示例#1
0
文件: Program.cpp 项目: BodyViz/osg
static bool writeShaders( osgDB::OutputStream& os, const osg::Program& attr )
{
    unsigned int size = attr.getNumShaders();
    os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
    for ( unsigned int i=0; i<size; ++i )
    {
        os << attr.getShader(i);
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
示例#2
0
文件: Program.cpp 项目: yueying/osg
static bool writeFeedBackVaryingsName( osgDB::OutputStream& os, const osg::Program& attr )
{
	unsigned int size = attr.getNumTransformFeedBackVaryings();
	os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
	for ( unsigned int i=0; i<size; ++i )
	{
		os << attr.getTransformFeedBackVarying(i)<< std::endl;
	}
	os << os.END_BRACKET << std::endl;
	return true;
}
示例#3
0
文件: Program.cpp 项目: yueying/osg
static bool writeComputeGroups( osgDB::OutputStream& os, const osg::Program& attr )
{
    GLint numX = 0, numY = 0, numZ = 0;
    attr.getComputeGroups( numX, numY, numZ );
    os << numX << numY << numZ << std::endl;
    return true;
}
示例#4
0
文件: Program.cpp 项目: yueying/osg
static bool readComputeGroups( osgDB::InputStream& is, osg::Program& attr )
{
    GLint numX = 0, numY = 0, numZ = 0;
    is >> numX >> numY >> numZ;
    attr.setComputeGroups( numX, numY, numZ );
    return true;
}
示例#5
0
文件: Program.cpp 项目: yueying/osg
static bool readFeedBackMode( osgDB::InputStream& is, osg::Program& attr )
{
	unsigned int size ;
	is>>size;
	attr.setTransformFeedBackMode(size);
	return true;
}
示例#6
0
文件: Program.cpp 项目: BodyViz/osg
static bool readShaders( osgDB::InputStream& is, osg::Program& attr )
{
    unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osg::Shader* shader = dynamic_cast<osg::Shader*>( is.readObject() );
        if ( shader ) attr.addShader( shader );
    }
    is >> is.END_BRACKET;
    return true;
}
示例#7
0
文件: Program.cpp 项目: yueying/osg
static bool readShaders( osgDB::InputStream& is, osg::Program& attr )
{
    unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osg::ref_ptr<osg::Shader> shader = is.readObjectOfType<osg::Shader>();
        if ( shader ) attr.addShader( shader );
    }
    is >> is.END_BRACKET;
    return true;
}
示例#8
0
文件: Program.cpp 项目: yueying/osg
static bool readFeedBackVaryingsName( osgDB::InputStream& is, osg::Program& attr )
{
	unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
	for ( unsigned int i=0; i<size; ++i )
	{
		std::string str;
		is>> str;
		attr.addTransformFeedBackVarying(str);
	}
	is >> is.END_BRACKET;
	return true;
}
示例#9
0
文件: Program.cpp 项目: BodyViz/osg
// _shaderList
static bool checkShaders( const osg::Program& attr )
{
    return attr.getNumShaders()>0;
}
示例#10
0
文件: Program.cpp 项目: yueying/osg
// _numGroupsX/Y/Z
static bool checkComputeGroups( const osg::Program& attr )
{
    GLint numX = 0, numY = 0, numZ = 0;
    attr.getComputeGroups( numX, numY, numZ );
    return numX>0 && numY>0 && numZ>0;
}
示例#11
0
文件: Program.cpp 项目: yueying/osg
static bool writeFeedBackMode( osgDB::OutputStream& os, const osg::Program& attr )
{
	os << attr.getTransformFeedBackMode()<< std::endl;
	return true;
}
示例#12
0
 void bindAttribute(osg::Program& program, const AttributeAlias& alias)
 {
         program.addBindAttribLocation(alias.second, alias.first);
 }