int lua_TextureSampler_getTexture(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Texture::Sampler* instance = getInstance(state);
                void* returnPtr = (void*)instance->getTexture();
                if (returnPtr)
                {
                    ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Texture");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }
            else
            {
                lua_pushstring(state, "lua_TextureSampler_getTexture - Failed to match the given parameters to a valid function signature.");
                lua_error(state);
            }
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}
示例#2
0
Texture* ParticleEmitter::getTexture() const
{
    Texture::Sampler* sampler = _spriteBatch ? _spriteBatch->getSampler() : NULL;
    return sampler? sampler->getTexture() : NULL;
}