LargeScaleCoord::LargeScaleCoord(const osg::Vec3d& realCoord) { m_smallScale.set(0, 0, 0); m_largeScale.set(realCoord.x() / sizeFactor, realCoord.y() / sizeFactor, realCoord.z() / sizeFactor); }
bool ElevationQuery::getElevationImpl(const osg::Vec3d& point, const SpatialReference* pointSRS, double& out_elevation, double desiredResolution, double* out_actualResolution) { if ( _maxDataLevel == 0 || _tileSize == 0 ) { // this means there are no heightfields. out_elevation = 0.0; return true; } // this is the ideal LOD for the requested resolution: unsigned int idealLevel = desiredResolution > 0.0 ? _mapf.getProfile()->getLevelOfDetailForHorizResolution( desiredResolution, _tileSize ) : _maxDataLevel; // based on the heightfields available, this is the best we can theorically do: unsigned int bestAvailLevel = osg::minimum( idealLevel, _maxDataLevel ); if (_maxLevelOverride >= 0) { bestAvailLevel = osg::minimum(bestAvailLevel, (unsigned int)_maxLevelOverride); } // transform the input coords to map coords: osg::Vec3d mapPoint = point; if ( pointSRS && !pointSRS->isEquivalentTo( _mapf.getProfile()->getSRS() ) ) { if ( !pointSRS->transform2D( point.x(), point.y(), _mapf.getProfile()->getSRS(), mapPoint.x(), mapPoint.y() ) ) { OE_WARN << LC << "Fail: coord transform failed" << std::endl; return false; } } osg::ref_ptr<osg::HeightField> hf; osg::ref_ptr<osgTerrain::TerrainTile> tile; // get the tilekey corresponding to the tile we need: TileKey key = _mapf.getProfile()->createTileKey( mapPoint.x(), mapPoint.y(), bestAvailLevel ); if ( !key.valid() ) { OE_WARN << LC << "Fail: coords fall outside map" << std::endl; return false; } // Check the tile cache. Note that the TileSource already likely has a MemCache // attached to it. We employ a secondary cache here for a couple reasons. One, this // cache will store not only the heightfield, but also the tesselated tile in the event // that we're using GEOMETRIC mode. Second, since the call the getHeightField can // fallback on a lower resolution, this cache will hold the final resolution heightfield // instead of trying to fetch the higher resolution one each tiem. TileCache::Record record = _tileCache.get( key ); if ( record.valid() ) tile = record.value().get(); // if we found it, make sure it has a heightfield in it: if ( tile.valid() ) { osgTerrain::HeightFieldLayer* layer = dynamic_cast<osgTerrain::HeightFieldLayer*>(tile->getElevationLayer()); if ( layer ) hf = layer->getHeightField(); if ( !hf.valid() ) tile = 0L; } // if we didn't find it (or it didn't have heightfield data), build it. if ( !tile.valid() ) { // generate the heightfield corresponding to the tile key, automatically falling back // on lower resolution if necessary: _mapf.getHeightField( key, true, hf, 0L, _interpolation ); // bail out if we could not make a heightfield a all. if ( !hf.valid() ) { OE_WARN << LC << "Unable to create heightfield for key " << key.str() << std::endl; return false; } // All this stuff is requires for GEOMETRIC mode. An optimization would be to // defer this so that PARAMETRIC mode doesn't waste time GeoLocator* locator = GeoLocator::createForKey( key, _mapf.getMapInfo() ); tile = new osgTerrain::TerrainTile(); osgTerrain::HeightFieldLayer* layer = new osgTerrain::HeightFieldLayer( hf.get() ); layer->setLocator( locator ); tile->setElevationLayer( layer ); tile->setRequiresNormals( false ); tile->setTerrainTechnique( new osgTerrain::GeometryTechnique ); // store it in the local tile cache. _tileCache.insert( key, tile.get() ); } OE_DEBUG << LC << "LRU Cache, hit ratio = " << _tileCache.getStats()._hitRatio << std::endl; // see what the actual resolution of the heightfield is. if ( out_actualResolution ) *out_actualResolution = (double)hf->getXInterval(); // finally it's time to get a height value: if ( _technique == TECHNIQUE_PARAMETRIC ) { const GeoExtent& extent = key.getExtent(); double xInterval = extent.width() / (double)(hf->getNumColumns()-1); double yInterval = extent.height() / (double)(hf->getNumRows()-1); out_elevation = (double) HeightFieldUtils::getHeightAtLocation( hf.get(), mapPoint.x(), mapPoint.y(), extent.xMin(), extent.yMin(), xInterval, yInterval ); return true; } else // ( _technique == TECHNIQUE_GEOMETRIC ) { osg::Vec3d start, end, zero; if ( _mapf.getMapInfo().isGeocentric() ) { const SpatialReference* mapSRS = _mapf.getProfile()->getSRS(); mapSRS->transformToECEF( osg::Vec3d(mapPoint.y(), mapPoint.x(), 50000.0), start ); mapSRS->transformToECEF( osg::Vec3d(mapPoint.y(), mapPoint.x(), -50000.0), end ); mapSRS->transformToECEF( osg::Vec3d(mapPoint.y(), mapPoint.x(), 0.0), zero ); } else // PROJECTED { start.set( mapPoint.x(), mapPoint.y(), 50000.0 ); end.set ( mapPoint.x(), mapPoint.y(), -50000.0 ); zero.set ( mapPoint.x(), mapPoint.y(), 0.0 ); } osgUtil::LineSegmentIntersector* i = new osgUtil::LineSegmentIntersector( start, end ); osgUtil::IntersectionVisitor iv; iv.setIntersector( i ); tile->accept( iv ); osgUtil::LineSegmentIntersector::Intersections& results = i->getIntersections(); if ( !results.empty() ) { const osgUtil::LineSegmentIntersector::Intersection& result = *results.begin(); osg::Vec3d isectPoint = result.getWorldIntersectPoint(); out_elevation = (isectPoint-end).length2() > (zero-end).length2() ? (isectPoint-zero).length() : -(isectPoint-zero).length(); return true; } OE_DEBUG << LC << "No intersection" << std::endl; return false; } }
bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bbInput) { osg::Vec3d bb_min(bbInput._min); osg::Vec3d bb_max(bbInput._max); #if 1 double epsilon = 1e-4; bb_min.x() -= epsilon; bb_min.y() -= epsilon; bb_min.z() -= epsilon; bb_max.x() += epsilon; bb_max.y() += epsilon; bb_max.z() += epsilon; #endif // compate s and e against the xMin to xMax range of bb. if (s.x()<=e.x()) { // trivial reject of segment wholely outside. if (e.x()<bb_min.x()) return false; if (s.x()>bb_max.x()) return false; if (s.x()<bb_min.x()) { // clip s to xMin. s = s+(e-s)*(bb_min.x()-s.x())/(e.x()-s.x()); } if (e.x()>bb_max.x()) { // clip e to xMax. e = s+(e-s)*(bb_max.x()-s.x())/(e.x()-s.x()); } } else { if (s.x()<bb_min.x()) return false; if (e.x()>bb_max.x()) return false; if (e.x()<bb_min.x()) { // clip s to xMin. e = s+(e-s)*(bb_min.x()-s.x())/(e.x()-s.x()); } if (s.x()>bb_max.x()) { // clip e to xMax. s = s+(e-s)*(bb_max.x()-s.x())/(e.x()-s.x()); } } // compate s and e against the yMin to yMax range of bb. if (s.y()<=e.y()) { // trivial reject of segment wholely outside. if (e.y()<bb_min.y()) return false; if (s.y()>bb_max.y()) return false; if (s.y()<bb_min.y()) { // clip s to yMin. s = s+(e-s)*(bb_min.y()-s.y())/(e.y()-s.y()); } if (e.y()>bb_max.y()) { // clip e to yMax. e = s+(e-s)*(bb_max.y()-s.y())/(e.y()-s.y()); } } else { if (s.y()<bb_min.y()) return false; if (e.y()>bb_max.y()) return false; if (e.y()<bb_min.y()) { // clip s to yMin. e = s+(e-s)*(bb_min.y()-s.y())/(e.y()-s.y()); } if (s.y()>bb_max.y()) { // clip e to yMax. s = s+(e-s)*(bb_max.y()-s.y())/(e.y()-s.y()); } } // compate s and e against the zMin to zMax range of bb. if (s.z()<=e.z()) { // trivial reject of segment wholely outside. if (e.z()<bb_min.z()) return false; if (s.z()>bb_max.z()) return false; if (s.z()<bb_min.z()) { // clip s to zMin. s = s+(e-s)*(bb_min.z()-s.z())/(e.z()-s.z()); } if (e.z()>bb_max.z()) { // clip e to zMax. e = s+(e-s)*(bb_max.z()-s.z())/(e.z()-s.z()); } } else { if (s.z()<bb_min.z()) return false; if (e.z()>bb_max.z()) return false; if (e.z()<bb_min.z()) { // clip s to zMin. e = s+(e-s)*(bb_min.z()-s.z())/(e.z()-s.z()); } if (s.z()>bb_max.z()) { // clip e to zMax. s = s+(e-s)*(bb_max.z()-s.z())/(e.z()-s.z()); } } // osg::notify(osg::NOTICE)<<"clampped segment "<<s<<" "<<e<<std::endl; // if (s==e) return false; return true; }
bool Locator::computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const { typedef std::list<osg::Vec3d> Corners; Corners corners; osg::Vec3d cornerNDC; if (convertLocalToModel(osg::Vec3d(0.0,0.0,0.0), cornerNDC)) { corners.push_back(cornerNDC); } if (convertLocalToModel(osg::Vec3d(1.0,0.0,0.0), cornerNDC)) { corners.push_back(cornerNDC); } if (convertLocalToModel(osg::Vec3d(0.0,1.0,0.0), cornerNDC)) { corners.push_back(cornerNDC); } if (convertLocalToModel(osg::Vec3d(1.0,1.0,0.0), cornerNDC)) { corners.push_back(cornerNDC); } if (convertLocalToModel(osg::Vec3d(0.0,0.0,1.0), cornerNDC)) { corners.push_back(cornerNDC); } if (convertLocalToModel(osg::Vec3d(1.0,0.0,1.0), cornerNDC)) { corners.push_back(cornerNDC); } if (convertLocalToModel(osg::Vec3d(0.0,1.0,1.0), cornerNDC)) { corners.push_back(cornerNDC); } if (convertLocalToModel(osg::Vec3d(1.0,1.0,1.0), cornerNDC)) { corners.push_back(cornerNDC); } if (corners.empty()) return false; for(Corners::iterator itr = corners.begin(); itr != corners.end(); ++itr) { bottomLeft.x() = osg::minimum( bottomLeft.x(), itr->x()); bottomLeft.y() = osg::minimum( bottomLeft.y(), itr->y()); bottomLeft.z() = osg::minimum( bottomLeft.z(), itr->z()); topRight.x() = osg::maximum( topRight.x(), itr->x()); topRight.y() = osg::maximum( topRight.y(), itr->y()); topRight.z() = osg::maximum( topRight.z(), itr->z()); } return true; }
bool MercatorLocator::convertModelToLocal(const osg::Vec3d& world, osg::Vec3d& local) const { bool result = false; // required becasue of an OSG bug if ( !_inverseCalculated ) { const_cast<MercatorLocator*>(this)->_inverse.invert( _transform ); const_cast<MercatorLocator*>(this)->_inverseCalculated = true; } switch(_coordinateSystemType) { case(GEOCENTRIC): { double longitude, latitude, height; _ellipsoidModel->convertXYZToLatLongHeight(world.x(), world.y(), world.z(), latitude, longitude, height ); local = osg::Vec3d(longitude, latitude, height) * _inverse; double lon_deg = osg::RadiansToDegrees(longitude); double lat_deg = osg::RadiansToDegrees(latitude); double xr, yr; getUV( _geoDataExtent, lon_deg, lat_deg, xr, yr ); local.x() = xr; local.y() = 1.0-yr; result = true; } break; case(GEOGRAPHIC): { local = world * _inverse; osg::Vec3d w = world; double lon_deg = w.x(); double lat_deg = w.y(); double xr, yr; getUV( _geoDataExtent, lon_deg, lat_deg, xr, yr ); local.x() = xr; local.y() = 1.0-yr; result = true; } break; case(PROJECTED): { local = world * _inverse; result = true; } break; } return result; }