void PhysicsVisitor::apply( osg::Geode& node ) { // retrieve the node mask which is used for physics material and later for other properies // only the first byte is relevant for pyhsics material description _attribute = node.getNodeMask() & 0xFF; // this means no need for building static collision geom // this is not the same as MAT_NOCOL, as MAT_NOCOL collisions are detected if ( _attribute == Physics::NO_BUILD ) return; // get the accumulated world matrix for this node osg::Matrixf mat = computeLocalToWorld( getNodePath() ); unsigned int numDrawables = node.getNumDrawables(); for ( unsigned int cnt = 0; cnt < numDrawables; ++cnt ) { osg::Drawable* p_drawable = node.getDrawable( cnt ); osg::Geometry* p_geom = p_drawable->asGeometry(); // evaluate the geom and generate an appropriate collision geometry if ( p_geom ) { osg::Array* p_verts = p_geom->getVertexArray(); osg::IndexArray* p_indices = p_geom->getVertexIndices(); unsigned int numPrims = p_geom->getNumPrimitiveSets(); { for ( unsigned int primcnt = 0; primcnt < numPrims; ++primcnt ) { osg::PrimitiveSet* p_set = p_geom->getPrimitiveSet( primcnt ); switch( p_set->getMode() ) { case osg::PrimitiveSet::POINTS: case osg::PrimitiveSet::LINES: case osg::PrimitiveSet::LINE_STRIP: case osg::PrimitiveSet::LINE_LOOP: return; case osg::PrimitiveSet::TRIANGLES: buildTrianlges( p_set, p_verts, mat, p_indices ); break; case osg::PrimitiveSet::TRIANGLE_STRIP: buildTrianlgeStrip( p_set, p_verts, mat, p_indices ); break; case osg::PrimitiveSet::TRIANGLE_FAN: case osg::PrimitiveSet::QUADS: case osg::PrimitiveSet::QUAD_STRIP: case osg::PrimitiveSet::POLYGON: default: log_error << "Physics Serializer: unsupported primitive set for physics geometry! currently only TRIANGLES and TRIANGLE_STRIP types are supported." << std::endl; } } } } } }
void FltExportVisitor::writeMesh( const osg::Geode& geode, const osg::Geometry& geom ) { enum DrawMode { SOLID_BACKFACE = 0, SOLID_NO_BACKFACE = 1, WIREFRAME_CLOSED = 2, WIREFRAME_NOT_CLOSED = 3, SURROUND_ALTERNATE_COLOR = 4, OMNIDIRECTIONAL_LIGHT = 8, UNIDIRECTIONAL_LIGHT = 9, BIDIRECTIONAL_LIGHT = 10 }; enum TemplateMode { FIXED_NO_ALPHA_BLENDING = 0, FIXED_ALPHA_BLENDING = 1, AXIAL_ROTATE_WITH_ALPHA_BLENDING = 2, POINT_ROTATE_WITH_ALPHA_BLENDING = 4 }; // const unsigned int TERRAIN_BIT = 0x80000000u >> 0; //const unsigned int NO_COLOR_BIT = 0x80000000u >> 1; //const unsigned int NO_ALT_COLOR_BIT = 0x80000000u >> 2; const unsigned int PACKED_COLOR_BIT = 0x80000000u >> 3; //const unsigned int FOOTPRINT_BIT = 0x80000000u >> 4; // Terrain culture cutout const unsigned int HIDDEN_BIT = 0x80000000u >> 5; //const unsigned int ROOFLINE_BIT = 0x80000000u >> 6; uint32 flags( PACKED_COLOR_BIT ); if (geode.getNodeMask() == 0) flags |= HIDDEN_BIT; enum LightMode { FACE_COLOR = 0, VERTEX_COLOR = 1, FACE_COLOR_LIGHTING = 2, VERTEX_COLOR_LIGHTING = 3 }; int8 lightMode; osg::Vec4 packedColorRaw( 1., 1., 1., 1. ); uint16 transparency( 0 ); if (geom.getColorBinding() == osg::Geometry::BIND_PER_VERTEX) { if (isLit( geom )) lightMode = VERTEX_COLOR_LIGHTING; else lightMode = VERTEX_COLOR; } else { const osg::Vec4Array* c = dynamic_cast<const osg::Vec4Array*>( geom.getColorArray() ); if (c && (c->size() > 0)) { packedColorRaw = (*c)[0]; transparency = flt::uint16((1. - packedColorRaw[3]) * (double)0xffff); } if (isLit( geom )) lightMode = FACE_COLOR_LIGHTING; else lightMode = FACE_COLOR; } uint32 packedColor; packedColor = (int)(packedColorRaw[3]*255) << 24 | (int)(packedColorRaw[2]*255) << 16 | (int)(packedColorRaw[1]*255) << 8 | (int)(packedColorRaw[0]*255); int8 drawType; osg::StateSet const* ss = getCurrentStateSet(); { // Default to no facet culling drawType = SOLID_NO_BACKFACE; // If facet-culling isn't *dis*abled, check whether the CullFace mode is BACK if (ss->getMode(GL_CULL_FACE) & osg::StateAttribute::ON) { osg::CullFace const* cullFace = static_cast<osg::CullFace const*>( ss->getAttribute(osg::StateAttribute::CULLFACE) ); if( cullFace->getMode() == osg::CullFace::BACK ) drawType = SOLID_BACKFACE; // Note: OpenFlt can't handle FRONT or FRONT_AND_BACK settings, so ignore these(??) } } // Determine the material properties for the face int16 materialIndex( -1 ); if (isLit( geom )) { osg::Material const* currMaterial = static_cast<osg::Material const*>( ss->getAttribute(osg::StateAttribute::MATERIAL) ); materialIndex = _materialPalette->add(currMaterial); } // Get base texture int16 textureIndex( -1 ); if (isTextured( 0, geom )) { const osg::Texture2D* texture = static_cast<const osg::Texture2D*>( ss->getTextureAttribute( 0, osg::StateAttribute::TEXTURE ) ); if (texture != NULL) textureIndex = _texturePalette->add( 0, texture ); else { std::string warning( "fltexp: Mesh is textured, but Texture2D StateAttribute is NULL." ); osg::notify( osg::WARN ) << warning << std::endl; _fltOpt->getWriteResult().warn( warning ); } } // Set the appropriate template mode based // on blending or Billboarding. TemplateMode templateMode( FIXED_NO_ALPHA_BLENDING ); const osg::Billboard* bb = dynamic_cast< const osg::Billboard* >( &geode ); if (bb != NULL) { if( bb->getMode() == osg::Billboard::AXIAL_ROT ) templateMode = AXIAL_ROTATE_WITH_ALPHA_BLENDING; else templateMode = POINT_ROTATE_WITH_ALPHA_BLENDING; } else if ( ss->getMode( GL_BLEND ) & osg::StateAttribute::ON ) { const osg::BlendFunc* bf = static_cast<const osg::BlendFunc*>( ss->getAttribute(osg::StateAttribute::BLENDFUNC) ); if( (bf->getSource() == osg::BlendFunc::SRC_ALPHA) && (bf->getDestination() == osg::BlendFunc::ONE_MINUS_SRC_ALPHA) ) templateMode = FIXED_ALPHA_BLENDING; } uint16 length( 84 ); IdHelper id( *this, geode.getName() ); _records->writeInt16( (int16) MESH_OP ); _records->writeUInt16( length ); _records->writeID( id ); _records->writeInt32( 0 ); // Reserved _records->writeInt32( 0 ); // IR color code _records->writeInt16( 0 ); // Relative priority _records->writeInt8( drawType ); // Draw type _records->writeInt8( 0 ); // Texture white _records->writeInt16( -1 ); // Color name index _records->writeInt16( -1 ); // Alternate color name index _records->writeInt8( 0 ); // Reserved _records->writeInt8( templateMode ); // Template (billboard) _records->writeInt16( -1 ); // Detail texture pattern index _records->writeInt16( textureIndex ); // Texture pattern index _records->writeInt16( materialIndex ); // Material index _records->writeInt16( 0 ); // Surface material code _records->writeInt16( 0 ); // Feature ID _records->writeInt32( 0 ); // IR material code _records->writeUInt16( transparency ); // Transparency _records->writeInt8( 0 ); // LOD generation control _records->writeInt8( 0 ); // Line style index _records->writeUInt32( flags ); // Flags _records->writeInt8( lightMode ); // Light mode _records->writeFill( 7 ); // Reserved _records->writeUInt32( packedColor ); // Packed color, primary _records->writeUInt32( 0x00ffffff ); // Packed color, alternate _records->writeInt16( -1 ); // Texture mapping index _records->writeInt16( 0 ); // Reserved _records->writeInt32( -1 ); // Primary color index _records->writeInt32( -1 ); // Alternate color index // Next four bytes: // 15.8: two 2-byte "reserved" fields // 15.9: one 4-byte "reserved" field _records->writeInt16( 0 ); // Reserved _records->writeInt16( -1 ); // Shader index }