sf::Sound * SoundsManager::createMusic(sf::Uint8 ID)
    {
        music.setBuffer(buffers[ID]);
        music.setVolume(buffers[ID].defaultVolume * static_cast<float>(musicVolume) / 100.f);

        return &music;
    }
	void init() {
		m_first_trip = false;
		m_current_state = IDLE;

		getBody()->GetFixtureList()->SetUserData("Checkpoint");
		getBody()->SetUserData(this);

		//Load Texture
		s_texture = "Assets/Game/cp_ps.png";
		m_text_size = sf::Vector2u(42, 94);
		m_sprite.setTexture(ResourceManager<sf::Texture>::instance()->get(s_texture));
		m_sprite.setOrigin(m_text_size.x / 2, m_text_size.y / 2);
		m_sprite.setPosition(vHelper::toSF(getBody()->GetPosition()));

		addFrames(frame_idle,	0, 0, 1, 42, 94, 1.0f);
		addFrames(frame_trip,	1, 0, 5, 42, 94, 1.0f);
		addFrames(frame_active, 2, 0, 3, 42, 94, 1.0f);

		m_animator.addAnimation(IDLE,	frame_idle,		sf::seconds(1.0f));
		m_animator.addAnimation(TRIP,	frame_trip,		sf::seconds(0.4f));
		m_animator.addAnimation(ACTIVE, frame_active,	sf::seconds(0.3f));

		//Load Audio
		s_noise = "Assets/Audio/Game/cp.wav";
		m_noise.setBuffer(ResourceManager<sf::SoundBuffer>::instance()->get(s_noise));
	}
示例#3
0
	virtual void init()
	
	
	{
		dt=0;
		select_switch = 0.2;
		
		if (!standard_font.loadFromFile("fonts/Unique.ttf"))
{
    // error...
}
	//	darken = sf::RectangleShape(sf::Vector2f(800,400));
		
//sfx
if (!buffer.loadFromFile("sfx/Blip 007.wav"))

{
     //error
}
blip.setBuffer(buffer);


		if(!title.loadFromFile("gfx/title.png"))std::cout<<"Error"<<std::endl;

		t**s.setTexture(title);
		t**s.setOrigin(50,8);
		t**s.setScale(sf::Vector2f(3,3));
		t**s.setPosition(400,100);
		
		sf::FloatRect tempt ;
		
		for(int i =0 ; i<4;i++)
		{
			selector[i].setFont(standard_font);
			selector[i].setCharacterSize(28);
			 
		
		// dla centrowania obiektow
		
			tempt = selector[i].getGlobalBounds();
			selector[i].setOrigin(sf::Vector2f(tempt.width/2,tempt.height/2));
			
			selector[i].setPosition(350,150+30*i);
		}
		
		selector[0].setString("Start game");
		selector[1].setString("Info");
		selector[2].setString("Highscores");
		selector[3].setString("Exit");
		
		
		selector[0].setColor(sf::Color(0,127,127));
		
		timer.restart();
		
		};
 void play_sound(sf::Sound& sound, const SoundSample& sample, const PlaybackProperties& properties, bool looped)
 {
   sound.setBuffer(sample);
   sound.setPitch(properties.pitch);
   sound.setAttenuation(properties.attenuation);
   sound.setLoop(looped);
   sound.setRelativeToListener(properties.relative_to_listener);
   sound.setMinDistance(properties.min_distance);
   sound.setVolume(properties.volume * 100.0f);
   sound.play();
 }
示例#5
0
void rawGenerator::playStream()
{
	if (sw == 0){
		if (!Buffer.loadFromSamples(waveOut, SAMPLES, 1, 44100)) {
			std::cerr << "Loading failed!" << std::endl;
			//return 1;
		}
		std::cout << "Sound 1" << std::endl;
		sw = 0;
	}


	Sound.setBuffer(Buffer);
	//Sound.setLoop(true);
	Sound.play();


}
示例#6
0
void ToneAlarm_SF::set_buzzer_tone(float frequency, float volume, float duration_ms)
{
    if (frequency <= 0) {
        return;
    }

    Synth::sTone tone;
    tone.waveType = Synth::OSC_SQUARE;
    tone.dStartFrequency = frequency;
    tone.dEndFrequency = frequency;
    tone.dAmplitude = 1;

    envelope.dSustainTime = duration_ms/1000.0f;

    Synth::generate(&soundBuffer, envelope, tone, 20000, 44100);
    demoSound.setBuffer(soundBuffer);
    demoSound.play();
}
示例#7
0
void handleMouseKeypress(int key, int state, int x, int y)
{
    switch (key) {
		case GLUT_LEFT_BUTTON:
            if (state == 0 && pause==FALSE){
                if (gun0.bullet_number > 0) {
					gun0.bullet_number--;
					pistola.pushAnimation(animation(locRot(0,0,0,10,0,-10),100,std::chrono::system_clock::now()));
					pistola.pushAnimation(animation(locRot(0,0,0,-10,0,10),100,std::chrono::system_clock::now()+std::chrono::milliseconds(100)));
                    collisionCurse();
                }
				else 
				{
					sound.setBuffer(sound_youreempty);
					sound.play();
				}
            }
            break;
    }
}
示例#8
0
int screen_1::Run(sf::RenderWindow &App)
{
    hop.setBuffer(hopFile);
    trucked.setBuffer(truckedFile);
    dunked.setBuffer(dunkedFile);
    
    // Clock
    sf:: Clock clock;
    sf::Time time;
    sf::Time delay;
    
    // Plays Intro
    intro.play();
    delay = intro.getDuration();
    
    time = clock.getElapsedTime();
    // Music
    while ( clock.getElapsedTime() <= delay )
    {
        //cout << "NO";
    }
    froggerTheme.setVolume(50);
    froggerTheme.play();
    clock.restart();
    
    sf::Event Event;
    
    bool Running = true;
    int sum = 0;// for log testing purposes
    int sum2 = 0;
    int sum3 = 0;
    int sum4 = 0;
    int sum5 = 0;
    int sum6 = 0;
    int sum7 = 0;
    int sum8 = 0;
    int sum9 = 0;
    int sum10 = 0;
    
    while (Running)
    {
        // Timer Rect and Clock
        double time = clock.getElapsedTime().asSeconds();
        
        if(time >= 1.5)
        {
            timeRect.width = timeRect.width - 2.383;
            timer.setTextureRect(timeRect);
            clock.restart();
        }
        
        if(timeRect.width <= 0)
        {
            frogOnLily1 = false;
            frogOnLily2 = false;
            frogOnLily3 = false;
            frogOnLily4 = false;
            frogOnLily5 = false;
            mainPlayer.setNumLives(3);
            rectSource.width = 115;
            life.setTextureRect(rectSource);
            occupied1.setPosition(-100, -100);
            occupied2.setPosition(-100, -100);
            occupied3.setPosition(-100, -100);
            occupied4.setPosition(-100, -100);
            occupied5.setPosition(-100, -100);
            froggerTheme.pause();
            clock.restart();
            timeRect.width = 143;
            timer.setTextureRect(timeRect);
            frogger.setPosition(320, 605);
            
            return 2;
        }
        // *********************************************************************
        // Creating the objects of Object class for continuous movement
        //
        // Object(double posX, double posY, double speed)
        // *********************************************************************
        // Trucks
        Object t1(130, 420,0.2 );
        Object t2(550, 290, 0.2);
        // Cars
        Object c1(-50, 420, 0.3);
        Object c2(280, 289, 0.2);
        Object c3(0, 289, 0.2);
        // Short Logs
        Object sl1(0, 125, 0.2);
        Object sl2(200, 61, 0.3);
        Object sl3(300, 8, 0.4);
        // Long Logs
        Object l1(799, 8.3, 0.4);
        Object l2(500, 125, 0.2);
        
        // Sets object's direction
        t1.moveRight(truck);
        t2.moveLeft(truck2);
        c1.moveRight(car);
        c2.moveLeft(car2);
        c3.moveLeft(car3);
        sl1.moveRight(shortLog);
        sl2.moveLeft(shortLog2);
        sl3.moveRight(shortLog3);
        l1.moveRight(longLog);
        l2.moveRight(longLog2);
        
        
        // *********************************************************************
        // The following rectangles are for collision detection
        // *********************************************************************
        // Frog
        sf::RectangleShape rect;
        
        // Trucks
        sf::RectangleShape rect2;
        sf::RectangleShape rect3;
        
        // Cars
        sf::RectangleShape rect4;
        sf::RectangleShape rect5;
        sf::RectangleShape rect6;
        
        // Short Logs
        sf::RectangleShape rect7;
        sf::RectangleShape rect8;
        sf::RectangleShape rect9;
        
        // Long Logs
        sf::RectangleShape rect10;
        sf::RectangleShape rect11;
        
        // River
        sf::RectangleShape rect12;
        
        // Lilypads
        sf::RectangleShape rect13;
        sf::RectangleShape rect14;
        sf::RectangleShape rect15;
        sf::RectangleShape rect16;
        sf::RectangleShape rect17;
        
        // *********************************************************************
        // Setting size of rectangles aka size(width, height)
        // *********************************************************************
        // Frog
        sf::Vector2f size(40, 40);
        
        // Truck
        sf::Vector2f size2(120, 70);
        sf::Vector2f size3(120, 70);
        sf::Vector2f size4(95, 70);
        
        // Cars
        sf::Vector2f size5(95, 70);
        sf::Vector2f size6(95, 70);
        
        // Short Logs
        sf::Vector2f size7(85, 35);
        sf::Vector2f size8(85, 35);
        sf::Vector2f size9(85, 35);
        
        // Long Log
        sf::Vector2f size10(135, 35);
        sf::Vector2f size11(135, 35);
        
        // River
        sf::Vector2f size12(800, 230);
        
        // Lilypads
        sf::Vector2f size13(60, 60);
        sf::Vector2f size14(60, 60);
        sf::Vector2f size15(60, 60);
        sf::Vector2f size16(60, 60);
        sf::Vector2f size17(60, 60);
        
        // *********************************************************************
        // Get pos of every object
        // *********************************************************************
        // Trucks
        sf::Vector2f objectPos = truck.getPosition();
        sf::Vector2f objectPos2 = truck2.getPosition();
        // Cars
        sf::Vector2f objectPos3 = car.getPosition();
        sf::Vector2f objectPos4 = car2.getPosition();
        sf::Vector2f objectPos5 = car3.getPosition();
        // Short Logs
        sf::Vector2f objectPos6 = shortLog.getPosition();
        sf::Vector2f objectPos7 = shortLog2.getPosition();
        sf::Vector2f objectPos8 = shortLog3.getPosition();
        // Long Logs
        sf::Vector2f objectPos9 = longLog.getPosition();
        sf::Vector2f objectPos10 = longLog2.getPosition();
        // Lilypad
        sf::Vector2f objectPos11 = lillypad.getPosition();
        sf::Vector2f objectPos12 = lillypad2.getPosition();
        sf::Vector2f objectPos13 = lillypad3.getPosition();
        sf::Vector2f objectPos14 = lillypad4.getPosition();
        sf::Vector2f objectPos15 = lillypad5.getPosition();
        
        // *********************************************************************
        // Sets boundary settings
        // *********************************************************************
        sf::Vector2f pos = frogger.getPosition();
        
        // Frog
        rect.setPosition(pos.x + 30 , pos.y +10);
        rect.setSize(size);
        rect.setFillColor(sf::Color::Transparent);
        rect.setOutlineColor(sf::Color::Red);
        rect.setOutlineThickness(5);
        
        // Trucks
        rect2.setPosition(objectPos.x + 40, objectPos.y + 20);
        rect2.setSize(size2);
        rect2.setFillColor(sf::Color::Transparent);
        rect2.setOutlineColor(sf::Color::Red);
        rect2.setOutlineThickness(5);
        
        rect3.setPosition(objectPos2.x + 40, objectPos2.y + 60);
        rect3.setSize(size3);
        rect3.setFillColor(sf::Color::Transparent);
        rect3.setOutlineColor(sf::Color::Red);
        rect3.setOutlineThickness(5);
        
        // Cars
        rect4.setPosition(objectPos3.x + 45, objectPos3.y + 70);
        rect4.setSize(size4);
        rect4.setFillColor(sf::Color::Transparent);
        rect4.setOutlineColor(sf::Color::Red);
        rect4.setOutlineThickness(5);
        
        rect5.setPosition(objectPos4.x + 50, objectPos4.y + 70);
        rect5.setSize(size5);
        rect5.setFillColor(sf::Color::Transparent);
        rect5.setOutlineColor(sf::Color::Red);
        rect5.setOutlineThickness(5);
        
        rect6.setPosition(objectPos5.x + 50, objectPos5.y + 70);
        rect6.setSize(size6);
        rect6.setFillColor(sf::Color::Transparent);
        rect6.setOutlineColor(sf::Color::Red);
        rect6.setOutlineThickness(5);
        
        // Short Logs
        rect7.setPosition(objectPos6.x + 30, objectPos6.y + 80);
        rect7.setSize(size7);
        rect7.setFillColor(sf::Color::Transparent);
        rect7.setOutlineColor(sf::Color::Red);
        rect7.setOutlineThickness(5);
        
        rect8.setPosition(objectPos7.x + 30, objectPos7.y + 80);
        rect8.setSize(size8);
        rect8.setFillColor(sf::Color::Transparent);
        rect8.setOutlineColor(sf::Color::Red);
        rect8.setOutlineThickness(5);
        
        rect9.setPosition(objectPos8.x + 30, objectPos8.y + 80);
        rect9.setSize(size9);
        rect9.setFillColor(sf::Color::Transparent);
        rect9.setOutlineColor(sf::Color::Red);
        rect9.setOutlineThickness(5);
        
        // Long Logs
        rect10.setPosition(objectPos9.x + 35, objectPos9.y + 70);
        rect10.setSize(size10);
        rect10.setFillColor(sf::Color::Transparent);
        rect10.setOutlineColor(sf::Color::Red);
        rect10.setOutlineThickness(5);
        
        rect11.setPosition(objectPos10.x + 35, objectPos10.y + 70);
        rect11.setSize(size11);
        rect11.setFillColor(sf::Color::Transparent);
        rect11.setOutlineColor(sf::Color::Red);
        rect11.setOutlineThickness(5);
        // River
        rect12.setPosition(0, 0);
        rect12.setSize(size12);
        rect12.setFillColor(sf::Color::Transparent);
        rect12.setOutlineColor(sf::Color::Red);
        rect12.setOutlineThickness(5);
        
        // Lilypads
        rect13.setPosition(objectPos11.x + 30, objectPos11.y+40);
        rect13.setSize(size13);
        rect13.setFillColor(sf::Color::Transparent);
        rect13.setOutlineColor(sf::Color::Red);
        rect13.setOutlineThickness(5);
        
        rect14.setPosition(objectPos12.x + 30 , objectPos12.y+40);
        rect14.setSize(size14);
        rect14.setFillColor(sf::Color::Transparent);
        rect14.setOutlineColor(sf::Color::Red);
        rect14.setOutlineThickness(5);
        
        rect15.setPosition(objectPos13.x + 30, objectPos13.y+40);
        rect15.setSize(size15);
        rect15.setFillColor(sf::Color::Transparent);
        rect15.setOutlineColor(sf::Color::Red);
        rect15.setOutlineThickness(5);
        
        rect16.setPosition(objectPos14.x + 30 , objectPos14.y+40);
        rect16.setSize(size16);
        rect16.setFillColor(sf::Color::Transparent);
        rect16.setOutlineColor(sf::Color::Red);
        rect16.setOutlineThickness(5);
        
        rect17.setPosition(objectPos15.x + 30 , objectPos15.y+40);
        rect17.setSize(size17);
        rect17.setFillColor(sf::Color::Transparent);
        rect17.setOutlineColor(sf::Color::Red);
        rect17.setOutlineThickness(5);
        
        // *********************************************************************
        // Frogger Hit Truck 1
        // *********************************************************************
        if (rect.getGlobalBounds().intersects(rect2.getGlobalBounds()))
            
        {
            
            froggerTheme.pause();
            trucked.play();
            
            lives = mainPlayer.getNumLives();
            mainPlayer.setNumLives(lives - 1);
            mainPlayer.setIsHit(true);
            rectSource.width -= 38.3;
            life.setTextureRect(rectSource);
         
            froggerTheme.play();
            //death.setPosition(-100,-100);
        }
        // *********************************************************************
        // Frogger Hit Truck 2
        // *********************************************************************
        if (rect.getGlobalBounds().intersects(rect3.getGlobalBounds()))
        {
            froggerTheme.pause();
            trucked.play();
            
            lives = mainPlayer.getNumLives();
            mainPlayer.setNumLives(lives - 1);
            mainPlayer.setIsHit(true);
            rectSource.width -= 38.3;
            life.setTextureRect(rectSource);
            
            sf::Vector2f pos = frogger.getPosition();
            death.setPosition(pos);
            
            froggerTheme.play();
            death.setPosition(-100,-100);
            
        }
        // *********************************************************************
        // Frogger Hit Car 1
        // *********************************************************************
        if (rect.getGlobalBounds().intersects(rect4.getGlobalBounds()))
        {
            froggerTheme.pause();
            trucked.play();
            
            lives = mainPlayer.getNumLives();
            mainPlayer.setNumLives(lives - 1);
            mainPlayer.setIsHit(true);
            rectSource.width -= 38.3;
            life.setTextureRect(rectSource);
            
            sf::Vector2f pos = frogger.getPosition();
            death.setPosition(pos);
            
            froggerTheme.play();
            death.setPosition(-100,-100);
            
        }
        // *********************************************************************
        // Frogger Hit Car 2
        // *********************************************************************
        if (rect.getGlobalBounds().intersects(rect5.getGlobalBounds()))
        {
            froggerTheme.pause();
            trucked.play();
            
            lives = mainPlayer.getNumLives();
            mainPlayer.setNumLives(lives - 1);
            mainPlayer.setIsHit(true);
            rectSource.width -= 38.3;
            life.setTextureRect(rectSource);
            
            sf::Vector2f pos = frogger.getPosition();
            death.setPosition(pos);
            
            froggerTheme.play();
            death.setPosition(-100,-100);
            
        }
        // *********************************************************************
        // Frogger Hit Car 3
        // *********************************************************************
        if (rect.getGlobalBounds().intersects(rect6.getGlobalBounds()))
        {
            froggerTheme.pause();
            trucked.play();
            
            lives = mainPlayer.getNumLives();
            mainPlayer.setNumLives(lives - 1);
            mainPlayer.setIsHit(true);
            rectSource.width -= 38.3;
            life.setTextureRect(rectSource);
            
            sf::Vector2f pos = frogger.getPosition();
            death.setPosition(pos);
            
            froggerTheme.play();
            death.setPosition(-100,-100);
            
        }
        
        // *********************************************************************
        // Below this line will be log collision checking
        // *********************************************************************
        if (rect.getGlobalBounds().intersects(rect7.getGlobalBounds()))
        {
            frogger.setPosition(objectPos6.x + 45 + sum2 , objectPos6.y + 80 + sum);
            isOnLog = true;
        }
        else
        {
            isOnLog = false;
            sum = 0;
            sum2 = 0;
        }
        
        if (rect.getGlobalBounds().intersects(rect8.getGlobalBounds()))
        {
            
            frogger.setPosition(objectPos7.x + 45 + sum4, objectPos7.y + 80 + sum3);
            isOnLog2 = true;
        }
        else
        {
            isOnLog2 = false;
            sum3 = 0;
            sum4 = 0;
        }
        if (rect.getGlobalBounds().intersects(rect9.getGlobalBounds()))
        {
            frogger.setPosition(objectPos8.x + 45+sum6, objectPos8.y + 80+sum5);
            isOnLog3 = true;
        }
        else
        {
            isOnLog3 = false;
            sum5 = 0;
            sum6 = 0;
            
        }
        if (rect.getGlobalBounds().intersects(rect10.getGlobalBounds()))
        {
            frogger.setPosition(objectPos9.x + 45 + sum8, objectPos9.y + 70+ sum7);
            isOnLog4 = true;
            
        }
        else
        {
            isOnLog4 = false;
            sum7 = 0;
            sum8 = 0;
        }
        if (rect.getGlobalBounds().intersects(rect11.getGlobalBounds()))
        {
            frogger.setPosition(objectPos10.x + 45+ sum10, objectPos10.y + 70+sum9);
            isOnLog5 = true;
        }
        else
        {
            isOnLog5 = false;
            sum9 = 0;
            sum10 = 0;
        }
        
        // *********************************************************************
        // Below this line will be lily collision checking
        // *********************************************************************
        if (rect.getGlobalBounds().intersects(rect13.getGlobalBounds()))
        {
            isOnLily = true;
            if (frogOnLily1 == false)
            {
                score += 50;
            }
            frogOnLily1 = true;
            sf::Vector2f lilyPos = rect13.getPosition();
            occupied1.setPosition(lilyPos);
            
        }
        if (rect.getGlobalBounds().intersects(rect14.getGlobalBounds()))
        {
            isOnLily = true;
            if (frogOnLily2 == false)
            {
                score += 50;
            }
            frogOnLily2 = true;
            sf::Vector2f lilyPos = rect14.getPosition();
            occupied2.setPosition(lilyPos);
        }
        if (rect.getGlobalBounds().intersects(rect15.getGlobalBounds()))
        {
            isOnLily = true;
            if (frogOnLily3 == false)
            {
                score += 50;
            }
            frogOnLily3 = true;
            sf::Vector2f lilyPos = rect15.getPosition();
            occupied3.setPosition(lilyPos);
            
        }
        if (rect.getGlobalBounds().intersects(rect16.getGlobalBounds()))
        {
            isOnLily = true;
            if (frogOnLily4 == false)
            {
                score += 50;
            }
            frogOnLily4 = true;
            sf::Vector2f lilyPos = rect16.getPosition();
            occupied4.setPosition(lilyPos);
        }
        if (rect.getGlobalBounds().intersects(rect17.getGlobalBounds()))
        {
            isOnLily = true;
            if (frogOnLily5 == false)
            {
                score += 50;
            }
            frogOnLily5 = true;
            sf::Vector2f lilyPos = rect17.getPosition();
            occupied5.setPosition(lilyPos);
        }
        
        // *********************************************************************
        // Checks if frogger is on log AND goes outside screen boundaries
        //  if so frogger dies
        // *********************************************************************
        sf::Vector2f location = frogger.getPosition();
        // Checks if frogger went out of bounds
        if (rect.getGlobalBounds().intersects(rect12.getGlobalBounds()))
        {
            if ((isOnLog || isOnLog2 || isOnLog3 || isOnLog4 || isOnLog5) && (location.x >= 740 || location.x < -40))
            {
                mainPlayer.setIsHit(true);
                lives = mainPlayer.getNumLives();
                mainPlayer.setNumLives(lives - 1);
                rectSource.width -= 38.3;
                life.setTextureRect(rectSource);
                
            }
        }
        // Checks if frogger is on the logs not the water
        if (rect.getGlobalBounds().intersects(rect12.getGlobalBounds()))
        {
            if (isOnLog || isOnLog2 || isOnLog3 || isOnLog4 || isOnLog5)
            {
                //this frogger is on the logs not the water
            }
            else
            {
                froggerTheme.pause();
                dunked.play();
                froggerTheme.play();
                mainPlayer.setIsHit(true);
                lives = mainPlayer.getNumLives();
                mainPlayer.setNumLives(lives - 1);
                rectSource.width -= 38.3;
                life.setTextureRect(rectSource);
            }
            
        }
        // Checks if the frog has landed on a lilypad
        if (isOnLily || isOnLily2 || isOnLily3 || isOnLily4 || isOnLily5)
        {
            // the frog has landed on the lily pad
            froggerLanded = true;
        }
        // *********************************************************************
        // Checks if the frog has landed on all 5 lilypads if so you win
        // *********************************************************************
        if (frogOnLily1 && frogOnLily2 && frogOnLily3 && frogOnLily4 && frogOnLily5)
        {
            score += 10000;
            
            frogOnLily1 = false;
            frogOnLily2 = false;
            frogOnLily3 = false;
            frogOnLily4 = false;
            frogOnLily5 = false;
            
            mainPlayer.setNumLives(3);
            rectSource.width = 115;
            life.setTextureRect(rectSource);
            occupied1.setPosition(-100, -100);
            occupied2.setPosition(-100, -100);
            occupied3.setPosition(-100, -100);
            occupied4.setPosition(-100, -100);
            occupied5.setPosition(-100, -100);
            froggerTheme.pause();
            clock.restart();
            timeRect.width = 143;
            timer.setTextureRect(timeRect);
            frogger.setPosition(320, 605);
            
            return 2;
        }
        while (App.pollEvent(Event))
        {
            // Window closed
            if (Event.type == sf::Event::Closed)
            {
                return (-1);
            }
            // *********************************************************************
            // LEFT
            // *********************************************************************
            if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
            {
                
                if (isOnLog)
                {
                    sum2 = (sum2 + (20 * -1));
                }
                if (isOnLog2)
                {
                    sum4 = (sum4 + (20 * -1));
                }
                if (isOnLog3)
                {
                    sum6 = (sum6 + (20 * -1));
                }
                if (isOnLog4)
                {
                    sum8 = (sum8 + (20 * -1));
                }
                if (isOnLog5)
                {
                    sum10 = (sum10 + (20 * -1));
                }
                
                
                sf::Vector2f pos = frogger.getPosition();
                
                
                if (pos.x < 0)
                {
                    frogger.move(0, 0);
                }
                else
                {
                    if (rectSourceSprite.left != 216)
                    {
                        rectSourceSprite.left = 216;
                        rectSourceSprite.width = 55;
                        frogger.setTextureRect(rectSourceSprite);
                    }
                    score += 10;
                    froggerTheme.setVolume(0);
                    hop.play();
                    frogger.move(-40, 0);
                    froggerTheme.setVolume(50);
                    
                }
            }
            // *********************************************************************
            // RIGHT
            // *********************************************************************
            if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
            {
                if (isOnLog)
                {
                    sum2 = (sum2 + (20));
                }
                if (isOnLog2)
                {
                    sum4 = (sum4 + (20));
                }
                if (isOnLog3)
                {
                    sum6 = (sum6 + (20));
                }
                if (isOnLog4)
                {
                    sum8 = (sum8 + (20));
                }
                if (isOnLog5)
                {
                    sum10 = (sum10 + (20));
                }
                
                sf::Vector2f pos = frogger.getPosition();
                
                if (pos.x >= 640)
                {
                    frogger.move(0, 0);
                }
                else
                {
                    if (rectSourceSprite.left != 89)
                    {
                        rectSourceSprite.left = 89;
                        rectSourceSprite.width = 60;
                        frogger.setTextureRect(rectSourceSprite);
                    }
                    score += 10;
                    froggerTheme.setVolume(0);
                    hop.play();
                    frogger.move(40, 0);
                    froggerTheme.setVolume(50);
                }
            }
            // *********************************************************************
            // UP
            // *********************************************************************
            if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
            {
                
                
                if (isOnLog)
                {
                    sum = (sum + (20 * -1));
                }
                
                if (isOnLog2)
                {
                    sum3 = (sum3 + (20 * -1));
                }
                if (isOnLog3)
                {
                    sum5 = (sum5 + (20 * -1));
                }
                if (isOnLog4)
                {
                    sum7 = (sum7 + (20 * -1));
                }
                if (isOnLog5)
                {
                    sum9 = (sum9 + (20 * -1));
                }
                
                
                if (pos.y <= -35)
                {
                    frogger.move(0, 0);
                }
                else
                {
                    if (rectSourceSprite.left != 0)
                    {
                        rectSourceSprite.left = 0;
                        rectSourceSprite.width = 89;
                        frogger.setTextureRect(rectSourceSprite);
                    }
                    score += 10;
                    froggerTheme.setVolume(0);
                    hop.play();
                    frogger.move(0, -40);
                    froggerTheme.setVolume(50);
                }
            }
            // *********************************************************************
            // DOWN
            // *********************************************************************
            if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
            {
                
                
                if (isOnLog)
                {
                    sum = (sum + 20);
                }
                
                if (isOnLog2)
                {
                    sum3 = (sum3 + 20);
                }
                if (isOnLog3)
                {
                    sum5 = (sum5 + 20);
                }
                
                if (isOnLog4)
                {
                    sum7 = (sum7 + 20);
                }
                if (isOnLog5)
                {
                    sum9 = (sum9 + 20);
                }
                sf::Vector2f pos = frogger.getPosition();
                if (pos.y >= 650)
                {
                    frogger.move(0, 0);
                }
                else
                {
                    if (rectSourceSprite.left != 149)
                    {
                        rectSourceSprite.left = 149;
                        rectSourceSprite.width = 67;
                        frogger.setTextureRect(rectSourceSprite);
                    }
                    score += 10;
                    froggerTheme.setVolume(0);
                    hop.play();
                    frogger.move(0, 40);
                    froggerTheme.setVolume(50);
                }
            }
        }
        
        // *********************************************************************
        // Checks if player has been hit
        // *********************************************************************
        if (mainPlayer.getIsHit() == true)
        {
            cout << " Number of lives" << mainPlayer.getNumLives() << endl;
            mainPlayer.setIsHit(false);
            rectSourceSprite.left = 0;
            rectSourceSprite.width = 89;
            frogger.setTextureRect(rectSourceSprite);
            frogger.setPosition(320, 605);
        }
        // *********************************************************************
        // Checks if player landed on lily
        // *********************************************************************
        if (froggerLanded == true)
        {
            froggerLanded = false;
            rectSourceSprite.left = 0;
            rectSourceSprite.width = 89;
            frogger.setTextureRect(rectSourceSprite);
            frogger.setPosition(320, 605);
            isOnLily = false;
            isOnLily2 = false;
            isOnLily3 = false;
            isOnLily4 = false;
            isOnLily5 = false;
        }
        // *********************************************************************
        // Checks if player has run out of lives
        // *********************************************************************
        if (mainPlayer.getNumLives() < 1)
        {
            frogOnLily1 = false;
            frogOnLily2 = false;
            frogOnLily3 = false;
            frogOnLily4 = false;
            frogOnLily5 = false;
            mainPlayer.setNumLives(3);
            rectSource.width = 115;
            life.setTextureRect(rectSource);
            occupied1.setPosition(-100, -100);
            occupied2.setPosition(-100, -100);
            occupied3.setPosition(-100, -100);
            occupied4.setPosition(-100, -100);
            occupied5.setPosition(-100, -100);
            froggerTheme.pause();
            clock.restart();
            timeRect.width = 143;
            timer.setTextureRect(timeRect);
            frogger.setPosition(320, 605);
            
            return 2;
            
        }
        
        App.clear(sf::Color(0, 0, 0, 0));
        //Drawing
        App.draw(background);
        App.draw(car2);
        App.draw(car3);
        App.draw(truck2);
        App.draw(truck);
        App.draw(car);
        App.draw(longLog);
        App.draw(longLog2);
        App.draw(shortLog);
        App.draw(shortLog2);
        App.draw(shortLog3);
        App.draw(lillypad);
        App.draw(lillypad2);
        App.draw(lillypad3);
        App.draw(lillypad4);
        App.draw(lillypad5);
        App.draw(life);
        App.draw(timer);
        App.draw(frogger);
        App.draw(occupied1);
        App.draw(occupied2);
        App.draw(occupied3);
        App.draw(occupied4);
        App.draw(occupied5);

        // *********************************************************************
        // The following are for testing purposes only
        // Draws the boundary box
        // *********************************************************************
        App.draw(rect);
        App.draw(rect2);
        App.draw(rect3);
        App.draw(rect4);
        App.draw(rect5);
        App.draw(rect6);
        App.draw(rect7);
        App.draw(rect8);
        App.draw(rect9);
        App.draw(rect10);
        App.draw(rect11);
        App.draw(rect12);
        App.draw(rect13);
        App.draw(rect14);
        App.draw(rect15);
        App.draw(rect16);
        App.draw(rect17);
        
        App.display();
    }
    
    //Never reaching this point normally, but just in case, exit the application
    return -1;
}
示例#9
0
void collisionCurse (void)
{
    int hitten, id;
    
    float fittX, fittY;
    
    fittX = lastx;
    fittY = windowHeight-lasty;
    
    GLuint buff[64] = {0};
 	GLint hits, view[4];
    
 	
    //This choose the buffer where store the values for the selection data
 	glSelectBuffer(64, buff);
    
 	
    //This retrieve info about the viewport
    
 	glGetIntegerv(GL_VIEWPORT, view);
    
 	
    //Switching in selecton mode
 	glRenderMode(GL_SELECT);
    
    //Clearing the name's stack
    //This stack contains all the info about the objects
 	glInitNames();
    
 	
    //Now fill the stack with one element (or glLoadName will generate an error)
 	glPushName(0);
    
 	
    //Now modify the vieving volume, restricting selection area around the cursor
 	glMatrixMode(GL_PROJECTION);
 	glPushMatrix();
    glLoadIdentity();
    
    
    //restrict the draw to an area around the cursor
    gluPickMatrix(fittX, fittY, 5.0, 5.0, view);
	gluPerspective(45.0,							//The camera angle
		(double)windowWidth / (double)windowHeight, //The width-to-height ratio
				   0.1,								//The near z clipping coordinate
				   200.0);							//The far z clipping coordinate
        
    glutSwapBuffers();
    display();
    
    
    glMatrixMode(GL_PROJECTION);
 	glPopMatrix();
    
    //get number of objects drawed in that area
    //and return to render mode

 	hits = glRenderMode(GL_RENDER);
    
    id  = target_hit(hits, buff);
    
    if (id != -1 ){

        hitten = id - 100;
        if(livelli.posizione[hitten].movimento==1){
            m[hitten].stato=0;
            m[hitten].count=2;
            m[hitten].temp_rel=t.tempoi-1;
        }else if(livelli.posizione[hitten].movimento==2){
            m[hitten].stato=2;
        }    
        score += ch_index.character[ch].punteggio;
		
		//play hit sound
		if (ch_index.character[ch].punteggio>0) sound.setBuffer(sound_hit);
		else sound.setBuffer(sound_ohno);
		sound.play();

        levelChanger();
    } else {
		//play miss sound
		sound.setBuffer(sound_miss);
		sound.play();
	}
    
 	glMatrixMode(GL_MODELVIEW);
    
    return;
}
示例#10
0
// Program entry point
int main(int argc, char ** argv) {
	titleImg.loadFromFile("assets/title.png");

	sf::SoundBuffer sb;
	sb.loadFromFile("assets/avalanche.ogg");
	boulderSound.setBuffer(sb);
	boulderSound.setLoop(true);
	boulderSound.play();

	sf::SoundBuffer sb2;
	sb2.loadFromFile("assets/death.ogg");
	fallingSound.setBuffer(sb2);
	fallingSound.setRelativeToListener(true);

	sf::SoundBuffer sb3;
	sb3.loadFromFile("assets/jump.wav");
	jumpingSound.setBuffer(sb3);
	jumpingSound.setRelativeToListener(true);

	sf::SoundBuffer sb4;
	sb4.loadFromFile("assets/POL-flash-run-short.wav");
	musicSound.setBuffer(sb4);
	musicSound.setRelativeToListener(true);
	musicSound.setVolume(15.f);
	musicSound.setLoop(true);
	musicSound.play();

	sf::SoundBuffer sb5;
	sb5.loadFromFile("assets/footsteps.ogg");
	feetSound.setRelativeToListener(true);
	feetSound.setBuffer(sb5);
	feetSound.setLoop(true);
	feetSound.setVolume(50);
	feetSound.play();

	sf::SoundBuffer sb6;
	sb6.loadFromFile("assets/bump.ogg");
	bumpSound.setRelativeToListener(true);
	bumpSound.setBuffer(sb6);
	bumpSound.setVolume(40);

	sf::SoundBuffer sb7;
	sb7.loadFromFile("assets/gem.ogg");
	gemSound.setRelativeToListener(true);
	gemSound.setBuffer(sb7);
	gemSound.setVolume(60);

	sf::SoundBuffer sb8;
	sb8.loadFromFile("assets/Powerup3.wav");
	powerSound.setRelativeToListener(true);
	powerSound.setBuffer(sb8);
	powerSound.setVolume(80);

	sf::SoundBuffer sb9;
	sb9.loadFromFile("assets/alert.ogg");
	alertSound.setRelativeToListener(true);
	alertSound.setBuffer(sb9);
	//powerSound.setVolume(80);

    // Create the SFML window
	window.create(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "A Bolder Escape");

    while (window.isOpen()) {
		events();
		if (!menu) logic();
		render();
    }

    return 0;
}