void game::gamecore::show_ui(sdl::createwin& ecran, game::player& player) { sdl::color white(255,255,255); std::ostringstream oss; oss << "Score : " << player.get_score() << " Vie Restante : " << player.get_vie(); std::string result = oss.str(); ecran.refresh_zone(0,0,700,80); sdl::create_text scoreTmp(result,"HungerGames.ttf",white.getcolor(),0,0,ecran.getsurface()); }
void game::player::change_score(sdl::createwin& ecran, int s) { score = score + s; ecran.getsurface(); }