示例#1
0
void GuessMyNumber::Run() {
	sf::RenderWindow render_window( sf::VideoMode( 1024, 768, 32 ), TITLE, sf::Style::Titlebar | sf::Style::Close );
	sf::Event event;

	// We have to do this because we don't use SFML to draw.
	render_window.resetGLStates();

	// Create widgets.
	sfg::Window::Ptr window( sfg::Window::Create() );
	window->SetTitle( TITLE );

	sfg::Button::Ptr new_game_button( sfg::Button::Create( "New game" ) );
	new_game_button->GetSignal( sfg::Widget::OnLeftClick ).Connect( &GuessMyNumber::OnNewGameClick, this );

	m_guess_button->SetId( "guess" );
	m_guess_button->GetSignal( sfg::Widget::OnLeftClick ).Connect( &GuessMyNumber::OnGuessClick, this );

	// Layout.
	sfg::Table::Ptr table( sfg::Table::Create() );
	table->Attach( sfg::Label::Create( "Your guess:" ), sf::Rect<sf::Uint32>( 0, 0, 1, 1 ), sfg::Table::FILL, sfg::Table::FILL );
	table->Attach( m_number_entry, sf::Rect<sf::Uint32>( 1, 0, 1, 1 ) );
	table->Attach( sfg::Label::Create( "Tries:" ), sf::Rect<sf::Uint32>( 0, 1, 1, 1 ), sfg::Table::FILL, sfg::Table::FILL );
	table->Attach( m_tries_label, sf::Rect<sf::Uint32>( 1, 1, 1, 1 ) );
	table->Attach( sfg::Label::Create( "Hint:" ), sf::Rect<sf::Uint32>( 0, 2, 1, 1 ), sfg::Table::FILL, sfg::Table::FILL );
	table->Attach( m_hint_label, sf::Rect<sf::Uint32>( 1, 2, 1, 1 ) );

	table->SetColumnSpacings( 5.f );
	table->SetRowSpacings( 5.f );

	sfg::Box::Ptr buttons_box( sfg::Box::Create( sfg::Box::HORIZONTAL, 5.f ) );
	buttons_box->Pack( new_game_button );
	buttons_box->Pack( m_guess_button );

	sfg::Box::Ptr content_vbox( sfg::Box::Create( sfg::Box::VERTICAL, 5.f ) );
	content_vbox->Pack( sfg::Label::Create( "Guess my number, it's from 1 to 100!" ) );
	content_vbox->Pack( table );
	content_vbox->Pack( buttons_box );

	window->Add( content_vbox );

	ResetGame();

	window->SetPosition(
		sf::Vector2f(
			static_cast<float>( render_window.getSize().x / 2 ) - window->GetAllocation().width / 2.f,
			static_cast<float>( render_window.getSize().y / 2 ) - window->GetAllocation().height / 2.f
		)
	);

	// Custom properties.
	sfg::Context::Get().GetEngine().SetProperty( "Button#guess", "BackgroundColor", sf::Color( 0, 100, 0 ) );
	sfg::Context::Get().GetEngine().SetProperty( "Button#guess", "BorderColor", sf::Color( 0, 100, 0 ) );
	sfg::Context::Get().GetEngine().SetProperty( "Button#guess:Prelight", "BackgroundColor", sf::Color( 0, 130, 0 ) );
	sfg::Context::Get().GetEngine().SetProperty( "Button#guess:Prelight", "BorderColor", sf::Color( 0, 130, 0 ) );
	sfg::Context::Get().GetEngine().SetProperty( "Button#guess > Label", "FontSize", 20.f );

	// Make sure all properties are applied.
	window->Refresh();

	while( render_window.isOpen() ) {
		while( render_window.pollEvent( event ) ) {
			if(
				(event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) ||
				event.type == sf::Event::Closed
			) {
				render_window.close();
			}

			window->HandleEvent( event );
		}

		window->Update( 0.f );
		render_window.clear();
		m_sfgui.Display( render_window );
		render_window.display();
	}
}