void DictionaryComboBox::reloadCombo() { clear(); Sonnet::Speller* speller = new Sonnet::Speller(); QMap<QString, QString> dictionaries = speller->availableDictionaries(); QMapIterator<QString, QString> i( dictionaries ); while ( i.hasNext() ) { i.next(); kDebug() << "Populate combo:" << i.key() << ":" << i.value(); addItem( i.key(), i.value() ); } delete speller; }
void TextEdit::setupSpeller() { BehaviorSettings::self()->readConfig(); d->curLang = BehaviorSettings::spellerLanguage(); Sonnet::Speller s; if(d->curLang.isEmpty()){ d->curLang = s.defaultLanguage(); } kDebug()<<"Current LANG: "<<d->curLang; QMap<QString, QString> list = s.availableDictionaries(); QMap<QString, QString>::const_iterator it = list.constBegin(), endIt = list.constEnd(); for(; it!=endIt; ++it){ QAction *act = new QAction(it.key(), d->langActions); act->setData(it.value()); act->setCheckable(true); if(d->curLang == it.value()) act->setChecked(true); connect(act, SIGNAL(triggered(bool)), SLOT(slotChangeSpellerLanguage())); d->langActions->addAction(act); d->langActionMap.insert(it.value(), act); } }