bool windowMouseOver(osgWidget::Event& event) { osgWidget::XYCoord xy = event.getWindow()->localXY(event.x, event.y); // osgWidget::warn() << "WINDOW " << xy.x() << " - " << xy.y() << std::endl; return true; }
bool changeTheme(osgWidget::Event& ev) { std::string theme; if(ev.key == osgGA::GUIEventAdapter::KEY_Right) theme = "osgWidget/theme-1.png" ; else if(ev.key == osgGA::GUIEventAdapter::KEY_Left) theme = "osgWidget/theme-2.png" ; else return false; osgWidget::Frame* frame = dynamic_cast<osgWidget::Frame*>(ev.getWindow()); if(!frame) return false; // This is just one way to access all our Widgets; we could just as well have used: // // for(osgWidget::Frame::Iterator i = frame.begin(); i != frame.end() i++) {} // // ...and it have worked, too. for(unsigned int row = 0; row < 3; row++) { for(unsigned int col = 0; col < 3; col++) { frame->getByRowCol(row, col)->setImage(theme); } } return true; }
// NOTE: THIS IS JUST A TEMPORARY HACK! :) This functionality will all eventually be // encapsulate into another class in osgWidget proper. bool scrollWindow(osgWidget::Event& ev) { // The first thing we need to do is make sure we have a Frame object... osgWidget::Frame* frame = dynamic_cast<osgWidget::Frame*>(ev.getWindow()); if(!frame) return false; // And now we need to make sure our Frame has a valid internal EmbeddedWindow widget. osgWidget::Window::EmbeddedWindow* ew = dynamic_cast<osgWidget::Window::EmbeddedWindow*>(frame->getEmbeddedWindow()) ; if(!ew) return false; // Lets get the visible area so that we can use it to make sure our scrolling action // is necessary in the first place. const osgWidget::Quad& va = ew->getWindow()->getVisibleArea(); // The user wants to scroll up; make sure that the visible area's Y origin isn't already // at 0.0f, 0.0f. if(ev.getWindowManager()->isMouseScrollingUp() && va[1] != 0.0f) ew->getWindow()->addVisibleArea(0, -20) ; else if(va[1] <= (ew->getWindow()->getHeight() - ew->getHeight())) ew->getWindow()->addVisibleArea(0, 20) ; // We need to manually call update to make sure the visible area scissoring is done // properly. frame->update(); return true; }
// Here we create (and later demonstrate) the use of a simple function callback. bool windowClicked(osgWidget::Event& ev) { std::cout << "windowClicked: " << ev.getWindow()->getName() << std::endl; if(ev.getData()) { std::string* s = static_cast<std::string*>(ev.getData()); std::cout << "This is data attached to the event: " << *s << std::endl; } return true; }
bool windowClicked(osgWidget::Event &ev) { std::cout << "Object::windowClicked " << ev.getWindow()->getName() << std::endl; return true; }
// TODO: Testing our _parent/EmbeddedWindow stuff. bool info(osgWidget::Event& ev) { osgWidget::warn() << "MousePush @ Window: " << ev.getWindow()->getName() << std::endl; return true; }