示例#1
0
static cell_t GetTeamScore(IPluginContext *pContext, const cell_t *params)
{
	int teamindex = params[1];
	if (teamindex >= (int)g_Teams.size() || !g_Teams[teamindex].ClassName)
	{
		return pContext->ThrowNativeError("Team index %d is invalid", teamindex);
	}

	if (!m_iScore)
	{
		m_iScore = g_pGameConf->GetKeyValue("m_iScore");
		if (!m_iScore)
		{
			return pContext->ThrowNativeError("Failed to get m_iScore key");
		}
	}

	static int offset = -1;

	if (offset == -1)
	{
		SendProp *prop = g_pGameHelpers->FindInSendTable(g_Teams[teamindex].ClassName, m_iScore);
		if (!prop)
		{
			return pContext->ThrowNativeError("Failed to get m_iScore prop");
		}
		offset = prop->GetOffset();
	}


	return *(int *)((unsigned char *)g_Teams[teamindex].pEnt + offset);
}
static cell_t GetTeamName(IPluginContext *pContext, const cell_t *params)
{
	int teamindex = params[1];
	if (teamindex >= (int)g_Teams.size() || !g_Teams[teamindex].ClassName)
	{
		return pContext->ThrowNativeError("Team index %d is invalid", teamindex);
	}

	if (g_teamname_offset == 0)
	{
		return pContext->ThrowNativeError("Team names are not available on this game.");
	}

	if (g_teamname_offset == -1)
	{
		SendProp *prop = g_pGameHelpers->FindInSendTable(g_Teams[teamindex].ClassName, "m_szTeamname");

		if (prop == NULL)
		{
			g_teamname_offset = 0;
			return pContext->ThrowNativeError("Team names are not available on this game.");
		}

		g_teamname_offset = prop->GetOffset();
	}

	char *name = (char *)((unsigned char *)g_Teams[teamindex].pEnt + g_teamname_offset);

	pContext->StringToLocalUTF8(params[2], params[3], name, NULL);

	return 1;
}
示例#3
0
static cell_t GetTeamEntity(IPluginContext *pContext, const cell_t *params)
{
	int teamindex = params[1];
	if (teamindex >= (int)g_Teams.size() || !g_Teams[teamindex].ClassName)
	{
		return pContext->ThrowNativeError("Team index %d is invalid", teamindex);
	}

	return gamehelpers->EntityToBCompatRef(g_Teams[teamindex].pEnt);
}
static cell_t GetTeamScore(IPluginContext *pContext, const cell_t *params)
{
	int teamindex = params[1];
	if (teamindex >= (int)g_Teams.size() || !g_Teams[teamindex].ClassName)
	{
		return pContext->ThrowNativeError("Team index %d is invalid", teamindex);
	}

	static int offset = g_pGameHelpers->FindInSendTable(g_Teams[teamindex].ClassName, "m_iScore")->GetOffset();

	return *(int *)((unsigned char *)g_Teams[teamindex].pEnt + offset);
}
示例#5
0
static cell_t GetTeamClientCount(IPluginContext *pContext, const cell_t *params)
{
	int teamindex = params[1];
	if (teamindex >= (int)g_Teams.size() || !g_Teams[teamindex].ClassName)
	{
		return pContext->ThrowNativeError("Team index %d is invalid", teamindex);
	}

	SendProp *pProp = g_pGameHelpers->FindInSendTable(g_Teams[teamindex].ClassName, "\"player_array\"");
	ArrayLengthSendProxyFn fn = pProp->GetArrayLengthProxy();

	return fn(g_Teams[teamindex].pEnt, 0);
}
示例#6
0
static cell_t GetTeamName(IPluginContext *pContext, const cell_t *params)
{
	int teamindex = params[1];
	if (teamindex >= (int)g_Teams.size() || !g_Teams[teamindex].ClassName)
		return pContext->ThrowNativeError("Team index %d is invalid", teamindex);

	if (g_teamname_offset == 0)
		return pContext->ThrowNativeError("Team names are not available on this game.");

	const char *name = tools_GetTeamName(teamindex);
	if (name == NULL)
		return pContext->ThrowNativeError("Team names are not available on this game.");

	pContext->StringToLocalUTF8(params[2], params[3], name, NULL);

	return 1;
}
示例#7
0
const char *tools_GetTeamName(int team)
{
	if (size_t(team) >= g_Teams.size())
		return NULL;
	if (g_teamname_offset == 0)
		return NULL;
	if (g_teamname_offset == -1)
	{
		SendProp *prop = g_pGameHelpers->FindInSendTable(g_Teams[team].ClassName, "m_szTeamname");
		if (prop == NULL)
		{
			g_teamname_offset = 0;
			return NULL;
		}
		g_teamname_offset = prop->GetOffset();
	}

	return (const char *)((unsigned char *)g_Teams[team].pEnt + g_teamname_offset);
}
示例#8
0
static cell_t SetTeamScore(IPluginContext *pContext, const cell_t *params)
{
	if (!g_pSM->IsMapRunning())
	{
		return pContext->ThrowNativeError("Cannot set team score when no map is running");
	}
	
	int teamindex = params[1];
	if (teamindex >= (int)g_Teams.size() || !g_Teams[teamindex].ClassName)
	{
		return pContext->ThrowNativeError("Team index %d is invalid", teamindex);
	}

	if (m_iScore == NULL)
	{
		m_iScore = g_pGameConf->GetKeyValue("m_iScore");
		if (m_iScore == NULL)
		{
			return pContext->ThrowNativeError("Failed to get m_iScore key");
		}
	}

	static int offset = -1;

	if (offset == -1)
	{
		SendProp *prop = g_pGameHelpers->FindInSendTable(g_Teams[teamindex].ClassName, m_iScore);
		if (!prop)
		{
			return pContext->ThrowNativeError("Failed to get m_iScore prop");
		}
		offset = prop->GetOffset();
	}

	CBaseEntity *pTeam = g_Teams[teamindex].pEnt;
	*(int *)((unsigned char *)pTeam + offset) = params[2];

	edict_t *pEdict = gameents->BaseEntityToEdict(pTeam);
	gamehelpers->SetEdictStateChanged(pEdict, offset);

	return 1;
}
示例#9
0
void InitTeamNatives()
{
	g_Teams.clear();
	g_Teams.resize(1);

	int edictCount = gpGlobals->maxEntities;

	for (int i=0; i<edictCount; i++)
	{
		edict_t *pEdict = PEntityOfEntIndex(i);
		if (!pEdict || pEdict->IsFree())
		{
			continue;
		}
		if (!pEdict->GetNetworkable())
		{
			continue;
		}

		ServerClass *pClass = pEdict->GetNetworkable()->GetServerClass();
		if (FindNestedDataTable(pClass->m_pTable, "DT_Team"))
		{
			SendProp *pTeamNumProp = g_pGameHelpers->FindInSendTable(pClass->GetName(), "m_iTeamNum");

			if (pTeamNumProp != NULL)
			{
				int offset = pTeamNumProp->GetOffset();
				CBaseEntity *pEnt = pEdict->GetUnknown()->GetBaseEntity();
				int TeamIndex = *(int *)((unsigned char *)pEnt + offset);

				if (TeamIndex >= (int)g_Teams.size())
				{
					g_Teams.resize(TeamIndex+1);
				}
				g_Teams[TeamIndex].ClassName = pClass->GetName();
				g_Teams[TeamIndex].pEnt = pEnt;
			}
		}
	}
}
void SDKTools::OnCoreMapStart(edict_t *pEdictList, int edictCount, int clientMax)
{
	g_Teams.clear();
	g_Teams.resize(1);

	for (int i=0; i<edictCount; i++)
	{
		edict_t *pEdict = engine->PEntityOfEntIndex(i);
		if (!pEdict || pEdict->IsFree())
		{
			continue;
		}
		if (!pEdict->GetNetworkable())
		{
			continue;
		}

		ServerClass *pClass = pEdict->GetNetworkable()->GetServerClass();
		if (FindTeamEntities(pClass->m_pTable, "DT_Team"))
		{
			SendProp *pTeamNumProp = g_pGameHelpers->FindInSendTable(pClass->GetName(), "m_iTeamNum");

			if (pTeamNumProp != NULL)
			{
				int offset = pTeamNumProp->GetOffset();
				CBaseEntity *pEnt = pEdict->GetUnknown()->GetBaseEntity();
				int TeamIndex = *(int *)((unsigned char *)pEnt + offset);

				if (TeamIndex >= (int)g_Teams.size())
				{
					g_Teams.resize(TeamIndex+1);
				}
				g_Teams[TeamIndex].ClassName = pClass->GetName();
				g_Teams[TeamIndex].pEnt = pEnt;
			}
		}
	}
}
示例#11
0
void *ResolveDemangledSymbol(void* handle, const char* symbol, int& type, char* argsBuffer, unsigned int len) {
#ifdef PLATFORM_WINDOWS

	return GetProcAddress((HMODULE)handle, symbol);
	
#elif defined PLATFORM_LINUX

	struct link_map* dlmap;
	struct stat dlstat;
	int dlfile;
	uintptr_t map_base;
	Elf32_Ehdr* file_hdr;
	Elf32_Shdr* sections, * shstrtab_hdr, * symtab_hdr, * strtab_hdr;
	Elf32_Sym* symtab;
	const char* shstrtab, * strtab;
	uint16_t section_count;
	uint32_t symbol_count;
	LibSymbolTable* libtable;
	SymbolTable* table;
	Symbol* symbol_entry = NULL;

	dlmap = (struct link_map*)handle;
	symtab_hdr = NULL;
	strtab_hdr = NULL;
	table = NULL;
	
	/* See if we already have a symbol table for this library */
	/*for (size_t i = 0; i < m_SymTables.size(); i++)
	{
		libtable = m_SymTables[i];
		if (libtable->lib_base == dlmap->l_addr)
		{
			table = &libtable->table;
			break;
		}
	}*/

	/* If we don't have a symbol table for this library, then create one */
	if (table == NULL)
	{
		libtable = new LibSymbolTable();
		libtable->table.Initialize();
		libtable->lib_base = dlmap->l_addr;
		libtable->last_pos = 0;
		table = &libtable->table;
		m_SymTables.push_back(libtable);
	}

	// TODO Make this work with demangled symbols ?
	/* See if the symbol is already cached in our table */
	/*symbol_entry = table->FindSymbol(symbol, strlen(symbol));
	if (symbol_entry != NULL)
	{
		return symbol_entry->address;
	}*/

	/* If symbol isn't in our table, then we have open the actual library */
	dlfile = open(dlmap->l_name, O_RDONLY);
	if (dlfile == -1 || fstat(dlfile, &dlstat) == -1)
	{
		close(dlfile);
		return NULL;
	}

	/* Map library file into memory */
	file_hdr = (Elf32_Ehdr *)mmap(NULL, dlstat.st_size, PROT_READ, MAP_PRIVATE, dlfile, 0);
	map_base = (uintptr_t)file_hdr;
	if (file_hdr == MAP_FAILED)
	{
		close(dlfile);
		return NULL;
	}
	close(dlfile);

	if (file_hdr->e_shoff == 0 || file_hdr->e_shstrndx == SHN_UNDEF)
	{
		munmap(file_hdr, dlstat.st_size);
		return NULL;
	}

	sections = (Elf32_Shdr *)(map_base + file_hdr->e_shoff);
	section_count = file_hdr->e_shnum;
	/* Get ELF section header string table */
	shstrtab_hdr = &sections[file_hdr->e_shstrndx];
	shstrtab = (const char *)(map_base + shstrtab_hdr->sh_offset);

	/* Iterate sections while looking for ELF symbol table and string table */
	for (uint16_t i = 0; i < section_count; i++)
	{
		Elf32_Shdr &hdr = sections[i];
		const char *section_name = shstrtab + hdr.sh_name;

		if (strcmp(section_name, ".symtab") == 0)
		{
			symtab_hdr = &hdr;
		}
		else if (strcmp(section_name, ".strtab") == 0)
		{
			strtab_hdr = &hdr;
		}
	}

	/* Uh oh, we don't have a symbol table or a string table */
	if (symtab_hdr == NULL || strtab_hdr == NULL)
	{
		munmap(file_hdr, dlstat.st_size);
		return NULL;
	}

	symtab = (Elf32_Sym *)(map_base + symtab_hdr->sh_offset);
	strtab = (const char *)(map_base + strtab_hdr->sh_offset);
	symbol_count = symtab_hdr->sh_size / symtab_hdr->sh_entsize;

	/* Iterate symbol table starting from the position we were at last time */
	for (uint32_t i = libtable->last_pos; i < symbol_count; i++)
	{
		Elf32_Sym& sym = symtab[i];
		unsigned char sym_type = ELF32_ST_TYPE(sym.st_info);
		const char* sym_name = strtab + sym.st_name;
		Symbol* cur_sym;

		/* Skip symbols that are undefined or do not refer to functions or objects */
		if (sym.st_shndx == SHN_UNDEF || (sym_type != STT_FUNC && sym_type != STT_OBJECT))
		{
			continue;
		}

		char *name_demangled = NULL;
		int status;
		size_t length = 0;
		name_demangled = abi::__cxa_demangle(sym_name, NULL, &length, &status);

		if (status != 0) {
			continue;
		}

		//META_CONPRINTF("[MASTERHOOK] Checkpoint: 1\n");
		//META_CONPRINTF("[MASTERHOOK] Checkpoint: 1.1 \"%s\"\n", name_demangled);
		//META_CONPRINTF("[MASTERHOOK] Checkpoint: 1.2\n");

		char* brace_open = NULL;
		if (sym_type == STT_FUNC && strrchr(symbol, '(')  == NULL) { // Is Function and passed symbol doesn't have an arglist

			// Let's strip off the arglist as we don't want to compare with that
			brace_open = strrchr(name_demangled, '(');

			if (brace_open != NULL) {
				brace_open[0] = '\0';
			}
		}

		/* Caching symbols as we go along */
		cur_sym = table->InternSymbol(name_demangled, strlen(name_demangled), (void *)(dlmap->l_addr + sym.st_value));
		if (strcmp(name_demangled, symbol) == 0) {

			if (brace_open != NULL) {
				char* brace_close = strrchr(brace_open+1, ')');

				if (brace_close != NULL) {
					brace_close[0] = '\0';
				}

				if (length > strlen(brace_open+1)) {
					brace_close[len] = '\0';
				}
				//META_CONPRINTF("[MASTERHOOK] Checkpoint: 2 \"%s\" d:%d\n", brace_open+1, len);
				memmove(argsBuffer, brace_open+1, len);
				argsBuffer[len] = '\0';
			}

			symbol_entry = cur_sym;
			libtable->last_pos = ++i;
			type = STT_FUNC;
			free(name_demangled);
			break;
		}

		//META_CONPRINTF("[MASTERHOOK] Checkpoint: 3 \"%s\"\n", name_demangled);
		free(name_demangled);
		//META_CONPRINTF("[MASTERHOOK] Checkpoint: 4\n");
	}
#ifdef DEBUG
	//META_CONPRINTF("[MASTERHOOK] Checkpoint: 5 - End of Symbol Table\n");
#endif

	munmap(file_hdr, dlstat.st_size);
#ifdef DEBUG
	META_CONPRINTF("[MASTERHOOK] type: %d\n", type);
#endif
	return symbol_entry ? symbol_entry->address : NULL;

#elif defined PLATFORM_APPLE
	
	uintptr_t dlbase, linkedit_addr;
	uint32_t image_count;
	struct mach_header *file_hdr;
	struct load_command *loadcmds;
	struct segment_command *linkedit_hdr;
	struct symtab_command *symtab_hdr;
	struct nlist *symtab;
	const char *strtab;
	uint32_t loadcmd_count;
	uint32_t symbol_count;
	LibSymbolTable *libtable;
	SymbolTable *table;
	Symbol *symbol_entry;
	
	dlbase = 0;
	image_count = m_ImageList->infoArrayCount;
	linkedit_hdr = NULL;
	symtab_hdr = NULL;
	table = NULL;
	
	/* Loop through mach-o images in process.
	 * We can skip index 0 since that is just the executable.
	 */
	for (uint32_t i = 1; i < image_count; i++)
	{
		const struct dyld_image_info &info = m_ImageList->infoArray[i];
		
		/* "Load" each one until we get a matching handle */
		void *h = dlopen(info.imageFilePath, RTLD_NOLOAD);
		if (h == handle)
		{
			dlbase = (uintptr_t)info.imageLoadAddress;
			dlclose(h);
			break;
		}
		
		dlclose(h);
	}
	
	if (!dlbase)
	{
		/* Uh oh, we couldn't find a matching handle */
		return NULL;
	}
	
	/* See if we already have a symbol table for this library */
	for (size_t i = 0; i < m_SymTables.size(); i++)
	{
		libtable = m_SymTables[i];
		if (libtable->lib_base == dlbase)
		{
			table = &libtable->table;
			break;
		}
	}
	
	/* If we don't have a symbol table for this library, then create one */
	if (table == NULL)
	{
		libtable = new LibSymbolTable();
		libtable->table.Initialize();
		libtable->lib_base = dlbase;
		libtable->last_pos = 0;
		table = &libtable->table;
		m_SymTables.push_back(libtable);
	}
	
	/* See if the symbol is already cached in our table */
	symbol_entry = table->FindSymbol(symbol, strlen(symbol));
	if (symbol_entry != NULL)
	{
		return symbol_entry->address;
	}
	
	/* If symbol isn't in our table, then we have to locate it in memory */
	
	file_hdr = (struct mach_header *)dlbase;
	loadcmds = (struct load_command *)(dlbase + sizeof(struct mach_header));
	loadcmd_count = file_hdr->ncmds;
	
	/* Loop through load commands until we find the ones for the symbol table */
	for (uint32_t i = 0; i < loadcmd_count; i++)
	{
		if (loadcmds->cmd == LC_SEGMENT && !linkedit_hdr)
		{
			struct segment_command *seg = (struct segment_command *)loadcmds;
			if (strcmp(seg->segname, "__LINKEDIT") == 0)
			{
				linkedit_hdr = seg;
				if (symtab_hdr)
				{
					break;
				}
			}
		}
		else if (loadcmds->cmd == LC_SYMTAB)
		{
			symtab_hdr = (struct symtab_command *)loadcmds;
			if (linkedit_hdr)
			{
				break;
			}
		}

		/* Load commands are not of a fixed size which is why we add the size */
		loadcmds = (struct load_command *)((uintptr_t)loadcmds + loadcmds->cmdsize);
	}
	
	if (!linkedit_hdr || !symtab_hdr || !symtab_hdr->symoff || !symtab_hdr->stroff)
	{
		/* Uh oh, no symbol table */
		return NULL;
	}

	linkedit_addr = dlbase + linkedit_hdr->vmaddr;
	symtab = (struct nlist *)(linkedit_addr + symtab_hdr->symoff - linkedit_hdr->fileoff);
	strtab = (const char *)(linkedit_addr + symtab_hdr->stroff - linkedit_hdr->fileoff);
	symbol_count = symtab_hdr->nsyms;
	
	/* Iterate symbol table starting from the position we were at last time */
	for (uint32_t i = libtable->last_pos; i < symbol_count; i++)
	{
		struct nlist &sym = symtab[i];
		/* Ignore the prepended underscore on all symbols, so +1 here */
		const char *sym_name = strtab + sym.n_un.n_strx + 1;
		Symbol *cur_sym;
		
		/* Skip symbols that are undefined */
		if (sym.n_sect == NO_SECT)
		{
			continue;
		}
		
		/* Caching symbols as we go along */
		cur_sym = table->InternSymbol(sym_name, strlen(sym_name), (void *)(dlbase + sym.n_value));
		if (strcmp(symbol, sym_name) == 0)
		{
			symbol_entry = cur_sym;
			libtable->last_pos = ++i;
			break;
		}
	}
	
	return symbol_entry ? symbol_entry->address : NULL;

#endif
}
示例#12
0
static cell_t GetTeamCount(IPluginContext *pContext, const cell_t *params)
{
	return g_Teams.size();
}