void initShadows() { GlbVar.ogreSmgr->setShadowTechnique(Ogre::SHADOWTYPE_TEXTURE_MODULATIVE_INTEGRATED); //3 textures per directional light. GlbVar.ogreSmgr->setShadowTextureCountPerLightType(Ogre::Light::LT_DIRECTIONAL, 3); GlbVar.ogreSmgr->setShadowTextureCount(3); GlbVar.ogreSmgr->setShadowTextureConfig(0, 2048, 2048, Ogre::PF_FLOAT32_R); GlbVar.ogreSmgr->setShadowTextureConfig(1, 2048, 2048, Ogre::PF_FLOAT32_R); GlbVar.ogreSmgr->setShadowTextureConfig(2, 1024, 1024, Ogre::PF_FLOAT32_R); GlbVar.ogreSmgr->setShadowTextureSelfShadow(true); GlbVar.ogreSmgr->setShadowCasterRenderBackFaces(true); //Caster material. GlbVar.ogreSmgr->setShadowTextureCasterMaterial("BaseShadowCaster"); //Shadow camera setup. Ogre::PSSMShadowCameraSetup::SplitPointList splits; splits.push_back(0.1f); splits.push_back(18.7167f); splits.push_back(77.4301f); splits.push_back(1000.0f); Ogre::PSSMShadowCameraSetup* pssmSetup = new Ogre::PSSMShadowCameraSetup(); pssmSetup->setSplitPoints(splits); pssmSetup->setSplitPadding(10); pssmSetup->setOptimalAdjustFactor(0, 5); pssmSetup->setOptimalAdjustFactor(1, 3); pssmSetup->setOptimalAdjustFactor(2, 0.1); GlbVar.ogreSmgr->setShadowCameraSetup(Ogre::ShadowCameraSetupPtr(pssmSetup)); }
void ShadowManager::updatePSSM(Ogre::Terrain* terrain) { if (!mPSSMSetup.get()) return; Ogre::TerrainMaterialGeneratorA::SM2Profile *matProfile = 0; if (Ogre::TerrainGlobalOptions::getSingletonPtr()) { matProfile = static_cast<Ogre::TerrainMaterialGeneratorA::SM2Profile*>(Ogre::TerrainGlobalOptions::getSingleton().getDefaultMaterialGenerator()->getActiveProfile()); matProfile->setReceiveDynamicShadowsEnabled(true); matProfile->setReceiveDynamicShadowsLowLod(true); matProfile->setGlobalColourMapEnabled(false); } Ogre::PSSMShadowCameraSetup* pssmSetup = static_cast<Ogre::PSSMShadowCameraSetup*>(mPSSMSetup.get()); const Ogre::PSSMShadowCameraSetup::SplitPointList& splitPointList = pssmSetup->getSplitPoints(); Ogre::Vector4 splitPoints; for (size_t i = 0; i < /*3*/splitPointList.size(); ++i) splitPoints[i] = splitPointList[i]; // TODO: fix this //setMaterialSplitPoints("road", splitPoints); //setMaterialSplitPoints("road2", splitPoints); if (matProfile && terrain) { matProfile->generateForCompositeMap(terrain); matProfile->setReceiveDynamicShadowsDepth(mDepthShadows); matProfile->setReceiveDynamicShadowsPSSM(static_cast<Ogre::PSSMShadowCameraSetup*>(mPSSMSetup.get())); } }
void ShadowManager::updatePSSM(Ogre::Terrain* terrain) { if (!PSSM_Shadows.mPSSMSetup.get()) return; Ogre::TerrainMaterialGeneratorA::SM2Profile *matProfile = 0; if (Ogre::TerrainGlobalOptions::getSingletonPtr()) { matProfile = static_cast<Ogre::TerrainMaterialGeneratorA::SM2Profile*>(Ogre::TerrainGlobalOptions::getSingleton().getDefaultMaterialGenerator()->getActiveProfile()); matProfile->setReceiveDynamicShadowsEnabled(true); matProfile->setReceiveDynamicShadowsLowLod(true); matProfile->setGlobalColourMapEnabled(true); } Ogre::PSSMShadowCameraSetup* pssmSetup = static_cast<Ogre::PSSMShadowCameraSetup*>(PSSM_Shadows.mPSSMSetup.get()); Ogre::PSSMShadowCameraSetup::SplitPointList splitPointList = pssmSetup->getSplitPoints(); splitPointList[0] = 1.0; splitPointList[1] = 95.0; splitPointList[2] = 255.0; splitPointList[3] = 512.0; pssmSetup->setSplitPoints(splitPointList); Ogre::Vector4 splitPoints; for (int i = 0; i < PSSM_Shadows.ShadowsTextureNum; ++i) splitPoints[i] = splitPointList[i]; MaterialPtr mat = MaterialManager::getSingleton().getByName("RoR/Managed_Mats/Base"); mat->getTechnique("ShadowTechnique")->getPass(0)->getFragmentProgramParameters()->setNamedConstant("pssmSplitPoints", splitPoints); // TODO: fix this /* setMaterialSplitPoints("road", splitPoints); setMaterialSplitPoints("road2", splitPoints); */ if (matProfile && terrain) { matProfile->generateForCompositeMap(terrain); matProfile->setReceiveDynamicShadowsDepth(PSSM_Shadows.mDepthShadows); matProfile->setReceiveDynamicShadowsPSSM(static_cast<Ogre::PSSMShadowCameraSetup*>(PSSM_Shadows.mPSSMSetup.get())); } }
//------------------------------------------------------------------------------- void CSceneManagerEditor::setupPSSM() { if(mShadowsTechnique->get() >= (int)Ogre::SHADOWTYPE_TEXTURE_ADDITIVE && mShadowsTechnique->get() <= (int)Ogre::SHADOWTYPE_TEXTURE_MODULATIVE_INTEGRATED) { Ogre::Camera *mCamera = mOgitorsRoot->GetViewport()->getCameraEditor()->getCamera(); mPSSMSetup.setNull(); // shadow camera setup Ogre::PSSMShadowCameraSetup* pssmSetup = OGRE_NEW Ogre::PSSMShadowCameraSetup(); pssmSetup->setSplitPadding(mCamera->getNearClipDistance()); pssmSetup->calculateSplitPoints(3, mCamera->getNearClipDistance(), mHandle->getShadowFarDistance()); pssmSetup->setOptimalAdjustFactor(0, 2); pssmSetup->setOptimalAdjustFactor(1, 1); pssmSetup->setOptimalAdjustFactor(2, 0.5); mPSSMSetup.bind(pssmSetup); mHandle->setShadowCameraSetup(mPSSMSetup); } }
void ShadowManager::processPSSM() { gEnv->sceneManager->setShadowFarDistance(2000); gEnv->sceneManager->setShadowTechnique(Ogre::SHADOWTYPE_TEXTURE_ADDITIVE_INTEGRATED); gEnv->sceneManager->setShadowTextureCountPerLightType(Ogre::Light::LT_DIRECTIONAL, PSSM_Shadows.ShadowsTextureNum); if (PSSM_Shadows.mPSSMSetup.isNull()) { // shadow camera setup Ogre::PSSMShadowCameraSetup* pssmSetup = new Ogre::PSSMShadowCameraSetup(); //pssmSetup->setCameraLightDirectionThreshold(Ogre::Degree(15.0)); //pssmSetup->setUseAggressiveFocusRegion(true); //pssmSetup->setUseSimpleOptimalAdjust(false); /*pssmSetup->calculateSplitPoints(3, 0.5, 600, 0.91f); */ pssmSetup->setSplitPadding(5); pssmSetup->setOptimalAdjustFactor(0, 2); pssmSetup->setOptimalAdjustFactor(1, 1); pssmSetup->setOptimalAdjustFactor(2, 0.5); PSSM_Shadows.mPSSMSetup.bind(pssmSetup); } gEnv->sceneManager->setShadowCameraSetup(PSSM_Shadows.mPSSMSetup); gEnv->sceneManager->setShadowTextureCount(PSSM_Shadows.ShadowsTextureNum); gEnv->sceneManager->setShadowTextureConfig(0, 2048, 2048, PF_FLOAT16_RGB); gEnv->sceneManager->setShadowTextureConfig(1, 1024, 1024, PF_FLOAT16_RGB); gEnv->sceneManager->setShadowTextureConfig(2, 512, 512, PF_FLOAT16_RGB); gEnv->sceneManager->setShadowTextureSelfShadow(true); gEnv->sceneManager->setShadowCasterRenderBackFaces(true); gEnv->sceneManager->setShadowTextureCasterMaterial(PSSM_Shadows.mDepthShadows ? "PSSM/shadow_caster" : Ogre::StringUtil::BLANK); updatePSSM(); }
void ShadowManager::processPSSM() { // 3 textures per directional light (PSSM) int num = 3; gEnv->sceneManager->setShadowTextureCountPerLightType(Ogre::Light::LT_DIRECTIONAL, num); if (mPSSMSetup.isNull()) { // shadow camera setup Ogre::PSSMShadowCameraSetup* pssmSetup = new Ogre::PSSMShadowCameraSetup(); pssmSetup->setSplitPadding(gEnv->mainCamera->getNearClipDistance()); pssmSetup->calculateSplitPoints(3, gEnv->mainCamera->getNearClipDistance(), gEnv->sceneManager->getShadowFarDistance()); for (int i = 0; i < num; ++i) { //int size = i==0 ? 2048 : 1024; const Ogre::Real cAdjfA[5] = { 2, 1, 0.5, 0.25, 0.125 }; pssmSetup->setOptimalAdjustFactor(i, cAdjfA[std::min(i, 4)]); } mPSSMSetup.bind(pssmSetup); } gEnv->sceneManager->setShadowCameraSetup(mPSSMSetup); gEnv->sceneManager->setShadowTextureCount(num); for (int i = 0; i < num; ++i) { int size = i == 0 ? 2048 : 1024; gEnv->sceneManager->setShadowTextureConfig(i, size, size, mDepthShadows ? Ogre::PF_FLOAT32_R : Ogre::PF_X8B8G8R8); } gEnv->sceneManager->setShadowTextureSelfShadow(true); gEnv->sceneManager->setShadowCasterRenderBackFaces(false); gEnv->sceneManager->setShadowTextureCasterMaterial(mDepthShadows ? "PSSM/shadow_caster" : Ogre::StringUtil::BLANK); updatePSSM(); }
void ShadowManager::processPSSM() { gEnv->sceneManager->setShadowTechnique(Ogre::SHADOWTYPE_TEXTURE_ADDITIVE_INTEGRATED); gEnv->sceneManager->setShadowDirectionalLightExtrusionDistance(299.0f); gEnv->sceneManager->setShadowFarDistance(350.0f); gEnv->sceneManager->setShadowTextureCountPerLightType(Ogre::Light::LT_DIRECTIONAL, PSSM_Shadows.ShadowsTextureNum); gEnv->sceneManager->setShadowTextureCount(PSSM_Shadows.ShadowsTextureNum); gEnv->sceneManager->setShadowTextureSelfShadow(true); gEnv->sceneManager->setShadowCasterRenderBackFaces(true); //Caster is set via materials gEnv->sceneManager->setShadowTextureCasterMaterial("Ogre/shadow/depth/caster"); if (PSSM_Shadows.Quality == 3) { gEnv->sceneManager->setShadowTextureConfig(0, 4096, 4096, PF_FLOAT32_R); gEnv->sceneManager->setShadowTextureConfig(1, 3072, 3072, PF_FLOAT32_R); gEnv->sceneManager->setShadowTextureConfig(2, 2048, 2048, PF_FLOAT32_R); PSSM_Shadows.lambda = 0.965f; } else if (PSSM_Shadows.Quality == 2) { gEnv->sceneManager->setShadowTextureConfig(0, 3072, 3072, PF_FLOAT32_R); gEnv->sceneManager->setShadowTextureConfig(1, 2048, 2048, PF_FLOAT32_R); gEnv->sceneManager->setShadowTextureConfig(2, 2048, 2048, PF_FLOAT32_R); PSSM_Shadows.lambda = 0.97f; } else if (PSSM_Shadows.Quality == 1) { gEnv->sceneManager->setShadowTextureConfig(0, 2048, 2048, PF_FLOAT32_R); gEnv->sceneManager->setShadowTextureConfig(1, 1024, 1024, PF_FLOAT32_R); gEnv->sceneManager->setShadowTextureConfig(2, 1024, 1024, PF_FLOAT32_R); PSSM_Shadows.lambda = 0.975f; } else { gEnv->sceneManager->setShadowTextureConfig(0, 1024, 1024, PF_FLOAT32_R); gEnv->sceneManager->setShadowTextureConfig(1, 1024, 1024, PF_FLOAT32_R); gEnv->sceneManager->setShadowTextureConfig(2, 512, 512, PF_FLOAT32_R); PSSM_Shadows.lambda = 0.98f; } if (PSSM_Shadows.mPSSMSetup.isNull()) { // shadow camera setup Ogre::PSSMShadowCameraSetup* pssmSetup = new Ogre::PSSMShadowCameraSetup(); pssmSetup->calculateSplitPoints(3, gEnv->mainCamera->getNearClipDistance(), gEnv->sceneManager->getShadowFarDistance(), PSSM_Shadows.lambda); pssmSetup->setSplitPadding(gEnv->mainCamera->getNearClipDistance()); pssmSetup->setOptimalAdjustFactor(0, -1); pssmSetup->setOptimalAdjustFactor(1, -1); pssmSetup->setOptimalAdjustFactor(2, -1); PSSM_Shadows.mPSSMSetup.bind(pssmSetup); //Send split info to managed materials setManagedMaterialSplitPoints(pssmSetup->getSplitPoints()); } gEnv->sceneManager->setShadowCameraSetup(PSSM_Shadows.mPSSMSetup); }
void Main::initScene() { Ogre::LogManager::getSingleton().logMessage("Main initScene"); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::UPDATE_PER_FRAME); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::RENDERING_BEGIN); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::PHYSICS_BEGIN); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::PHYSICS_SUBSTEP); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::PHYSICS_END); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::UPDATE_INDEPENDANT); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::KEY_DOWN); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::KEY_UP); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::MOUSE_DOWN); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::MOUSE_UP); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::MOUSE_MOVE); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::GAMESTATE_ENTER); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::GAMESTATE_LEAVE); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::CONSOLE_INGAME); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::LOADLEVEL_BEGIN); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::LOADLEVEL_END); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::SAVELEVEL_BEGIN); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::SAVELEVEL_END); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::ACTOR_ONSLEEP); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::ACTOR_ONWAKE); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::MATERIAL_ONCONTACT); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::REPARSE_SCRIPTS_PRE); Ice::MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::REPARSE_SCRIPTS_POST); MessageSystem::Instance().CreateNewsgroup(GlobalMessageIDs::ENABLE_GAME_CLOCK); Ogre::LogManager::getSingleton().logMessage("Starting PhysX"); //Start up OgrePhysX OgrePhysX::World::getSingleton().init(); mSceneMgr = mRoot->createSceneManager(Ogre::ST_GENERIC, "Esgaroth"); mCamera = mSceneMgr->createCamera("MainCamera"); mCamera->lookAt(Ogre::Vector3(0,0,1)); mCamera->setNearClipDistance(0.4f); mCamera->setFarClipDistance(50000); mViewport = mWindow->addViewport(mCamera); mViewport->setBackgroundColour(Ogre::ColourValue::Black); mCamera->setAspectRatio(Ogre::Real(mViewport->getActualWidth()) / Ogre::Real(mViewport->getActualHeight())); //Create PhysX Scene PxSceneDesc sceneDesc(OgrePhysX::getPxPhysics()->getTolerancesScale()); sceneDesc.gravity = PxVec3(0, -9.81f, 0); sceneDesc.filterShader = &PhysXSimulationFilterShader; mPhysXSimulationCallback = ICE_NEW PhysXSimulationEventCallback(); sceneDesc.simulationEventCallback = mPhysXSimulationCallback; mPhysXScene = OgrePhysX::World::getSingleton().addScene("Main", mSceneMgr, sceneDesc); mPreviewSceneMgr = mRoot->createSceneManager(Ogre::ST_GENERIC, "Esgaroth_Preview"); InitOgreResources(); Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5); Ogre::MaterialManager::getSingleton().setDefaultTextureFiltering(Ogre::TFO_ANISOTROPIC); Ogre::MaterialManager::getSingleton().setDefaultAnisotropy(8); Ogre::MaterialManager::getSingleton().addListener(new DepthSchemeHandler(), "depth"); //mPreviewSceneMgr->setSkyBox(true, "Sky/ClubTropicana", 2000); mPreviewSceneMgr->setAmbientLight(Ogre::ColourValue(0.8f, 0.8f, 0.8f)); Ogre::Light *ambientlight = mPreviewSceneMgr->createLight("SkyLight"); ambientlight->setType(Ogre::Light::LightTypes::LT_DIRECTIONAL); ambientlight->setDirection(Ogre::Vector3(0,-1,0.4f).normalisedCopy()); ambientlight->setDiffuseColour(Ogre::ColourValue(1,1,1)); ambientlight->setSpecularColour(Ogre::ColourValue(1,1,1)); mSceneMgr->setAmbientLight(Ogre::ColourValue(0.3f,0.2f,0.2f)); //mSceneMgr->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue::Blue, 0.015); mCameraController = ICE_NEW FreeFlightCameraController(); SceneManager::Instance().AcquireCamera(mCameraController); //init scripting stuff ScriptSystem::GetInstance(); LuaScript::SetLoader(OgreFileLoader); LuaScript::SetLogFn(ScriptLogFn); /* GUISystem::GetInstance(); MusicSystem::GetInstance(); ScriptedControls::GetInstance();*/ //sound mSoundManager = OgreOggSound::OgreOggSoundManager::getSingletonPtr(); mSoundManager->init(""); mSoundManager->setSceneManager(mSceneMgr); mSoundManager->setDistanceModel(AL_LINEAR_DISTANCE); //mCamera->getParentSceneNode()->attachObject(mSoundManager->getListener()); InitCompositor(); Ogre::MovableObject::setDefaultVisibilityFlags( Ice::VisibilityFlags::V_DEFAULT); /*mCollisionCallback = ICE_NEW ScriptedCollisionCallback(); NxOgre::ActorGroup *dynamicbodies = mScene->createActorGroup("DynamicBody"); mScene->addMaterialPair( dynamicbodies->((NxOgre::GroupCallback::InheritedCallback*)(mCollisionCallback)); dynamicbodies->setCollisionCallback(dynamicbodies, NX_NOTIFY_ALL, false);*/ mSceneMgr->setShadowTechnique(Ogre::SHADOWTYPE_TEXTURE_ADDITIVE_INTEGRATED); mSceneMgr->setShadowTextureCountPerLightType(Ogre::Light::LT_DIRECTIONAL, 3); mSceneMgr->setShadowTextureCountPerLightType(Ogre::Light::LT_SPOTLIGHT, 1); mSceneMgr->setShadowTextureCount(3); mSceneMgr->setShadowTextureConfig(0, 2048, 2048, Ogre::PF_FLOAT32_R); mSceneMgr->setShadowTextureConfig(1, 2048, 2048, Ogre::PF_FLOAT32_R); mSceneMgr->setShadowTextureConfig(2, 2048, 2048, Ogre::PF_FLOAT32_R); /*mSceneMgr->setShadowTextureConfig(3, 1024, 1024, Ogre::PF_FLOAT32_R); mSceneMgr->setShadowTextureConfig(4, 1024, 1024, Ogre::PF_FLOAT32_R); mSceneMgr->setShadowTextureConfig(5, 1024, 1024, Ogre::PF_FLOAT32_R); mSceneMgr->setShadowTextureConfig(6, 1024, 1024, Ogre::PF_FLOAT32_R); mSceneMgr->setShadowTextureConfig(7, 1024, 1024, Ogre::PF_FLOAT32_R);*/ /*mSceneMgr->setShadowTextureSelfShadow(true);*/ mSceneMgr->setShadowTextureCasterMaterial("shadow_caster"); mSceneMgr->getShadowTexture(0)->getBuffer()->getRenderTarget()->getViewport(0)->setBackgroundColour(Ogre::ColourValue::White); mSceneMgr->getShadowTexture(0)->getBuffer()->getRenderTarget()->getViewport(0)->setClearEveryFrame(true); mSceneMgr->getShadowTexture(1)->getBuffer()->getRenderTarget()->getViewport(0)->setBackgroundColour(Ogre::ColourValue::White); mSceneMgr->getShadowTexture(1)->getBuffer()->getRenderTarget()->getViewport(0)->setClearEveryFrame(true); mSceneMgr->getShadowTexture(2)->getBuffer()->getRenderTarget()->getViewport(0)->setBackgroundColour(Ogre::ColourValue::White); mSceneMgr->getShadowTexture(2)->getBuffer()->getRenderTarget()->getViewport(0)->setClearEveryFrame(true); mSceneMgr->setShadowCasterRenderBackFaces(false); // shadow camera setup Ogre::FocusedShadowCameraSetup* spotSetup = ICE_NEW Ogre::FocusedShadowCameraSetup(); mSpotShadowCameraSetup = Ogre::ShadowCameraSetupPtr(spotSetup); Ogre::PSSMShadowCameraSetup* pssmSetup = ICE_NEW Ogre::PSSMShadowCameraSetup(); pssmSetup->calculateSplitPoints(3, 0.4f, 300, 0.95f); pssmSetup->setSplitPadding(1); pssmSetup->setOptimalAdjustFactor(0, 2); pssmSetup->setOptimalAdjustFactor(1, 0.6f); pssmSetup->setOptimalAdjustFactor(2, 0.3f);//0.4f);//2, 0.5); mDirectionalShadowCameraSetup = Ogre::ShadowCameraSetupPtr(pssmSetup); mSceneMgr->setShadowCameraSetup(mDirectionalShadowCameraSetup); const Ogre::PSSMShadowCameraSetup::SplitPointList& splitPointList = pssmSetup->getSplitPoints(); Ogre::Vector4 PSSMSplitPoints; for (int i = 0; i < 3; ++i) { PSSMSplitPoints[i] = splitPointList[i]; } IceNote("PSSMSplitPoints: " + Ogre::StringConverter::toString(PSSMSplitPoints)); SceneManager::Instance().Init(); //Load save initialisation RegisterStandardAtoms(); LoadSave::LoadSave::Instance().SetLogFunction(LogMessage); LoadSave::LoadSave::Instance().RegisterObject(&DataMap::Register); LoadSave::LoadSave::Instance().RegisterObject(&DataMap::Item::Register); LoadSave::LoadSave::Instance().RegisterObject(&GenericProperty::Register); LoadSave::LoadSave::Instance().RegisterObject(&GameObject::Register); LoadSave::LoadSave::Instance().RegisterObject(&ObjectReference::Register); LoadSave::LoadSave::Instance().RegisterObject(&LoadSave::SaveableDummy::Register); LoadSave::LoadSave::Instance().RegisterObject(&NavigationMesh::Register); LoadSave::LoadSave::Instance().RegisterAtom((LoadSave::AtomHandler*)new SaveableVectorHandler<GameObject>("vector<GameObjectPtr>")); LoadSave::LoadSave::Instance().RegisterAtom((LoadSave::AtomHandler*)new SaveableVectorHandler<ObjectReference>("vector<ObjectReferencePtr>")); LoadSave::LoadSave::Instance().RegisterAtom((LoadSave::AtomHandler*)new SaveableVectorHandler<GOComponent>("vector<GOComponentPtr>")); LoadSave::LoadSave::Instance().RegisterAtom((LoadSave::AtomHandler*)new SaveableVectorHandler<NavigationMesh::PathNodeTree>("vector<PathNodeTreePtr>")); LoadSave::LoadSave::Instance().RegisterAtom((LoadSave::AtomHandler*)new SaveableVectorHandler<DataMap::Item>("vector<DataMapItemPtr>")); //Init script functions InitCoreLuaFunctions(); //Load Plugins LoadPlugins(); //initialize scripts ScriptSystem::GetInstance().CreateInstance("StartEngine.lua"); ScriptSystem::GetInstance().CreateInstance("InitEngine.lua"); MaterialTable::Instance().InitBindingsFromCfg("OgreMaterialSoundBindings.cfg"); SceneManager::Instance().PostInit(); /*Ogre::TexturePtr t_depth = Ogre::TextureManager::getSingleton().createManual("rt_SceneDepth", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 512, 512, 0, Ogre::PF_FLOAT16_RGB, Ogre::TU_RENDERTARGET); Ogre::RenderTarget* depth_rtt = t_depth->getBuffer()->getRenderTarget(); depth_rtt->addViewport(mCamera)->setOverlaysEnabled(false); depth_rtt->getViewport(0)->setShadowsEnabled(false); depth_rtt->getViewport(0)->setAutoUpdated(true); depth_rtt->getViewport(0)->setBackgroundColour(Ogre::ColourValue::Black); depth_rtt->getViewport(0)->setClearEveryFrame(true); depth_rtt->getViewport(0)->setVisibilityMask(4294967281); depth_rtt->getViewport(0)->setMaterialScheme("depth"); Ogre::TexturePtr t_volumetrics = Ogre::TextureManager::getSingleton().createManual("rt_VolumetricObjects", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 512, 512, 0, Ogre::PF_FLOAT16_RGB, Ogre::TU_RENDERTARGET); Ogre::RenderTarget* volumetrics_rtt = t_volumetrics->getBuffer()->getRenderTarget(); volumetrics_rtt->addViewport(mCamera)->setOverlaysEnabled(false); volumetrics_rtt->getViewport(0)->setAutoUpdated(true); volumetrics_rtt->getViewport(0)->setShadowsEnabled(false); volumetrics_rtt->getViewport(0)->setClearEveryFrame(true); volumetrics_rtt->getViewport(0)->setVisibilityMask(2); volumetrics_rtt->getViewport(0)->setMaterialScheme("Volumetrics");*/ };