void ModelLayer::setLightingEnabled( bool value ) { _runtimeOptions.lightingEnabled() = value; for( NodeObserverSet::iterator i = _nodeSet.begin(); i != _nodeSet.end(); ++i ) { if ( i->valid() ) { i->get()->getOrCreateStateSet()->setMode( GL_LIGHTING, value ? osg::StateAttribute::ON : (osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED) ); } } }
void ModelLayer::setVisible(bool value) { if ( _runtimeOptions.visible() != value ) { _runtimeOptions.visible() = value; for( NodeObserverSet::iterator i = _nodeSet.begin(); i != _nodeSet.end(); ++i ) { if ( i->valid() ) { i->get()->setNodeMask( value ? ~0 : 0 ); } } fireCallback( &ModelLayerCallback::onVisibleChanged ); } }