static int l_clear_cell(lua_State *l) { UI::Grid *g = LuaObject<UI::Grid>::CheckFromLua(1); unsigned int colNum = luaL_checkinteger(l, 2); unsigned int rowNum = luaL_checkinteger(l, 3); g->ClearCell(colNum, rowNum); return 0; }
static int l_set_column(lua_State *l) { UI::Grid *g = LuaObject<UI::Grid>::CheckFromLua(1); UI::Context *c = g->GetContext(); size_t colNum = luaL_checkinteger(l, 2); luaL_checktype(l, 3, LUA_TTABLE); if (colNum >= g->GetNumCols()) { luaL_error(l, "no such column %d (max is %d)", colNum, g->GetNumCols()-1); return 0; } for (size_t i = 0; i < g->GetNumRows() && i < lua_rawlen(l, 3); i++) { lua_rawgeti(l, 3, i+1); if (lua_isnil(l, -1)) g->ClearCell(colNum, i); else g->SetCell(colNum, i, UI::Lua::CheckWidget(c, l, -1)); lua_pop(l, 1); } lua_pushvalue(l, 1); return 1; }