void NodeList::timePingReply(sockaddr *nodeAddress, unsigned char *packetData) { for(NodeList::iterator node = begin(); node != end(); node++) { if (socketMatch(node->getPublicSocket(), nodeAddress) || socketMatch(node->getLocalSocket(), nodeAddress)) { int pingTime = usecTimestampNow() - *(uint64_t*)(packetData + numBytesForPacketHeader(packetData)); node->setPingMs(pingTime / 1000); break; } } }
void NodeList::handlePingReply(sockaddr *nodeAddress) { for(NodeList::iterator node = begin(); node != end(); node++) { // check both the public and local addresses for each node to see if we find a match // prioritize the private address so that we prune erroneous local matches if (socketMatch(node->getPublicSocket(), nodeAddress)) { node->activatePublicSocket(); break; } else if (socketMatch(node->getLocalSocket(), nodeAddress)) { node->activateLocalSocket(); break; } } }
bool DomainServer::checkInWithUUIDMatchesExistingNode(sockaddr* nodePublicSocket, sockaddr* nodeLocalSocket, const QUuid& checkInUUID) { NodeList* nodeList = NodeList::getInstance(); for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) { if (node->getLinkedData() && socketMatch(node->getPublicSocket(), nodePublicSocket) && socketMatch(node->getLocalSocket(), nodeLocalSocket) && node->getUUID() == checkInUUID) { // this is a matching existing node if the public socket, local socket, and UUID match return true; } } return false; }
bool DomainServer::checkInWithUUIDMatchesExistingNode(sockaddr* nodePublicSocket, sockaddr* nodeLocalSocket, const uchar* checkInData) { // pull the UUID passed with the check in QUuid checkInUUID = QUuid::fromRfc4122(QByteArray((const char*) checkInData + numBytesForPacketHeader(checkInData) + sizeof(NODE_TYPE), NUM_BYTES_RFC4122_UUID)); NodeList* nodeList = NodeList::getInstance(); for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) { if (node->getLinkedData() && socketMatch(node->getPublicSocket(), nodePublicSocket) && socketMatch(node->getLocalSocket(), nodeLocalSocket) && ((Assignment*) node->getLinkedData())->getUUID() == checkInUUID) { // this is a matching existing node if the public socket, local socket, and UUID match return true; } } return false; }