void PrepareForOptimizationVisitor::apply(osg::Node& node) { node.setUserData(0); node.setUserDataContainer(0); node.setName(""); node.setDataVariance(osg::Object::STATIC); node.setCullCallback(0); node.setEventCallback(0); node.setUpdateCallback(0); traverse(node); }
void TransformerGraph::setWorldName(osg::Node &transformer, const std::string &name) { transformer.setName(name); osgText::Text* text = getFrameText(&transformer); text->setText(name); }