Ogre::Root* OgreEngine::startEngine() { m_resources_cfg = "resources.cfg"; activateOgreContext(); Ogre::Root *ogreRoot = new Ogre::Root; Ogre::RenderSystem *renderSystem = ogreRoot->getRenderSystemByName("OpenGL Rendering Subsystem"); ogreRoot->setRenderSystem(renderSystem); ogreRoot->initialise(false); Ogre::NameValuePairList params; params["externalGLControl"] = "true"; params["currentGLContext"] = "true"; //Finally create our window. m_ogreWindow = ogreRoot->createRenderWindow("OgreWindow", 1, 1, false, ¶ms); m_ogreWindow->setVisible(false); m_ogreWindow->update(false); doneOgreContext(); return ogreRoot; }
void GraphicsManager::InitOgreRenderSystem() { if( !this->OgreBeenInitialized ) { Ogre::Root* OgreCore = Ogre::Root::getSingletonPtr(); const Ogre::RenderSystemList& RSList = OgreCore->getAvailableRenderers(); if( RSList.size() == 1 ) { //Ogre::RenderSystem* temp = OgreCore->getRenderSystemByName( this->GetRenderSystemName( this->RenderSystemTypes[0] ) ); OgreCore->setRenderSystem( RSList[0] ); }else{ //Ogre::RenderSystem* temp = OgreCore->getRenderSystemByName( this->GetRenderSystemName( this->CurrRenderSys ) ); OgreCore->setRenderSystem( OgreCore->getRenderSystemByName( this->GetRenderSystemName( this->CurrRenderSys ) ) ); } OgreCore->initialise(false,""); this->OgreBeenInitialized = true; this->PrimaryGameWindow = new GameWindow("Primary",1,1,GameWindow::WF_Hidden); } }
void init_render_sys() { m_root = new Ogre::Root(); m_root->setRenderSystem(m_root->getRenderSystemByName("OpenGL Rendering Subsystem")); m_root->initialise(false); m_frm = new wxFrame(0,-1,wxT("")); NameValuePairList a; a.insert(std::pair<String,String>("externalWindowHandle",StringConverter::toString( (size_t) m_frm->GetHandle() ))); RenderSystem *sys = m_root->getRenderSystem(); RenderWindow *m_ren = sys->_createRenderWindow(String("OgreRenderWindow_00"),1,1,false,&a); MaterialManager::getSingleton().initialise(); m_frm->Show(false); }
//Funcion que inicializa la aplicacion int startup(){ _root = new Ogre::Root("plugins_d.cfg"); //Muestra la ventana inicial... //if(!_root->showConfigDialog()){ // return -1; //} // Evitan cargar la ventana inicial... Ogre::RenderSystem* _rs = _root->getRenderSystemByName("Direct3D9 Rendering Subsystem"); // or use "OpenGL Rendering Subsystem" _root->setRenderSystem(_rs); _rs->setConfigOption("Full Screen", "No"); _rs->setConfigOption("Video Mode", "800 x 600 @ 32-bit colour"); _rs->setConfigOption("FSAA", "0"); _rs->setConfigOption("Floating-point mode", "Fastest"); _rs->setConfigOption("Use Multihead", "Auto"); _rs->setConfigOption("VSync", "No"); _rs->setConfigOption("VSync Interval", "1"); Ogre::RenderWindow* window = _root->initialise(true,"Ventana de Ogre3D"); _sceneManager = _root->createSceneManager(Ogre::ST_GENERIC); loadResources(); createScene(); createCamera(window); _listener = new AppFrameListener(window,camera,_sceneManager); _root->addFrameListener(_listener); //_root->startRendering(); return 0; }
int startup(){ _root = new Ogre::Root("plugins_d.cfg"); /* if(!_root->showConfigDialog()){ return -1; } */ Ogre::RenderSystem* _rs = _root->getRenderSystemByName("Direct3D9 Rendering Subsystem"); // or use "OpenGL Rendering Subsystem" _root->setRenderSystem(_rs); _rs->setConfigOption("Full Screen", "No"); _rs->setConfigOption("Video Mode", "800 x 600 @ 32-bit colour"); _rs->setConfigOption("FSAA", "0"); _rs->setConfigOption("Floating-point mode", "Fastest"); _rs->setConfigOption("Use Multihead", "Auto"); _rs->setConfigOption("VSync", "No"); _rs->setConfigOption("VSync Interval", "1"); Ogre::RenderWindow* window = _root->initialise(true, "Ventana Ogre"); _sceneManager = _root->createSceneManager(Ogre::ST_GENERIC); Ogre::Camera* camera = _sceneManager->createCamera("Camera"); camera->setPosition(Ogre::Vector3(0.0f,300.0f,-1000.0f)); camera->lookAt(Ogre::Vector3(0,0,0)); camera->setNearClipDistance(5); Ogre::Viewport* viewport = window->addViewport(camera); viewport->setBackgroundColour(Ogre::ColourValue(0.0,0.0,0.0)); camera->setAspectRatio(Ogre::Real(viewport->getActualWidth()/viewport->getActualHeight())); _listener = new FrameListenerProyectos(window,camera); _root->addFrameListener(_listener); loadResources(); createScene(); _root->startRendering(); return 0; }
bool GraphicsImpl::configure() { Dout <<"Setting Rendering Subsystem" ; Ogre::RenderSystemList renderers = root->getAvailableRenderers(); if (renderers.empty()) { Dout <<"No rendering system available" ; return false; } root->setRenderSystem(renderers.front()); Dout <<"Init Root" ; root->initialise(false); Dout <<"Create window" ; window = root->createRenderWindow("Manual Ogre Window", boost::any_cast<int>(SettingsManager::Instance().getSetting("x_res").data), boost::any_cast<int>(SettingsManager::Instance().getSetting("y_res").data), false, 0); // use defaults for all other values return true; }
int main( int argc, char *argv[] ) { Ogre::Root* root; Ogre::RenderWindow* window; root = new Ogre::Root( "", "" ); #ifndef _DEBUG root->loadPlugin( "RenderSystem_GL.dll" ); #else root->loadPlugin( "RenderSystem_GL_d.dll" ); #endif root->setRenderSystem( root->getAvailableRenderers()[ 0 ] ); root->initialise( false ); Ogre::NameValuePairList misc; misc[ "title" ] = "Xenogears SoundDumper"; window = root->createRenderWindow( "QGearsWindow", 800, 600, false, &misc ); LOGGER = new Logger( "game.log" ); state = GAME; DisplayFrameListener* frame_listener = new DisplayFrameListener( window ); root->addFrameListener( frame_listener ); Ogre::SceneManager* scene_manager = root->createSceneManager( Ogre::ST_GENERIC, "Scene" ); scene_manager->setAmbientLight( Ogre::ColourValue( 1.0, 1.0, 1.0 ) ); Ogre::Camera* camera = scene_manager->createCamera( "Camera" ); camera->setNearClipDistance( 5 ); Ogre::Viewport* viewport = window->addViewport( camera ); viewport->setBackgroundColour( Ogre::ColourValue( 0, 0, 0 ) ); camera->setAspectRatio( Ogre::Real( viewport->getActualWidth()) / Ogre::Real( viewport->getActualHeight() ) ); SOUNDMAN = new SoundManager(); SOUND_PARSER = new SoundParser(); Ogre::Root::getSingleton().startRendering(); delete SOUND_PARSER; delete SOUNDMAN; delete root; delete frame_listener; delete LOGGER; return 0; }
int main(int argc, char **argv) #endif { try { //Iniciem el nostre carregador de classes ClassLoader::init(); //Iniciem OGRE #ifdef NO_LOGS Ogre::Root *lRoot = new Ogre::Root("", "", ""); #else Ogre::Root *lRoot = new Ogre::Root("", "", "skbl.log"); #endif lRoot->loadPlugin("Plugin_OctreeSceneManager"); //provem de carregar els plugins de DirectX o OpenGL #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 try { lRoot->loadPlugin("RenderSystem_Direct3D9"); }catch (Ogre::Exception &e) { MessageBox( NULL, "Get it in our web page", "Couldn't find shared library \"RenderSystem_Direct3D9\"\n", MB_OK | MB_ICONERROR | MB_TASKMODAL); } #else //Win32 try { lRoot->loadPlugin("RenderSystem_GL"); }catch (Ogre::Exception &ee) { std::cerr << "Couldn't find shared library \"RenderSystem_GL\". Get it in our web page\n" << std::endl; } #endif //Win32 //ara seleccionem un render system d'entre els disponibles const Ogre::RenderSystemList& lRenderSystemList = lRoot->getAvailableRenderers(); for(unsigned int i=0; i<lRenderSystemList.size(); i++) { Ogre::String rsysnm = lRenderSystemList[i]->getName(); //l'ordre d'ifs es el de preferencia if(rsysnm=="Direct3D9 Rendering Subsystem") { lRoot->setRenderSystem(lRenderSystemList[i]); break; } if(rsysnm=="OpenGL Rendering Subsystem") { lRoot->setRenderSystem(lRenderSystemList[i]); break; } } //Inicialitzem Root sense crear finestra lRoot->initialise(false); //TODO: Llegir fitxer de configuracio Ogre::RenderWindow *lWindow; Ogre::NameValuePairList lParams; lParams["vsync"] = "true"; lWindow = lRoot->createRenderWindow("De-geso~~~", 1280, 720, false, &lParams); // Load resource paths from config file Ogre::ConfigFile cf; cf.load("configScripts/resources.cfg"); // Go through all sections & settings in the file Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator(); Ogre::String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext(); Ogre::ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE // OS X does not set the working directory relative to the app, // In order to make things portable on OS X we need to provide // the loading with it's own bundle path location if (!Ogre::StringUtil::startsWith(archName, "/", false)) // only adjust relative dirs archName = Ogre::String(Ogre::macBundlePath() + archName); #endif Ogre::ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName); } } //Creem un GameSetup --provisional GameSetup *lGameSetup = ClassLoader::makeGameSetupLocalProva(lRoot, lWindow, "pl_Boxejador", "lv_Prova"); delete lGameSetup; ClassLoader::unloadGameSetupLocalProva(); #ifndef NO_LOGS Ogre::LogManager::getSingletonPtr()->logMessage("Fi del programa"); #endif delete lRoot; }catch(Ogre::Exception &e) { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); #else std::cerr << "An exception has occured: " << e.getFullDescription().c_str() << std::endl; #endif } return 0; }
int main( int argc, char *argv[] ) { Ogre::Root* root; Ogre::RenderWindow* window; root = new Ogre::Root( "", "" ); #ifndef _DEBUG root->loadPlugin( "RenderSystem_GL.dll" ); #else root->loadPlugin( "RenderSystem_GL_d.dll" ); #endif root->setRenderSystem( root->getAvailableRenderers()[ 0 ] ); root->initialise( false ); Ogre::NameValuePairList misc; misc[ "title" ] = "FFVII Exporter"; window = root->createRenderWindow( "QGearsWindow", 800, 600, false, &misc ); FILESYSTEM = new FileSystem(); LOGGER = new Logger( "game.log" ); state = GAME; { BinGZipFile* file = new BinGZipFile( "data/en/WINDOW.BIN" ); File* font_graf = file->ExtractGZip( 1 ); File* font_padding = file->ExtractGZip( 2 ); FontFile font( font_padding ); font.Export( "export_en/ui/fonts/ffvii_en.xml", true ); //font_graf->WriteFile( "font.tim" ); Vram* vram = new Vram(); LoadTimFileToVram( font_graf, 0, vram ); //vram->Save( "text" ); Ogre::TexturePtr ptex; Ogre::HardwarePixelBufferSharedPtr buffer; ptex = Ogre::TextureManager::getSingleton().createManual( "DynaTex", "General", Ogre::TEX_TYPE_2D, 256, 256, 0, Ogre::PF_R8G8B8A8, Ogre::TU_STATIC ); buffer = ptex->getBuffer( 0, 0 ); buffer->lock( Ogre::HardwareBuffer::HBL_DISCARD ); const Ogre::PixelBox& pb = buffer->getCurrentLock(); CreateTextureFromVram( pb, vram, 0, 0, 0x80, 0x1f7, 0x380, 0x100, BPP_4 , false ); Ogre::Image image; image.loadDynamicImage( ( Ogre::uchar* )pb.data, 256, 256, Ogre::PF_R8G8B8A8 ); image.save( "export_en/ui/fonts/ffvii_en.png" ); buffer->unlock(); delete vram; delete file; } { BinGZipFile* file = new BinGZipFile( "data/jp/WINDOW.BIN" ); File* font_graf = file->ExtractGZip( 1 ); File* font_graf2 = file->ExtractGZip( 2 ); File* font_padding = file->ExtractGZip( 3 ); font_padding->WriteFile( "font_padding.dat" ); FontFile font( font_padding ); font.Export( "export_jp/ui/fonts/ffvii_jp.xml", false ); font_graf->WriteFile( "font.tim" ); font_graf2->WriteFile( "font2.tim" ); Vram* vram = new Vram(); LoadTimFileToVram( font_graf, 0, vram ); LoadTimFileToVram( font_graf2, 0, vram ); //vram->Save( "text" ); Ogre::TexturePtr ptex; Ogre::HardwarePixelBufferSharedPtr buffer; ptex = Ogre::TextureManager::getSingleton().createManual( "DynaTex", "General", Ogre::TEX_TYPE_2D, 512, 256, 0, Ogre::PF_R8G8B8A8, Ogre::TU_STATIC ); buffer = ptex->getBuffer( 0, 0 ); buffer->lock( Ogre::HardwareBuffer::HBL_DISCARD ); const Ogre::PixelBox& pb = buffer->getCurrentLock(); CreateTextureFromVram( pb, vram, 0, 0, 0x80, 0x1f7, 0x380, 0x100, BPP_4 , false ); CreateTextureFromVram( pb, vram, 256, 0, 0x90, 0x1f7, 0x380, 0x100, BPP_4 , false ); Ogre::Image image; image.loadDynamicImage( ( Ogre::uchar* )pb.data, 512, 256, Ogre::PF_R8G8B8A8 ); image.save( "export_jp/ui/fonts/ffvii_jp.png" ); buffer->unlock(); delete vram; delete file; } { File sword( "sword.tim" ); Vram* vram = new Vram(); LoadTimFileToVram( &sword, 0, vram ); //vram->Save( "sword" ); Ogre::TexturePtr ptex; Ogre::HardwarePixelBufferSharedPtr buffer; ptex = Ogre::TextureManager::getSingleton().createManual( "DynaTex", "General", Ogre::TEX_TYPE_2D, 256, 256, 0, Ogre::PF_R8G8B8A8, Ogre::TU_STATIC ); buffer = ptex->getBuffer( 0, 0 ); buffer->lock( Ogre::HardwareBuffer::HBL_DISCARD ); const Ogre::PixelBox& pb = buffer->getCurrentLock(); CreateTextureFromVram( pb, vram, 0, 0, 0x0, 0x1e0, 0x0, 0x0, BPP_8 , false ); Ogre::Image image; image.loadDynamicImage( ( Ogre::uchar* )pb.data, 256, 256, Ogre::PF_R8G8B8A8 ); image.save( "sword.png" ); buffer->unlock(); delete vram; } LOGGER->Log("===================== Stop the game!!!"); delete FILESYSTEM; delete LOGGER; delete root; return 0; }
bool COgreWindowContext::Initialize( const GUI::CString& title , const GUI::CVideoSettings& videoSettings , const GUI::CString& ogreRenderSystem ) {GUCEF_TRACE; // Do not initialize twice Shutdown(); // First create a regular O/S window if ( m_osWindow->WindowCreate( title , 0 , 0 , videoSettings.GetResolutionWidthInPixels() , videoSettings.GetResolutionHeightInPixels() ) ) { // Display the new window m_osWindow->Show(); m_osWindow->SendToForegound(); m_osWindow->GrabFocus(); // Now proceed with setting up the Ogre specifics // We grab the O/S window identifier 'the handle' // This is passed to Ogre to tie things together CORE::Int64 windowRef = 0; CORE::CString windowIntStr = m_osWindow->GetProperty( "WINDOWINT" ); if ( !windowIntStr.IsNULLOrEmpty() ) { windowRef = CORE::StringToInt64( windowIntStr ); } Ogre::NameValuePairList options; options[ "externalWindowHandle" ] = Ogre::StringConverter::toString( (size_t) windowRef ); Ogre::Root* ogreRoot = Ogre::Root::getSingletonPtr(); if ( ogreRoot == nullptr ) { ogreRoot = OGRE_NEW Ogre::Root( "", "", "" ); } if ( !ogreRoot->isInitialised() ) { // Load any Ogre plugins not loaded yet from the bootstrap group CORE::CCoreGlobal::Instance()->GetPluginControl().LoadPluginGroup( "Ogre" ); const Ogre::RenderSystemList& rsList = ogreRoot->getAvailableRenderers(); if ( rsList.size() == 0 ) { GUCEF_ERROR_LOG( CORE::LOGLEVEL_IMPORTANT, "OgreWindowContext: No Ogre render systems are available, cannot initialize" ); return false; } Ogre::RenderSystem* renderSystem = nullptr; Ogre::RenderSystemList::const_iterator i = rsList.begin(); while ( i != rsList.end() ) { GUCEF_SYSTEM_LOG( CORE::LOGLEVEL_NORMAL, "OgreWindowContext: Available Ogre render system: " + (*i)->getFriendlyName() ); if ( ogreRenderSystem == (*i)->getName() ) { GUCEF_SYSTEM_LOG( CORE::LOGLEVEL_NORMAL, "OgreWindowContext: Found desired/preferred Ogre render system: " + (*i)->getFriendlyName() ); renderSystem = (*i); } ++i; } if ( renderSystem == nullptr ) { GUCEF_WARNING_LOG( CORE::LOGLEVEL_IMPORTANT, "OgreWindowContext: Preferred Ogre render systems not available, using first available alternative: " + (*rsList.begin())->getFriendlyName() ); renderSystem = *rsList.begin(); } ogreRoot->setRenderSystem( renderSystem ); m_sceneManager = ogreRoot->createSceneManager( Ogre::ST_GENERIC ); m_renderWindow = ogreRoot->initialise( false, title ); } m_renderWindow = ogreRoot->createRenderWindow( title, videoSettings.GetResolutionWidthInPixels(), videoSettings.GetResolutionHeightInPixels(), videoSettings.GetFullscreenState(), &options ); // Grab the main app pulse generator and set the update interval for the context to the desired refresh rate CORE::CPulseGenerator& pulseGenerator = CORE::CCoreGlobal::Instance()->GetPulseGenerator(); pulseGenerator.RequestPeriodicPulses( this, 1000 / videoSettings.GetFrequency() ); SubscribeTo( &pulseGenerator ); GUCEF_SYSTEM_LOG( CORE::LOGLEVEL_NORMAL, "OgreWindowContext: Succesfully created Ogre rendering context" ); m_initialized = true; return true; } return false; }
void test() { Ogre::Root* pOgre = new Ogre::Root("", ""); pOgre->loadPlugin(RENDER_SYSTEM); pOgre->setRenderSystem(pOgre->getAvailableRenderers().front()); pOgre->initialise(false); Ogre::NameValuePairList lArgs; //lArgs["externalWindowHandle"] = bk::format("%d", (bk::uint)l_window.get_handle()).astr; Ogre::RenderWindow* pWindow = pOgre->createRenderWindow("Heart|Dockyard", 1024, 768, false, &lArgs); Ogre::SceneManager* pSceneManager = pOgre->createSceneManager(Ogre::ST_GENERIC,"SceneManager"); pSceneManager->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE); pSceneManager->setShadowCameraSetup(Ogre::ShadowCameraSetupPtr(new Ogre::FocusedShadowCameraSetup())); pSceneManager->setAmbientLight(Ogre::ColourValue(0.1f, 0.1f, 0.1f)); Ogre::Camera* pCamera = pSceneManager->createCamera("Camera"); pCamera->setFixedYawAxis(true, Ogre::Vector3::UNIT_Z); pCamera->setPosition(Ogre::Vector3(0.0f, 50.0f, 20.0f)); pCamera->lookAt(Ogre::Vector3(0.0f, 0.0f, 0.0f)); pCamera->setNearClipDistance(0.1f); pCamera->setFarClipDistance(100.0f); Ogre::Viewport* pViewport = pWindow->addViewport(pCamera); pViewport->setBackgroundColour(Ogre::ColourValue(0.0f, 0.0f, 0.0f)); pCamera->setAspectRatio(Ogre::Real(pViewport->getActualWidth()) / Ogre::Real(pViewport->getActualHeight())); Ogre::ResourceGroupManager::getSingleton().addResourceLocation("../data/dockyard.zip", "Zip", "Dockyard", true); Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); Ogre::MeshManager::getSingleton().createPlane("GroundPlane", "Dockyard", Ogre::Plane(0.0f, 0.0f, 1.0f, 0.0f), 100.0f, 100.0f, 100, 100, true, 1, 3.0f, 3.0f); Ogre::Entity* pGroundEntity = pSceneManager->createEntity("GroundPlane"); pGroundEntity->setMaterialName("Examples/Rockwall"); pGroundEntity->setCastShadows(false); pGroundEntity->getSubEntity(0)->getMaterial()->setShadingMode(Ogre::SO_PHONG); Ogre::SceneNode* pGroundNode = pSceneManager->getRootSceneNode()->createChildSceneNode(); pGroundNode->attachObject(pGroundEntity); Ogre::Entity* pCubeEntity = pSceneManager->createEntity("Cube", Ogre::SceneManager::PT_CUBE); pCubeEntity->setMaterialName("Examples/10PointBlock"); pCubeEntity->setCastShadows(true); Ogre::SceneNode* pCubeNode = pSceneManager->getRootSceneNode()->createChildSceneNode(); pCubeNode->attachObject(pCubeEntity); pCubeNode->setPosition(0.0f, 0.0f, 5.f); pCubeNode->setScale(0.1f, 0.1f, 0.1f); Ogre::ColourValue lColour1(1.0f, 1.0f, 1.0f); Ogre::ColourValue lColour2(1.0f, 1.0f, 1.0f); Ogre::ColourValue lColour3(1.0f, 1.0f, 1.0f); Ogre::Light* pLight1 = pSceneManager->createLight(); pLight1->setType(Ogre::Light::LT_SPOTLIGHT); pLight1->setPosition(30.0f, 30.0f, 30.0f); pLight1->setDirection(-1.0f, -1.0f, -1.0f); pLight1->setSpotlightRange(Ogre::Degree(30), Ogre::Degree(50)); pLight1->setDiffuseColour(lColour1 * 0.5f); Ogre::Light* pLight2 = pSceneManager->createLight(); pLight2->setType(Ogre::Light::LT_SPOTLIGHT); pLight2->setPosition(-30.0f, 30.0f, 30.0f); pLight2->setDirection(1.0f, -1.0f, -1.0f); pLight2->setSpotlightRange(Ogre::Degree(30), Ogre::Degree(50)); pLight2->setDiffuseColour(lColour2 * 0.5f); Ogre::Light* pLight3 = pSceneManager->createLight(); pLight3->setType(Ogre::Light::LT_SPOTLIGHT); pLight3->setPosition(30.0f, -30.0f, 30.0f); pLight3->setDirection(-1.0f, 1.0f, -1.0f); pLight3->setSpotlightRange(Ogre::Degree(30), Ogre::Degree(50)); pLight3->setDiffuseColour(lColour3 * 0.5f); Ogre::Overlay* pMenuOverlay = Ogre::OverlayManager::getSingleton().create("Menu"); Ogre::OverlayElement* pMenu = Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "Menu"); pMenu->setMetricsMode(Ogre::GMM_PIXELS); pMenu->setWidth(200); pMenu->setHeight(200); pMenu->setTop(30); pMenu->setLeft(30); pMenu->setMaterialName("Examples/BumpyMetal"); if (pMenu->isContainer()) pMenuOverlay->add2D(static_cast<Ogre::OverlayContainer*>(pMenu)); pMenuOverlay->show(); pOgre->startRendering(); }
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { #else int main (int argc, char *argv[]) { #endif Ogre::Root *ogre; Ogre::RenderWindow *window; Ogre::SceneManager *sceneMgr; Ogre::SceneManager *guiSceneMgr; Ogre::Camera *camera; Ogre::Camera *guiCamera; // fire up an Ogre rendering window. Clearing the first two (of three) params will let us // specify plugins and resources in code instead of via text file ogre = new Ogre::Root("", ""); #if defined(_DEBUG) ogre->loadPlugin("RenderSystem_GL_d"); #else ogre->loadPlugin("RenderSystem_GL"); #endif Ogre::RenderSystemList *renderSystems = NULL; Ogre::RenderSystemList::iterator r_it; renderSystems = ogre->getAvailableRenderers(); r_it = renderSystems->begin(); ogre->setRenderSystem(*r_it); ogre->initialise(false); // load common plugins #if defined(_DEBUG) //ogre->loadPlugin("Plugin_CgProgramManager_d"); ogre->loadPlugin("Plugin_OctreeSceneManager_d"); #else //ogre->loadPlugin("Plugin_CgProgramManager"); ogre->loadPlugin("Plugin_OctreeSceneManager"); #endif // load the basic resource location(s) Ogre::ResourceGroupManager::getSingleton().addResourceLocation("resource", "FileSystem", "General"); Ogre::ResourceGroupManager::getSingleton().addResourceLocation("resource/gui.zip", "Zip", "GUI"); Ogre::ResourceGroupManager::getSingleton().addResourceLocation("meshes", "FileSystem", "Meshes"); #if defined(WIN32) Ogre::ResourceGroupManager::getSingleton().addResourceLocation("c:\\windows\\fonts", "FileSystem", "GUI"); #endif Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("General"); Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("GUI"); Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("Meshes"); // setup main window; hardcode some defaults for the sake of presentation Ogre::NameValuePairList opts; opts["resolution"] = "1024x768"; opts["fullscreen"] = "false"; opts["vsync"] = "false"; // create a rendering window with the title "CDK" window = ogre->createRenderWindow("Bouwgame Client v0.1", 1024, 768, false, &opts); // since this is basically a CEGUI app, we can use the ST_GENERIC scene manager for now; in a later article // we'll see how to change this sceneMgr = ogre->createSceneManager(Ogre::ST_GENERIC); guiSceneMgr = ogre->createSceneManager(Ogre::ST_GENERIC); guiCamera = guiSceneMgr->createCamera("GUICamera"); guiCamera->setNearClipDistance(5); camera = sceneMgr->createCamera("camera"); camera->setNearClipDistance(5); Ogre::Viewport* vp = window->addViewport(guiCamera); vp->setBackgroundColour(Ogre::ColourValue(0.2f,0.2f,0.8f)); /* ambient light */ sceneMgr->setAmbientLight(Ogre::ColourValue(0.8, 0.8, 0.8)); sceneMgr->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE); /* meshes */ Ogre::Entity* ent = sceneMgr->createEntity( "BouwPlaatsEntity", "world.mesh" ); Ogre::SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode("BouwNode", Ogre::Vector3(0, 0, 0)); node->attachObject(ent); //node->setScale(Ogre::Vector3(0.7,0.7,0.7)); ent = sceneMgr->createEntity("plaats", "bouwplaats_step_00.mesh"); Ogre::Vector3 size = ent->getBoundingBox().getSize(); Ogre::LogManager::getSingletonPtr()->getDefaultLog()->logMessage(Ogre::String("Bouwplaats size: ") + Ogre::StringConverter::toString(size)); size = ent->getBoundingBox().getMaximum(); Ogre::LogManager::getSingletonPtr()->getDefaultLog()->logMessage(Ogre::String("Bouwplaats max: ") + Ogre::StringConverter::toString(size)); size = ent->getBoundingBox().getMinimum(); Ogre::LogManager::getSingletonPtr()->getDefaultLog()->logMessage(Ogre::String("Bouwplaats min: ") + Ogre::StringConverter::toString(size)); Ogre::Entity* ent1 = sceneMgr->createEntity( "KeetEntity", "keet.mesh" ); Ogre::SceneNode* scenenode = sceneMgr->getRootSceneNode()->createChildSceneNode("KeetNode", Ogre::Vector3(0, 0, 0)); scenenode->attachObject(ent1); Ogre::Entity* ent2 = sceneMgr->createEntity( "HekjeEntity", "hekje.mesh" ); Ogre::SceneNode* scenenode2 = sceneMgr->getRootSceneNode()->createChildSceneNode("HekjeNode", Ogre::Vector3(0, -100, 0)); scenenode2->attachObject(ent2); scenenode2->setScale(Ogre::Vector3(400,0,100)); // most examples get the viewport size to calculate this; for now, we'll just // set it to 4:3 the easy way camera->setAspectRatio((Ogre::Real)1.333333); camera->setPosition(Ogre::Vector3(40,100,10)); guiCamera->setPosition(0, 0, 300); guiCamera->lookAt(node->getPosition()); // this next bit is for the sake of the input handler unsigned long hWnd; window->getCustomAttribute("WINDOW", &hWnd); // set up the input handlers Simulation *sim = new Simulation(); InputHandler *handler = new InputHandler(sim, hWnd, camera); DataManager *dataManager = new DataManager(); GameAI* gameAI = new GameAI(dataManager); //Create Network Network * net = new Network(dataManager); //net->start(); sim->requestStateChange(GUI); gui = new GuiManager(); // networkshit while(!net->isConnected()) { Sleep(1000); } net->Send(GETGROUPS, "", "", NULL); net->Send(LOGIN, "gast", "gast", 1); gui->setSimulation(sim); gui->init("", ogre, guiSceneMgr, window); gui->activate("main"); handler->setWindowExtents(1024,768); SimulationState cState; Ogre::WindowEventUtilities::addWindowEventListener(window, handler); DWORD tFrameStart = 0x0; //in miliseconds signed long tFrameX = 0x0; float tDelta2 = 0.0f; //in seconds float m_fps = 60.0f; tFrameStart = GetTickCount(); float tDelta; //testAI->calculateNextPath(40,10); while ((cState = sim->getCurrentState()) != SHUTDOWN) { tFrameX = GetTickCount() - tFrameStart; tDelta2 = (float)tFrameX / 1000.0f; if (tDelta2 > 3600) // tDelta > 1 hour tDelta2 = 1.0f / m_fps; //< System tick count has highly likely overflowed, so get approximation tFrameStart = GetTickCount(); m_fps = (int)(1.0f / tDelta2); tDelta = tDelta2; handler->capture(); handler->update(tDelta); gui->update(tDelta); //if (sim->getCurrentState() == SIMULATION || sim->getCurrentState() == SIMULATION_MOUSELOOK) // testAI->update(tDelta); // run the message pump (Eihort) Ogre::WindowEventUtilities::messagePump(); ogre->renderOneFrame(); if (sim->getCurrentState() != cState) { handler->StateSwitched(cState, sim->getCurrentState()); switch (sim->getCurrentState()) { case GUI: window->getViewport(0)->setCamera(guiCamera); break; case SIMULATION: window->getViewport(0)->setCamera(camera); break; } } } // clean up after ourselves //delete testAI; delete sim; delete ogre; delete handler; delete gameAI; delete dataManager; return 0; }
int mainSetupAndRunOgre() { Ogre::LogManager* log_manager = 0; Ogre::Root* root = 0; #ifdef FREEORION_MACOSX OISInput* ois_input_plugin = 0; #elif defined(OGRE_STATIC_LIB) OISInput* ois_input_plugin = 0; Ogre::OctreePlugin* octree_plugin = 0; Ogre::ParticleFXPlugin* particle_fx_plugin = 0; Ogre::GLPlugin* gl_plugin = 0; #endif try { using namespace Ogre; log_manager = new LogManager(); log_manager->createLog((GetUserDir() / "ogre.log").string(), true, false); root = new Root((GetRootDataDir() / "ogre_plugins.cfg").string()); // this line is needed on some Linux systems which otherwise will crash with // errors about GLX_icon.png being missing. Ogre::ResourceGroupManager::getSingleton().addResourceLocation((ClientUI::ArtDir() / ".").string(), "FileSystem", "General"); #if defined(OGRE_STATIC_LIB) octree_plugin = new Ogre::OctreePlugin; particle_fx_plugin = new Ogre::ParticleFXPlugin; gl_plugin = new Ogre::GLPlugin; root->installPlugin(octree_plugin); root->installPlugin(particle_fx_plugin); root->installPlugin(gl_plugin); #endif RenderSystem* selected_render_system = root->getRenderSystemByName("OpenGL Rendering Subsystem"); if (selected_render_system == 0) throw std::runtime_error("Failed to find an Ogre GL render system."); root->setRenderSystem(selected_render_system); int colour_depth = GetOptionsDB().Get<int>("color-depth"); bool fullscreen = GetOptionsDB().Get<bool>("fullscreen"); std::pair<int, int> width_height = HumanClientApp::GetWindowWidthHeight(selected_render_system); int width(width_height.first), height(width_height.second); selected_render_system->setConfigOption("Full Screen", fullscreen ? "Yes" : "No"); std::string video_mode_str = boost::io::str(boost::format("%1% x %2% @ %3%-bit colour") % width % height % colour_depth); selected_render_system->setConfigOption("Video Mode", video_mode_str); RenderWindow* window = root->initialise(true, "FreeOrion " + FreeOrionVersionString()); #ifdef FREEORION_WIN32 # ifdef IDI_ICON1 // set window icon to embedded application icon HWND hwnd; window->getCustomAttribute("WINDOW", &hwnd); HINSTANCE hInst = (HINSTANCE)GetModuleHandle(NULL); SetClassLong (hwnd, GCL_HICON, (LONG)LoadIcon (hInst, MAKEINTRESOURCE (IDI_ICON1))); # endif #endif SceneManager* scene_manager = root->createSceneManager("OctreeSceneManager", "SceneMgr"); Camera* camera = scene_manager->createCamera("Camera"); camera->setPosition(Vector3(0, 0, 500)); // Position it at 500 in Z direction camera->lookAt(Vector3(0, 0, -300)); // Look back along -Z camera->setNearClipDistance(5); Viewport* viewport = window->addViewport(camera); viewport->setBackgroundColour(ColourValue(0, 0, 0)); //EntityRenderer entity_renderer(scene_manager); parse::init(); HumanClientApp app(root, window, scene_manager, camera, viewport, (GetRootDataDir() / "OISInput.cfg").string()); #ifdef FREEORION_MACOSX ois_input_plugin = new OISInput; root->installPlugin(ois_input_plugin); #elif defined(OGRE_STATIC_LIB) ois_input_plugin = new OISInput; root->installPlugin(ois_input_plugin); #else root->loadPlugin(OGRE_INPUT_PLUGIN_NAME); #endif if (GetOptionsDB().Get<bool>("quickstart")) { // immediately start the server, establish network connections, and // go into a single player game, using default universe options (a // standard quickstart, without requiring the user to click the // quickstart button). app.NewSinglePlayerGame(true); // acceptable to call before app() } std::string load_filename = GetOptionsDB().Get<std::string>("load"); if (load_filename != "") { // immediately start the server, establish network connections, and // go into a single player game, loading the indicated file // (without requiring the user to click the load button). app.LoadSinglePlayerGame(load_filename); // acceptable to call before app() } // run rendering loop app(); // calls GUI::operator() which calls OgreGUI::Run() which starts rendering loop } catch (const HumanClientApp::CleanQuit&) { // do nothing std::cout << "mainSetupAndRunOgre caught CleanQuit" << std::endl; } catch (const std::invalid_argument& e) { Logger().errorStream() << "main() caught exception(std::invalid_argument): " << e.what(); std::cerr << "main() caught exception(std::invalid_arg): " << e.what() << std::endl; } catch (const std::runtime_error& e) { Logger().errorStream() << "main() caught exception(std::runtime_error): " << e.what(); std::cerr << "main() caught exception(std::runtime_error): " << e.what() << std::endl; } catch (const boost::io::format_error& e) { Logger().errorStream() << "main() caught exception(boost::io::format_error): " << e.what(); std::cerr << "main() caught exception(boost::io::format_error): " << e.what() << std::endl; } catch (const GG::ExceptionBase& e) { Logger().errorStream() << "main() caught exception(" << e.type() << "): " << e.what(); std::cerr << "main() caught exception(" << e.type() << "): " << e.what() << std::endl; } catch (const std::exception& e) { Logger().errorStream() << "main() caught exception(std::exception): " << e.what(); std::cerr << "main() caught exception(std::exception): " << e.what() << std::endl; } catch (...) { Logger().errorStream() << "main() caught unknown exception."; std::cerr << "main() caught unknown exception." << std::endl; } if (root) { #ifdef FREEORION_MACOSX root->uninstallPlugin(ois_input_plugin); delete ois_input_plugin; #elif defined(OGRE_STATIC_LIB) root->uninstallPlugin(ois_input_plugin); root->uninstallPlugin(octree_plugin); root->uninstallPlugin(particle_fx_plugin); root->uninstallPlugin(gl_plugin); delete ois_input_plugin; delete octree_plugin; delete particle_fx_plugin; delete gl_plugin; #else root->unloadPlugin(OGRE_INPUT_PLUGIN_NAME); #endif delete root; } if (log_manager) delete log_manager; return 0; }
void gkEngine::initialize() { if (m_initialized) return; gkUserDefs& defs = getUserDefs(); gkLogger::enable(defs.log, defs.verbose); if (defs.rendersystem == OGRE_RS_UNKNOWN) { gkPrintf("Unknown rendersystem!\n"); return; } Ogre::Root* root = new Ogre::Root("", ""); m_private->root = root; m_private->plugin_factory->createRenderSystem(root, defs.rendersystem); m_private->plugin_factory->createParticleSystem(root); m_private->archive_factory->addArchiveFactory(); const Ogre::RenderSystemList& renderers = root->getAvailableRenderers(); if (renderers.empty()) { gkPrintf("No rendersystems present\n"); return; } root->setRenderSystem(renderers[0]); #if defined(_MSC_VER) && defined(OGRE_BUILD_RENDERSYSTEM_GLES2) renderers[0]->setConfigOption("RTT Preferred Mode", "Copy"); //angleproject gles2 #endif root->initialise(false); m_private->windowsystem = new gkWindowSystem(); // gk Managers new gkResourceGroupManager(); new gkSceneManager(); #ifdef OGREKIT_USE_NNODE new gkNodeManager(); #endif new gkBlendLoader(); new gkTextManager(); new gkMessageManager(); new gkMeshManager(); new gkSkeletonManager(); #ifdef OGREKIT_USE_PARTICLE new gkParticleManager(); #endif new gkHUDManager(); new gkGroupManager(); new gkGameObjectManager(); new gkAnimationManager(); #ifdef OGREKIT_USE_LUA new gkLuaManager(); #endif #if defined(OGREKIT_COMPILE_OGRE_SCRIPTS) || defined(OGREKIT_COMPILE_LIBROCKET) new gkFontManager(); #endif #ifdef OGREKIT_COMPILE_LIBROCKET new gkGUIManager(); #endif #ifdef OGREKIT_OPENAL_SOUND new gkSoundManager(); #endif #ifdef OGREKIT_USE_COMPOSITOR new gkCompositorManager(); #endif initializeWindow(); if (!defs.resources.empty()) loadResources(defs.resources); #ifdef OGREKIT_USE_RTSHADER_SYSTEM defs.hasFixedCapability = renderers[0]->getCapabilities()->hasCapability(Ogre::RSC_FIXED_FUNCTION); gkResourceGroupManager::getSingleton().initRTShaderSystem( m_private->plugin_factory->getShaderLanguage(), defs.shaderCachePath, defs.hasFixedCapability); #endif // create the builtin resource group gkResourceGroupManager::getSingleton().createResourceGroup(GK_BUILTIN_GROUP); gkResourceGroupManager::getSingleton().initialiseAllResourceGroups(); #ifdef OGREKIT_USE_PARTICLE gkParticleManager::getSingleton().initialize(); #endif #ifdef OGREKIT_USE_COMPOSITOR gkCompositorManager::getSingleton().initialize(); #endif // debug info m_private->debug = new gkDebugScreen(); m_private->debug->initialize(); m_private->debugPage = new gkDebugPropertyPage(); m_private->debugPage->initialize(); m_private->debugFps = new gkDebugFps(); m_private->debugFps->initialize(); m_private->debugFps->show(defs.debugFps); // statistics and profiling new gkStats(); m_initialized = true; }
int mainSetupAndRunOgre() { Ogre::LogManager* log_manager = 0; Ogre::Root* root = 0; OISInput* ois_input_plugin = 0; #ifdef OGRE_STATIC_LIB Ogre::OctreePlugin* octree_plugin = 0; Ogre::ParticleFXPlugin* particle_fx_plugin = 0; Ogre::GLPlugin* gl_plugin = 0; #endif try { using namespace Ogre; log_manager = new LogManager(); #ifndef FREEORION_WIN32 log_manager->createLog((GetUserDir() / "ogre.log").string(), true, false); root = new Root((GetRootDataDir() / "ogre_plugins.cfg").string()); // this line is needed on some Linux systems which otherwise will crash with // errors about GLX_icon.png being missing. Ogre::ResourceGroupManager::getSingleton().addResourceLocation((ClientUI::ArtDir() / ".").string(), "FileSystem", "General"); #else boost::filesystem::path::string_type file_native = (GetUserDir() / "ogre.log").native(); std::string ogre_log_file; utf8::utf16to8(file_native.begin(), file_native.end(), std::back_inserter(ogre_log_file)); log_manager->createLog(ogre_log_file, true, false); // for some reason, for this file, the built-in path conversion seems to work properly std::string plugins_cfg_file = (GetRootDataDir() / "ogre_plugins.cfg").string(); root = new Root(plugins_cfg_file); #endif #if defined(OGRE_STATIC_LIB) octree_plugin = new Ogre::OctreePlugin; particle_fx_plugin = new Ogre::ParticleFXPlugin; gl_plugin = new Ogre::GLPlugin; root->installPlugin(octree_plugin); root->installPlugin(particle_fx_plugin); root->installPlugin(gl_plugin); #endif RenderSystem* selected_render_system = root->getRenderSystemByName("OpenGL Rendering Subsystem"); if (!selected_render_system) throw std::runtime_error("Failed to find an Ogre GL render system."); root->setRenderSystem(selected_render_system); int colour_depth = GetOptionsDB().Get<int>("color-depth"); bool fullscreen = GetOptionsDB().Get<bool>("fullscreen"); std::pair<int, int> width_height = HumanClientApp::GetWindowWidthHeight(selected_render_system); int width(width_height.first), height(width_height.second); std::pair<int, int> left_top = HumanClientApp::GetWindowLeftTop(); int left(left_top.first), top(left_top.second); root->initialise(false); Ogre::NameValuePairList misc_window_params; misc_window_params["title"] = "FreeOrion " + FreeOrionVersionString(); misc_window_params["colourDepth"] = boost::lexical_cast<std::string>(colour_depth); misc_window_params["left"] = boost::lexical_cast<std::string>(left); misc_window_params["top"] = boost::lexical_cast<std::string>(top); misc_window_params["macAPI"] = "carbon"; misc_window_params["border"] = "resize"; if (fullscreen) misc_window_params["monitorIndex"] = boost::lexical_cast<std::string>( GetOptionsDB().Get<int>("fullscreen-monitor-id")); RenderWindow* window = root->createRenderWindow("FreeOrion " + FreeOrionVersionString(), width, height, fullscreen, &misc_window_params); #ifdef FREEORION_WIN32 # ifdef IDI_ICON1 // set window icon to embedded application icon HWND hwnd; window->getCustomAttribute("WINDOW", &hwnd); HINSTANCE hInst = (HINSTANCE)GetModuleHandle(NULL); SetClassLong (hwnd, GCL_HICON, (LONG)LoadIcon (hInst, MAKEINTRESOURCE (IDI_ICON1))); # endif #endif SceneManager* scene_manager = root->createSceneManager("OctreeSceneManager", "SceneMgr"); Camera* camera = scene_manager->createCamera("Camera"); camera->setPosition(Vector3(0, 0, 500)); // Position it at 500 in Z direction camera->lookAt(Vector3(0, 0, -300)); // Look back along -Z camera->setNearClipDistance(5); Viewport* viewport = window->addViewport(camera); viewport->setBackgroundColour(ColourValue(0, 0, 0)); //EntityRenderer entity_renderer(scene_manager); parse::init(); HumanClientApp app(root, window, scene_manager, camera, viewport, GetRootDataDir() / "OISInput.cfg"); ois_input_plugin = new OISInput; ois_input_plugin->SetRenderWindow(window); root->installPlugin(ois_input_plugin); if (GetOptionsDB().Get<bool>("quickstart")) { // immediately start the server, establish network connections, and // go into a single player game, using default universe options (a // standard quickstart, without requiring the user to click the // quickstart button). app.NewSinglePlayerGame(true); // acceptable to call before app() } std::string load_filename = GetOptionsDB().Get<std::string>("load"); if (!load_filename.empty()) { // immediately start the server, establish network connections, and // go into a single player game, loading the indicated file // (without requiring the user to click the load button). app.LoadSinglePlayerGame(load_filename); // acceptable to call before app() } // run rendering loop app(); // calls GUI::operator() which calls OgreGUI::Run() which starts rendering loop } catch (const HumanClientApp::CleanQuit&) { // do nothing std::cout << "mainSetupAndRunOgre caught CleanQuit" << std::endl; } catch (const std::invalid_argument& e) { Logger().errorStream() << "main() caught exception(std::invalid_argument): " << e.what(); std::cerr << "main() caught exception(std::invalid_arg): " << e.what() << std::endl; } catch (const std::runtime_error& e) { Logger().errorStream() << "main() caught exception(std::runtime_error): " << e.what(); std::cerr << "main() caught exception(std::runtime_error): " << e.what() << std::endl; } catch (const boost::io::format_error& e) { Logger().errorStream() << "main() caught exception(boost::io::format_error): " << e.what(); std::cerr << "main() caught exception(boost::io::format_error): " << e.what() << std::endl; } catch (const GG::ExceptionBase& e) { Logger().errorStream() << "main() caught exception(" << e.type() << "): " << e.what(); std::cerr << "main() caught exception(" << e.type() << "): " << e.what() << std::endl; } catch (const std::exception& e) { Logger().errorStream() << "main() caught exception(std::exception): " << e.what(); std::cerr << "main() caught exception(std::exception): " << e.what() << std::endl; } catch (...) { Logger().errorStream() << "main() caught unknown exception."; std::cerr << "main() caught unknown exception." << std::endl; } if (root) { root->uninstallPlugin(ois_input_plugin); delete ois_input_plugin; #ifdef OGRE_STATIC_LIB root->uninstallPlugin(octree_plugin); root->uninstallPlugin(particle_fx_plugin); root->uninstallPlugin(gl_plugin); delete octree_plugin; delete particle_fx_plugin; delete gl_plugin; #endif delete root; } if (log_manager) delete log_manager; return 0; }
// 初始化 VOID CEngineInterface::Initial(VOID* pParam) { #if (_MSC_VER >= 1400) setlocale( LC_CTYPE, "" ); #endif //--------------------------------------------------------- //取得渲染窗口句柄 KLAssert(pParam); HWND hMainWnd = *((HWND*)pParam); g_hMainWnd = hMainWnd; g_pVaribleSys = (tVariableSystem*)g_theKernel.GetNode("bin\\var"); KLAssert(g_pVaribleSys); g_pEventSys = (tEventSystem*)g_theKernel.GetNode("bin\\event"); KLAssert(g_pEventSys); //--------------------------------------------------------- // 改变加载方式 // 屏掉下边这句了by czg 200911-30 // CFairyScriptResGet::EnableResDynamicLoad(false); // 影响场景效果Z Ogre::SystemSetting::forcePixelShader(false); // 初始化KylinSystem m_pFairySystem->init("Resources.cfg", "", "", "Engine.log"); // Resources //--------------------------------------------------------- // 加载OGRE插件 g_pDebuger = (tDebuger*)g_theKernel.GetNode("bin\\debuger"); g_pSoundSystem = (tSoundSystem*)g_theKernel.GetNode("bin\\snd"); KLAssert(g_pSoundSystem); g_pWorldSystem = (tWorldSystem*)g_theKernel.GetNode("bin\\worldman"); KLAssert(g_pWorldSystem); g_pTimeSystem = (tTimeSystem*)g_theKernel.GetNode("bin\\time"); KLAssert(g_pTimeSystem); g_pResourceProvider = (tResourceProvider*)g_theKernel.GetNode("bin\\resprovider"); KLAssert(g_pResourceProvider); g_pDataBase = (tDataBaseSystem*)g_theKernel.GetNode("bin\\dbc"); KLAssert(g_pDataBase); STRING str = g_pVaribleSys->GetAs_String("Gfx_API"); Ogre::Root* pTheRoot = &(Ogre::Root::getSingleton()); // 选择渲染系统 if(str == "Direct3D") { #ifdef USEOGRELIB Ogre::InstallD3D9Plugin(); #else pTheRoot->loadPlugin("RenderSystem_Direct3D9.dll"); pTheRoot->setRenderSystem(pTheRoot->getRenderSystemByName("Direct3D9 Rendering Subsystem")); #endif } else if(str == "OpenGL") { #ifdef USEOGRELIB #else pTheRoot->loadPlugin("RenderSystem_GL.dll"); pTheRoot->setRenderSystem(pTheRoot->getRenderSystemByName("OpenGL Rendering Subsystem")); #endif } else KLThrow("UnKnown RenderSystem!"); // 加载其他插件 #ifdef USEOGRELIB Ogre::InstallParticleFXPlugin(); Ogre::InstallParticleFX2Plugin(); Ogre::InstallOctreeScenePlugin(); Ogre::InstallCgProgramManagerPlugin(); #else pTheRoot->loadPlugin("Plugin_ParticleFX.dll"); pTheRoot->loadPlugin("Plugin_ParticleFX2.dll"); pTheRoot->loadPlugin("Plugin_OctreeSceneManager.dll"); pTheRoot->loadPlugin("Plugin_CgProgramManager.dll"); #endif // 分析资源 ScriptParsingListener listener; try { // 传入渲染窗口句柄 Ogre::NameValuePairList ViewSetting; INT nFSAA = g_pVaribleSys->GetAs_Int(szFSAAVar); INT nVsync = g_pVaribleSys->GetAs_Int(szvsyncVar); switch(nFSAA) { case 0: ViewSetting["FSAA"] = Ogre::StringConverter::toString(0); break; case 1: ViewSetting["FSAA"] = Ogre::StringConverter::toString(2); break; case 2: ViewSetting["FSAA"] = Ogre::StringConverter::toString(4); break; default: ViewSetting["FSAA"] = Ogre::StringConverter::toString(0); break; } if(nVsync == 1) ViewSetting["vsync"] = "true"; else ViewSetting["vsync"] = "false"; m_pFairySystem->setup((Fairy::ulong)(UINT_PTR)g_hMainWnd, &ViewSetting); // 关闭OGRE图标 m_pFairySystem->getFrameStatsListener()->showLogoPanel(FALSE); // 状态板 m_pFairySystem->getFrameStatsListener()->showStatPanel(FALSE); // 创建射线交集 m_pRaySceneQuery = m_pFairySystem->getSceneManager()->createRayQuery(Ogre::Ray()); m_pRaySceneQuery->setSortByDistance(TRUE); //--------------------------------------------------------- // 设置DebugPanel m_pDebugPanel = new CDebugPanel(Ogre::OverlayManager::getSingleton().getByName("WXSJ/DebugOverlay"), // CJSH Ogre::OverlayManager::getSingleton().getOverlayElement("WXSJ/StatPanel"), Ogre::OverlayManager::getSingleton().getOverlayElement("WXSJ/HitObjPanel"), Ogre::OverlayManager::getSingleton().getOverlayElement("WXSJ/HitObjText"), m_pFairySystem->getRenderWindow()); //--------------------------------------------------------- // 创建摄像机 { // 设置摄像机 // 取得环境变量 BOOL bHave; FLOAT fCamera_MinDistance = g_pVaribleSys->GetAs_Float("Camera_MinDistance", &bHave); if(bHave) CCamera_Scene::MIN_DISTANCE = fCamera_MinDistance; FLOAT fCamera_MaxDistance = g_pVaribleSys->GetAs_Float("Camera_MaxDistance", &bHave); if(bHave) CCamera_Scene::MAX_DISTANCE = fCamera_MaxDistance; FLOAT fCamera_Pitch = g_pVaribleSys->GetAs_Float("Camera_Pitch", &bHave); if(bHave) CCamera_Scene::STATIC_PITCH = -fCamera_Pitch * KLU_PI / 180.0f; FLOAT fCamera_PitchApproch = g_pVaribleSys->GetAs_Float("Camera_PitchApproch", &bHave); if(bHave) CCamera_Scene::APPROCH_PITCH = -fCamera_PitchApproch * KLU_PI / 180.0f; /* // 摄象机偏移量 INT fCamera_Offset = g_pVaribleSys->GetAs_Float("Camera_Varible_Offset", &bHave); if( bHave ) // Camera_SetOffset( 0.0f, m_fVerticalOffset ); m_fVerticalOffset = fCamera_Offset; */ /* fCamera_Offset = g_pVaribleSys->GetAs_Float("Camera_Parallel_Offset", &bHave); if( bHave ) m_fSaveParallelOffset = fCamera_Offset; */ } m_pCamera_CharView = new CCamera_CharSel(m_pFairySystem->getCamera()); m_pCamera_Scene = new CCamera_Scene(m_pFairySystem->getCamera()); m_pCamera_Scene->SetDistance(CCamera_Scene::MAX_DISTANCE); m_pCamera_Current = m_pCamera_CharView; //-------------------------------------------- // 初始化PostFilter系统 m_pPostFilterManager = m_pFairySystem->getPostFilterManager(); // 注册所有全局渲染器 Fairy::registerAllPostFilterFactories(m_pPostFilterManager); m_pPostFilterManager->createPostFilter("Floodlighting", m_pFairySystem->getViewport()); m_pPostFilterManager->createPostFilter("Bloom", m_pFairySystem->getViewport()); m_pPostFilterManager->createPostFilter("HeatVision", m_pFairySystem->getViewport()); m_pPostFilterManager->createPostFilter("Fade", m_pFairySystem->getViewport()); m_pPostFilterManager->createPostFilter("MotionBlur", m_pFairySystem->getViewport()); //-------------------------------------------- // 设置特效系统的声音播放函数 Fairy::LogicModel::SetPlaySoundFuncton((OnPlaySound)(g_pSoundSystem->GetPlaySoundFunc())); Fairy::LogicModel::SetStopSoundFunction((OnStopSound)(g_pSoundSystem->GetStopSoundFunc())); Fairy::BulletSystem::SetPlaySoundFuncton((OnPlaySound)(g_pSoundSystem->GetPlaySoundFunc())); Fairy::BulletSystem::SetStopSoundFunction((OnStopSound)(g_pSoundSystem->GetStopSoundFunc())); Fairy::LogicModel::SetGetHeightInWorldListener((GetHeightInWorld)(g_pWorldSystem->GetTerrainHeightFunc())); // 初始化 fake obeject manager m_pFakeObjectManager = new CFakeObjectEntityManager; m_pFakeObjectManager->Initial(); // Fairy::Effect::setDefaultIterativeInterval(0.01f); Ogre::ParticleSystem::setDefaultIterationInterval(0.033f); // 系统设置接口挂接变量控制系统 g_pEventSys->RegisterEventHandle("VARIABLE_CHANGED",_OnVariableChangedEvent); // 恢复上次颜色设置 g_pEventSys->PushEvent(GE_VARIABLE_CHANGED, sz32BitTexturesVar, g_pVaribleSys->GetAs_String(sz32BitTexturesVar).c_str()); // Ogre::TextureManager::getSingleton().setDefaultNumMipmaps( 1 ); // 加载人物阴影配置 BOOL bHave; INT nHumanLightmap = g_pVaribleSys->GetAs_Float(szShadowTechniqueVar, &bHave ); if( bHave ) Scene_SetShadowTechnique( (BOOL)nHumanLightmap ); // 加载全局泛光配置 INT nFullScreenLight = g_pVaribleSys->GetAs_Float( szPostFilterEnabledVar, &bHave ); if( bHave ) Scene_SetPostFilterEnabled( (BOOL)nFullScreenLight ); //初始化小地图探灯功能 m_pMapLight = new CUIMapLight; m_pMapLight->Initial(); } catch(const Ogre::Exception& e) { BOOL rethrow = TRUE; if (e.getNumber() == Ogre::Exception::ERR_DUPLICATE_ITEM) { if (e.getSource() == "ResourceManager::add") { if (Ogre::StringUtil::endsWith(listener._scriptName, ".material", TRUE)) { char materialName[256]; if (sscanf(e.getDescription().c_str(), "Resource with the name %255s already exists.", materialName) == 1) { Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(materialName); if (!material.isNull()) { char message[1024]; Ogre::StringVectorPtr currentNames = Fairy::findResourceFilenames(listener._groupName, listener._scriptName); const Ogre::String& currentName = currentNames.isNull() || currentNames->empty() ? listener._scriptName : currentNames->front(); if (material->getOrigin().empty()) { _snprintf(message, 1024, ("Predefined material \"%s\" duplicated in file \"%s\", the application will exit."), material->getName().c_str(), currentName.c_str()); } else { Ogre::StringVectorPtr originNames = Fairy::findResourceFilenames(material->getGroup(), material->getOrigin()); const Ogre::String& originName = originNames.isNull() || originNames->empty() ? material->getOrigin() : originNames->front(); if (currentName == originName) { _snprintf(message, 1024, ("The material \"%s\" occuring in the file \"%s\" more than once, the application will exit."), material->getName().c_str(), currentName.c_str()); } else { _snprintf(message, 1024, ("Duplicate material \"%s\" in files \"%s\" and \"%s\", the application will exit."), material->getName().c_str(), currentName.c_str(), originName.c_str()); } } KLThrow("Ogre::%s", message); } } } } } throw; } }
INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { #else int main (int argc, char *argv[]) { #endif #define OGRE_STATIC_ParticleFX 1 Ogre::Root *ogre; Ogre::RenderWindow *window; Ogre::SceneManager *sceneMgr; Ogre::Camera *camera; // fire up an Ogre rendering window. Clearing the first two (of three) params will let us // specify plugins and resources in code instead of via text file ogre = new Ogre::Root("", ""); // This is a VERY minimal rendersystem loading example; we are hardcoding the OpenGL // renderer, instead of loading GL and D3D9. We will add renderer selection support in a // future article. // I separate the debug and release versions of my plugins using the same "_d" suffix that // the Ogre main libraries use; you may need to remove the "_d" in your code, depending on the // naming convention you use ogre->loadPlugin("RenderSystem_GL_d"); ogre->loadPlugin("Plugin_ParticleFX_d"); const Ogre::RenderSystemList &renderSystems = ogre->getAvailableRenderers(); Ogre::RenderSystemList::const_iterator r_it; // we do this step just to get an iterator that we can use with setRenderSystem. In a future article // we actually will iterate the list to display which renderers are available. // renderSystems = ogre->getAvailableRenderers(); r_it = renderSystems.begin(); ogre->setRenderSystem(*r_it); ogre->initialise(false); // load common plugins ogre->loadPlugin("Plugin_CgProgramManager_d"); ogre->loadPlugin("Plugin_OctreeSceneManager_d"); // setup main window; hardcode some defaults for the sake of presentation Ogre::NameValuePairList opts; opts["resolution"] = "1024x768"; opts["fullscreen"] = "false"; opts["vsync"] = "true"; // create a rendering window with the title "CDK" window = ogre->createRenderWindow("CDK", 1024, 768, false, &opts); // load the basic resource location(s) Ogre::ResourceGroupManager::getSingleton().addResourceLocation( "resource", "FileSystem", "General"); Ogre::ResourceGroupManager::getSingleton().addResourceLocation( "resource/gui.zip", "Zip", "GUI"); Ogre::ResourceGroupManager::getSingleton().addResourceLocation( "resource/textures", "FileSystem", "Textures"); Ogre::ResourceGroupManager::getSingleton().addResourceLocation( "resource/particles", "FileSystem", "Particles"); Ogre::ResourceGroupManager::getSingleton().addResourceLocation( "resource/materials", "FileSystem", "Materials"); #if defined(WIN32) Ogre::ResourceGroupManager::getSingleton().addResourceLocation( "c:\\windows\\fonts", "FileSystem", "GUI"); #endif //Must initialize resource groups after window if using particle effects. Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("General"); Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("GUI"); Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("Textures"); Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("Materials"); Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("Particles"); // since this is basically a CEGUI app, we can use the ST_GENERIC scene manager for now; in a later article // we'll see how to change this sceneMgr = ogre->createSceneManager(Ogre::ST_GENERIC); camera = sceneMgr->createCamera("camera"); camera->setNearClipDistance(1); Ogre::Viewport* vp = window->addViewport(camera); vp->setBackgroundColour(Ogre::ColourValue(0,0,0)); // most examples get the viewport size to calculate this; for now, we'll just // set it to 4:3 the easy way camera->setAspectRatio((Ogre::Real)1.333333); // with a scene manager and window, we can create a the GUI renderer // new way to instantiate a CEGUIOgreRenderer (Ogre 1.7) Ogre::RenderTarget *mRenderTarget = window; CEGUI::OgreRenderer* pGUIRenderer = &CEGUI::OgreRenderer::bootstrapSystem(*mRenderTarget); // create the root CEGUI class CEGUI::System* pSystem = CEGUI::System::getSingletonPtr(); // tell us a lot about what is going on (see CEGUI.log in the working directory) CEGUI::Logger::getSingleton().setLoggingLevel(CEGUI::Informative); // use this CEGUI scheme definition (see CEGUI docs for more) CEGUI::SchemeManager::getSingleton().create((CEGUI::utf8*)"TaharezLookSkin.scheme", (CEGUI::utf8*)"GUI"); // show the CEGUI mouse cursor (defined in the look-n-feel) pSystem->setDefaultMouseCursor((CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow"); // use this font for text in the UI CEGUI::FontManager::getSingleton().create("Tahoma-8.font", (CEGUI::utf8*)"GUI"); pSystem->setDefaultFont((CEGUI::utf8*)"Tahoma-8"); // load a layout from the XML layout file (you'll find this in resources/gui.zip), and // put it in the GUI resource group CEGUI::Window* pLayout = CEGUI::WindowManager::getSingleton().loadWindowLayout("katana.layout", "", "GUI"); // you need to tell CEGUI which layout to display. You can call this at any time to change the layout to // another loaded layout (i.e. moving from screen to screen or to load your HUD layout). Note that this takes // a CEGUI::Window instance -- you can use anything (any widget) that serves as a root window. pSystem->setGUISheet(pLayout); // this next bit is for the sake of the input handler unsigned long hWnd; // WINDOW is generic to all platforms now as of Eihort window->getCustomAttribute("WINDOW", &hWnd); // set up the input handlers Simulation *sim = new Simulation(); // since the input handler deals with pushing input to CEGUI, we need to give it a pointer // to the CEGUI System instance to use InputHandler *handler = new InputHandler(pSystem, sim, hWnd); // put us into our "main menu" state sim->requestStateChange(GUI); // make an instance of our GUI sheet handler class MainMenuDlg* pDlg = new MainMenuDlg(pSystem, pLayout, sim); //testing shit Ogre::SceneNode *systemNode = sceneMgr->getRootSceneNode()->createChildSceneNode(Ogre::Vector3(0,0,0)); SphereMesh *sphere = NULL; sphere->createSphere("sphereMesh", 80, 64, 64); /* // Now I can create several entities using that mesh Ogre::Entity *MoonEntity = sceneMgr->createEntity("Moon", planetMesh); // Now I attach it to a scenenode, so that it becomes present in the scene. Ogre::SceneNode *EarthOrbitNode = systemNode->createChildSceneNode("Earth Orbit", Ogre::Vector3(0,0,0)); Ogre::SceneNode *EarthNode = EarthOrbitNode->createChildSceneNode("Earth", Ogre::Vector3(200,0,0)); Ogre::SceneNode *MoonNode = EarthNode->createChildSceneNode("Moon", Ogre::Vector3(150,0,0)); MoonNode->attachObject(MoonEntity); MoonEntity->getParentNode()->scale(0.5,0.5,0.5); */ //Material Tests Ogre::MaterialManager& lMaterialManager = Ogre::MaterialManager::getSingleton(); Ogre::String lNameOfResourceGroup = "Mission 1 : Deliver Tom"; Ogre::ResourceGroupManager& lRgMgr = Ogre::ResourceGroupManager::getSingleton(); lRgMgr.createResourceGroup(lNameOfResourceGroup); { Ogre::MaterialPtr lMaterial = lMaterialManager.create("M_Lighting+OneTexture",lNameOfResourceGroup); Ogre::Technique* lFirstTechnique = lMaterial->getTechnique(0); Ogre::Pass* lFirstPass = lFirstTechnique->getPass(0); lFirstPass->setDiffuse(0.8f, 0.8f, 0.8f,1.0f); lFirstPass->setAmbient(0.3f, 0.3f, 0.3f); lFirstPass->setSpecular(1.0f, 1.0f, 1.0f, 1.0f); lFirstPass->setShininess(64.0f); lFirstPass->setSelfIllumination(0.1f, 0.1f, 0.1f); Ogre::TextureUnitState* lTextureUnit = lFirstPass->createTextureUnitState(); lTextureUnit->setTextureName("SimpleTexture.bmp", Ogre::TEX_TYPE_2D); lTextureUnit->setTextureCoordSet(0); } // 3/ Lighting color. // To have the feeling of '3D', the lighting is good feeling. // It often requires the object to have correct normals (see my manual object construction), // and some lights in the scene. { Ogre::MaterialPtr lMaterial = lMaterialManager.create("Sun",lNameOfResourceGroup); Ogre::Technique* lFirstTechnique = lMaterial->getTechnique(0); Ogre::Pass* lFirstPass = lFirstTechnique->getPass(0); // Lighting is allowed on this pass. lFirstPass->setLightingEnabled(true); // Emissive / self illumination is the color 'produced' by the object. // Color values vary between 0.0(minimum) to 1.0 (maximum). Ogre::ColourValue lSelfIllumnationColour(0.5f, 0.0f, 0.0f, 1.0f); lFirstPass->setSelfIllumination(lSelfIllumnationColour); // diffuse color is the traditionnal color of the lit object. Ogre::ColourValue lDiffuseColour(1.0f, 0.4f, 0.4f, 1.0f); lFirstPass->setDiffuse(lDiffuseColour); // ambient colour is linked to ambient lighting. // If there is no ambient lighting, then this has no influence. // It the ambient lighting is at 1, then this colour is fully added. // This is often use to change the general feeling of a whole scene. Ogre::ColourValue lAmbientColour(0.4f, 0.1f, 0.1f, 1.0f); lFirstPass->setAmbient(lAmbientColour); // specular colour, is the colour of the 'little light reflection' // that you can see on some object. For example, my bald head skin // reflect the sun. This make a 'round of specular lighting'. // Set this to black if you don't want to see it. Ogre::ColourValue lSpecularColour(1.0f, 1.0f, 1.0f, 1.0f); lFirstPass->setSpecular(lSpecularColour); // Shininess is the 'inverse of specular color splattering' coefficient. // If this is big (e.g : 64) you get a very tiny dot with a quite strong color (on round surface). // If this is 0, you get a simple color layer (the dot has become very wide). Ogre::Real lShininess = 64.0f; lFirstPass->setShininess(lShininess); } { Ogre::MaterialPtr lMaterial = lMaterialManager.create("mars",lNameOfResourceGroup); Ogre::Technique* lFirstTechnique = lMaterial->getTechnique(0); Ogre::Pass* lFirstPass = lFirstTechnique->getPass(0); // Lighting is allowed on this pass. lFirstPass->setLightingEnabled(true); // Emissive / self illumination is the color 'produced' by the object. // Color values vary between 0.0(minimum) to 1.0 (maximum). Ogre::ColourValue lSelfIllumnationColour(0.6f, 0.1f, 0.1f, 0.0f); lFirstPass->setSelfIllumination(lSelfIllumnationColour); // diffuse color is the traditionnal color of the lit object. Ogre::ColourValue lDiffuseColour(1.0f, 0.2f, 0.0f, 0.0f); lFirstPass->setDiffuse(lDiffuseColour); // ambient colour is linked to ambient lighting. // If there is no ambient lighting, then this has no influence. // It the ambient lighting is at 1, then this colour is fully added. // This is often use to change the general feeling of a whole scene. Ogre::ColourValue lAmbientColour(1.0f, 0.2f, 0.0f, 0.0f); lFirstPass->setAmbient(lAmbientColour); // specular colour, is the colour of the 'little light reflection' // that you can see on some object. For example, my bald head skin // reflect the sun. This make a 'round of specular lighting'. // Set this to black if you don't want to see it. Ogre::ColourValue lSpecularColour(1.0f, 0.3f, 0.3f, 0.3f); lFirstPass->setSpecular(lSpecularColour); // Shininess is the 'inverse of specular color splattering' coefficient. // If this is big (e.g : 64) you get a very tiny dot with a quite strong color (on round surface). // If this is 0, you get a simple color layer (the dot has become very wide). Ogre::Real lShininess = 34.0f; lFirstPass->setShininess(lShininess); } { Ogre::MaterialPtr lMaterial = lMaterialManager.create("gaia",lNameOfResourceGroup); Ogre::Technique* lFirstTechnique = lMaterial->getTechnique(0); Ogre::Pass* lFirstPass = lFirstTechnique->getPass(0); // Lighting is allowed on this pass. lFirstPass->setLightingEnabled(true); // Emissive / self illumination is the color 'produced' by the object. // Color values vary between 0.0(minimum) to 1.0 (maximum). Ogre::ColourValue lSelfIllumnationColour(0.0f, 0.0f, 0.1f, 0.3f); lFirstPass->setSelfIllumination(lSelfIllumnationColour); // diffuse color is the traditionnal color of the lit object. Ogre::ColourValue lDiffuseColour(0.1f, 0.2f, 0.8f, 1.0f); lFirstPass->setDiffuse(lDiffuseColour); // ambient colour is linked to ambient lighting. // If there is no ambient lighting, then this has no influence. // It the ambient lighting is at 1, then this colour is fully added. // This is often use to change the general feeling of a whole scene. Ogre::ColourValue lAmbientColour(0.0f, 0.1f, 0.4f, 1.0f); lFirstPass->setAmbient(lAmbientColour); // specular colour, is the colour of the 'little light reflection' // that you can see on some object. For example, my bald head skin // reflect the sun. This make a 'round of specular lighting'. // Set this to black if you don't want to see it. Ogre::ColourValue lSpecularColour(0.0f, 0.3f, 1.0f, 1.0f); lFirstPass->setSpecular(lSpecularColour); // Shininess is the 'inverse of specular color splattering' coefficient. // If this is big (e.g : 64) you get a very tiny dot with a quite strong color (on round surface). // If this is 0, you get a simple color layer (the dot has become very wide). Ogre::Real lShininess = 34.0f; lFirstPass->setShininess(lShininess); } { Ogre::MaterialPtr lMaterial = lMaterialManager.create("barren",lNameOfResourceGroup); Ogre::Technique* lFirstTechnique = lMaterial->getTechnique(0); Ogre::Pass* lFirstPass = lFirstTechnique->getPass(0); // Lighting is allowed on this pass. lFirstPass->setLightingEnabled(true); // Emissive / self illumination is the color 'produced' by the object. // Color values vary between 0.0(minimum) to 1.0 (maximum). Ogre::ColourValue lSelfIllumnationColour(0.1f, 0.1f, 0.1f, 0.1f); lFirstPass->setSelfIllumination(lSelfIllumnationColour); // diffuse color is the traditionnal color of the lit object. Ogre::ColourValue lDiffuseColour(0.3f, 0.3f, 0.3f, 0.3f); lFirstPass->setDiffuse(lDiffuseColour); // ambient colour is linked to ambient lighting. // If there is no ambient lighting, then this has no influence. // It the ambient lighting is at 1, then this colour is fully added. // This is often use to change the general feeling of a whole scene. Ogre::ColourValue lAmbientColour(0.3f, 0.3f, 0.3f, 0.3f); lFirstPass->setAmbient(lAmbientColour); // specular colour, is the colour of the 'little light reflection' // that you can see on some object. For example, my bald head skin // reflect the sun. This make a 'round of specular lighting'. // Set this to black if you don't want to see it. Ogre::ColourValue lSpecularColour(0.7f, 0.7f, 0.7f, 0.7f); lFirstPass->setSpecular(lSpecularColour); // Shininess is the 'inverse of specular color splattering' coefficient. // If this is big (e.g : 64) you get a very tiny dot with a quite strong color (on round surface). // If this is 0, you get a simple color layer (the dot has become very wide). Ogre::Real lShininess = 34.0f; lFirstPass->setShininess(lShininess); } { Ogre::MaterialPtr lMaterial = lMaterialManager.create("gasgiant",lNameOfResourceGroup); Ogre::Technique* lFirstTechnique = lMaterial->getTechnique(0); Ogre::Pass* lFirstPass = lFirstTechnique->getPass(0); // Lighting is allowed on this pass. lFirstPass->setLightingEnabled(true); // Emissive / self illumination is the color 'produced' by the object. // Color values vary between 0.0(minimum) to 1.0 (maximum). Ogre::ColourValue lSelfIllumnationColour(0.0f, 0.3f, 0.0f, 0.1f); lFirstPass->setSelfIllumination(lSelfIllumnationColour); // diffuse color is the traditionnal color of the lit object. Ogre::ColourValue lDiffuseColour(0.1f, 0.7f, 0.1f, 0.3f); lFirstPass->setDiffuse(lDiffuseColour); // ambient colour is linked to ambient lighting. // If there is no ambient lighting, then this has no influence. // It the ambient lighting is at 1, then this colour is fully added. // This is often use to change the general feeling of a whole scene. Ogre::ColourValue lAmbientColour(0.1f, 0.7f, 0.3f, 0.3f); lFirstPass->setAmbient(lAmbientColour); // specular colour, is the colour of the 'little light reflection' // that you can see on some object. For example, my bald head skin // reflect the sun. This make a 'round of specular lighting'. // Set this to black if you don't want to see it. Ogre::ColourValue lSpecularColour(0.2f, 1.0f, 0.6f, 0.6f); lFirstPass->setSpecular(lSpecularColour); // Shininess is the 'inverse of specular color splattering' coefficient. // If this is big (e.g : 64) you get a very tiny dot with a quite strong color (on round surface). // If this is 0, you get a simple color layer (the dot has become very wide). Ogre::Real lShininess = 34.0f; lFirstPass->setShininess(lShininess); } //end material tests //System Creator std::string systemDefinition[10] = {"15000,0,0,false,false,false,700000,0", "300,0,0,false,false,barren,2500,1", "300,x,y,false,co2,barren,6000,2", "300,x,y,h2o,n2/o2,gaia,6300,3", "300,x,y,false,co2,mars,3400,4", "300,x,y,false,h2/he,gasgiant,71000,5", "300,x,y,false,h2/he,gasgiant,60000,6", "300,x,y,false,h2/he,gasgiant,25001,7", "300,x,y,false,h2/he,gasgiant,25000,8", "300,x,y,false,n-ice,ice,1100,9"}; StarSystem sol = StarSystem::StarSystem(sceneMgr, systemDefinition); //Star Creator /* { int x = 0; int y = 0; int kelvin = 15000; CelestialBody newstar = CelestialBody::CelestialBody(kelvin, 100, systemNode, sceneMgr, x, y); } // Spectrum testing and multi star generation. int time = 200; int x = -500; int y = 500; for ( int count = 1; count <= time; count++){ int kelvin = count * (40000/time); Star newstar = Star::Star(kelvin, 100, systemNode, sceneMgr, x, y); x += 20; if (count % 10 == 0) { y -= 20; x = -500; } } */ // I move the SceneNode back 15 so that it is visible to the camera. float PositionOffset = 0.0; float distance = -2000.0; systemNode->translate(0, PositionOffset, distance); camera->lookAt(Ogre::Vector3(0,0,distance)); while (sim->getCurrentState() != SHUTDOWN) { sol.rotateOrbits(); handler->capture(); ogre->renderOneFrame(); // run the message pump (uncomment for Eihort) Ogre::WindowEventUtilities::messagePump(); } { window->removeAllViewports(); } { sceneMgr->destroyAllCameras(); sceneMgr->destroyAllManualObjects(); sceneMgr->destroyAllEntities(); sceneMgr->destroyAllLights(); systemNode->removeAndDestroyAllChildren(); } { Ogre::ResourceGroupManager& lRgMgr = Ogre::ResourceGroupManager::getSingleton(); lRgMgr.destroyResourceGroup(lNameOfResourceGroup); } // clean up after ourselves delete pDlg; delete handler; delete sim; delete ogre; return 0; }
int _tmain(int argc, _TCHAR* argv[]) { // ------------------------- Check for command line argument ------------------------------------------- if (! argv[1]) { printf("\n"); printf("Missing argument.\nExample: \"Converter.exe job1.cfg\""); return 0; } // ------------------------- Basic Ogre Engine initialization ------------------------------------------- Ogre::Root* root = new Ogre::Root; Ogre::RenderSystem* rendersys = root->getRenderSystemByName("Direct3D9 Rendering Subsystem"); rendersys->setConfigOption("Full Screen", "No"); rendersys->setConfigOption("Video Mode", "800 x 600 @ 32-bit colour"); root->setRenderSystem(rendersys); Ogre::ResourceGroupManager::getSingleton().addResourceLocation("resource", "FileSystem", "General"); Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); root->initialise(false); Ogre::RenderWindow* window = root->createRenderWindow("RAW2OGT", 800, 600, false); Ogre::SceneManager* scenemgr = root->createSceneManager(Ogre::SceneType::ST_GENERIC); Ogre::Camera* camera = scenemgr->createCamera("camera"); Ogre::Viewport* viewport = window->addViewport(camera); /*Ogre::Vector3 lightdir(0, -0.3, 0.75); lightdir.normalise(); Ogre::Light* l = scenemgr->createLight("tstLight"); l->setType(Ogre::Light::LT_DIRECTIONAL); l->setDirection(lightdir); l->setDiffuseColour(Ogre::ColourValue(1.0, 1.0, 1.0)); l->setSpecularColour(Ogre::ColourValue(0.4, 0.4, 0.4));*/ scenemgr->setAmbientLight(Ogre::ColourValue(0.7, 0.7, 0.7)); // --------------------------------- Start convert ---------------------------------------------------- // Load job config Ogre::ConfigFile* terrainconfig = OGRE_NEW Ogre::ConfigFile(); terrainconfig->loadDirect(argv[1]); // Load info from [general] block Ogre::String heightmapfile = terrainconfig->getSetting("heightmap", "general"); Ogre::Real heightmapscale = Ogre::StringConverter::parseReal(terrainconfig->getSetting("heightmapscale", "general")); Ogre::Real heightmapoffset = Ogre::StringConverter::parseReal(terrainconfig->getSetting("heightmapoffset", "general")); Ogre::uint16 terrainsize = Ogre::StringConverter::parseUnsignedInt(terrainconfig->getSetting("terrainsize", "general")); Ogre::Real worldsize = Ogre::StringConverter::parseReal(terrainconfig->getSetting("worldsize", "general")); Ogre::uint16 layercount = Ogre::StringConverter::parseUnsignedInt(terrainconfig->getSetting("layercount", "general")); // initialise stream to heightmapfile Ogre::DataStreamPtr stream = Ogre::ResourceGroupManager::getSingleton().openResource(heightmapfile, "General"); size_t size = stream.get()->size(); // verify size if(size != terrainsize * terrainsize * 4) OGRE_EXCEPT( Ogre::Exception::ERR_INTERNAL_ERROR, "Size of stream does not match terrainsize!", "TerrainPage" ); // load to buffer float* buffer = OGRE_ALLOC_T(float, size, Ogre::MEMCATEGORY_GENERAL); stream->read(buffer, size); // apply scale and offset for(int i=0;i<terrainsize*terrainsize;i++) { buffer[i] = (buffer[i] + heightmapoffset) * heightmapscale; } // Terrain initialization Ogre::TerrainGlobalOptions* terrainglobals = OGRE_NEW Ogre::TerrainGlobalOptions(); terrainglobals->setMaxPixelError(1); //terrainglobals->setCompositeMapDistance(30000); //terrainglobals->setLightMapDirection(lightdir); //terrainglobals->setCompositeMapAmbient(scenemgr->getAmbientLight()); //terrainglobals->setCompositeMapDiffuse(l->getDiffuseColour()); Ogre::TerrainMaterialGeneratorA::SM2Profile* pMatProfile = static_cast<Ogre::TerrainMaterialGeneratorA::SM2Profile*>(terrainglobals->getDefaultMaterialGenerator()->getActiveProfile()); pMatProfile->setLightmapEnabled(false); pMatProfile->setCompositeMapEnabled(false); Ogre::TerrainGroup* terraingroup = OGRE_NEW Ogre::TerrainGroup(scenemgr, Ogre::Terrain::ALIGN_X_Z, terrainsize, worldsize); terraingroup->setFilenameConvention(Ogre::String("terrain"), Ogre::String("ogt")); terraingroup->setOrigin(Ogre::Vector3::ZERO); Ogre::Terrain* terrain = OGRE_NEW Ogre::Terrain(scenemgr); // terrainsettings Ogre::Terrain::ImportData& imp = terraingroup->getDefaultImportSettings(); imp.terrainSize = terrainsize; imp.worldSize = worldsize; imp.minBatchSize = 33; imp.maxBatchSize = 65; // use float RAW heightmap as input imp.inputFloat = buffer; // process texture layers imp.layerList.resize(layercount); Ogre::StringVector blendmaps(layercount); for(int i=0;i<layercount;i++) { // load layer info Ogre::String sectionStr = Ogre::StringConverter::toString(i); Ogre::Real layerworldsize = Ogre::StringConverter::parseReal(terrainconfig->getSetting("worldsize", sectionStr)); if (i==0) { // no blendmap at layer 0 (baselayer) Ogre::String specular = terrainconfig->getSetting("specular", sectionStr); Ogre::String normal = terrainconfig->getSetting("normal", sectionStr); // add layer imp.layerList[i].textureNames.push_back(specular); imp.layerList[i].textureNames.push_back(normal); imp.layerList[i].worldSize = layerworldsize; } else { Ogre::String specular = terrainconfig->getSetting("specular", sectionStr); Ogre::String normal = terrainconfig->getSetting("normal", sectionStr); Ogre::String blend = terrainconfig->getSetting("blend", sectionStr); // add layer imp.layerList[i].textureNames.push_back(specular); imp.layerList[i].textureNames.push_back(normal); imp.layerList[i].worldSize = layerworldsize; blendmaps[i] = blend; } } // load the terrain terrain->prepare(imp); terrain->load(); // load those blendmaps into the layers for(int j = 1;j < terrain->getLayerCount();j++) { Ogre::TerrainLayerBlendMap *blendmap = terrain->getLayerBlendMap(j); Ogre::Image img; img.load(blendmaps[j],"General"); int blendmapsize = terrain->getLayerBlendMapSize(); if(img.getWidth() != blendmapsize) img.resize(blendmapsize, blendmapsize); float *ptr = blendmap->getBlendPointer(); Ogre::uint8 *data = static_cast<Ogre::uint8*>(img.getPixelBox().data); for(int bp = 0;bp < blendmapsize * blendmapsize;bp++) ptr[bp] = static_cast<float>(data[bp]) / 255.0f; blendmap->dirty(); blendmap->update(); } // create filename for writing int pos = heightmapfile.find_last_of('.'); if (pos < 0) heightmapfile = heightmapfile + ".ogt"; else heightmapfile = heightmapfile.substr(0, pos) + ".ogt"; // save as Ogre .OGT terrain->save(heightmapfile); Ogre::LogManager::getSingletonPtr()->logMessage(Ogre::LogMessageLevel::LML_NORMAL, heightmapfile + " successfully written."); // debug viewing (exit with CTRL+C) camera->setPosition(-terrainsize, 7000, -terrainsize); camera->lookAt(terrainsize/2,0,terrainsize/2); root->startRendering(); return 0; }