void init(){
  _backgroundImage.LoadFromFile("assets/wood-puzzle-floor.png");
  _backgroundSprite.SetImage(_backgroundImage);
  
  _robotImage.LoadFromFile("assets/roomba.png");
  _robotSprite.SetImage(_robotImage);
  _robotSprite.SetCenter(_robotSprite.GetSize().x/2, _robotSprite.GetSize().y/2);
  _fakeRobotSprite.SetImage(_robotImage);
  _fakeRobotSprite.SetCenter(_fakeRobotSprite.GetSize().x/2, _fakeRobotSprite.GetSize().y/2);
  _fakeRobotSprite.SetColor(sf::Color(100,100,255));

  _landmarkImage.LoadFromFile("assets/landmark.png");
  _landmarkSprite.SetImage(_landmarkImage);
  _landmarkSprite.SetCenter(_landmarkSprite.GetSize().x/2, _landmarkSprite.GetSize().y/2);

  _rangeImage.LoadFromFile("assets/range.png");
  _rangeSprite.SetImage(_rangeImage);
  original_range_sprite_size_x = _rangeSprite.GetSize().x;
  original_range_sprite_size_y = _rangeSprite.GetSize().y;
  updateRangeSpriteScale();
  _rangeSprite.SetCenter((original_range_sprite_size_x/2), (original_range_sprite_size_y/2));

  _window.Create(sf::VideoMode(window_width,window_height,32), "Bearing simulator");

  move_amount = 0;
  rotation_amount = 0;
  time_to_capture = false;
  
  walk = 0;
  rotation = 0;
}
示例#2
0
文件: main.cpp 项目: Oipo/Machine
	// ag is the alpha goal between 1 and 0
	void fadeTick(float ag, float speed) 
	{
		float alphaGoal = 255 * ag;
		
		m_alpha -= speed * m_animTimer->GetElapsedTime();
		
		if (m_alpha <= alphaGoal) 
		{
			m_transitioning = NONE;
			return;
		}
		
		m_transition.SetColor(sf::Color(0, 0, 0, m_alpha));
		
	}