virtual bool getLinkTransforms(const std::string& link_name, Ogre::Vector3& visual_position, Ogre::Quaternion& visual_orientation, Ogre::Vector3& collision_position, Ogre::Quaternion& collision_orientation) const { unsigned int id = m_model->GetBodyId(link_name.c_str()); if(id >= m_model->X_base.size()) { visual_position = Ogre::Vector3::ZERO; visual_orientation = Ogre::Quaternion::IDENTITY; return true; } RigidBodyDynamics::Math::SpatialTransform trans = m_model->X_base[id]; visual_position = Ogre::Vector3( trans.r.x(), trans.r.y(), trans.r.z() ); Ogre::Matrix3 mat( trans.E(0, 0), trans.E(1, 0), trans.E(2, 0), trans.E(0, 1), trans.E(1, 1), trans.E(2, 1), trans.E(0, 2), trans.E(1, 2), trans.E(2, 2) ); visual_orientation.FromRotationMatrix(mat); return true; }
btMatrix3x3 Utility::convert_OgreMatrix3(const Ogre::Matrix3 &m) { btMatrix3x3 mat; Ogre::Quaternion quat; quat.FromRotationMatrix(m); mat.setRotation(Utility::convert_OgreQuaternion(quat)); return mat; }
//------------------------------------------------------------------------- void AFile::setFrameRotation( Ogre::TransformKeyFrame* key_frame , const Ogre::Vector3& v ) const { Ogre::Quaternion rot; Ogre::Matrix3 mat; mat.FromEulerAnglesZXY( Ogre::Radian(Ogre::Degree( -v.y )), Ogre::Radian(Ogre::Degree( -v.x )), Ogre::Radian(Ogre::Degree( -v.z )) ); rot.FromRotationMatrix( mat ); key_frame->setRotation( rot ); }
void SimplePlayerComponent::HandleEvent(std::shared_ptr<Event> e) { // do not react to any events if this component is disabled if(!IsEnabled()) return; if(mMouseEnabled && e->GetType() == "DT_MOUSEEVENT") { std::shared_ptr<MouseEvent> m = std::dynamic_pointer_cast<MouseEvent>(e); if(m->GetAction() == MouseEvent::MOVED) { float factor = mMouseSensitivity * -0.01; float dx = m->GetMouseState().X.rel * factor; float dy = m->GetMouseState().Y.rel * factor * (mMouseYInversed ? -1 : 1); if(dx != 0 || dy != 0) { // watch out for da gimbal lock !! Ogre::Matrix3 orientMatrix; GetNode()->GetRotation().ToRotationMatrix(orientMatrix); Ogre::Radian yaw, pitch, roll; orientMatrix.ToEulerAnglesYXZ(yaw, pitch, roll); pitch += Ogre::Radian(dy); yaw += Ogre::Radian(dx); // do not let it look completely vertical, or the yaw will break if(pitch > Ogre::Degree(89.9)) pitch = Ogre::Degree(89.9); if(pitch < Ogre::Degree(-89.9)) pitch = Ogre::Degree(-89.9); orientMatrix.FromEulerAnglesYXZ(yaw, pitch, roll); Ogre::Quaternion rot; rot.FromRotationMatrix(orientMatrix); GetNode()->SetRotation(rot); } } } }
PhysicsRagDoll::RagBone::RagBone(PhysicsRagDoll* creator, OgreNewt::World* world, PhysicsRagDoll::RagBone* parent, Ogre::Bone* ogreBone, Ogre::MeshPtr mesh, Ogre::Vector3 dir, PhysicsRagDoll::RagBone::BoneShape shape, Ogre::Vector3 size, Ogre::Real mass, Actor* parentActor) { mDoll = creator; mParent = parent; mOgreBone = ogreBone; OgreNewt::ConvexCollisionPtr col; // in the case of the cylindrical primitives, they need to be rotated to align the main axis with the direction vector. Ogre::Quaternion orient = Ogre::Quaternion::IDENTITY; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Matrix3 rot; if (dir == Ogre::Vector3::UNIT_Y) { rot.FromEulerAnglesXYZ(Ogre::Degree(0), Ogre::Degree(0), Ogre::Degree(90)); orient.FromRotationMatrix(rot); } if (dir == Ogre::Vector3::UNIT_Z) { rot.FromEulerAnglesXYZ(Ogre::Degree(0), Ogre::Degree(90), Ogre::Degree(0)); orient.FromRotationMatrix(rot); } // make the rigid body. switch (shape) { case PhysicsRagDoll::RagBone::BS_BOX: col = OgreNewt::ConvexCollisionPtr(new OgreNewt::CollisionPrimitives::Box(world, size, 0)); break; case PhysicsRagDoll::RagBone::BS_CAPSULE: col = OgreNewt::ConvexCollisionPtr(new OgreNewt::CollisionPrimitives::Capsule(world, size.y, size.x, 0, orient, pos)); break; case PhysicsRagDoll::RagBone::BS_CONE: col = OgreNewt::ConvexCollisionPtr(new OgreNewt::CollisionPrimitives::Cone(world, size.y, size.x, 0, orient, pos)); break; case PhysicsRagDoll::RagBone::BS_CYLINDER: col = OgreNewt::ConvexCollisionPtr(new OgreNewt::CollisionPrimitives::Cylinder(world, size.y, size.x, 0, orient, pos)); break; case PhysicsRagDoll::RagBone::BS_ELLIPSOID: col = OgreNewt::ConvexCollisionPtr(new OgreNewt::CollisionPrimitives::Ellipsoid(world, size, 0)); break; case PhysicsRagDoll::RagBone::BS_CONVEXHULL: col = _makeConvexHull(world, mesh, size.x); break; default: col = OgreNewt::ConvexCollisionPtr(new OgreNewt::CollisionPrimitives::Box(world, size, 0)); break; } if (col) { if (col->getNewtonCollision() == NULL) { col.reset(); } } if (!col) { LOG_WARNING(Logger::CORE, " error creating collision for '" + ogreBone->getName() + "', still continuing."); mBody = NULL; } else { mBody = new OgreNewt::Body(world, col); mBody->setUserData(Ogre::Any(parentActor)); mBody->setStandardForceCallback(); const OgreNewt::MaterialID* ragdollMat = PhysicsManager::getSingleton().createMaterialID("default"); mBody->setMaterialGroupID(ragdollMat); Ogre::Vector3 inertia; Ogre::Vector3 com; col->calculateInertialMatrix(inertia, com); mBody->setMassMatrix(mass, inertia * mass); mBody->setCenterOfMass(com); mBody->setCustomTransformCallback(PhysicsRagDoll::_placementCallback); mOgreBone->setManuallyControlled(true); } }
void AnimationFile::GetData( std::vector< s16 >& skeleton_length, const Unit& unit, const int offset_to_animations, const int number_of_animation, const int start_animation, Ogre::SkeletonPtr skeleton) { for (int i = 0; i < number_of_animation; ++i) { /*LOGGER->Log(LOGGER_INFO, "Animation Header %02x%02x %02x %02x %02x %02x %02x%02x %02x%02x %02x%02x %02x%02x%02x%02x", GetU8(offset_to_animations + i * 0x10 + 0x00), GetU8(offset_to_animations + i * 0x10 + 0x01), GetU8(offset_to_animations + i * 0x10 + 0x02), GetU8(offset_to_animations + i * 0x10 + 0x03), GetU8(offset_to_animations + i * 0x10 + 0x04), GetU8(offset_to_animations + i * 0x10 + 0x05), GetU8(offset_to_animations + i * 0x10 + 0x06), GetU8(offset_to_animations + i * 0x10 + 0x07), GetU8(offset_to_animations + i * 0x10 + 0x08), GetU8(offset_to_animations + i * 0x10 + 0x09), GetU8(offset_to_animations + i * 0x10 + 0x0A), GetU8(offset_to_animations + i * 0x10 + 0x0B), GetU8(offset_to_animations + i * 0x10 + 0x0C), GetU8(offset_to_animations + i * 0x10 + 0x0D), GetU8(offset_to_animations + i * 0x10 + 0x0E), GetU8(offset_to_animations + i * 0x10 + 0x0F)); */ AnimationHeader header; header.number_of_frames = GetU16LE(offset_to_animations + i * 0x10 + 0x00); header.number_of_bones = GetU8(offset_to_animations + i * 0x10 + 0x02); header.number_of_frames_translation = GetU8(offset_to_animations + i * 0x10 + 0x03); header.number_of_static_translation = GetU8(offset_to_animations + i * 0x10 + 0x04); header.number_of_frames_rotation = GetU8(offset_to_animations + i * 0x10 + 0x05); header.offset_to_frames_translation_data = GetU16LE(offset_to_animations + i * 0x10 + 0x06); header.offset_to_static_translation_data = GetU16LE(offset_to_animations + i * 0x10 + 0x08); header.offset_to_frames_rotation_data = GetU16LE(offset_to_animations + i * 0x10 + 0x0A); header.offset_to_animation_data = GetU32LE(offset_to_animations + i * 0x10 + 0x0C) - 0x80000000; m_AnimationHeaders.push_back(header); } for (size_t i = 0; (i < static_cast<size_t>(number_of_animation)) && (start_animation + i < unit.animations.size()); ++i) { if (unit.animations[start_animation + i] == "" || unit.animations[start_animation + i] == " ") { continue; } /* File file(mpBuffer, m_AnimationHeaders[i].offset_to_animation_data, 0x04 + m_AnimationHeaders[i].number_of_bones * 0x08 + m_AnimationHeaders[i].number_of_frames_translation * m_AnimationHeaders[i].number_of_frames * 0x02 + m_AnimationHeaders[i].number_of_static_translation * 0x02 + m_AnimationHeaders[i].number_of_frames_rotation * m_AnimationHeaders[i].number_of_frames); file.WriteFile(RString((Ogre::String("dump/") + Ogre::String("animation_") + Ogre::StringConverter::toString(i) + Ogre::String("_data")).c_str())); */ Ogre::Animation* anim = skeleton->createAnimation(unit.animations[start_animation + i], (float)(m_AnimationHeaders[i].number_of_frames - 1) / 30.0f); for (u32 j = 0; j < m_AnimationHeaders[i].number_of_frames; ++j) { Frame frame; // root bone Ogre::Bone* root = skeleton->getBone(0); Ogre::NodeAnimationTrack* track; if (j == 0) { track = anim->createNodeTrack(0, root); track->removeAllKeyFrames(); } else { track = anim->getNodeTrack(0); } Ogre::TransformKeyFrame* frame_root = track->createNodeKeyFrame((float)j / 30.0f); Ogre::Quaternion rot; Ogre::Matrix3 mat; mat.FromEulerAnglesZXY(Ogre::Radian(Ogre::Degree(180)), Ogre::Radian(Ogre::Degree(0)), Ogre::Radian(Ogre::Degree(0))); rot.FromRotationMatrix(mat); frame_root->setRotation(rot); for (u32 k = 0; k < m_AnimationHeaders[i].number_of_bones; ++k) { BonePosition position; u8 flag = GetU8(m_AnimationHeaders[i].offset_to_animation_data + 0x04 + k * 0x08 + 0x00); u8 rx = GetU8(m_AnimationHeaders[i].offset_to_animation_data + 0x04 + k * 0x08 + 0x01); u8 ry = GetU8(m_AnimationHeaders[i].offset_to_animation_data + 0x04 + k * 0x08 + 0x02); u8 rz = GetU8(m_AnimationHeaders[i].offset_to_animation_data + 0x04 + k * 0x08 + 0x03); u8 tx = GetU8(m_AnimationHeaders[i].offset_to_animation_data + 0x04 + k * 0x08 + 0x04); u8 ty = GetU8(m_AnimationHeaders[i].offset_to_animation_data + 0x04 + k * 0x08 + 0x05); u8 tz = GetU8(m_AnimationHeaders[i].offset_to_animation_data + 0x04 + k * 0x08 + 0x06); // rotation if (flag & 0x01) { position.rotation_x = 360.0f * GetU8(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_frames_rotation_data + rx * m_AnimationHeaders[i].number_of_frames + j) / 255.0f; } else { position.rotation_x = 360.0f * rx / 255.0f; } if (flag & 0x02) { position.rotation_y = 360.0f * GetU8(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_frames_rotation_data + ry * m_AnimationHeaders[i].number_of_frames + j) / 255.0f; } else { position.rotation_y = 360.0f * ry / 255.0f; } if (flag & 0x04) { position.rotation_z = 360.0f * GetU8(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_frames_rotation_data + rz * m_AnimationHeaders[i].number_of_frames + j) / 255.0f; } else { position.rotation_z = 360.0f * rz / 255.0f; } // translation position.translation_x = 0; position.translation_y = 0; position.translation_z = 0; if (flag & 0x10) { position.translation_x = static_cast<float>( -(s16)GetU16LE(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_frames_translation_data + tx * m_AnimationHeaders[i].number_of_frames * 2 + j * 2)); } else if (tx != 0xFF) { position.translation_x = static_cast<float>(-(s16)GetU16LE(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_static_translation_data + tx * 2)); } if (flag & 0x20) { position.translation_y = static_cast<float>(-(s16)GetU16LE(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_frames_translation_data + ty * m_AnimationHeaders[i].number_of_frames * 2 + j * 2)); } else if (ty != 0xFF) { position.translation_y = static_cast<float>(-(s16)GetU16LE(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_static_translation_data + ty * 2)); } if (flag & 0x40) { position.translation_z = static_cast<float>(-(s16)GetU16LE(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_frames_translation_data + tz * m_AnimationHeaders[i].number_of_frames * 2 + j * 2)); } else if (tz != 0xFF) { position.translation_z = static_cast<float>(-(s16)GetU16LE(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_static_translation_data + tz * 2)); } //LOGGER->Log(LOGGER_INFO, "%d %d", m_AnimationHeaders[i].number_of_frames, j); //LOGGER->Log(LOGGER_INFO, "animation (%f %f %f) (%f %f %f)", position.rotation_x, position.rotation_y, position.rotation_z, position.translation_x, position.translation_y, position.translation_z); frame.bone.push_back(position); Ogre::Bone* bone1 = skeleton->getBone(k * 2 + 1); Ogre::Bone* bone2 = skeleton->getBone(k * 2 + 2); Ogre::NodeAnimationTrack* track1; Ogre::NodeAnimationTrack* track2; if (j == 0) { track1 = anim->createNodeTrack(k * 2 + 1, bone1); track1->removeAllKeyFrames(); track2 = anim->createNodeTrack(k * 2 + 2, bone2); track2->removeAllKeyFrames(); } else { track1 = anim->getNodeTrack(k * 2 + 1); track2 = anim->getNodeTrack(k * 2 + 2); } Ogre::TransformKeyFrame* frame1 = track1->createNodeKeyFrame((float)j / 30.0f); Ogre::TransformKeyFrame* frame2 = track2->createNodeKeyFrame((float)j / 30.0f); float length = skeleton_length[ k ]; frame1->setTranslate(Ogre::Vector3(position.translation_x, position.translation_z - length, position.translation_y) / 1024); Ogre::Quaternion rot; Ogre::Matrix3 mat; mat.FromEulerAnglesZXY(Ogre::Radian(Ogre::Degree(-position.rotation_y)), Ogre::Radian(Ogre::Degree(-position.rotation_x)), Ogre::Radian(Ogre::Degree(-position.rotation_z))); rot.FromRotationMatrix(mat); frame2->setRotation(rot); } } } }
Ogre::Entity* StageFile::GetModel( const StageInfo& info ) { //DumpSettings("exported/" + info.data.name + ".lua"); VectorTexForGen textures; Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().create(info.data.name + "export", "General"); Ogre::SkeletonPtr skeleton = Ogre::SkeletonManager::getSingleton().create(info.data.name + "export", "General"); u32 number_of_files = GetU32LE(0); LOGGER->Log("Number of file " + IntToString(number_of_files) + "\n"); Ogre::Bone* root1 = skeleton->createBone( "0", 0 ); Ogre::Bone* root2 = skeleton->createBone( "1", 1 ); root1->addChild( root2 ); Ogre::Animation* anim = skeleton->createAnimation( "Idle", 1 ); Ogre::NodeAnimationTrack* track1 = anim->createNodeTrack( 0, root1 ); track1->removeAllKeyFrames(); Ogre::TransformKeyFrame* frame1 = track1->createNodeKeyFrame( 0 ); Ogre::Matrix3 matrix; matrix.FromEulerAnglesYXZ( Ogre::Radian( Ogre::Degree( 0 ) ), Ogre::Radian( Ogre::Degree( -90 ) ), Ogre::Radian( Ogre::Degree( 0 ) ) ); Ogre::Quaternion rot; rot.FromRotationMatrix( matrix ); frame1->setRotation( rot ); for (u32 i = 1; i < number_of_files - 1; ++i) { int offset_to_vertex = GetU32LE(0x04 + i * 0x04); MeshExtractor(info.data, "ffvii/battle_stage/" + info.data.name, this, offset_to_vertex, textures, mesh, Ogre::StringConverter::toString(i), 1); } // <OGRE> /////////////////////////////// skeleton->optimiseAllAnimations(); Ogre::SkeletonSerializer skeleton_serializer; skeleton_serializer.exportSkeleton(skeleton.getPointer(), "exported/models/ffvii/battle/stages/" + info.data.name + ".skeleton"); // Update bounds Ogre::AxisAlignedBox aabb(-999, -999, -999, 999, 999, 999); mesh->_setBounds(aabb, false); mesh->_setBoundingSphereRadius(999); mesh->setSkeletonName( "models/ffvii/battle/stages/" + info.data.name + ".skeleton" ); Ogre::MeshSerializer ser; ser.exportMesh(mesh.getPointer(), "exported/models/ffvii/battle/stages/" + info.data.name + ".mesh"); // create and export textures for model if( textures.size() > 0 ) { int number_of_files = GetU32LE( 0x00 ); int offset_to_texture = GetU32LE( number_of_files * 0x04 ); Vram* vram = Vram::MakeInstance().release(); LoadTimFileToVram( this, offset_to_texture, vram ); //vram->Save( "qqq" ); CreateTexture( vram, info.data, "exported/models/ffvii/battle/stages/" + info.data.name + ".png", textures ); delete vram; } CreateMaterial("ffvii/battle_stage/" + info.data.name, "exported/models/ffvii/battle/stages/" + info.data.name + ".material", "models/ffvii/battle/stages/" + info.data.name + ".png", "", ""); Ogre::SceneManager* scene_manager = Ogre::Root::getSingleton().getSceneManager( "Scene" ); Ogre::Entity* thisEntity = scene_manager->createEntity( info.data.name, "models/ffvii/battle/stages/" + info.data.name + ".mesh" ); //thisEntity->setDisplaySkeleton(true); //thisEntity->setDebugDisplayEnabled(true); thisEntity->setVisible(false); thisEntity->getAnimationState( "Idle" )->setEnabled( true ); thisEntity->getAnimationState( "Idle" )->setLoop( true ); Ogre::SceneNode* thisSceneNode = scene_manager->getRootSceneNode()->createChildSceneNode(); thisSceneNode->setPosition( 0, 0, 0 ); thisSceneNode->roll( Ogre::Radian( Ogre::Degree( 180.0f ) ) ); thisSceneNode->yaw( Ogre::Radian( Ogre::Degree( 120.0f ) ) ); thisSceneNode->pitch( Ogre::Radian( Ogre::Degree( 90.0f ) ) ); thisSceneNode->attachObject( thisEntity ); return thisEntity; }