void sanguis::server::world::pickup_spawner::spawn_health( sanguis::server::center const _center, sanguis::server::entities::enemies::difficulty const _difficulty ) { this->spawn_entity( fcppt::unique_ptr_to_base< sanguis::server::entities::with_id >( fcppt::make_unique_ptr< sanguis::server::entities::pickups::health >( env_.load_context(), sanguis::server::team::players, sanguis::server::health( 10.f * std::sqrt( _difficulty.get() ) ) ) ), _center ); }
sanguis::server::entities::with_id_unique_ptr sanguis::server::world::make_destructible( sanguis::creator::destructible_type const _destructible_type, sanguis::server::environment::load_context &_load_context, sanguis::server::world::difficulty const _difficulty ) { sanguis::server::entities::enemies::difficulty const difficulty( fcppt::cast::int_to_float< sanguis::server::entities::enemies::difficulty_value >( _difficulty.get() ) * fcppt::literal< sanguis::server::entities::enemies::difficulty_value >( 5 ) ); return fcppt::unique_ptr_to_base< sanguis::server::entities::with_id >( fcppt::make_unique_ptr< sanguis::server::entities::destructible >( _destructible_type, _load_context, sanguis::server::health( 1.f * difficulty.get() ), sanguis::server::damage::no_armor(), difficulty ) ); }