示例#1
0
	void windowClosed(Ogre::RenderWindow* rw)
	{
		mExit = true;

		if (mInputManager) {
			Ogre::LogManager::getSingletonPtr()->logMessage("*-*-* OIS Shutdown");
			mInputManager->destroyInputObject(mMouse);
			mInputManager->destroyInputObject(mKeyboard);
			OIS::InputManager::destroyInputSystem(mInputManager);
			mInputManager = 0;
		}
	}
void application::windowClosed (Ogre::RenderWindow* wnd)
{
    if (wnd == this->wnd)
        if (input)
        {
            input->destroyInputObject(mouse);
            input->destroyInputObject(kbd);

            OIS::InputManager::destroyInputSystem(input);
            input = 0;
        }
}
示例#3
0
  void go(void)
  {
    // OGRE의 메인 루트 오브젝트 생성
#if !defined(_DEBUG)
    mRoot = new Root("plugins.cfg", "ogre.cfg", "ogre.log");
#else
    mRoot = new Root("plugins_d.cfg", "ogre.cfg", "ogre.log");
#endif


    // 초기 시작의 컨피규레이션 설정 - ogre.cfg 이용
    if (!mRoot->restoreConfig()) {
      if (!mRoot->showConfigDialog()) return;
    }
    mWindow = mRoot->initialise(true, "Hello Professor : Copyleft Dae-Hyun Lee");

    // ESC key를 눌렀을 경우, 오우거 메인 렌더링 루프의 탈출을 처리
	size_t windowHnd = 0;
	std::ostringstream windowHndStr;
	OIS::ParamList pl;
	mWindow->getCustomAttribute("WINDOW", &windowHnd);
	windowHndStr << windowHnd;
	pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
	mInputManager = OIS::InputManager::createInputSystem(pl);
	mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject(OIS::OISKeyboard, false));

	mESCListener = new ESCListener(mKeyboard);
    mRoot->addFrameListener(mESCListener);

	mSceneMgr = mRoot->createSceneManager(ST_GENERIC);

    mCamera = mSceneMgr->createCamera("camera");
    mCamera->setPosition(0.0f, 200.0f, 300.0f);
    mCamera->lookAt(0.0f, 100.0f, 0.00f);
    mCamera->setNearClipDistance(5.0f);

    mViewport = mWindow->addViewport(mCamera);
    mViewport->setBackgroundColour(ColourValue(0.0f,0.0f,0.5f));
    mCamera->setAspectRatio(Real(mViewport->getActualWidth()) / Real(mViewport->getActualHeight()));

    ResourceGroupManager::getSingleton().addResourceLocation("resource.zip", "Zip");
    ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

    mSceneMgr->setAmbientLight(ColourValue(1.0f, 1.0f, 1.0f));

    Entity* daehyunEntity = mSceneMgr->createEntity("Daehyun", "DustinBody.mesh");

    SceneNode* daehyunNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
    daehyunNode->attachObject(daehyunEntity);

    mRoot->startRendering();

    mInputManager->destroyInputObject(mKeyboard);
    OIS::InputManager::destroyInputSystem(mInputManager);

    delete mRoot;
  }
示例#4
0
文件: main.cpp 项目: Isaj7/finalOgre
	~AppFrameListener(){
		_InputManager->destroyInputObject(_Keyboard);
		_InputManager->destroyInputObject(_Mouse);
		OIS::InputManager::destroyInputSystem(_InputManager);
	}
示例#5
0
文件: main.cpp 项目: Jungmu/OgreStudy
	void go(void)
	{
		// OGRE의 메인 루트 오브젝트 생성
#if !defined(_DEBUG)
		mRoot = new Root("plugins.cfg", "ogre.cfg", "ogre.log");
#else
		mRoot = new Root("plugins_d.cfg", "ogre.cfg", "ogre.log");
#endif


		// 초기 시작의 컨피규레이션 설정 - ogre.cfg 이용
		if (!mRoot->restoreConfig()) {
			if (!mRoot->showConfigDialog()) return;
		}

		mWindow = mRoot->initialise(true, CLIENT_DESCRIPTION " : Copyleft by Dae-Hyun Lee");

		mSceneMgr = mRoot->createSceneManager(ST_GENERIC, "main");
		mCamera = mSceneMgr->createCamera("main");


		mCamera->setPosition(0.0f, 150.0f, 1000.0f);
		mCamera->lookAt(0.0f, 100.0f, 0.0f);

		mViewport = mWindow->addViewport(mCamera);
		mViewport->setBackgroundColour(ColourValue(0.0f, 0.0f, 0.5f));
		mCamera->setAspectRatio(Real(mViewport->getActualWidth()) / Real(mViewport->getActualHeight()));


		ResourceGroupManager::getSingleton().addResourceLocation("resource.zip", "Zip");
		ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

		mSceneMgr->setAmbientLight(ColourValue(1.0f, 1.0f, 1.0f));

		// 좌표축 표시
		Ogre::Entity* mAxesEntity = mSceneMgr->createEntity("Axes", "axes.mesh");
		mSceneMgr->getRootSceneNode()->createChildSceneNode("AxesNode", Ogre::Vector3(0, 0, 0))->attachObject(mAxesEntity);
		mSceneMgr->getSceneNode("AxesNode")->setScale(5, 5, 5);

		_drawGridPlane();


		Entity* entity1 = mSceneMgr->createEntity("Ninja", "ninja.mesh");
		SceneNode* node1 = mSceneMgr->getRootSceneNode()->createChildSceneNode("Ninja", Vector3(-100.0f, 0.0f, 0.0f));
		node1->attachObject(entity1);

		Entity* entity2 = mSceneMgr->createEntity("Professor", "DustinBody.mesh");
		SceneNode* node2 = mSceneMgr->getRootSceneNode()->createChildSceneNode("Professor", Vector3(200.0f, 0.0f, 200.0f));
		node2->attachObject(entity2);


#if 0
		Entity* entity2 = mSceneMgr->createEntity("Ninja", "ninja.mesh");
		SceneNode* node2 = mSceneMgr->getRootSceneNode()->createChildSceneNode("Ninja", Vector3(0.0f, 0.0f, 0.0f));
		node2->attachObject(entity2);
		node2->setOrientation(Ogre::Quaternion(Ogre::Degree(180), Ogre::Vector3::UNIT_Y));
#endif

		size_t windowHnd = 0;
		std::ostringstream windowHndStr;
		OIS::ParamList pl;
		mWindow->getCustomAttribute("WINDOW", &windowHnd);
		windowHndStr << windowHnd;
		pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
		pl.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_FOREGROUND")));
		pl.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_NONEXCLUSIVE")));
		pl.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_FOREGROUND")));
		pl.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_NONEXCLUSIVE")));
		mInputManager = OIS::InputManager::createInputSystem(pl);


		mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject(OIS::OISKeyboard, true));
		mMouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject(OIS::OISMouse, true));

		InputController* inputController = new InputController(mRoot, mKeyboard, mMouse);
		mRoot->addFrameListener(inputController);


		ProfessorController* professorController = new ProfessorController(mRoot);
		mRoot->addFrameListener(professorController);

		mRoot->startRendering();

		mInputManager->destroyInputObject(mKeyboard);
		mInputManager->destroyInputObject(mMouse);
		OIS::InputManager::destroyInputSystem(mInputManager);

		delete professorController;
		delete inputController;

		delete mRoot;
	}
    int main(int argc, char **argv)
#endif
{
    //-----------------------------------------------------
    // 1 enter ogre
    //-----------------------------------------------------
    Root* root = new Root;
 
    //-----------------------------------------------------
    // 2 configure resource paths
    //-----------------------------------------------------
    // Load resource paths from config file
 
    // File format is:
    //  [ResourceGroupName]
    //  ArchiveType=Path
    //  .. repeat
    // For example:
    //  [General]
    //  FileSystem=media/
    //  Zip=packages/level1.zip
 
    ConfigFile cf;
    cf.load("./resources.cfg");
 
    // Go through all sections & settings in the file
    ConfigFile::SectionIterator seci = cf.getSectionIterator();
 
    String secName, typeName, archName;
    while (seci.hasMoreElements())
    {
        secName = seci.peekNextKey();
        ConfigFile::SettingsMultiMap *settings = seci.getNext();
        ConfigFile::SettingsMultiMap::iterator i;
        for (i = settings->begin(); i != settings->end(); ++i)
        {
            typeName = i->first;
            archName = i->second;
            ResourceGroupManager::getSingleton().addResourceLocation(
                archName, typeName, secName);
        }
    }
    //-----------------------------------------------------
    // 3 Configures the application and creates the window
    //-----------------------------------------------------
    if(!root->showConfigDialog())
    {
        //Ogre
        delete root;
        return false; // Exit the application on cancel
    }
 
    RenderWindow* window = root->initialise(true, "Simple Ogre App");
 
    ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
 
    //-----------------------------------------------------
    // 4 Create the SceneManager
    //
    //        ST_GENERIC = octree
    //        ST_EXTERIOR_CLOSE = simple terrain
    //        ST_EXTERIOR_FAR = nature terrain (depreciated)
    //        ST_EXTERIOR_REAL_FAR = paging landscape
    //        ST_INTERIOR = Quake3 BSP
    //----------------------------------------------------- 
    SceneManager* sceneMgr = root->createSceneManager(ST_GENERIC); 
 
    //----------------------------------------------------- 
    // 5 Create the camera 
    //----------------------------------------------------- 
    Camera* camera = sceneMgr->createCamera("SimpleCamera"); 
 
    //----------------------------------------------------- 
    // 6 Create one viewport, entire window 
    //----------------------------------------------------- 
    Viewport* viewPort = window->addViewport(camera);
 
    //---------------------------------------------------- 
    // 7 add OIS input handling 
    //----------------------------------------------------
    OIS::ParamList pl;
    size_t windowHnd = 0;
    std::ostringstream windowHndStr;
 
    //tell OIS about the Ogre window
    window->getCustomAttribute("WINDOW", &windowHnd);
    windowHndStr << windowHnd;
    pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
 
    //setup the manager, keyboard and mouse to handle input
    OIS::InputManager* inputManager = OIS::InputManager::createInputSystem(pl);
    OIS::Keyboard* keyboard = static_cast<OIS::Keyboard*>(inputManager->createInputObject(OIS::OISKeyboard, true));
    OIS::Mouse*    mouse = static_cast<OIS::Mouse*>(inputManager->createInputObject(OIS::OISMouse, true));
 
    //tell OIS about the window's dimensions
    unsigned int width, height, depth;
    int top, left;
    window->getMetrics(width, height, depth, left, top);
    const OIS::MouseState &ms = mouse->getMouseState();
    ms.width = width;
    ms.height = height;
 
    // everything is set up, now we listen for input and frames (replaces while loops)
    //key events
    SimpleKeyListener* keyListener = new SimpleKeyListener();
    keyboard->setEventCallback(keyListener);
    //mouse events
    SimpleMouseListener* mouseListener = new SimpleMouseListener();
    mouse->setEventCallback(mouseListener);
    //render events
    SimpleFrameListener* frameListener = new SimpleFrameListener(keyboard, mouse);
    root->addFrameListener(frameListener); 
 
    //----------------------------------------------------
    // 8 start rendering 
    //----------------------------------------------------
    root->startRendering(); // blocks until a frame listener returns false. eg from pressing escape in this example
 
    //----------------------------------------------------
    // 9 clean 
    //----------------------------------------------------
    //OIS
    inputManager->destroyInputObject(mouse); mouse = 0;
    inputManager->destroyInputObject(keyboard); keyboard = 0;
    OIS::InputManager::destroyInputSystem(inputManager); inputManager = 0;
    //listeners
    delete frameListener; 
    delete mouseListener; 
    delete keyListener;
    //Ogre
    delete root;
 
    return 0; 
}
示例#7
0
  void go(void)
  {
    // OGRE의 메인 루트 오브젝트 생성
#if !defined(_DEBUG)
    mRoot = new Root("plugins.cfg", "ogre.cfg", "ogre.log");
#else
    mRoot = new Root("plugins_d.cfg", "ogre.cfg", "ogre.log");
#endif


    // 초기 시작의 컨피규레이션 설정 - ogre.cfg 이용
    if (!mRoot->restoreConfig()) {
      if (!mRoot->showConfigDialog()) return;
    }

    mWindow = mRoot->initialise(true, "Moving Professor & Ninja : Copyleft by Dae-Hyun Lee");


    // ESC key를 눌렀을 경우, 오우거 메인 렌더링 루프의 탈출을 처리
    size_t windowHnd = 0;
    std::ostringstream windowHndStr;
    OIS::ParamList pl;
    mWindow->getCustomAttribute("WINDOW", &windowHnd);
    windowHndStr << windowHnd;
    pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
    mInputManager = OIS::InputManager::createInputSystem(pl);
    mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject(OIS::OISKeyboard, false));


    // Fill Here --------------------------------------------------------------



    // ------------------------------------------------------------------------

    
    mCamera->setPosition(0.0f, 100.0f, 500.0f);
    mCamera->lookAt(0.0f, 100.0f, 0.0f);

    mCamera->setNearClipDistance(5.0f);

    mViewport = mWindow->addViewport(mCamera);
    mViewport->setBackgroundColour(ColourValue(0.0f,0.0f,0.5f));
    mCamera->setAspectRatio(Real(mViewport->getActualWidth()) / Real(mViewport->getActualHeight()));


    ResourceGroupManager::getSingleton().addResourceLocation("resource.zip", "Zip");
    ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

    mSceneMgr->setAmbientLight(ColourValue(1.0f, 1.0f, 1.0f));

    // 좌표축 표시
    Ogre::Entity* mAxesEntity = mSceneMgr->createEntity("Axes", "axes.mesh");
    mSceneMgr->getRootSceneNode()->createChildSceneNode("AxesNode",Ogre::Vector3(0,0,0))->attachObject(mAxesEntity);
    mSceneMgr->getSceneNode("AxesNode")->setScale(5, 5, 5);

    _drawGridPlane();


    Entity* entity1 = mSceneMgr->createEntity("Professor", "DustinBody.mesh");
    Entity* entity2 = mSceneMgr->createEntity("Ninja", "ninja.mesh");


    SceneNode* node1 = mSceneMgr->getRootSceneNode()->createChildSceneNode("Professor", Vector3(0.0f, 0.0f, 0.0f));
    node1->attachObject(entity1);

    SceneNode* node2 = mSceneMgr->getRootSceneNode()->createChildSceneNode("Ninja", Vector3(200.0f, 0.0f, -200.0f));
    node2->attachObject(entity2);


    // Fill Here ----------------------------------------------





    // --------------------------------------------------------

    mRoot->startRendering();

    mInputManager->destroyInputObject(mKeyboard);
    OIS::InputManager::destroyInputSystem(mInputManager);

    delete mRoot;
  }
	~FrameListenerProyectos(){
		_man->destroyInputObject(_key);
		_man->destroyInputObject(_mouse);
		OIS::InputManager::destroyInputSystem(_man);
	}