void testSolveArbitrary() { static Random::Uniform uniform(2.0, 7.0); static Random::Gaussian random(0.0, 100.0); // Test random polynomials of various degrees with real coefficients. Vector realCoeff; Vector_<Complex> roots; for (int i = 0; i < 1000; ++i) { int length = uniform.getIntValue(); realCoeff.resize(length); roots.resize(length-1); for (int j = 0; j < length; ++j) realCoeff[j] = random.getValue(); PolynomialRootFinder::findRoots(realCoeff, roots); verifyRoots(realCoeff, roots); } // Test random polynomials of various degrees with complex coefficients. Vector_<Complex> complexCoeff; for (int i = 0; i < 1000; ++i) { int length = uniform.getIntValue(); complexCoeff.resize(length); roots.resize(length-1); for (int j = 0; j < length; ++j) complexCoeff[j] = Complex(random.getValue(), random.getValue()); PolynomialRootFinder::findRoots(complexCoeff, roots); verifyRoots(complexCoeff, roots); } // Verify that if the leading coefficient is zero, it throws an exception. try { realCoeff[0] = 0.0; PolynomialRootFinder::findRoots(realCoeff, roots); ASSERT(false) } catch (const PolynomialRootFinder::ZeroLeadingCoefficient&) { } try { complexCoeff[0] = 0.0; PolynomialRootFinder::findRoots(complexCoeff, roots); ASSERT(false) } catch (const PolynomialRootFinder::ZeroLeadingCoefficient&) { } }
int main() { // Create the system. MultibodySystem system; system.setUseUniformBackground(true); SimbodyMatterSubsystem matter(system); GeneralForceSubsystem forces(system); Force::UniformGravity gravity(forces, matter, Vec3(0, -9.8, 0)); Body::Rigid pendulumBody(MassProperties(1.0, Vec3(0), Inertia(1))); pendulumBody.addDecoration(Transform(), DecorativeSphere(0.1)); MobilizedBody lastBody = matter.Ground(); for (int i = 0; i < 10; ++i) { MobilizedBody::Ball pendulum(lastBody, Transform(Vec3(0)), pendulumBody, Transform(Vec3(0, 1, 0))); lastBody = pendulum; } system.addEventReporter(new Visualizer::Reporter(system, 1./30)); // Initialize the system and state. system.realizeTopology(); State state = system.getDefaultState(); Random::Gaussian random; for (int i = 0; i < state.getNQ(); ++i) state.updQ()[i] = random.getValue(); // Simulate it. RungeKuttaMersonIntegrator integ(system); TimeStepper ts(system, integ); ts.initialize(state); ts.stepTo(10.0); }
void testCalculationMethods() { // Create a system with two bodies. MultibodySystem system; SimbodyMatterSubsystem matter(system); GeneralForceSubsystem forces(system); Body::Rigid body(MassProperties(1.0, Vec3(0), Inertia(1))); MobilizedBody::Free b1(matter.Ground(), body); MobilizedBody::Free b2(matter.Ground(), body); // Set all the state variables to random values. system.realizeTopology(); State state = system.getDefaultState(); Random::Gaussian random; for (int i = 0; i < state.getNY(); ++i) state.updY()[i] = random.getValue(); system.realize(state, Stage::Acceleration); // Test the low level methods for transforming points and vectors. const Vec3 point(0.5, 1, -1.5); SimTK_TEST_EQ(b1.findStationLocationInGround(state, Vec3(0)), b1.getBodyOriginLocation(state)); SimTK_TEST_EQ(b1.findStationAtGroundPoint(state, b1.findStationLocationInGround(state, point)), point); SimTK_TEST_EQ(b2.findStationAtGroundPoint(state, b1.findStationLocationInGround(state, point)), b1.findStationLocationInAnotherBody(state, point, b2)); SimTK_TEST_EQ(b2.findStationAtGroundPoint(state, b1.findStationLocationInGround(state, Vec3(0))).norm(), (b1.getBodyOriginLocation(state)-b2.getBodyOriginLocation(state)).norm()); SimTK_TEST_EQ(b2.findMassCenterLocationInGround(state), b2.findStationLocationInGround(state, b2.getBodyMassCenterStation(state))); SimTK_TEST_EQ(b1.expressVectorInGroundFrame(state, Vec3(0)), Vec3(0)); SimTK_TEST_EQ(b1.expressVectorInGroundFrame(state, point), b1.getBodyRotation(state)*point); SimTK_TEST_EQ(b1.expressGroundVectorInBodyFrame(state, b1.expressVectorInGroundFrame(state, point)), point); SimTK_TEST_EQ(b2.expressGroundVectorInBodyFrame(state, b1.expressVectorInGroundFrame(state, point)), b1.expressVectorInAnotherBodyFrame(state, point, b2)); // Test the routines for mapping locations, velocities, and accelerations. Vec3 r, v, a; b1.findStationLocationVelocityAndAccelerationInGround(state, point, r, v, a); SimTK_TEST_EQ(v, b1.findStationVelocityInGround(state, point)); SimTK_TEST_EQ(a, b1.findStationAccelerationInGround(state, point)); { Vec3 r2, v2; b1.findStationLocationAndVelocityInGround(state, point, r2, v2); SimTK_TEST_EQ(r, r2); SimTK_TEST_EQ(v, v2); } SimTK_TEST_EQ(b1.findStationVelocityInGround(state, Vec3(0)), b1.getBodyOriginVelocity(state)); SimTK_TEST_EQ(b1.findStationAccelerationInGround(state, Vec3(0)), b1.getBodyOriginAcceleration(state)); SimTK_TEST_EQ(b1.findStationVelocityInGround(state, point), b1.findStationVelocityInAnotherBody(state, point, matter.Ground())); }
void testSolveQuadratic() { // Try a few fixed tests. testQuadraticRealRoots(Vec2(0.0, 0.0)); testQuadraticRealRoots(Vec2(1.0, 1.0)); testQuadraticRealRoots(Vec2(0.0, 5.0)); testQuadraticRealRoots(Vec2(10.0, -5.0)); testQuadratic(Vec3(1.0, 0.0, 0.0), Vec<2,Complex>(0.0, 0.0)); // Try cases with a single, repeated real root. static Random::Gaussian random(0.0, 100.0); for (int i = 0; i < 1000; ++i) { Real root = random.getValue(); testQuadraticRealRoots(Vec2(root, root)); } // Try cases with two distinct real roots. for (int i = 0; i < 1000; ++i) testQuadraticRealRoots(Vec2(random.getValue(), random.getValue())); // Try cases whose roots are complex conjugates. for (int i = 0; i < 1000; ++i) testQuadraticConjugateRoots(Complex(random.getValue(), random.getValue())); // Try cases with two distinct complex roots. for (int i = 0; i < 1000; ++i) testQuadraticComplexRoots(Vec<2,Complex>(Complex(random.getValue(), random.getValue()), Complex(random.getValue(), random.getValue()))); // Verify that if the leading coefficient is zero, it throws an exception. try { testQuadratic(Vec3(0.0, 1.0, 1.0), Vec<2,Complex>(0.0, 0.0)); ASSERT(false) } catch (const PolynomialRootFinder::ZeroLeadingCoefficient&) { } try { testQuadratic(Vec<3,Complex>(0.0, 1.0, 1.0), Vec<2,Complex>(0.0, 0.0)); ASSERT(false) } catch (const PolynomialRootFinder::ZeroLeadingCoefficient&) { } }
void testQuadraticConjugateRoots(Complex root) { static Random::Gaussian random(0.0, 1000.0); Vec3 coeff(1.0, -2.0*root.real(), norm(root)); coeff *= random.getValue(); testQuadratic(coeff, Vec<2,Complex>(root, conj(root))); }
void testQuadraticRealRoots(Vec2 roots) { static Random::Gaussian random(0.0, 100.0); Vec3 coeff(1.0, -roots[0]-roots[1], roots[0]*roots[1]); coeff *= random.getValue(); testQuadratic(coeff, Vec<2,Complex>(roots[0], roots[1])); }
void testCubicComplexRoots(Vec<3,Complex> roots) { static Random::Gaussian random(0.0, 100.0); Vec<4,Complex> coeff(1.0, -roots[0]-roots[1]-roots[2], roots[0]*roots[1]+roots[1]*roots[2]+roots[2]*roots[0], -roots[0]*roots[1]*roots[2]); coeff *= random.getValue(); testCubic(coeff, Vec<3,Complex>(roots[0], roots[1], roots[2])); }
void testCubicConjugateRoots(Complex root1, Real root2) { static Random::Gaussian random(0.0, 1000.0); Vec4 coeff(1.0, -2.0*root1.real()-root2, norm(root1)+2.0*root1.real()*root2,-norm(root1)*root2); coeff *= random.getValue(); testCubic(coeff, Vec<3,Complex>(root1, conj(root1), root2)); }
void testQuadraticComplexRoots(Vec<2,Complex>roots) { static Random::Gaussian random(0.0, 100.0); Vec<3,Complex> coeff(1.0, -roots[0]-roots[1], roots[0]*roots[1]); coeff *= Complex(random.getValue(), random.getValue()); testQuadratic(coeff, roots); }