void osgParticle::ParticleSystemUpdater::traverse(osg::NodeVisitor& nv) { osgUtil::CullVisitor* cv = nv.asCullVisitor(); if (cv) { if (nv.getFrameStamp()) { if( _frameNumber < nv.getFrameStamp()->getFrameNumber()) { _frameNumber = nv.getFrameStamp()->getFrameNumber(); double t = nv.getFrameStamp()->getSimulationTime(); if (_t0 != -1.0) { ParticleSystem_Vector::iterator i; for (i=_psv.begin(); i!=_psv.end(); ++i) { ParticleSystem* ps = i->get(); ParticleSystem::ScopedWriteLock lock(*(ps->getReadWriteMutex())); // We need to allow at least 2 frames difference, because the particle system's lastFrameNumber // is updated in the draw thread which may not have completed yet. if (!ps->isFrozen() && (!ps->getFreezeOnCull() || ((nv.getFrameStamp()->getFrameNumber()-ps->getLastFrameNumber()) <= 2)) ) { ps->update(t - _t0, nv); } } } _t0 = t; } } else { OSG_WARN << "osgParticle::ParticleSystemUpdater::traverse(NodeVisitor&) requires a valid FrameStamp to function, particles not updated.\n"; } } Node::traverse(nv); }
void osgParticle::ParticleSystemUpdater::traverse(osg::NodeVisitor& nv) { osgUtil::CullVisitor *cv = dynamic_cast<osgUtil::CullVisitor *>(&nv); if (cv) { if (nv.getFrameStamp()) { if( _frameNumber < nv.getFrameStamp()->getFrameNumber()) { _frameNumber = nv.getFrameStamp()->getFrameNumber(); double t = nv.getFrameStamp()->getSimulationTime(); if (_t0 != -1.0) { ParticleSystem_Vector::iterator i; for (i=_psv.begin(); i!=_psv.end(); ++i) { ParticleSystem* ps = i->get(); ParticleSystem::ScopedWriteLock lock(*(ps->getReadWriteMutex())); if (!ps->isFrozen() && (ps->getLastFrameNumber() >= (nv.getFrameStamp()->getFrameNumber() - 1) || !ps->getFreezeOnCull())) { ps->update(t - _t0); } } } _t0 = t; } } else { osg::notify(osg::WARN) << "osgParticle::ParticleSystemUpdater::traverse(NodeVisitor&) requires a valid FrameStamp to function, particles not updated.\n"; } } Node::traverse(nv); }