int main(int argc, char **argv) { /// trie that associates a integer to strings /// 0 is the default value I want to receive when there is no match /// in trie edm::Trie<int> trie(0); typedef edm::TrieNode<int> Node; typedef Node const * pointer; // sigh.... typedef edm::TrieNodeIter<int> node_iterator; char tre[] = {'a','a','a'}; char quattro[] = {'c','a','a','a'}; for (int j=0;j<3;j++) { tre[2]='a'; quattro[3]='a'; for (int i=0;i<10;i++) { trie.insert(tre,3,i); trie.insert(quattro,4,i); tre[2]++; quattro[3]++; } tre[1]++; quattro[2]++; } std::cout << "get [aac] " << trie.find("aac", 3) << std::endl; std::cout << "get [caae] = " << trie.find("caae", 4) << std::endl; trie.setEntry("caag", 4, -2); std::cout << "get [caag] = " << trie.find("caag", 4) << std::endl; // no match std::cout << "get [abcd] = " << trie.find("abcd", 4) << std::endl; // no match std::cout << "get [ca] = " << trie.find("ca", 2) << std::endl; trie.display(std::cout); std::cout << std::endl; pointer pn = trie.node("ab",2); // if (pn) pn->display(std::cout,0,' '); std::cout << std::endl; { node_iterator e(pn,false); std::cout << "\n ab iteration" << std::endl; for (node_iterator p(pn,true); p!=e; p++) std::cout << "ab" << p.label() << " = " << p->value() << std::endl; } { std::cout << "\n ab iteration: string" << std::endl; pn = trie.node("ab"); Node::const_iterator p = (*pn).begin(); Node::const_iterator e = (*pn).end(); for (; p!=e; p++) std::cout << "ab" << p.label() << " = " << p->value() << std::endl; } { pn = trie.initialNode(); node_iterator e(pn,false); std::cout << "\ntop iteration"<< std::endl; for (node_iterator p(pn,true); p!=e; p++) std::cout << p.label() << " = " << p->value() << std::endl; std::cout << std::endl; } std::cout << "\nfull walk"<< std::endl; Print pr; edm::walkTrie(pr,*trie.initialNode()); std::cout << std::endl; std::cout << "\nleaves iteration"<< std::endl; edm::iterateTrieLeaves(pr,*trie.initialNode()); std::cout << std::endl; }
int main(int, char**) try { /// trie that associates a integer to strings /// 0 is the default value I want to receive when there is no match /// in trie edm::Trie<int> trie(0); typedef edm::TrieNode<int> Node; typedef Node const* pointer; // sigh.... typedef edm::TrieNodeIter<int> node_iterator; char tre[] = {'a', 'a', 'a'}; char quattro[] = {'c', 'a', 'a', 'a'}; for (int j = 0; j < 3; j++) { tre[2] = 'a'; quattro[3] = 'a'; for (int i = 0; i < 10; i++) { trie.insert(tre, 3, i); trie.insert(quattro, 4, i); tre[2]++; quattro[3]++; } tre[1]++; quattro[2]++; } std::cout << "get [aac] " << trie.find("aac", 3) << std::endl; std::cout << "get [caae] = " << trie.find("caae", 4) << std::endl; trie.setEntry("caag", 4, -2); std::cout << "get [caag] = " << trie.find("caag", 4) << std::endl; // no match std::cout << "get [abcd] = " << trie.find("abcd", 4) << std::endl; // no match std::cout << "get [ca] = " << trie.find("ca", 2) << std::endl; trie.display(std::cout); std::cout << std::endl; pointer pn = trie.node("ab", 2); if (pn) pn->display(std::cout, 0, ' '); std::cout << std::endl; node_iterator e; std::cout << "\n ab iteration" << std::endl; for (node_iterator p(trie.node("ab", 2)); p != e; p++) { std::cout << "ab" << p.label() << " = " << p->value() << std::endl; } std::cout << "\n ab iteration: string" << std::endl; pn = trie.node("ab"); e = pn->end(); for (Node::const_iterator p = pn->begin(); p != e; p++) { std::cout << "ab" << p.label() << " = " << p->value() << std::endl; } std::cout << "\ntop iteration" << std::endl; for (node_iterator p(trie.initialNode()); p != e; p++) { std::cout << p.label() << " = " << p->value() << std::endl; } std::cout << std::endl; std::cout << "\nfull walk" << std::endl; Print pr; edm::walkTrie(pr, *trie.initialNode()); std::cout << std::endl; std::cout << "\nleaves iteration" << std::endl; edm::iterateTrieLeaves(pr, *trie.initialNode()); std::cout << std::endl; return 0; } catch (cms::Exception const& e) { std::cerr << e.explainSelf() << std::endl; return 1; } catch (std::exception const& e) { std::cerr << e.what() << std::endl; return 1; }