void av::gua::gui::GuiResourceNode::setURLCB(const SFString::SetValueEvent& event) { m_guaGuiResource->set_url(event.getValue()); if (check_completeness()) { init(); } }
void av::gua::gui::GuiResourceNode::setTextureNameCB(const SFString::SetValueEvent& event) { if (m_textureName == "") { m_textureName = event.getValue(); if (check_completeness()) { init(); } } else { ::gua::Logger::LOG_WARNING << "TextureName can only be set once!" << std::endl; } }
void av::gua::nurbs::NURBSNode::setGeometryCB(const SFString::SetValueEvent& event) { m_guaNURBSNode->set_geometry_description(event.getValue()); }
/* virtual */ void av::gua::SceneGraph::setNameCB(const SFString::SetValueEvent& event) { m_guaSceneGraph->set_name(event.getValue()); }
void av::gua::SkyMapPassDescription::setOutputTextureNameCB(const SFString::SetValueEvent& event) { m_guaSkyMapPassDescription->output_texture_name(event.getValue()); }
void av::gua::TexturedQuadNode::setTextureCB(const SFString::SetValueEvent& event) { m_guaNode->data.set_texture(event.getValue()); }
void av::gua::CameraNode::setOutputTextureNameCB(const SFString::SetValueEvent& event) { m_guaNode->config.output_texture_name() = event.getValue(); }
void av::gua::CameraNode::setOutputWindowNameCB(const SFString::SetValueEvent& event) { m_guaNode->config.output_window_name() = event.getValue(); }
void av::gua::CameraNode::setRightScreenPathCB(const SFString::SetValueEvent& event) { m_guaNode->config.right_screen_path() = event.getValue(); }
void av::gua::CameraNode::setAlternativeFrustumCullingScreenPathCB(const SFString::SetValueEvent& event) { m_guaNode->config.alternative_frustum_culling_screen_path() = event.getValue(); }
void av::gua::CameraNode::setSceneGraphCB(const SFString::SetValueEvent& event) { m_guaNode->config.scene_graph_name() = event.getValue(); }
void av::gua::ResolvePassDescription::setSSAONoiseTextureCB(const SFString::SetValueEvent& event) { m_guaResolvePassDescription->ssao_noise_texture(event.getValue()); }
void av::gua::ResolvePassDescription::setAlternativeEnvironmentLightingTextureCB(const SFString::SetValueEvent& event) { m_guaResolvePassDescription->alternative_environment_lighting_texture(event.getValue()); }
void av::gua::ResolvePassDescription::setAlternativeBackgroundTextureCB(const SFString::SetValueEvent& event) { m_guaResolvePassDescription->alternative_background_texture(event.getValue()); }
void av::gua::skelanim::SkeletalAnimationNode::setAnimation2CB(const SFString::SetValueEvent& event) { m_guaSkeletalAnimationNode->set_animation_2(event.getValue()); }