
    {
        case 1:
        case 0:
        default:
            errorMessage = _("Failed to create character. Most "
                "likely the name is already taken.");
            break;
        case 2:
            errorMessage = _("Wrong name.");
            break;
        case 3:
            errorMessage = _("Incorrect stats.");
            break;
        case 4:
            errorMessage = _("Incorrect hair.");
            break;
        case 5:
            errorMessage = _("Incorrect slot.");
            break;
        case 6:
            errorMessage = _("Incorrect race.");
            break;
    }
    new OkDialog(_("Error"), errorMessage, DIALOG_ERROR);
    if (mCharCreateDialog)
        mCharCreateDialog->unlock();
}
示例#22
0
void PartyHandler::processPartyCreate(Net::MessageIn &msg)
{
    if (msg.readInt8())
        SERVER_NOTICE(_("Could not create party."))
    else
        SERVER_NOTICE(_("Party successfully created."))
}
示例#23
0
void ItemHandler::handleMessage(Net::MessageIn &msg)
{
    switch (msg.getId())
    {
    case SMSG_ITEM_VISIBLE:
    case SMSG_ITEM_DROPPED:
    {
        int id = msg.readInt32();
        int itemId = msg.readInt16();
        msg.readInt8();  // identify flag
        int x = msg.readInt16();
        int y = msg.readInt16();
        msg.skip(4);     // amount,subX,subY / subX,subY,amount

        Game *game = Game::instance();
        if (!game)
            break;

        if (Map *map = game->getCurrentMap())
            actorSpriteManager->createItem(id, itemId,
                                           map->getTileCenter(x, y));
    }
    break;

    case SMSG_ITEM_REMOVE:
        if (FloorItem *item = actorSpriteManager->findItem(msg.readInt32()))
            actorSpriteManager->destroy(item);
        break;
    }
}
void GuildHandler::processGuildSkillUp(Net::MessageIn &msg) const
{
    msg.readInt16();  // Skill ID
    msg.readInt16();  // Level
    msg.readInt16();  // SP
    msg.readInt16();  // 'Range'
    msg.readInt8();   // unused? (always 1)
}
示例#25
0
void PartyRecv::processPartySettings(Net::MessageIn &msg)
{
    if (!partyTab)
    {
        if (!chatWindow)
            return;

        Ea::PartyRecv::createTab();
    }

    msg.readInt32("party exp");
    const PartyShareT exp = static_cast<PartyShareT>(
        msg.readInt8("share exp"));
    const PartyShareT item = static_cast<PartyShareT>(
        msg.readInt8("share item"));
    Ea::PartyRecv::processPartySettingsContinue(msg, exp, item);
}
void ItemHandler::processItemDropped(Net::MessageIn &msg) const
{
    const int id = msg.readInt32();
    const int itemId = msg.readInt16();
    const unsigned char identify = msg.readInt8();  // identify flag
    const int x = msg.readInt16();
    const int y = msg.readInt16();
    const int subX = msg.readInt8();
    const int subY = msg.readInt8();
    const int amount = msg.readInt16();

    if (actorManager)
    {
        actorManager->createItem(id, itemId,
            x, y, amount, identify, subX, subY);
    }
}
示例#27
0
void ChatHandler::handleQuitChannelResponse(Net::MessageIn &msg)
{
    if(msg.readInt8() == ERRMSG_OK)
    {
        short channelId = msg.readInt16();
        Channel *channel = channelManager->findById(channelId);
        channelManager->removeChannel(channel);
    }
}
示例#28
0
void BeingHandler::handleBeingDirChangeMessage(Net::MessageIn &msg)
{
    Being *being = actorSpriteManager->findBeing(msg.readInt16());
    if (!being)
        return;
    int data = msg.readInt8();

    // The direction for the player's character is handled on client side.
    if (being != player_node)
        being->setDirection((BeingDirection) data);
}
示例#29
0
void ChatHandler::handleChannelEvent(Net::MessageIn &msg)
{
    short channelId = msg.readInt16();
    char eventId = msg.readInt8();
    std::string line = msg.readString();
    Channel *channel = channelManager->findById(channelId);

    if(channel)
    {
        switch(eventId)
        {
            case CHAT_EVENT_NEW_PLAYER:
                channel->getTab()->chatLog(strprintf(_("%s entered the "
                        "channel."), line.c_str()), BY_CHANNEL);
                break;

            case CHAT_EVENT_LEAVING_PLAYER:
                channel->getTab()->chatLog(strprintf(_("%s left the channel."),
                        line.c_str()), BY_CHANNEL);
                break;

            case CHAT_EVENT_TOPIC_CHANGE:
                channel->getTab()->chatLog(strprintf(_("Topic: %s"),
                        line.c_str()), BY_CHANNEL);
                break;

            case CHAT_EVENT_MODE_CHANGE:
            {
                int first = line.find(":");
                int second = line.find(":", first+1);
                std::string user1 = line.substr(0, first);
                std::string user2 = line.substr(first+1, second);
                std::string mode = line.substr(second+1, line.length());
                channel->getTab()->chatLog(strprintf(_("%s has set mode %s "
                        "on user %s."), user1.c_str(), mode.c_str(),
                        user2.c_str()), BY_CHANNEL);
            } break;

            case CHAT_EVENT_KICKED_PLAYER:
            {
                int first = line.find(":");
                std::string user1 = line.substr(0, first);
                std::string user2 = line.substr(first+1, line.length());
                channel->getTab()->chatLog(strprintf(_("%s has kicked %s."),
                        user1.c_str(), user2.c_str()), BY_CHANNEL);
            } break;

            default:
                channel->getTab()->chatLog(_("Unknown channel event."),
                                           BY_CHANNEL);
        }
    }
}
示例#30
0
void PartyRecv::processPartyMemberInfo(Net::MessageIn &msg)
{
    const BeingId id = msg.readBeingId("account id");
    if (msg.getVersion() >= 20171207)
        msg.readBeingId("char id");
    const bool leader = msg.readInt32("leader") == 0U;
    int level = 0;
    if (msg.getVersionMain() >= 20170524 ||
        msg.getVersionRe() >= 20170502 ||
        packets_zero == true)
    {
        msg.readInt16("class");
        level = msg.readInt16("level");
    }
    const int x = msg.readInt16("x");
    const int y = msg.readInt16("y");
    const bool online = msg.readInt8("online") == 0U;
    msg.readString(24, "party name");
    const std::string nick = msg.readString(24, "player name");
    const std::string map = msg.readString(16, "map name");
    msg.readInt8("pickup item share (&1)");
    msg.readInt8("get item share (&2)");

    if (Ea::taParty == nullptr)
        return;

    PartyMember *const member = Ea::taParty->addMember(id, nick);
    if (member != nullptr)
    {
        if ((partyTab != nullptr) && member->getOnline() != online)
            partyTab->showOnline(nick, fromBool(online, Online));
        member->setLeader(leader);
        member->setOnline(online);
        member->setMap(map);
        member->setX(x);
        member->setY(y);
        if (level != 0)
            member->setLevel(level);
    }
}