void QuickTimeSampleApp::loadMovieFile( const fs::path& moviePath ) { try { // load up the movie, set it to loop, and begin playing mMovie = qtime::MovieGl( moviePath ); mMovie.setLoop(); mMovie.play(); // create a texture for showing some info about the movie TextLayout infoText; infoText.clear( ColorA( 0.2f, 0.2f, 0.2f, 0.5f ) ); infoText.setColor( Color::white() ); infoText.addCenteredLine( getPathFileName( moviePath.string() ) ); infoText.addLine( toString( mMovie.getWidth() ) + " x " + toString( mMovie.getHeight() ) + " pixels" ); infoText.addLine( toString( mMovie.getDuration() ) + " seconds" ); infoText.addLine( toString( mMovie.getNumFrames() ) + " frames" ); infoText.addLine( toString( mMovie.getFramerate() ) + " fps" ); infoText.setBorder( 4, 2 ); mInfoTexture = gl::Texture( infoText.render( true ) ); } catch( ... ) { console() << "Unable to load the movie." << std::endl; mMovie.reset(); mInfoTexture.reset(); } mFrameTexture.reset(); }
void svvimApp::prepareSettings (Settings *settings) { app::console() << "prepareSettings (entering)\n"; mCurrentMovie = qtime::MovieGl(getResourcePath("water-under.m4v")); mCurrentMovie.play(); mCurrentMovie.setVolume(0.); mFrameTexture = mCurrentMovie.getTexture(); // settings->setWindowSize(mCurrentMovie.getWidth(), mCurrentMovie.getHeight()); settings->setFrameRate(mCurrentMovie.getFramerate()*2); settings->setFullScreen(true); // ... app::console() << "prepareSettings (leaving)\n"; }
void VideoPanApp::loadMovieFile( const string &moviePath ) { try { mMovie = qtime::MovieGl( moviePath ); console() << "Dimensions:" << mMovie.getWidth() << " x " << mMovie.getHeight() << std::endl; console() << "Duration: " << mMovie.getDuration() << " seconds" << std::endl; console() << "Frames: " << mMovie.getNumFrames() << std::endl; console() << "Framerate: " << mMovie.getFramerate() << std::endl; console() << "Alpha channel: " << mMovie.hasAlpha() << std::endl; console() << "Has audio: " << mMovie.hasAudio() << " Has visuals: " << mMovie.hasVisuals() << std::endl; mMovie.setLoop( true, true ); mMovie.seekToFrame(24000); mMovie.setVolume(0); mMovie.play(); mMovie.stop(); } catch( ... ) { console() << "Unable to load the movie." << std::endl; } }