示例#1
0
void Player::DoAccountReg(uint64_t seq, uint64_t uid, uint64_t password_hash, const char* account)
{
    LOG(INFO) << "do_account_req";
    int32_t player_idx = GetPlayerIdx();
    MsgModule* msg_module = FindModule<MsgModule>(App::GetInstance());
    ProtoSs::Msg msg;
    ProtoSs::Head* head = msg.mutable_head();
    head->set_cmd(ProtoSs::Msg::kAccountRegReqFieldNumber);
    head->set_seq(seq);
    head->set_player_idx(player_idx);
    ProtoSs::AccountRegReq* account_reg_req = msg.mutable_account_reg_req();
    account_reg_req->set_uid(uid);
    account_reg_req->set_password_hash(password_hash);
    if (account != NULL)
        account_reg_req->set_account(account);

    // 玩家初始化数据
    Database::PlayerData player_data;
    Database::RoleInfo* role_info = player_data.mutable_role_info();
    Database::CityInfo* city_info = player_data.add_city_list();
    role_info->set_money(1000);
    role_info->set_level(1);
    city_info->set_id(1121);

    static char player_data_buf[PLAYER_DATA_MAX] = {0};
    if (player_data.SerializeToArray(player_data_buf, PLAYER_DATA_MAX) == false) {
        LOG(ERROR) 
            << "player_data SerializeToArray error!";
        return;
    };

    account_reg_req->set_player_data(player_data_buf, player_data.ByteSize());

    msg_module->SendToDatasvr(&msg);
}
示例#2
0
void Player::DoAccountVerify(uint64_t seq, uint64_t uid, uint64_t password_hash)
{
    LOG(INFO) << "DoAccountVerify";
    int32_t player_idx = GetPlayerIdx();
    MsgModule* msg_module = FindModule<MsgModule>(App::GetInstance());
    ProtoSs::Msg msg;
    ProtoSs::Head* head = msg.mutable_head();
    head->set_cmd(ProtoSs::Msg::kAccountVerifyReqFieldNumber);
    head->set_seq(seq);
    head->set_player_idx(player_idx);
    ProtoSs::AccountVerifyReq* account_verify_req = msg.mutable_account_verify_req();
    account_verify_req->set_uid(uid);
    account_verify_req->set_password_hash(password_hash);

    msg_module->SendToDatasvr(&msg);
}
示例#3
0
void Player::do_get_player_data(uint64_t seq, uint64_t uid, uint64_t password_hash)
{
    LOG(INFO) << "do_get_player_data";
    int32_t player_idx = get_player_idx();
    MsgModule* msg_module = FindModule<MsgModule>(App::GetInstance());
    ProtoSs::Msg msg;
    ProtoSs::Head* head = msg.mutable_head();
    head->set_cmd(ProtoSs::Msg::kGetPlayerDataReqFieldNumber);
    head->set_seq(seq);
    head->set_player_idx(player_idx);
    ProtoSs::GetPlayerDataReq* get_player_data_req
        = msg.mutable_get_player_data_req();
    get_player_data_req->set_uid(uid);
    get_player_data_req->set_password_hash(password_hash);

    msg_module->SendToDatasvr(&msg);
}
示例#4
0
void Player::DoUpdatePlayerData(uint64_t seq)
{
    LOG(INFO) << "DoUpdatePlayerData";
    ObjMgrModule* obj_mgr_module = FindModule<ObjMgrModule>(App::GetInstance());
    int32_t player_idx = GetPlayerIdx();

    MsgModule* msg_module = FindModule<MsgModule>(App::GetInstance());
    ProtoSs::Msg msg;
    ProtoSs::Head* head = msg.mutable_head();
    head->set_cmd(ProtoSs::Msg::kSetPlayerDataReqFieldNumber);
    head->set_seq(seq);
    head->set_player_idx(player_idx);
    ProtoSs::SetPlayerDataReq* set_player_data_req = msg.mutable_set_player_data_req();
    set_player_data_req->set_uid(uid_);

    // 玩家数据组装
    Database::PlayerData player_data;
    Database::RoleInfo* role_info = player_data.mutable_role_info();
    role_info->set_money(money_);
    role_info->set_level(level_);

    for (int32_t i = 1; i < MAX_CITY_NUM_PER_PLAYER; i++) {
        if (city_list_[i] != 0) {
            Database::CityInfo* city_info = player_data.add_city_list();
            City* city = obj_mgr_module->GetCity(city_list_[i]);
            city_info->set_population(city->population_);
        }
    }

    static char player_data_buf[PLAYER_DATA_MAX] = {0};
    if (player_data.SerializeToArray(player_data_buf, PLAYER_DATA_MAX) == false) {
        LOG(ERROR) 
            << "player_data SerializeToArray error!";
        return;
    };

    set_player_data_req->set_player_data(player_data_buf, player_data.ByteSize());

    msg_module->SendToDatasvr(&msg);
}