示例#1
0
// ----------------------------------------------------------------
// sets up the ogre viewports and associates the appropriate 
// camera & render texture to each
// ----------------------------------------------------------------
bool OgreOpenVR::initOgreViewports()
{
    Ogre::RenderTexture* renderTex = m_ogreRenderTexture->getBuffer()->getRenderTarget();

    // configure the two viewports to each render to half of the render targer
    // each half corresponds to one eye, and we submit both in one big texture to OpenVR
    m_viewports[0] = renderTex->addViewport(m_cameras[0], 0, 0.0f, 0.0f, 0.5f, 1.0f);
    m_viewports[1] = renderTex->addViewport(m_cameras[1], 1, 0.5f, 0.0f, 0.5f, 1.0f);

    renderTex->setAutoUpdated(true);

    m_viewports[0]->setBackgroundColour(Ogre::ColourValue(97 / 255.0f, 200 / 255.0f, 200 / 255.0f));
    m_viewports[0]->setOverlaysEnabled(true);
    m_viewports[0]->setAutoUpdated(true);
    m_viewports[1]->setBackgroundColour(Ogre::ColourValue(97 / 255.0f, 200 / 255.0f, 200 / 255.0f));
    m_viewports[1]->setOverlaysEnabled(true);
    m_viewports[1]->setAutoUpdated(true);

    Ogre::LogManager::getSingleton().logMessage(Ogre::LML_NORMAL, "OgreOpenVR: Setup RTT viewports for ogre OpenVR textures");

    return true;
}
CRosRttTexture::CRosRttTexture(unsigned width, unsigned height, Ogre::Camera * camera, bool isDepth /*= false*/ )
: m_materialName("MyRttMaterial")
, width_(width)
, height_(height)
, frame_("/map")
, m_bIsDepth( isDepth )
{
  assert( height > 0 && width > 0 );

  {
    // Set encoding
    current_image_.encoding = ROS_IMAGE_FORMAT;

    // Set image size
    current_image_.width = width;
    current_image_.height = height;

    // Set image row length in bytes (row length * 3 bytes for a color)
    current_image_.step = width * BPP;

#if OGRE_ENDIAN == ENDIAN_BIG
    current_image_.is_bigendian = true;
#else
        current_image_.is_bigendian = false;
#endif

    // Resize data
    current_image_.data.resize( width_ * height_ * BPP);

  }

  Ogre::TextureManager & lTextureManager( Ogre::TextureManager::getSingleton() );
  Ogre::String textureName("RVIZ_CamCast_Texture");
  bool lGammaCorrection( false );
  unsigned int lAntiAliasing( 0 );
  unsigned int lNumMipmaps( 0 );

  if( isDepth )
  {
	  texture_ = lTextureManager.createManual(textureName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
		  Ogre::TEX_TYPE_2D, width, height, lNumMipmaps,
		  OGRE_DEPTH_TEXTURE_FORMAT, Ogre::TU_RENDERTARGET, 0, lGammaCorrection, lAntiAliasing);
  }
  else
  {
	  texture_ = lTextureManager.createManual(textureName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
	  		  Ogre::TEX_TYPE_2D, width, height, lNumMipmaps,
	  		  OGRE_TEXTURE_FORMAT, Ogre::TU_RENDERTARGET, 0, lGammaCorrection, lAntiAliasing);
  }

  // Create render target
  Ogre::RenderTexture* lRenderTarget = NULL;

  Ogre::HardwarePixelBufferSharedPtr lRttBuffer = texture_->getBuffer();
  lRenderTarget = lRttBuffer->getRenderTarget();
  lRenderTarget->setAutoUpdated(true);

  // Create and attach viewport

  Ogre::Viewport* lRttViewport1 = lRenderTarget->addViewport(camera, 50, 0.00f, 0.00f, 1.0f, 1.0f);
  lRttViewport1->setAutoUpdated(true);
  Ogre::ColourValue lBgColor1(0.0,0.0,0.0,1.0);
  lRttViewport1->setBackgroundColour(lBgColor1);

  // create a material using this texture.

  //Get a reference on the material manager, which is a singleton.
  Ogre::MaterialManager& lMaterialManager = Ogre::MaterialManager::getSingleton();
  Ogre::MaterialPtr lMaterial = lMaterialManager.create(m_materialName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
  Ogre::Technique * lTechnique = lMaterial->getTechnique(0);
  Ogre::Pass* lPass = lTechnique->getPass(0);

  if( isDepth )
  {
	  lPass->setLightingEnabled(false);
  }

  Ogre::TextureUnitState* lTextureUnit = lPass->createTextureUnitState();
  lTextureUnit->setTextureName(textureName);

  lTextureUnit->setNumMipmaps(0);
  lTextureUnit->setTextureFiltering(Ogre::TFO_BILINEAR);

  update();
}
示例#3
0
void RenderedTexture::renderTextures()
{
    //Set up RTT texture
    Ogre::TexturePtr renderTexture;
    if (renderTexture.isNull()) {
        renderTexture = Ogre::TextureManager::getSingleton().createManual(
            getUniqueID("RenderedEntityMaterial"), "EntityRenderer",
            Ogre::TEX_TYPE_2D, textureSize, textureSize, 0,
            Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET, 0);
    }
    renderTexture->setNumMipmaps(0);

    //Set up render target
    Ogre::RenderTexture* renderTarget = renderTexture->getBuffer()->getRenderTarget(); 
    renderTarget->setAutoUpdated(false);

    //Set up camera
    Ogre::SceneNode* camNode = sceneMgr->getSceneNode("EntityRenderer::cameraNode");
    Ogre::Camera* renderCamera = sceneMgr->createCamera(getUniqueID("EntityRendererCam"));
    camNode->attachObject(renderCamera);
    renderCamera->setLodBias(1000.0f);

    Ogre::Viewport* renderViewport = renderTarget->addViewport(renderCamera);
    renderViewport->setOverlaysEnabled(false);
    renderViewport->setClearEveryFrame(true);
    renderViewport->setShadowsEnabled(false);
    renderViewport->setBackgroundColour(Ogre::ColourValue(0.0f, 0.0f, 0.0f, 0.0f));

    //Set up scene node
    Ogre::SceneNode* node = sceneMgr->getSceneNode("EntityRenderer::renderNode");

    Ogre::SceneNode* oldSceneNode = entity->getParentSceneNode();
    if (oldSceneNode)
        oldSceneNode->detachObject(entity);
    node->attachObject(entity);
    node->setPosition(-entityCenter);

    //Set up camera FOV
    const Ogre::Real objDist = entityRadius * 100;
    const Ogre::Real nearDist = objDist - (entityRadius + 1); 
    const Ogre::Real farDist = objDist + (entityRadius + 1);

    renderCamera->setAspectRatio(1.0f);
    renderCamera->setFOVy(Ogre::Math::ATan(2.0 * entityRadius / objDist));
    renderCamera->setNearClipDistance(nearDist);
    renderCamera->setFarClipDistance(farDist);

    //Disable mipmapping (without this, masked textures look bad)
    Ogre::MaterialManager* mm = Ogre::MaterialManager::getSingletonPtr();
    Ogre::FilterOptions oldMinFilter = mm->getDefaultTextureFiltering(Ogre::FT_MIN);
    Ogre::FilterOptions oldMagFilter = mm->getDefaultTextureFiltering(Ogre::FT_MAG);
    Ogre::FilterOptions oldMipFilter = mm->getDefaultTextureFiltering(Ogre::FT_MIP);
    mm->setDefaultTextureFiltering(Ogre::FO_POINT, Ogre::FO_LINEAR,Ogre:: FO_NONE);

    //Disable fog
    Ogre::FogMode oldFogMode = sceneMgr->getFogMode();
    Ogre::ColourValue oldFogColor = sceneMgr->getFogColour();
    Ogre::Real oldFogDensity = sceneMgr->getFogDensity();
    Ogre::Real oldFogStart = sceneMgr->getFogStart();
    Ogre::Real oldFogEnd = sceneMgr->getFogEnd();
    sceneMgr->setFog(Ogre::FOG_NONE);

    // Get current status of the queue mode
    Ogre::SceneManager::SpecialCaseRenderQueueMode OldSpecialCaseRenderQueueMode =
        sceneMgr->getSpecialCaseRenderQueueMode();
    //Only render the entity
    sceneMgr->setSpecialCaseRenderQueueMode(Ogre::SceneManager::SCRQM_INCLUDE); 
    sceneMgr->addSpecialCaseRenderQueue(renderQueueGroup);

    Ogre::uint8 oldRenderQueueGroup = entity->getRenderQueueGroup();
    entity->setRenderQueueGroup(renderQueueGroup);
    bool oldVisible = entity->getVisible();
    entity->setVisible(true);
    float oldMaxDistance = entity->getRenderingDistance();
    entity->setRenderingDistance(0);

    //Calculate the filename hash used to uniquely identity this render
    std::string strKey = entityKey;
    char key[32] = {0};
    Ogre::uint32 i = 0;
    for (std::string::const_iterator it = entityKey.begin(); it != entityKey.end(); ++it) {
        key[i] ^= *it;
        i = (i+1) % sizeof(key);
    }
    for (i = 0; i < sizeof(key); ++i)
        key[i] = (key[i] % 26) + 'A';

    Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
        GetUserDir().string(), "FileSystem", "BinFolder");
    std::string fileNamePNG =
        "Rendered." + std::string(key, sizeof(key)) + '.' +
        Ogre::StringConverter::toString(textureSize) + ".png";

    //Attempt to load the pre-render file if allowed
    bool needsRegen = false;
    if (!needsRegen) {
        try{
            texture = Ogre::TextureManager::getSingleton().load(
                fileNamePNG, "BinFolder", Ogre::TEX_TYPE_2D, 0);
        } catch (...) {
            needsRegen = true;
        }
    }

    if (needsRegen) {
        //If this has not been pre-rendered, do so now

        //Position camera
        camNode->setPosition(0, 0, 0);
        // TODO camNode->setOrientation(Quaternion(yaw, Vector3::UNIT_Y) * Quaternion(-pitch, Vector3::UNIT_X));
        camNode->translate(Ogre::Vector3(0, 0, objDist), Ogre::Node::TS_LOCAL);
						
        renderTarget->update();

        //Save RTT to file
        renderTarget->writeContentsToFile((GetUserDir() / fileNamePNG).string());

        //Load the render into the appropriate texture view
        texture = Ogre::TextureManager::getSingleton().load(fileNamePNG, "BinFolder", Ogre::TEX_TYPE_2D, 0);

        ggTexture = ClientUI::GetTexture(GetUserDir() / fileNamePNG);
    }

    entity->setVisible(oldVisible);
    entity->setRenderQueueGroup(oldRenderQueueGroup);
    entity->setRenderingDistance(oldMaxDistance);
    sceneMgr->removeSpecialCaseRenderQueue(renderQueueGroup);
    // Restore original state
    sceneMgr->setSpecialCaseRenderQueueMode(OldSpecialCaseRenderQueueMode); 

    //Re-enable mipmapping
    mm->setDefaultTextureFiltering(oldMinFilter, oldMagFilter, oldMipFilter);

    //Re-enable fog
    sceneMgr->setFog(oldFogMode, oldFogColor, oldFogDensity, oldFogStart, oldFogEnd);

    //Delete camera
    renderTarget->removeViewport(0);
    renderCamera->getSceneManager()->destroyCamera(renderCamera);

    //Delete scene node
    node->detachAllObjects();
    if (oldSceneNode)
        oldSceneNode->attachObject(entity);

    //Delete RTT texture
    assert(!renderTexture.isNull());
    std::string texName2(renderTexture->getName());

    renderTexture.setNull();
    if (Ogre::TextureManager::getSingletonPtr())
        Ogre::TextureManager::getSingleton().remove(texName2);
}
CFakeObjectEntityManager::FakeObjectMap::iterator CFakeObjectEntityManager::_GetFakeNode(LPCTSTR szNodeName, tEntityNode* pNode, LPCTSTR szCameraName, int nTexWidth, int nTexHeight, LPCTSTR szBackgroundName)
{
	//缺省摄像机的位置
	static const float s_fHeight	= 0.8f;
	static const float s_fDistance = 3.2f;
	static const float s_fPitch = 0.21f;

	FakeObjectMap::iterator it = m_mapObject.find(szNodeName);
	if(it != m_mapObject.end()) return it;

	//不存在,创建
	FakeObject newNode;
	newNode.strName = szNodeName;

	//--------------------------------------------------
	//创建RenderTarget
	Ogre::TexturePtr ptrTex =
		Ogre::TextureManager::getSingleton().createManual(
		Ogre::String(szNodeName) + "_RenderTexture",
		Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
		Ogre::TEX_TYPE_2D,
		nTexWidth, nTexHeight, 1, 0,
		Ogre::PF_R8G8B8A8,
		Ogre::TU_RENDERTARGET,
		0);

	//ptrTex->load();
	newNode.ptrRenderTexture = ptrTex;
	Ogre::RenderTexture* pTexture = ptrTex->getBuffer()->getRenderTarget();

	//缺省不刷新
	pTexture->setAutoUpdated(false);
	pTexture->addListener(&g_theListener);

	//--------------------------------------------------
	//放置摄像机
	Ogre::SceneManager* pScnManager = CEngineInterface::GetMe()->GetFairySystem()->getSceneManager();
	newNode.pCamera = pScnManager->createCamera(Ogre::String(szNodeName) + "_Camera");

	//放缩系数
	fVector3 fvScale = CEngineInterface::GetMe()->GetSacle();

	newNode.fCameraHeight=s_fHeight;
	newNode.fCameraDistance=s_fDistance;
	newNode.fCameraPitch=s_fPitch;

	STRING szUserCameraValue;
	pNode->Actor_GetObjectProperty(szCameraName, szUserCameraValue);
	//	if(szUserCameraValue.size() > 2 && szUserCameraValue.find(';') != STRING::npos)
	//	{
	//		sscanf(szUserCameraValue.c_str(), "%f;%f", &(newNode.fCameraHeight), &(newNode.fCameraDistance));
	//	}
	int Row_Index;
	Row_Index = atoi(szUserCameraValue.c_str());

	const tDataBase* pDBC = g_pDataBase->GetDataBase(DBC_MODEL_PARAMETER);
	KLAssert(pDBC);
	const _DBC_MODEL_PARAMETER* pParameter = NULL;

	pParameter = (const _DBC_MODEL_PARAMETER*)((tDataBase*)pDBC)->Search_Index_EQU(Row_Index);

	if(pParameter)
	{
		newNode.fCameraHeight = pParameter->nHeight;
		newNode.fCameraDistance = pParameter->nDistance;
	}

	//设置摄像机
	_UpdateCamera(newNode);

	newNode.pCamera->setNearClipDistance(10.f);
	newNode.pCamera->setAspectRatio((float)nTexWidth/nTexHeight);
	newNode.pCamera->setFOVy(Ogre::Degree(45.0f));	// 经验值
	newNode.pCamera->setProjectionType(Ogre::PT_PERSPECTIVE);	//透视投影 (平行投影 Ogre::PT_ORTHOGRAPHIC)

	//--------------------------------------------------
	//创建ViewPort
	newNode.pViewPort = pTexture->addViewport(newNode.pCamera, 1);
	newNode.pViewPort->setClearEveryFrame(true);	
	newNode.pViewPort->setBackgroundColour(Ogre::ColourValue(0,0,0,0));
	newNode.pViewPort->setOverlaysEnabled(false);
	newNode.pViewPort->setSkiesEnabled(false);
	newNode.pViewPort->setShadowsEnabled(false);

	//--------------------------------------------------
	//创建rectangle(如果纹理名称不为空并且所需的material template存在)
	Ogre::String backgroundTexName(szBackgroundName);

	Ogre::MaterialPtr originMat = Ogre::MaterialManager::getSingleton().getByName("UIModelBackground");

	if (false == backgroundTexName.empty() && false == originMat.isNull())
	{
		newNode.pRectange = new Ogre::Rectangle2D(true);
		newNode.pRectange->setCorners(-1.0f, 1.0f, 1.0f, -1.0f);

		Ogre::String cloneMatName = Ogre::String(szNodeName) + "_Rectangle";
		Ogre::MaterialPtr cloneMat = Ogre::MaterialManager::getSingleton().getByName(cloneMatName);

		if (cloneMat.isNull())
		{
			cloneMat = originMat->clone(cloneMatName);

			if (cloneMat->getNumTechniques())
			{
				Ogre::Technique* tech = cloneMat->getTechnique(0);

				if (tech->getNumPasses())
				{
					Ogre::Pass* pass = tech->getPass(0);

					if (pass->getNumTextureUnitStates())
					{
						Ogre::TextureUnitState* tex = pass->getTextureUnitState(0);

						tex->setTextureName(szBackgroundName);
					}
				}
			}

		}  

		newNode.pRectange->setMaterial(cloneMat->getName());

		newNode.pRectange->setRenderQueueGroup(Ogre::RENDER_QUEUE_BACKGROUND);
		newNode.pRectange->setVisibilityFlags(Fairy::OVF_GUI_ELEMENTS);

		// 设置boundingbox为无限大,以防被camera剔除掉(默认的包围盒大小为-1,1)
		newNode.pRectange->setBoundingBox( 
			Ogre::AxisAlignedBox( 
			Ogre::Vector3(Ogre::Math::NEG_INFINITY, Ogre::Math::NEG_INFINITY, Ogre::Math::NEG_INFINITY),
			Ogre::Vector3(Ogre::Math::POS_INFINITY, Ogre::Math::POS_INFINITY, Ogre::Math::POS_INFINITY) 
			) );

		Ogre::SceneNode* parentNode = 
			CEngineInterface::GetMe()->GetFairySystem()->getBaseSceneNode()->createChildSceneNode();

		parentNode->attachObject(newNode.pRectange);
	}

	//--------------------------------------------------
	//加入Map
	m_mapObject.insert(std::make_pair(newNode.strName, newNode));

	it = m_mapObject.find(newNode.strName);
	KLAssert(it != m_mapObject.end());

	//加入索引Map
	m_mapIndexOfViewPort.insert(std::make_pair(newNode.pViewPort, &(it->second)));
	return it;
}