// *************************************************************************** void CDBGroupListSheetTrade::checkCoords () { CDBGroupListSheetText::checkCoords(); STRING_MANAGER::CStringManagerClient *pSMC = STRING_MANAGER::CStringManagerClient::instance(); bool mustUpdateCoords= false; // test each child to update each frame, if need to update text id for( set< CSheetChildTrade *>::iterator it = VendorNameIdToUpdate.begin(); it != VendorNameIdToUpdate.end(); ) { CSheetChildTrade * cst = (*it); // String result ucstring result; if( pSMC->getString ( cst->LastVendorNameId, result) ) { cst->VendorNameString = CEntityCL::removeShardFromName(result); set< CSheetChildTrade *>::iterator itTmp = it; ++it; VendorNameIdToUpdate.erase(itTmp); cst->NeedUpdateText= true; mustUpdateCoords= true; } else { ++it; } } // invalidate coords if one of the child need it if(mustUpdateCoords) invalidateCoords(); }
// *************************************************************************** void CGuildManager::update() { CInterfaceManager *pIM = CInterfaceManager::getInstance(); STRING_MANAGER::CStringManagerClient *pSMC = STRING_MANAGER::CStringManagerClient::instance(); // *** Need to rebuild the guild data? if (_NeedRebuild) { _NeedUpdate = true; _NeedRebuild = false; // Rebuild transfert the database to the local structure // Guild stuff uint32 oldName = _Guild.NameID; _Guild.NameID = pIM->getDbProp("SERVER:GUILD:NAME")->getValue32(); _Guild.Name = ""; _InGuild = (_Guild.NameID != 0); if (!_InGuild) closeAllInterfaces(); _Guild.Icon = pIM->getDbProp("SERVER:GUILD:ICON")->getValue64(); _Guild.QuitGuildAvailable = true; // Guild Members if(_NeedRebuildMembers) { _NeedUpdateMembers = true; _NeedRebuildMembers = false; _GuildMembers.clear(); for (uint32 i = 0; i < MAX_GUILD_MEMBER; ++i) { sint32 name = pIM->getDbProp("SERVER:GUILD:MEMBERS:"+toString(i)+":NAME")->getValue32(); if (name != 0) { SGuildMember gm; gm.NameID = name; gm.Index = i; gm.Grade = (EGSPD::CGuildGrade::TGuildGrade)(pIM->getDbProp("SERVER:GUILD:MEMBERS:"+toString(i)+":GRADE")->getValue32()); gm.Online = (TCharConnectionState)(pIM->getDbProp("SERVER:GUILD:MEMBERS:"+toString(i)+":ONLINE")->getValue32()); gm.EnterDate = pIM->getDbProp("SERVER:GUILD:MEMBERS:"+toString(i)+":ENTER_DATE")->getValue32(); _GuildMembers.push_back(gm); } } } // Does the player are newcomer ? // Boris 01/09/2006 : removed : now the guild interface is open if // is was active before OR if the EGS ask it to the client bool playerNewToTheGuild = _NewToTheGuild &&(oldName != _Guild.NameID) && _InGuild; if (playerNewToTheGuild) { // reset the flag _NewToTheGuild = false; // Don't pop the guild window in ring mode. // NB nico : this test should not be necessary, as the guild infos should be filled during the init of the db // However, there are situation where this db info is filled after init (should only happen at guild creation time ...) // Maybe an EGS bug ? if (R2::getEditor().getMode() == R2::CEditor::NotInitialized) { CInterfaceElement *pElt; // Open the guild info if we are not in the init phase if (!IngameDbMngr.initInProgress()) { pElt = pIM->getElementFromId(WIN_GUILD); if (pElt != NULL) pElt->setActive(true); } // Browse the forum pElt = pIM->getElementFromId(WIN_GUILD_FORUM":content:html"); if (pElt != NULL) { CGroupHTML *html = dynamic_cast<CGroupHTML*>(pElt); if (html) html->browse("home"); } } } } // *** Need to update Names? if (_NeedUpdate) { bool bAllValid = true; // Update wait until all the name of members, name of the guild and description are valid if (!pSMC->getString (_Guild.NameID, _Guild.Name)) bAllValid = false; for (uint i = 0; i < _GuildMembers.size(); ++i) { if (!pSMC->getString (_GuildMembers[i].NameID, _GuildMembers[i].Name)) bAllValid = false; else _GuildMembers[i].Name = CEntityCL::removeTitleAndShardFromName(_GuildMembers[i].Name); } // If all is valid no more need update and if guild is opened update the interface if (bAllValid) { // Search for UserEntity to find our own grade if ((UserEntity != NULL) && (_GuildMembers.size() > 0)) { uint i; _Grade = EGSPD::CGuildGrade::Member; string sUserName = strlwr(UserEntity->getEntityName().toString()); for (i = 0; i < _GuildMembers.size(); ++i) { if (strlwr(_GuildMembers[i].Name.toString()) == sUserName) { _Grade = _GuildMembers[i].Grade; break; } } } // set this value in the database pIM->getDbProp("UI:VARIABLES:USER:GUILD_GRADE")->setValue32(_Grade); // update the guild display CGroupContainer *pGuild = dynamic_cast<CGroupContainer*>(pIM->getElementFromId(WIN_GUILD)); if (pGuild != NULL) { // if the guild window is visible if (pGuild->isOpen() && pGuild->getActive()) { // Close the modal window if the member list will change if(pIM->getModalWindow()!=NULL && _NeedUpdateMembers) { if (pIM->getModalWindow()->getId() == MENU_GUILD_MEMBER ) pIM->disableModalWindow(); } // Rebuild interface. Rebuild members only if needed pIM->runActionHandler("guild_sheet_open", NULL, toString("update_members=%d", (uint)_NeedUpdateMembers) ); } } // guild updated _NeedUpdate = false; _NeedUpdateMembers= false; } } // *** Join proposal handling if (_JoinPropUpdate) { bool bAllValid = true; if (!pSMC->getDynString (_JoinPropPhraseID, _JoinPropPhrase)) bAllValid = false; // If all is valid no more need update and update the interface if (bAllValid) { _JoinPropUpdate = false; CGroupContainer *pJoinProp = dynamic_cast<CGroupContainer*>(pIM->getElementFromId(WIN_JOIN_PROPOSAL)); if (pJoinProp != NULL) { CViewText *pJoinPropPhraseView = dynamic_cast<CViewText*>(pIM->getElementFromId(VIEW_JOIN_PROPOSAL_PHRASE)); if (pJoinPropPhraseView != NULL) pJoinPropPhraseView->setText(_JoinPropPhrase); pJoinProp->setActive(true); pIM->setTopWindow(pJoinProp); pJoinProp->updateCoords(); pJoinProp->center(); pJoinProp->enableBlink(2); } } } }