OgreNewt::Body* OgreNewtonApplication::makeSimpleBox( Ogre::Vector3& size, Ogre::Vector3& pos, Ogre::Quaternion& orient ) { Entity* box1; SceneNode* box1node; box1 = mSceneMgr->createEntity( "Entity"+Ogre::StringConverter::toString(mEntityCount++), "box.mesh" ); box1node = mSceneMgr->getRootSceneNode()->createChildSceneNode(); box1node->attachObject( box1 ); box1node->setScale( size ); OgreNewt::ConvexCollisionPtr col = OgreNewt::ConvexCollisionPtr(new OgreNewt::CollisionPrimitives::Box( m_World, size, 0 )); OgreNewt::Body* bod = new OgreNewt::Body( m_World, col ); // base mass on the size of the object. Ogre::Real mass = size.x * size.y * size.z * 2.5; // calculate the inertia based on box formula and mass Ogre::Vector3 inertia, offset; col->calculateInertialMatrix(inertia, offset); #ifdef OGRENEWT_NO_COLLISION_SHAREDPTR delete col; #endif bod->attachNode( box1node ); bod->setMassMatrix( mass, mass*inertia ); bod->setCenterOfMass(offset); bod->setStandardForceCallback(); box1->setMaterialName( "Simple/BumpyMetal" ); bod->setPositionOrientation( pos, orient ); return bod; }
PhysicsRagDoll::RagBone::RagBone(PhysicsRagDoll* creator, OgreNewt::World* world, PhysicsRagDoll::RagBone* parent, Ogre::Bone* ogreBone, Ogre::MeshPtr mesh, Ogre::Vector3 dir, PhysicsRagDoll::RagBone::BoneShape shape, Ogre::Vector3 size, Ogre::Real mass, Actor* parentActor) { mDoll = creator; mParent = parent; mOgreBone = ogreBone; OgreNewt::ConvexCollisionPtr col; // in the case of the cylindrical primitives, they need to be rotated to align the main axis with the direction vector. Ogre::Quaternion orient = Ogre::Quaternion::IDENTITY; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Matrix3 rot; if (dir == Ogre::Vector3::UNIT_Y) { rot.FromEulerAnglesXYZ(Ogre::Degree(0), Ogre::Degree(0), Ogre::Degree(90)); orient.FromRotationMatrix(rot); } if (dir == Ogre::Vector3::UNIT_Z) { rot.FromEulerAnglesXYZ(Ogre::Degree(0), Ogre::Degree(90), Ogre::Degree(0)); orient.FromRotationMatrix(rot); } // make the rigid body. switch (shape) { case PhysicsRagDoll::RagBone::BS_BOX: col = OgreNewt::ConvexCollisionPtr(new OgreNewt::CollisionPrimitives::Box(world, size, 0)); break; case PhysicsRagDoll::RagBone::BS_CAPSULE: col = OgreNewt::ConvexCollisionPtr(new OgreNewt::CollisionPrimitives::Capsule(world, size.y, size.x, 0, orient, pos)); break; case PhysicsRagDoll::RagBone::BS_CONE: col = OgreNewt::ConvexCollisionPtr(new OgreNewt::CollisionPrimitives::Cone(world, size.y, size.x, 0, orient, pos)); break; case PhysicsRagDoll::RagBone::BS_CYLINDER: col = OgreNewt::ConvexCollisionPtr(new OgreNewt::CollisionPrimitives::Cylinder(world, size.y, size.x, 0, orient, pos)); break; case PhysicsRagDoll::RagBone::BS_ELLIPSOID: col = OgreNewt::ConvexCollisionPtr(new OgreNewt::CollisionPrimitives::Ellipsoid(world, size, 0)); break; case PhysicsRagDoll::RagBone::BS_CONVEXHULL: col = _makeConvexHull(world, mesh, size.x); break; default: col = OgreNewt::ConvexCollisionPtr(new OgreNewt::CollisionPrimitives::Box(world, size, 0)); break; } if (col) { if (col->getNewtonCollision() == NULL) { col.reset(); } } if (!col) { LOG_WARNING(Logger::CORE, " error creating collision for '" + ogreBone->getName() + "', still continuing."); mBody = NULL; } else { mBody = new OgreNewt::Body(world, col); mBody->setUserData(Ogre::Any(parentActor)); mBody->setStandardForceCallback(); const OgreNewt::MaterialID* ragdollMat = PhysicsManager::getSingleton().createMaterialID("default"); mBody->setMaterialGroupID(ragdollMat); Ogre::Vector3 inertia; Ogre::Vector3 com; col->calculateInertialMatrix(inertia, com); mBody->setMassMatrix(mass, inertia * mass); mBody->setCenterOfMass(com); mBody->setCustomTransformCallback(PhysicsRagDoll::_placementCallback); mOgreBone->setManuallyControlled(true); } }