void onDrawContent(SkCanvas *canvas) override { canvas->save(); canvas->resetMatrix(); // Force static control panel position fControlPanel.drawContent(canvas); canvas->restore(); SkLights::Builder builder; for (int i = 0; i < kNumLights; i++) { builder.add(SkLights::Light::MakeDirectional(fLightDefs[i].fColor, SkPoint3::Make(fLightDefs[i].fDirXY.fX, fLightDefs[i].fDirXY.fY, fLightDefs[i].fDirZ))); } builder.setAmbientLightColor(SkColor3f::Make(0.4f, 0.4f, 0.4f)); fLights = builder.finish(); // Draw shapes SkScalar xPos = kCtrlRange + 25.0f; SkScalar yPos = fShapeBounds.height(); for (Shape shape : { kCircle_Shape, kRect_Shape }) { canvas->save(); canvas->translate(xPos, yPos); this->drawShape(shape, canvas); canvas->restore(); xPos += 1.2f * fShapeBounds.width(); } }
sk_sp<SkLights> SkLights::makeColorSpace(SkColorSpaceXformer* xformer) const { SkLights::Builder builder; for (int i = 0; i < this->numLights(); i++) { Light light(fLights[i].type(), xform_color(fLights[i].color(), xformer), fLights[i].fDirOrPos, fLights[i].fIntensity); builder.add(light); } builder.setAmbientLightColor(xform_color(fAmbientLightColor, xformer)); return builder.finish(); }
static sk_sp<SkLights> create_lights(SkScalar angle, SkScalar blue) { const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_ScalarPI*0.25f), SkScalarCos(angle)*SkScalarSin(SK_ScalarPI*0.25f), SkScalarCos(SK_ScalarPI*0.25f)); SkLights::Builder builder; builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, blue), dir)); builder.setAmbientLightColor(SkColor3f::Make(0.1f, 0.1f, 0.1f)); return builder.finish(); }
DEF_TEST(Serialization, reporter) { // Test matrix serialization { SkMatrix matrix = SkMatrix::I(); TestObjectSerialization(&matrix, reporter); } // Test path serialization { SkPath path; TestObjectSerialization(&path, reporter); } // Test region serialization { SkRegion region; TestObjectSerialization(®ion, reporter); } // Test xfermode serialization { TestXfermodeSerialization(reporter); } // Test color filter serialization { TestColorFilterSerialization(reporter); } // Test string serialization { SkString string("string"); TestObjectSerializationNoAlign<SkString, false>(&string, reporter); TestObjectSerializationNoAlign<SkString, true>(&string, reporter); } // Test rrect serialization { // SkRRect does not initialize anything. // An uninitialized SkRRect can be serialized, // but will branch on uninitialized data when deserialized. SkRRect rrect; SkRect rect = SkRect::MakeXYWH(1, 2, 20, 30); SkVector corners[4] = { {1, 2}, {2, 3}, {3,4}, {4,5} }; rrect.setRectRadii(rect, corners); TestAlignment(&rrect, reporter); } // Test readByteArray { unsigned char data[kArraySize] = { 1, 2, 3 }; TestArraySerialization(data, reporter); } // Test readColorArray { SkColor data[kArraySize] = { SK_ColorBLACK, SK_ColorWHITE, SK_ColorRED }; TestArraySerialization(data, reporter); } // Test readIntArray { int32_t data[kArraySize] = { 1, 2, 4, 8 }; TestArraySerialization(data, reporter); } // Test readPointArray { SkPoint data[kArraySize] = { {6, 7}, {42, 128} }; TestArraySerialization(data, reporter); } // Test readScalarArray { SkScalar data[kArraySize] = { SK_Scalar1, SK_ScalarHalf, SK_ScalarMax }; TestArraySerialization(data, reporter); } // Test invalid deserializations { SkImageInfo info = SkImageInfo::MakeN32Premul(kBitmapSize, kBitmapSize); SkBitmap validBitmap; validBitmap.setInfo(info); // Create a bitmap with a really large height SkBitmap invalidBitmap; invalidBitmap.setInfo(info.makeWH(info.width(), 1000000000)); // The deserialization should succeed, and the rendering shouldn't crash, // even when the device fails to initialize, due to its size TestBitmapSerialization(validBitmap, invalidBitmap, true, reporter); } // Test simple SkPicture serialization { SkPictureRecorder recorder; draw_something(recorder.beginRecording(SkIntToScalar(kBitmapSize), SkIntToScalar(kBitmapSize), nullptr, 0)); sk_sp<SkPicture> pict(recorder.finishRecordingAsPicture()); // Serialize picture SkBinaryWriteBuffer writer; pict->flatten(writer); size_t size = writer.bytesWritten(); SkAutoTMalloc<unsigned char> data(size); writer.writeToMemory(static_cast<void*>(data.get())); // Deserialize picture SkValidatingReadBuffer reader(static_cast<void*>(data.get()), size); sk_sp<SkPicture> readPict(SkPicture::MakeFromBuffer(reader)); REPORTER_ASSERT(reporter, readPict.get()); } TestPictureTypefaceSerialization(reporter); // Test SkLightingShader/NormalMapSource serialization { const int kTexSize = 2; SkLights::Builder builder; builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), SkVector3::Make(1.0f, 0.0f, 0.0f))); builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); sk_sp<SkLights> fLights = builder.finish(); SkBitmap diffuse = sk_tool_utils::create_checkerboard_bitmap( kTexSize, kTexSize, sk_tool_utils::color_to_565(0x0), sk_tool_utils::color_to_565(0xFF804020), 8); SkRect bitmapBounds = SkRect::MakeIWH(diffuse.width(), diffuse.height()); SkMatrix matrix; SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)); matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); SkMatrix ctm; ctm.setRotate(45); SkBitmap normals; normals.allocN32Pixels(kTexSize, kTexSize); sk_tool_utils::create_frustum_normal_map(&normals, SkIRect::MakeWH(kTexSize, kTexSize)); sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(normals, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix); sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap), ctm); sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(diffuse, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix); sk_sp<SkShader> lightingShader = SkLightingShader::Make(diffuseShader, normalSource, fLights); SkAutoTUnref<SkShader>(TestFlattenableSerialization(lightingShader.get(), true, reporter)); lightingShader = SkLightingShader::Make(std::move(diffuseShader), nullptr, fLights); SkAutoTUnref<SkShader>(TestFlattenableSerialization(lightingShader.get(), true, reporter)); lightingShader = SkLightingShader::Make(nullptr, std::move(normalSource), fLights); SkAutoTUnref<SkShader>(TestFlattenableSerialization(lightingShader.get(), true, reporter)); lightingShader = SkLightingShader::Make(nullptr, nullptr, fLights); SkAutoTUnref<SkShader>(TestFlattenableSerialization(lightingShader.get(), true, reporter)); } // Test NormalBevelSource serialization { sk_sp<SkNormalSource> bevelSource = SkNormalSource::MakeBevel( SkNormalSource::BevelType::kLinear, 2.0f, 5.0f); SkAutoTUnref<SkNormalSource>(TestFlattenableSerialization(bevelSource.get(), true, reporter)); // TODO test equality? } }