void init_objects() { { // plane ogl::CPlaneObjectBuilder* pObjectBuilder = new ogl::CPlaneObjectBuilder; pObjectBuilder->setWidth(10.0f); pObjectBuilder->setHeight(10.0f); pObjectBuilder->setSubdivisions(10); //pObjectBuilder->addOption(ogl::CPlaneObjectBuilder::REPEAT_UV); pObjectBuilder->addOption(ogl::CPlaneObjectBuilder::TANGENTS); //pObjectBuilder->addOption(ogl::CObjectBuilder::INVERTED); pObjectP = pObjectBuilder->build(); ogl::CDdsTextureBuilder* pTextureBuilder = new ogl::CDdsTextureBuilder; pTextureBuilder->setFile("ground/rocks_d.dds"); pObjectP->getShape(0)->getMaterial()->setTexture(ogl::CTexture::EScope::DIFFUSE, pTextureBuilder->build()); pTextureBuilder->setFile("ground/rocks_h.dds"); pObjectP->getShape(0)->getMaterial()->setTexture(ogl::CTexture::EScope::HEIGHT, pTextureBuilder->build()); // displacement delete pObjectBuilder; } { ogl::CAssimpObjectBuilder* pObjectBuilder = new ogl::CAssimpObjectBuilder; pObjectBuilder->setFile("monkey/monkey.obj"); pObjectBuilder->addOption(ogl::CObjectBuilder::NORMALIZED); pObject0 = pObjectBuilder->build(); pObject0->setM(math::translate(0.0f, 2.0f, 0.0f) * math::rotate(-90.0f, math::X)); delete pObjectBuilder; } }
void init_objects() { { // plane ogl::CPlaneObjectBuilder* pObjectBuilder = new ogl::CPlaneObjectBuilder; pObjectBuilder->setWidth(20.0f); pObjectBuilder->setHeight(20.0f); pObjectBuilder->setSubdivisions(1); // pObjectBuilder->addOption(ogl::CObjectBuilder::INVERTED); pObjectP = pObjectBuilder->build(); delete pObjectBuilder; } { // box from box-builder // ogl::CBoxObjectBuilder* pObjectBuilder = new ogl::CBoxObjectBuilder; // pObjectBuilder->setWidth(1.0f); // pObjectBuilder->setHeight(1.0f); // pObjectBuilder->setDepth(1.0f); // pObject = pObjectBuilder->build(); // pObject->setM(math::translate(0.0f, -1.0f, 5.0f) * math::scale(10.0f)); // delete pObjectBuilder; } { // random mesh ogl::CAssimpObjectBuilder* pObjectBuilder = new ogl::CAssimpObjectBuilder; pObjectBuilder->setFile("box/box.obj"); pObjectBuilder->addOption(ogl::CObjectBuilder::NORMALIZED); pObject1 = pObjectBuilder->build(); pObject1->setM(math::translate(0.0f, 0.0f, 2.0f)); delete pObjectBuilder; } { // skybox ogl::CAssimpObjectBuilder* pObjectBuilder = new ogl::CAssimpObjectBuilder; pObjectBuilder->setFile("skybox/skydome.obj"); pObjectBuilder->addOption(ogl::CObjectBuilder::NORMALIZED); pObjectS = pObjectBuilder->build(); pObjectS->setM(math::scale(20.0f)); delete pObjectBuilder; } { // billboarding ogl::CPlaneObjectBuilder* pObjectBuilder = new ogl::CPlaneObjectBuilder; pObjectBuilder->setWidth(18.0f); pObjectBuilder->setHeight(18.0f); pObjectBuilder->setSubdivisions(6); // pObjectBuilder->addOption(ogl::CObjectBuilder::INVERTED); pObjectB = pObjectBuilder->build(); delete pObjectBuilder; ogl::CPngTextureBuilder* pTextureBuilder = new ogl::CPngTextureBuilder; pTextureBuilder->setFile("monster.png"); ogl::CTexture* pTexture = pTextureBuilder->build(); pTexture->setWrapping(ogl::CTexture::EWrapping::CLAMP_TO_BORDER); delete pTextureBuilder; ogl::CMaterial* pMaterial = new ogl::CMaterial; pMaterial->setTexture(ogl::CTexture::EScope::DIFFUSE, pTexture); pObjectB->setMode(GL_POINTS); pObjectB->getShape(0)->setMaterial(pMaterial); } }
void init_objects() { sys::info << "app::COGLDev42PCFShadowMapApp::init_objects()" << sys::endl; { // plane ogl::CPlaneObjectBuilder* pObjectBuilder = new ogl::CPlaneObjectBuilder; pObjectBuilder->setWidth(25.0f); pObjectBuilder->setHeight(25.0f); pObjectBuilder->setSubdivisions(10); pObjectBuilder->setTextureScale(0.5f); pObjectBuilder->addOption(ogl::CPlaneObjectBuilder::REPEAT_UV); pObjectBuilder->addOption(ogl::CObjectBuilder::TANGENTS); // pObjectBuilder->addOption(ogl::CObjectBuilder::INVERTED); pObjectP = pObjectBuilder->build(); ogl::CTgaTextureBuilder* pTgaTextureBuilder = new ogl::CTgaTextureBuilder; ogl::CDdsTextureBuilder* pDdsTextureBuilder = new ogl::CDdsTextureBuilder; pTgaTextureBuilder->setFile("ground/concrete_d.tga"); pObjectP->getShape(0)->getMaterial()->setTexture(ogl::CTexture::EScope::DIFFUSE, pTgaTextureBuilder->build()); pTgaTextureBuilder->setFile("ground/concrete_n.tga"); pObjectP->getShape(0)->getMaterial()->setTexture(ogl::CTexture::EScope::NORMALS, pTgaTextureBuilder->build()); // normals pDdsTextureBuilder->setFile("skybox/planet.dds"); pObjectP->getShape(0)->getMaterial()->setTexture(ogl::CTexture::EScope::ENVIRONMENT, pDdsTextureBuilder->build()); // pObjectP->translate(math::vec3(0.0f, -3.0f, 0.0f)); // TODO: move this inside CObject or in a CObjectBuilder ogl::CTransformHistory::getInstance()->set(pObjectP, ogl::CTransform(pObjectP->mScale, pObjectP->mOrientation, pObjectP->mPosition)); glExitIfError(); delete pTgaTextureBuilder; delete pDdsTextureBuilder; delete pObjectBuilder; } { // box ogl::CBoxObjectBuilder* pObjectBuilder = new ogl::CBoxObjectBuilder; pObjectBuilder->setWidth(10.0f); pObjectBuilder->setHeight(10.0f); pObjectBuilder->setDepth(10.0f); pObjectBuilder->addOption(ogl::CObjectBuilder::INVERTED); pObjectBuilder->setTextureScale(0.5f); //pObjectBuilder->addOption(ogl::CObjectBuilder::FLATFACE); pObjectB = pObjectBuilder->build(); ogl::CTgaTextureBuilder* pTgaTextureBuilder = new ogl::CTgaTextureBuilder; ogl::CDdsTextureBuilder* pDdsTextureBuilder = new ogl::CDdsTextureBuilder; pTgaTextureBuilder->setFile("tiles/pavers_d.tga"); pObjectB->getShape(0)->getMaterial()->setTexture(ogl::CTexture::EScope::DIFFUSE, pTgaTextureBuilder->build()); pTgaTextureBuilder->setFile("tiles/pavers_n.tga"); pObjectB->getShape(0)->getMaterial()->setTexture(ogl::CTexture::EScope::NORMALS, pTgaTextureBuilder->build()); // normals pDdsTextureBuilder->setFile("skybox/skydome.dds"); pObjectB->getShape(0)->getMaterial()->setTexture(ogl::CTexture::EScope::ENVIRONMENT, pDdsTextureBuilder->build()); pObjectB->translate(math::vec3(0.0f, 5.0f, 0.0f)); glExitIfError(); delete pTgaTextureBuilder; delete pDdsTextureBuilder; delete pObjectBuilder; } { // boblampclean ogl::CMd5ObjectBuilder* pObjectBuilder = new ogl::CMd5ObjectBuilder; pObjectBuilder->setFile("boblampclean/boblampclean.md5mesh"); pObjectBuilder->addOption(ogl::CObjectBuilder::NORMALIZED); //pObjectBuilder->addOption(ogl::CObjectBuilder::ADJACENCY); // TODO: unfuck up the MD5 parser pObject0 = pObjectBuilder->build(); ogl::CTgaTextureBuilder* pTextureBuilder = new ogl::CTgaTextureBuilder; pTextureBuilder->setFile("boblampclean/guard1_body_n.tga"); // sys::info << sys::tab << "set normal to shape: " << pObject0->getShape(0)->getName() << sys::endl; pObject0->getShape(0)->getMaterial()->setTexture(ogl::CTexture::EScope::NORMALS, pTextureBuilder->build()); // TODO: need better normalization pObject0->scale(2.0f); pObject0->rotate(math::quat(-90.0f, math::X) * math::quat(180.0f, math::Z)); // Remember previous transformation ogl::CTransformHistory::getInstance()->set(pObject0, ogl::CTransform(pObject0->mScale, pObject0->mOrientation, pObject0->mPosition)); glExitIfError(); delete pObjectBuilder; delete pTextureBuilder; } { // another box ogl::CMd5ObjectBuilder* pObjectBuilder = new ogl::CMd5ObjectBuilder; pObjectBuilder->setFile("cube.md5mesh"); pObjectBuilder->addOption(ogl::CObjectBuilder::NORMALIZED); pObject1 = pObjectBuilder->build(); pObject1->scale(0.5f); pObject1->translate(math::vec3(4.0f, 5.0f, 1.0f)); ogl::CTransformHistory::getInstance()->set(pObject1, ogl::CTransform(pObject1->mScale, pObject1->mOrientation, pObject1->mPosition)); delete pObjectBuilder; } }