void OnMouseUp(thor::ActionContext<std::string> context) { emitter.setParticlePosition(window.mapPixelToCoords(sf::Mouse::getPosition(window))); if (selected_rune == 1) { // Build color gradient thor::ColorGradient gradient; gradient[0.f] = sf::Color::Yellow; gradient[0.5f] = sf::Color::Red; gradient[1.f] = sf::Color::Black; // Create color and fade in/out animations thor::ColorAnimation colorizer(gradient); thor::FadeAnimation fader(0.1f, 0.1f); particle_system.clearAffectors(); // Add particle affectors particle_system.addAffector(thor::AnimationAffector(colorizer)); particle_system.addAffector(thor::AnimationAffector(fader)); particle_system.addAffector(thor::TorqueAffector(100.f)); emitter.setParticlePosition(window.mapPixelToCoords(sf::Mouse::getPosition(window))); emitter.setParticleVelocity(thor::Distributions::circle(sf::Vector2f(0.0f, 0.0f), 100.f)); emitter.setEmissionRate(50.0f); particle_system.addEmitter(thor::refEmitter(emitter), sf::seconds(0.35f)); } else if (selected_rune == 2) { // Build color gradient thor::ColorGradient gradient; gradient[0.f] = sf::Color::Blue; gradient[0.5f] = sf::Color::Black; gradient[1.f] = sf::Color::Black; // Create color and fade in/out animations thor::ColorAnimation colorizer(gradient); thor::FadeAnimation fader(0.1f, 0.1f); particle_system.clearAffectors(); // Add particle affectors particle_system.addAffector(thor::AnimationAffector(colorizer)); particle_system.addAffector(thor::AnimationAffector(fader)); particle_system.addAffector(thor::TorqueAffector(100.f)); emitter.setParticlePosition(window.mapPixelToCoords(sf::Mouse::getPosition(window))); emitter.setParticleVelocity(thor::Distributions::deflect(sf::Vector2f(0.0f, -100.0f), 90.0f)); emitter.setEmissionRate(100.0f); particle_system.addEmitter(thor::refEmitter(emitter), sf::seconds(0.35f)); } else if (selected_rune == 3) { // Build color gradient thor::ColorGradient gradient; gradient[0.f] = sf::Color::Green; gradient[0.5f] = sf::Color::Cyan; gradient[1.f] = sf::Color::Black; // Create color and fade in/out animations thor::ColorAnimation colorizer(gradient); thor::FadeAnimation fader(0.1f, 0.1f); particle_system.clearAffectors(); // Add particle affectors particle_system.addAffector(thor::AnimationAffector(colorizer)); particle_system.addAffector(thor::AnimationAffector(fader)); particle_system.addAffector(thor::TorqueAffector(100.f)); emitter.setParticlePosition(window.mapPixelToCoords(sf::Mouse::getPosition(window))); emitter.setParticleVelocity(thor::Distributions::rect(sf::Vector2f(0.0f, 0.0f), sf::Vector2f(100.0f, 100.0f))); emitter.setEmissionRate(150.0f); particle_system.addEmitter(thor::refEmitter(emitter), sf::seconds(2.0f)); } else if (selected_rune == 4) { // Build color gradient thor::ColorGradient gradient; gradient[0.f] = sf::Color::Magenta; gradient[0.5f] = sf::Color::Green; gradient[1.f] = sf::Color::Black; // Create color and fade in/out animations thor::ColorAnimation colorizer(gradient); thor::FadeAnimation fader(0.1f, 0.1f); particle_system.clearAffectors(); // Add particle affectors particle_system.addAffector(thor::AnimationAffector(colorizer)); particle_system.addAffector(thor::AnimationAffector(fader)); particle_system.addAffector(thor::TorqueAffector(100.f)); emitter.setParticleVelocity(thor::Distributions::circle(sf::Vector2f(0.0f, 0.0f), 250.0f)); emitter.setEmissionRate(500.0f); particle_system.addEmitter(thor::refEmitter(emitter), sf::seconds(1.0f)); } }
MainMenu() : system(TextureManager::instance().getTexture("assets/rticle.png")) { pointer.setTexture(TextureManager::instance().getTexture("assets/two_pointer.png")); //pointer.setPosition(1183, 427); //system = new thor::ParticleSystem(); emitter.setEmissionRate(0.5f); emitter.setParticleLifetime( sf::seconds(40) ); emitter.setParticleRotation( thor::Distributions::uniform(0.f, 360.f) ); emitter.setParticlePosition( sf::Vector2f(1260,740) ); emitter.setParticleScale(sf::Vector2f(0.1,0.1)); system.addEmitter(thor::refEmitter(emitter)); thor::ColorGradient gradient; gradient[0.0f] = sf::Color::Magenta; gradient[0.1f] = sf::Color::Red; gradient[0.2f] = sf::Color::Blue; gradient[0.3f] = sf::Color::Cyan; gradient[0.4f] = sf::Color::Green; gradient[0.5f] = sf::Color::Red; gradient[0.6f] = sf::Color::Magenta; gradient[0.7f] = sf::Color::Cyan; gradient[0.8f] = sf::Color::Red; gradient[0.9f] = sf::Color::Blue; gradient[1.0f] = sf::Color::Red; thor::ColorAnimation colorizer(gradient); thor::FadeAnimation fader(0.1f, 0.1f); system.addAffector( thor::ScaleAffector(sf::Vector2f(0.1f,0.1))); system.addAffector( thor::AnimationAffector(fader) ); system.addAffector( thor::AnimationAffector(colorizer) ); sprite = AnimatedSprite(sf::seconds(0.3)); v.setTexture(TextureManager::instance().getTexture("assets/one_upper.png")); back2.setTexture(TextureManager::instance().getTexture("assets/two_menu.png")); logo.setTexture(TextureManager::instance().getTexture("assets/one_logo.png")); press.setTexture(TextureManager::instance().getTexture("assets/one_anybutton.png")); anim.setSpriteSheet(TextureManager::instance().getTexture("assets/one_animooted.jpg")); for (int i = 0; i < 5; i++) { anim.addFrame(sf::IntRect(0, 800 * i, WIDTH, HEIGHT)); } sprite.setAnimation(anim); sprite.setLooped(true); sprite.play(); logo.setColor(sf::Color(255,255,255,0)); press.setColor(sf::Color(255,255,255,0)); pointer.setColor(sf::Color(255,255,255,0)); press.setPosition(WIDTH/2 - press.getTextureRect().width/2, HEIGHT/2 - press.getTextureRect().height/2 + 100); pressFading = true; newLogoY = 800; oTweener.addTween(&CDBTweener::TWEQ_BACK, CDBTweener::TWEA_INOUT, 2.f, &newLogoY, 0.0f); first = true; pressFactor = 0.2; transition = false; check = false; sm.init(sf::Vector2f(WIDTH, HEIGHT)); rt.create(WIDTH, HEIGHT); MusicManager::instance().playMusicFast("low"); selection = 1; };