uint32_t TransactionRuntime::PerformVectorizedRead( concurrency::TransactionContext &txn, storage::TileGroup &tile_group, uint32_t *selection_vector, uint32_t end_idx, bool is_for_update) { // Get the transaction manager auto &txn_manager = concurrency::TransactionManagerFactory::GetInstance(); // Get the tile group header auto tile_group_header = tile_group.GetHeader(); uint32_t tile_group_idx = tile_group.GetTileGroupId(); // Perform a read operation for every visible tuple we found uint32_t out_idx = 0; for (uint32_t idx = 0; idx < end_idx; idx++) { // Construct the item location ItemPointer location{tile_group_idx, selection_vector[idx]}; // Perform the read bool can_read = txn_manager.PerformRead(&txn, location, tile_group_header, is_for_update); // Update the selection vector and output position selection_vector[out_idx] = selection_vector[idx]; out_idx += static_cast<uint32_t>(can_read); } return out_idx; }
// Perform a read operation for all tuples in the tile group in the given range // TODO: Right now, we split this check into two loops: a visibility check and // the actual reading. Can this be merged? uint32_t TransactionRuntime::PerformVectorizedRead( concurrency::TransactionContext &txn, storage::TileGroup &tile_group, uint32_t tid_start, uint32_t tid_end, uint32_t *selection_vector) { // Get the transaction manager auto &txn_manager = concurrency::TransactionManagerFactory::GetInstance(); // Get the tile group header auto tile_group_header = tile_group.GetHeader(); // Check visibility of tuples in the range [tid_start, tid_end), storing all // visible tuple IDs in the provided selection vector uint32_t out_idx = 0; for (uint32_t i = tid_start; i < tid_end; i++) { // Perform the visibility check auto visibility = txn_manager.IsVisible(&txn, tile_group_header, i); // Update the output position selection_vector[out_idx] = i; out_idx += (visibility == VisibilityType::OK); } uint32_t tile_group_idx = tile_group.GetTileGroupId(); // Perform a read operation for every visible tuple we found uint32_t end_idx = out_idx; out_idx = 0; for (uint32_t idx = 0; idx < end_idx; idx++) { // Construct the item location ItemPointer location{tile_group_idx, selection_vector[idx]}; // Perform the read bool can_read = txn_manager.PerformRead(&txn, location); // Update the selection vector and output position selection_vector[out_idx] = selection_vector[idx]; out_idx += static_cast<uint32_t>(can_read); } return out_idx; }